I'm highly sceptical, not only because I've been playing the original back and forth and know the game "like my best vest pocket" as we say in German, but because the Gothic series is still the benchmark for immersive, engaging and consequentially open world design; no level gating, no scaling, natural borders and difficulty zones, player skill that matters, character skill that matters, skills and attributes that makes you progress in strength noticeable and not only with infinitesimal small percentage increase, natural and breathing world with routines and behaviour independent from the player, a reactive world/environment that feels almost like an immersive sim but is an ARPG.
And I wonder if they gonna destroy all this because games 'have to' follow the UbiSOFT formula for open world games.