There, perfect racing game..
I raise you for the sometimes already mentioned
Gran Turismo 5: Legacy Edition™ which would consist of majority of content/options already available on previous entries to the series that would bring immense addition to current format of the Gran Turismo 5.
Notice it is not list of anything new for the GT series, it is only list of features/assets we already had in previous GT games. Also notice I did not repeat the same features throughout the span of the series but instead opted to note them only with their initial appearance in particular game.
Also notice
I did not included option to speed up the B-Spec races although it existed in GT4. I personally and subjectively find real-time B-Spec of GT5 the only good way to go since I actually find it a standalone real-time management mode with AI-behavior-development and not a way to quickly make money or easily finish endurances. So, when I mentioned B-Spec driver in GT4 description below, intention is to have him jump-in and drive his portion in the real-time.
Grand idea is to have this features from previous games included in current state of GT5. It goes something like this:
Gran Turismo 1
- dedicated music tunes for all segments of the game (including dealerships)
- laptimes and records tracked throughout the game and displayed accordingly
- scrollable list with all laptimes after the race with best lap highlighted
- strict restrictions for races
- SS11 with underpass
- GUI shortcuts for mall main game areas
- 1-400, 1-1000, max speed tests on NORMAL TEST TRACK
- Memory Card Battle (2P races should be called like that for nostalgia reason)
Gran Turismo 2
- greatest Time-Trial options ever (separate sector post-results monitoring, 3 types of ghosts, etc..)
- best Race Analysis tool in the series
- ability to rearrange cars through Garage
- Tahiti, Midfield, Red Rock Valley, Rome, Rome Night, Apricot Hill, Grindelwald, Seattle, rally tracks..
- monitoring and tracking highest speed per venue on HUD
- Event Creator tool
- restricted career separated through "GT World" and "Special Event" races
- separated Arcade mode with Unlocks
- skip-a-lap option in Replay
Gran Turismo 3
- real-time mileage-monitor on HUD dials
- Time Trial Arcade races with predetermined conditions
- Complex String, SS11 with overpass
- when Original Tracks are raced in Reverse-configuration the lightning (time of day) changes
GT Concept: Tokyo-Geneva
> no real details except for the PodRace for lulz
- oh yeah, animated leafs on Autumn Ring track
Gran Turismo 4: Prologue
- Coffee Break tests / Ghymkana course
- License Tests structured with various skill-tests
- aerodynamics/engine stall effect in high speeds
Gran Turismo 4
- stock-version of cars is unlocked for usage in Arcade/LAN multiplayer when bought in Dealerships/obtained through Prizes
- complex career mode with World Map
- Dealership Races
- LAN option
- old-school versions of some tracks with additions of Motegi, Seoul, Hong Kong, Paris, Cathedral Rocks, El Capitan, Costa di Amalfi, Citta di Aria..
- all those beautiful Photo Locations, never to be forgotten..
- interchangeable position with B-Spec driver through pits for Endurance races
GT5: Prologue
- leaderboards
- official matchmaking with predetermined entry-requirements
- animated pre-race garage sequences for particular car/track
GTPSP
- simple yet best ever Event Generator (prizes determined per field-strength/tyre-compound used and race distance)
+
all License tests/Mission Races (GT4) were non-assisted in all GT games prior to GT5 > in GT5 many of the License tests/Special Event races have SRF mandatory enabled (all Licenses have it for instance) and I personally find it crazy.
Gran Turismo 5 > existing features to expand/redesign:
- expanded Course Maker functionality (up to 20 new environments would do miracles with added option to adjust the sloping of the corners, inserting chicanes for selected type of environments <racing tracks> and added option of point-to-point courses - as we seen in GT5 pre-release videos and GT5 Rally section the game, then mysteriously disappearing from the Course Maker final release >> imagine the Online Lobby with 14 players tackling the generated P2P course in the real-time, without any of them previously seeing it and post-race results and ability to make a Championship for instance
- Paint Shop: include Paint Shop in GTAuto where we can purchase additional paint-chips we already own through usual in-game methodology (including Special Paint Chips which should be more expensive than normal ones) or sell already owned chips for some small monetary compensation
- Weather Option: to include it for all possible tracks
- Oil-change in Pits for all game-modes (desperate need for this one in online MP pits)
- Cape Ring circuits in reverse, Suzuka West, Bugatti Circuit
- add hoods/mirrors to Standard cars cockpit-view from already existing GTPSP models
- B-Spec real time racing for Multiplayer / Expanded B-Spec functionality - ability to race your best B-Spec drivers in online in real-time with your friends - we groomed them for something damnit
- few small additions for online lobbies: oil-change in pits, Restrict Tune option (all cars can have only the same parts/tuning details as host's car - allows for proper execution of league races), Replay Theatre in lobbies (all people in lobby can watch the replays together with host controlling it)
- to add splits between vehicles on very useless driver-list on the right side of the HUD (refreshes in real-time, can be turned-off in real-time, see below)
- to have real-time HUD ON/OFF button as assignable to preferred button (I do not need beams, but I would really welcome to be able to turn on/off HUD in real-time during the race, possibly from full to partial to OFF - as seen in Shift for instance)
Now just code all of above into GT5 and you have a damn perfect racer.