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God of War Vs. DMC3

dhrone,
I'm impressed at your patience and persavierance(sp?). But that in no way sounds like a fun game experience. I like the feeling that I at least gained something after playing (by at least saving before dying).

MrBob,
Getting an S on stage three is way harder to do than an A or S on stage one. And in 6 minutes, you can nearly go through mission one 3 times (ie. nearly 12-15K). And I know I can't take down the 3-head boss in time to do that anyway... :p

Mann
 
drohne said:
i've just beaten level 18 of dmc3, and have done absolutely no orb-farming (that is to say i only play each level once, and only save after a level's completion), have used no yellow orbs, and haven't used more than one recovery item per level. you absolutely are not required to level grind it like an rpg, though that's one approach. i've just chosen to learn the levels and apply effective strategies. it's a bit more frustrating than games like shinobi or ninja gaiden, since you have to replay an entire level when a boss kills you, but i wouldn't say it's really harder.


just based on your post history i'm going to go ahead and vote dmc3 for you right now.
 
well, i have a pathological distaste for continuing (it's that old 2d shooter mentality), and i hate the feeling that i'm making a game easier by failing at it repeatedly. i can see why most people wouldn't want to play dmc3 that way, but i'm glad it's possible.
 
drohne said:
well, i have a pathological distaste for continuing (it's that old 2d shooter mentality), and i hate the feeling that i'm making a game easier by failing at it repeatedly. i can see why most people wouldn't want to play dmc3 that way, but i'm glad it's possible.

i just think there's two schools of design going on here...neither right nor wrong...gow makes you feel very impressive playing the game and dmc3 makes you be very impressive to beat the game.
 
ninja gaiden is no longer da best said:
Well then MrBob:

Have you beaten DMC3 yet?

When DMC3's story (particular in the last few missions of it) one-ups God of War even, I'm sure your opinion will change slightly.

Also, try DMC3 on hard. I promise you--the same missions that were giving you a hard time on easy/normal will be a cake-walk on hard. That's the beauty of it, DMC3 is "how to play action games 101."

Ninja Gaiden taught me how to own DMC3 with Royal Guard.

Just Parry twice, do a just release (like the ISSENS in Onimusha) and then do an normal release, takes off 3/4 of Beowulf's health in under 15 seconds.

Man, one weapon in Ninja Gaiden has more depth than all of GoW. And one style in DMC3 has more depth than God of War.

I think God of War is a solid game that I recommended to several co-workers, but it just lacks subtance. It lacks a true gamer's game "subtance." But hey, what's hard and frustrating for you is just right and "a delightment" for somebody else.

But when I walk down a narrow path and I see two Hell Vanguards come out and I'm on DMD mode and I know if I get hit twice I'll die and it's pure go for broke, that puts a smile on my face in DMC3.

Not pushing a crate up a hill with enemies that hit you (yet it takes off hardly any damage) in God of War.


I don't play action adventure games, GOW is my first this gen although I have spent little time with both DMC1 and NG. Difine "depth".
 
yeah, i like rigorous pure action games best, but i don't like them exclusively. grand productions like mgs3 or prince of persia can win me over, and god of war seems to be in that class.
 
drohne said:
yeah, i like rigorous pure action games best, but i don't like them exclusively. grand productions like mgs3 or prince of persia can win me over, and god of war seems to be in that class.

it's a really good game. plus titties and vase breakin' sexcapades. alright.
 
I stopped playing DMC3 after stage 16. I may get back to it eventually.

Maybe the story in DMC3 is cool if you want to know some backstory from the original DMC, but I really couldn't care less of the history between Virgil and Dante. I love Greek mythology so it is easy to see the setting of God of War appeals to my senses more.

Also, I don't think you can compare God of War and Devil May Cry 3 on the same scale. They both have action but they really are two different types of games. DMC3 focuses on balls to the wall action the entire way. I wouldn't even call DMC3 much of an adventure game. More like each chapter is its own action set piece you have to battle through. God of War feels more like an adventure game with better puzzle elements and some action elements added. It's a trade off between the two and what appeals to you the most. I'd also argue that Ninja Gaiden is like a bridge between God of War and DMC3 as it has action and a huge adventure and at the same time does both better than each game mentioned.
 
Had very little problems with DMC 3 (PAL)... was great from start to finish, never really frustrating, never experienced cheap hits, and never had to orb farm either. Plowed through it on hard, and moving onto DMD soon. I'm by no means a super gamer either.
 
You Euros got lucky. After us Yanks complained and whined about DMC3 Capcom decided to implement the Japan checkpoint system into the Euro versions. We got hosed with a bastardized version of DMC3. I may sell off my copy and wait for a greatest hits re-release where hopefully Capcom adds back in the checkpoint system from the Japan version.
 
Doom_Bringer said:
I don't play action adventure games, GOW is my first this gen although I have spent little time with both DMC1 and NG. Difine "depth".


someone should just make a web site detailing what people mean by depth. this question gets asked every time someone mentions the word. DMC3 is deep for the same reasons tekken and vf are deep.
 
Going by this thread I just finished DMC3 in completely the wrong fashion (on Easy and orb farming). But I enjoyed myself. I did start out on normal, I'm forcing myself not to automatically go for the easy option in games now, default difficulty always, unless it really kicks my arse. I got to the mission 5 bosses, the twin swords, got totally trashed, which was partly the difficulty, partly not knowing what the hell I was doing.
I'm going to try through on normal again though, I think I've got most of the standard enemies down pretty good, with a few exceptions. It's just the bosses that I need to become better at putting the theory into pratice, or in the case of Cerberus actually work out the theory in the first place, there's got to be something more flowing than, shoot of the ice, jump attack the head, dodge out of the way of any attacks. I get it to lie down a couple of times by attacking the legs but this doesn't seem to work anymore.
 
Mrbob said:
You Euros got lucky. After us Yanks complained and whined about DMC3 Capcom decided to implement the Japan checkpoint system into the Euro versions. We got hosed with a bastardized version of DMC3. I may sell off my copy and wait for a greatest hits re-release where hopefully Capcom adds back in the checkpoint system from the Japan version.
No, it's the same as the US version.
 
Yeah we've got the yellow orb system as well. To me there are 3 things in DMC3 that were designed by monkeys. The camera, the continue system and the menus. Everything else was made by gods.
 
I thought I read some threads starting by Euro gamers stating they were relieved the Euro version would have the Japan check point system.

I guess I iz pwned then.
 
Mrbob said:
I thought I read some threads starting by Euro gamers stating they were relieved the Euro version would have the Japan check point system.

I guess I iz pwned then.


how much are the yellow orbs in the JPN version?
 
I really like Devil May Cry 3...But the difficulty ruined it a bit...But I felt that God of War was near perfect. If it had to pick, it'd be God of War, but that's not to take a hack at DMC3 at all. I'd pick both over Gaiden.
 
ninja gaiden is no longer da best said:
God of War is lame.

The game is a button mash fest.

I mean, I only pressed Triangle when I got bored of mashing square.

It's harder to freakin die in that game than it is to live!

Enemies don't have telegraphed attacks, standing their and holding block and mashin square is the way to beat the game. Combat has no depth.

Ninja Gaiden and DMC3 is where it's at.

They are hard, long, intense--and have deep as hell combo system with a lot of bosses.

God of War is EASIER THAN DMC2 (on normal), it's 7 hours long...and when you beat the game, your stats don't carry over.

FURTHERMORE, in Ninja Gaiden and DMC3, the bosses and enemy AI ACTUALLY CHANGE on the harder modes. What worked on normal, won't work on hard/very hard/' Dante Must Die.

While in God of War, enemies just 'hit' harder....how lame =/

I perfer NG and DMC3 over God of War...muchly.

Damn weaksauce gamers that can't get past mission 2.

BUY A YELLOW ORB, AND STOP BUTTON MASHING.

Still not banned? Weird! If you compare DMC3 with GoW:
DMC3 = Shit
GoW = God
 
Well God of War wins aesthetic-wise, at least from what i've seen of DMC3. Can't really compare the two gameplay-wise, since I haven't played DMC3 yet.

And besides, Bad-ass bald guy that fucked two chicks at once > Angsty Goth guy that wears a Man Bra.
 
Having just beat God of War, I think I was more satisfied with DMC3. While God of War easily destroys DMC3 in the music, location etc, and is clearly a fantastic game. I think where it ultimately fell flat for me is the combat, which didn't match the fluidness and just sheer fun of DMC3, especially the areas that lock you in and force ultimate victory, they just feel redundant and uninspired compared to DMC3.

Another small problem I had was with the structure and length of the game, while yes it did feel epic and I was for the most part satisfied when it ended, it just felt like something could have been added to make it more complete, as well as pushed the already short length of the game.
 
ninja gaiden is no longer da best said:
It's obvious I really really like NG. And it's probably making me hate GoW slighlty more than I should...BUT

But to me, God of War is a great experience, but not a "game" like, I don't see people going back to it. A one-time movie experience, there--trade back value 30 dollars :)

A) It's really easy.

B) Bosses have like 3 attacks. Most of which can simply be blocked.

C) It's short.


I remember when everyone was bitching how hard Ninja Gaiden was (not really on this board) but they were saying, NG is gay, it's impossible hard, DMC1 wins be default. But now look at it, NG is considered superior to DMC1. Because of the very same reasons people would bash it in the beginning for. NG is adored because of it's challenge and depth. But at first, people were calling the game overly complicated and hard.

The same is being said for DMC3 now. But watch, when future previews for other action games come around, they will compare it to the depth, challenge of DMC3. And the finesse and beauty of Ninja Gaiden.

God of War will go down as the game that combined DMC1 and ICO together in safe way that sure--most casuals will enjoy, but once you beat it you'll see the lack of subtance.

When people find out new combo tactics after playing DMC3 and Ninja Gaiden for 100 hours even, that tells you something.

MR.Bob:

What is preventing you from replaying mission 1 for 10 or so minutes, gettin 60,000 orbs.

Yellow Orbs (they act as checkpoints) cost 3,000 orbs at max inflation. If you want infinite checkpoints, wouldn't that count as it? And it's 10 minutes. And no offense, if you find DMC3 hard, obviously you're not good enough and you can use the 10 minutes of extra pure combo practice.

I guess in the end different strokes for different folks. But I find much more game value and enjoyment in NG and DMC3. In those games, their depth of combat goes hand in hand with their high difficulty.

While likewise, depth of combat and high difficulty are two things blatently lacking in God of War in my opinion.

I'm enjoying GoW quite a bit. But when I'm finished I'm going to try NG again because of this post (I only got to that boss (?) on that bridge, the guy on horse, pretty early in the game)
 
btw, when people say GoW is short...how short are we talking about? Can you beat it in a night or two of playing?
 
Bebpo said:
btw, when people say GoW is short...how short are we talking about? Can you beat it in a night or two of playing?

God of War can be beaten, on average, in 10 hours your first time. But when you beat the game you unlock GOD MODE and CHALLENGE OF THE GODs, both which you probably will be inclined to play through if you loved it as much as most people did (me included!). And there's a plethora of awesome shit you unlock when you beat the game.

But yeah, it's super short. I reccomend starting your game on Hard to give you a little extra push for the gameplay, because easy and normal are cakewalks.
 
Bebpo said:
btw, when people say GoW is short...how short are we talking about? Can you beat it in a night or two of playing?

I beat it in 9:45 according to the save clock, but then I've heard people say the save clock isn't entirely accurate. Somewhere between 8-12 hours, basically. Which I thought was a perfect length for this type (intense, loud, violent) of game.
 
Devil May Cry 3's the best 3D action game I've played that isn't Ninja Gaiden. I own the import, but having put a bit of time into the US version it really isn't THAT hard. And it never felt cheap to me. Great, great game. And if you're gonna have cutscenes they should always be as fabulously stupid as DMC3's.

I absolutely hated God of War, and I actually agree with a lot of what ninja gaiden iz #1 said. GoW is soo an "experience" game. An amusement park ride. I didn't like the floaty controls, the lack of difficulty, or all the adventure-y bits. It reminded me more of Prince of Persia than DMC or NG. I can see why other folks dig it, but it ain't my thing at all.
 
My clock said 7 hours.

God of War feels about as long as the original Devil May Cry.

Which is cool, I have nothing against short games.

But I've said this before, playing God of War on GOD mode is a chore. There is nothing new. No new enemies, no new attack patterns, bosses act the same. It just takes off "more damage." A simple code change, and BAM! they created "God mode." Kind of lame if you ask me.

Again, in the end DMC3's elitist combo system and challenge will grow on people, much as Ninja Gaiden did, and to some extent DMC1 (even though that was more of a RE/Onimusha hybrid where as DMC3 is an StreetFighter/Ninja Gaiden hybrid.) I really didn't like DMC1, so I can't comment on that game. But yeah, I beat GoW once and was like, wow--that was amazing. Yeah....that was it. DMC3 had me coming back. I wanted to take revenge on Cerberus on hard mode with Agni and Rudra with a level 3 Trickster.


Mr. Bob, you are actually correct

JPN DMC3 had infinite checkpionts.
US DMC3 has "you pay for checkpoints" same with PAL version.

EXCEPT:

US DMC3 Normal=JPN Hard
US DMC3 Easy=JPN Normal

US PAL Normal= JPN Normal
US PAL Easy= JPN EASY

The content of the PAL and US versions are the same, but the PAL version in terms of challenge is the ultimate fucking pussy version (the "you must get hit 99 times in order to die) Japanese version.
 
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