It's obvious I really really like NG. And it's probably making me hate GoW slighlty more than I should...BUT
But to me, God of War is a great experience, but not a "game" like, I don't see people going back to it. A one-time movie experience, there--trade back value 30 dollars
A) It's really easy.
B) Bosses have like 3 attacks. Most of which can simply be blocked.
C) It's short.
I remember when everyone was bitching how hard Ninja Gaiden was (not really on this board) but they were saying, NG is gay, it's impossible hard, DMC1 wins be default. But now look at it, NG is considered superior to DMC1. Because of the very same reasons people would bash it in the beginning for. NG is adored because of it's challenge and depth. But at first, people were calling the game overly complicated and hard.
The same is being said for DMC3 now. But watch, when future previews for other action games come around, they will compare it to the depth, challenge of DMC3. And the finesse and beauty of Ninja Gaiden.
God of War will go down as the game that combined DMC1 and ICO together in safe way that sure--most casuals will enjoy, but once you beat it you'll see the lack of subtance.
When people find out new combo tactics after playing DMC3 and Ninja Gaiden for 100 hours even, that tells you something.
MR.Bob:
What is preventing you from replaying mission 1 for 10 or so minutes, gettin 60,000 orbs.
Yellow Orbs (they act as checkpoints) cost 3,000 orbs at max inflation. If you want infinite checkpoints, wouldn't that count as it? And it's 10 minutes. And no offense, if you find DMC3 hard, obviously you're not good enough and you can use the 10 minutes of extra pure combo practice.
I guess in the end different strokes for different folks. But I find much more game value and enjoyment in NG and DMC3. In those games, their depth of combat goes hand in hand with their high difficulty.
While likewise, depth of combat and high difficulty are two things blatently lacking in God of War in my opinion.