Civ executive producer Dennis Shirk said that the graphics team is "extremely happy" about what they can pull off, because they, "were able to make (the game) look like a mid-tier PC, because (Switch 2 has) enough power."WTF, mid tier (even more lower mid tier) is PS5, I really think he didn't say what he thinks he said.
Edit: Where's the source of the quote?
This is a good example of the pain Nintendo haters will have to come to grips with. Just put,"SOURCE?" in your computer's ROM, so you can just paste it; you might stave off carpal tunnel syndrome.WTF, mid tier (even more lower mid tier) is PS5, I really think he didn't say what he thinks he said.
Edit: Where's the source of the quote?
Me? A Nintendo hater? Take a look at my latest posts lol, I'm not believing anything and really want to get happy about the console so I want the source, that's itThis is a good example of the pain Nintendo haters will have to come to grips with. Just put,"SOURCE?" in your computer's ROM, so you can just paste it; you might stave off carpal tunnel syndrome.![]()
Me? A Nintendo hater? Take a look at my latest posts lol, I'm not believing anything and really want to get happy about the console so I want the source, that's it
An Ampere (with Ada features) ARM soc with a 3-4 tflop fp32 throughput, is not anywhere near a "mid-tier pc" lol
The closest it will match (or exceed, in some cases due to a far superior hardware based AI accelerated image reconstruction algorithm / upscaler, on-board the soc), will be the ps4 pro, xbox one x and the xbox series s.
In native gaming, it will match an RX 580 or an RX 5500 XT or be outmatched by an RTX 3050, in both native and DLSS perf. For cpu, think the R7 3700X, but underclocked.
3-4 teraflops? Lol, that's Series S territory. Switch 2 is around 2 tflops. Probably 10-15% more powerful than Steam Deck, but it also has DLSS of course.An Ampere (with Ada features) ARM soc with a 3-4 tflop fp32 throughput, is not anywhere near a "mid-tier pc" lol
3-4 teraflops? Lol, that's Series S territory. Switch 2 is around 2 tflops. Probably 10-15% more powerful than Steam Deck, but it also has DLSS of course.
Have you seen the games running on it? People are already comparing SF6 favorable against XSS and Yakuza 0 runs at 4K@60 while it runs 1440p@60 on Xbox One X, I also spotted some raytraced reflections in some Switch enchanted games.3-4 teraflops? Lol, that's Series S territory. Switch 2 is around 2 tflops. Probably 10-15% more powerful than Steam Deck, but it also has DLSS of course.
Nintendo did not reveal any official info on the APU specs.Its 1.71 TF in handheld mode and 3.09 TF docked
We have basically everything but the CPU and GPU frequencies, but those are among the realistic to pessimistic numbers, there are some numbers way more optimistic using same SoC but higher frequencies which to many make no senseNintendo did not reveal any official info on the APU specs.
That doesn't mean anything. SF6 has been out for a while so they had time to optimise it as opposed to Series S where it released on launch. Comparing Yakuza 0 resolution to One X and PS4 Pro is not fair since those systems did not have DLSS and could not do high end upscaling like Nvidia tech.Have you seen the games running on it? People are already comparing SF6 favorable against XSS and Yakuza 0 runs at 4K@60 while it runs 1440p@60 on Xbox One X, I also spotted some raytraced reflections in some Switch enchanted games.
Like... It's shaping to be better than our optimistic expectations...
Again, that's guess work and not factual numbers.We have basically everything but the CPU and GPU frequencies, but those are among the realistic to pessimistic numbers, there are some numbers way more optimistic using same SoC but higher frequencies which to many make no sense
We don't know when they got the devkits, CDPR just got them 7 weeks ago, but yeah Capcom should have gotten them ages ago, yet doesn't mean they had a dummy matured devkit.That doesn't mean anything. SF6 has been out for a while so they had time to optimise it as opposed to Series S where it released on launch. Comparing Yakuza 0 resolution to One X and PS4 Pro is not fair since those systems did not have DLSS and could not do high end upscaling like Nvidia tech.
Look man, if Switch 2 is as powerful as you think it is then it wouldn't be playing PS4 ports at 30 fps, because that's what almost all third party games were shown to be. Yes, they can push resolution up, but that's because of DLSS and not because the system is inherently powerful. The fact that you think Nintendo made Switch 2 vastly more powerful is kinda laughable given Nintendo's track record.We don't know when they got the devkits, CDPR just got them 7 weeks ago, but yeah Capcom should have gotten them ages ago, yet doesn't mean they had a dummy matured devkit.
Also, they've also had time to polish series s version, even the PS5 version seems to have lower IQ even with better settings, take a look at the SF6 comparison thread.
Have you seen the games running on it? People are already comparing SF6 favorable against XSS and Yakuza 0 runs at 4K@60 while it runs 1440p@60 on Xbox One X, I also spotted some raytraced reflections in some Switch enchanted games.
Like... It's shaping to be better than our optimistic expectations...
You're confusing tech advances with performanceYou are comparing a soon to be released console with the weakest console of this generation that launched in 2021. The other comparison is against a last generation console that launched in 2017. People should be excited for a new Nintendo console but trying to win performance arguments comparing it to dated tech doesn't seem like a win to me.
I'm not hating on the Switch 2. I will either get one or I will not. If I do get one, it will have nothing to do with it competing against the consoles you mentioned and it will definitely not be because it is competing against newer tech that comes out. It will simply be because it is a successor to the Switch (which is not a bad thing).
Yes, it realeased at launch...That doesn't mean anything. SF6 has been out for a while so they had time to optimise it as opposed to Series S where it released on launch. C
No, I am saying that you comparing the Switch 2 in any way to dated consoles should not be considered a tech or performance win. It will be competing with future consoles and handheld PCs. Not the XBSS and XBox One X.You're confusing tech advances with performance
XSS is the same tech than XSX, just weaker, if that can't be understood I won't try convincing you of anything elseNo, I am saying that you comparing the Switch 2 in any way to dated consoles should not be considered a tech or performance win. It will be competing with future consoles and handheld PCs. Not the XBSS and XBox One X.
Do you think it will be competing with the XSS or the next Xbox (especially if they release a handheld version?). BTW, you don't have to convince me of anything. I am not going to be spending your money. Buy what you enjoy. I will do the same but like I said above. If I end up picking up a Switch 2, it will have nothing to do with it competing against other hardware.XSS is the same tech than XSX, just weaker, if that can't be understood I won't try convincing you of anything else
Yes and no. Based on same tech, but Series S is severely hampered by its low memory and terribly low bandwidth. This is the same with Switch 2, even if it had a 10 teraflop GPU it still wouldn't matter because it has low memory bandwidth and is held back by how much power it can draw.XSS is the same tech than XSX, just weaker, if that can't be understood I won't try convincing you of anything else
One is a handheld with a dock, the other ones are traditional stationary consoles.trying to win performance arguments comparing it to dated tech doesn't seem like a win to me.
I believe those numbers come from docked mode so it would be comparable to the consoles. Either way, I think it is a silly comparison but that is just my opinion and not an attack onOne is a handheld with a dock, the other ones are traditional stationary consoles.
Everything that is even close to Xbox Series or even One X is impressive on Switch 2. Nintendo struggle to impress with visuals, no doubt, but if third party don't then it's going to an amazing console.
And the joycon mouse function is so awesome that I can't stop thinking about it. Point and clock games, first person shooters, anything where you aim really, it's going to be awesome. Doesn't matter if you can grab a PC mouse and connect it to the other consoles. On Switch 2 you always have it with you. You just put the joycon(s!) down on a surface and you have a mouse(or 2!).![]()
Those were the leaked numbers from a very reliable source. Considering how the Cyberpunk footage is significantly better than the PS4 version, it checks out.Nintendo did not reveal any official info on the APU specs.
I enjoy it very much. It's as good as the score it got (80)Unfortunately their game is bottom tier.
They did have way more time to optimise Cyberpunk since then, but even then that Cyberpunk footage is dropping into mid to low 20s when things get busy so not sure that helps your argument.Those were the leaked numbers from a very reliable source. Considering how the Cyberpunk footage is significantly better than the PS4 version, it checks out.
The fact that both Nintendo and PlayStation's consoles rely on modified consumer GPUs and can be compared to PCs is a massive win for Windows.No, I am saying that you comparing the Switch 2 in any way to dated consoles should not be considered a tech or performance win. It will be competing with future consoles and handheld PCs. Not the XBSS and XBox One X.
Tbf most also claimed the PS5 to be very underpowered compared to Series X.If mid tier PC is Steam Deck then yes. A mid tier PC that has to play PS4 ports at 30fps
This reminds of all those threads before PS5 release when Sony loyalists were trying to make the system sound like a supercomputer by posting developer quotes, lolz. These devs are just hyping up a new console so people buy it and they sell more games. This happens every time a new console releases.
It's a silly comparison since the other ones aren't dockable handhelds. Other than that, I just think it's great to see that it's competent enough to handle third party games without extreme visual downgrades. Nvidia's magic seem to work fine.I believe those numbers come from docked mode so it would be comparable to the consoles. Either way, I think it is a silly comparison but that is just my opinion and not an attack onKataploom .
I do want to see how the mouse mode is used. It could lead to some exciting games and/or game modes. As you point out, it should get used a lot more since it is integrated into the controllers.
SF6 is a PS4 game....Have you seen the games running on it? People are already comparing SF6 favorable against XSS and Yakuza 0 runs at 4K@60 while it runs 1440p@60 on Xbox One X, I also spotted some raytraced reflections in some Switch enchanted games.
Like... It's shaping to be better than our optimistic expectations...