sncvsrtoip
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https://blog.playstation.com/2023/0...urismo-7s-free-ps-vr2-update-out-february-22/
https://www.gtplanet.net/gran-turismo-7-in-psvr2-new-footage-and-hands-on-first-impressions/
Kaz Famitsu interview:
In fact, support for PSVR 2 was something we had in mind when we started developing Gran Turismo 7. In other words, it was originally produced on the premise of corresponding to VR. Therefore, Gran Turismo 7 was created as VR native in advance. Think of this as almost synonymous with running the game at 4K 60. In order to move the image with that image quality and speed, you have to make the data fairly light. The resolution of the original PS VR machine was low, so even if it was properly rendered, we couldn't solve the problems of motion sickness caused by the resolution and the unnaturalness of distant objects being unclear. This time, the resolution of the head-mounted display panel and the power of the PS5 have improved the drawing ability, and it has become possible to solve it. In addition to being able to output 60fps at normal times, panning and tilting can also be rendered at 120 FPS with reprojection, greatly improving image quality. First of all, I think that racing games are highly compatible with VR. The car moves according to your operation while you are sitting. The movement of the car is mainly in the front-rear direction, and the movement in the left-right direction is restricted. For example, you can't move from a stationary state to the side. You can basically think of it as moving forward. When you turn the steering wheel, the car slowly turns. It does so of its own volition. In addition, we have expressed beautiful scenery and real circuits around the world through the successive works of Gran Turismo, but no matter how elaborate it is, there is always a limit to what can be expressed through a TV monitor. I was Now, with PSVR 2, you can now experience the real scenery by driving the Nürburgring, Tsukuba Circuit, and various other courses. I myself believe that we have achieved the best VR experience that can be obtained in the current situation. Each Gran Turismo series, we have poured most of the available rendering resources into the expression of the car. Even in the current PS5 generation, it is made with much over-spec details. I intend to make it more suitable for future hardware than the PS5. Actually, I was talking to the person in charge of hardware from the stage of deciding the specifications of PSVR 2. In general, I feel that it meets all the specifications currently required. I think a new era has begun for Yamauchi racing games. It can be said that it is a great progress that the driving experience and the driving experience itself can now be the same as the real thing.
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