Done with the story missions, time on the clock is 24hrs and 2 min. I did maybe two or three non-story missions during this time and had to retry a mission once (brought the wrong weapon).
Final impressions:
- Loved it throughout, at no point did I feel like I had enough or it was getting frustating and considered stopping. Enjoyed every minute of it and left me wanting more.
- The repetitive complaint flew right by me. Imo if you don't find MH repetitive then you shouldn't find this to be either.
- The backgrounds, design-wise, are nothing to write home about but felt like they played a bigger role in the actual gameplay then the ones in MH. You have tight alleys and corners which you really want to avoid fighting in (or maybe not if you know what you're doing). Then you have lots of stuff you can hide behind and enter and jump on top of for a brief advantage (they made sure to give bosses ways to smack you if you are trying to spam stuff from higher ground, for example).
- Mission lenght is perfect.
- Bullet creation is cool but wasn't important for me to go through story mode, didn't really get it anyway. Seems very deep/cool though from the combinations I've seen ppl mention, like you can have multiple bullets firing at the time but with different intervals and trajectories and you can have the bullets spin and bend etc. lots of stuff you can do.
- Difficulty is normal to easy I think.
- Story won't win any awards but I would call it at the level of your average anime so its servicable, way better than nothing (for me anyway).
- Excellent soundtrack and visual design. The overall aesthetic kept giving me a RahXephon vibe.
Overall I'll give it a solid A, very impressed and was completely hooked for those 24hrs. If you like MH then give it a shot. If you don't like MH then still give it a shot because it doesn't have a lot of what can make MH frustrating/tedious.
Ridley327 said:
Hot tip!
Your potential teammates actually have special abilities associated with them. Kanon, for example, increases the odds of finding rare items in the gather spots, while Karel improves the odds of getting a vendor item as a reward at the end. Experiment to see what benefits you can gain.
Kanon and Sakuya (I think) also have a discount ability so make sure to select a mission with either on your team before you go purchasing stuff from the merchant. Stuff becomes quite a bit cheaper (Recovery Pills cost only 10c and Recovery Pills II cost only 30c etc).
One thing to note though is that it appears that the developers, in order to balance these abilites that they gave her, gave Kanon a very trigger happy finger. She will shoot the daylights out of you so prepare to hear "can't you stay out of my line of fire?!" quite a bit. Its not a big deal though since you won't really take damage but you may learn to not like her very much for this. She is the only one that practices this love for putting holes in you though, the others don't do this.