They need to put VR kiosks in Bestbuys and Gamestops. Thats what sold me PSVR back in 2016. I need to see GT7 running in vr or im going to pass.
Yeah, free VR headset, free advanced copy of game. My dead grandmother would probably like it too.Or maybe he just liked it.
Hell, I think full VR support is a game changer for Gran Turismo going forward.Holy shit. GT7 VR is about the change the destiny of VR. Mark my word. It's a game changer for VR.
There is nothing more convincing than experiencing it firsthand. VR really can't be fully appreciated just passively witnessing.
Did she drive a Delorean?Yeah, free VR headset, free advanced copy of game. My dead grandmother would probably like it too.
The car was named after her.Did she drive a Delorean?
Are you paying attention as to the specific people at IGN who are praising this tech???IGN hype coming right on the heels of the false Bloomberg report. When AAA companies say jump, IGN gets on its knees and starts sucking.
wouldn't surprise me if its running at 120 fps due to foveated rendering & eye tracking allowing most of the game to be lower res until it needs to be higherI don't understand why people are surprised honestly. Any competent racing game ported to VR is superior. Psvr2 is the next level of VR in many ways so yeah. This is going to feel like a legitimate next gen console experience for new VR users, like 1990s levels of leaps forward
Sony told Ryan from. IGN it's 120fps. Not sure if that's reproduction or not but it feel definitely feel smooth as butter.
Same.yeah for me its THE selling point. this is a VR2 system seller for me, much more than Horizon
if it were running fovested rendering and eye tracking in this game i'm sure we would have heard of it by nowwouldn't surprise me if its running at 120 fps due to foveated rendering & eye tracking allowing most of the game to be lower res until it needs to be higher
PS5 can run the game at 2160p 60 fps
so ~ 1080p 120 fps should be doable (with the area you're looking at being higher res of course)
oh man.quick notes
full game (except local split screen obviously)
every mode, car, track, online, full AI, full dynamic weather, etc
play with dualsense or wheel, not sense controllers
new VR exclusive showroom mode to look at cars
foveated rendering eye tracking
4K HDR 120 hz
It is, and we already did hear it at CES.if it were running fovested rendering and eye tracking in this game i'm sure we would have heard of it by now
Didnt go through. it let me order but immediately cancelled due to 'returns violation'. they are probably mass cancelling these orders lolRUSH! NOT SURE IF IT'S A PRICE ERROR BUT I JUST GOT GT7 FOR $25 AT WALMART :
https://www.walmart.com/ip/Gran-Turismo-7-PlayStation-5/443954076?athbdg=L1102&irgwc=1&sourceid=imp_xEiXxm39:xyNRTfWAU0uyRd-UkA3y:ypRSaq3A0&veh=aff&wmlspartner=imp_10451&clickid=xEiXxm39:xyNRTfWAU0uyRd-UkA3y:ypRSaq3A0&sharedid=&affiliates_ad_id=567111&campaign_id=9383
in gt7 though? i thought that was just a rumour.It is, and we already did hear it at CES.
in gt7 though? i thought that was just a rumour.
GT7 in VR takes full advantage of PS VR2’s next gen features. With eye tracking and foveated rendering, players will experience stunning visual fidelity while racing in any of the 450+ cars.
lolif it were running fovested rendering and eye tracking in this game i'm sure we would have heard of it by now
watch listenin gt7 though? i thought that was just a rumour.
"PSVR2 has eye-tracking, so it knows exactly what you are looking at on the screen. This means it only has to render a small area in full detail. Everything in your peripheral vision is rendered in a lower resolution, which focuses the console’s processing power on what actually matters.
This process is called “foveated rendering”, and it works so well while you are actually using the PSVR2 that you would never even know it’s happening. It’s impossible to look at a lower resolution area because the headset detects your eyes have moved and updates the new focus area in milliseconds.
That’s amazing, but when you export that frame to a “flat” image that you see on a regular computer screen or phone, those lower-resolution areas are now visible.
So, when you’re looking at these screenshots and this gameplay footage, keep in mind that’s not what the experience of playing it actually looked like. VR is a unique thing, and unfortunately there’s really just no good way to show what it really looks like unless you can try a headset on and experience yourself, so just keep this in mind as we continue.
Yeah, free VR headset, free advanced copy of game. My dead grandmother would probably like it too.
Shit I was able to snag one!Didnt go through. it let me order but immediately cancelled due to 'returns violation'. they are probably mass cancelling these orders lol
interesting, i stand corrected. would be nice to know the details on the implementation and how much more performance they achieved with it.
That will probably come after the game launches and/or at the following year's GDC.interesting, i stand corrected. would be nice to know the details on the implementation and how much more performance they achieved with it.
let's hope it's not just photo mode or in the menusThat will probably come after the game launches and/or at the following year's GDC.
Yup. There is a simple test if you have a wheel hooked up. Drive as fast as you can at a wall and find yourself instinctively hitting the brakes before you hit it.VR seems like a meaningful difference.
What do you mean?let's hope it's not just photo mode or in the menus
It was in PlayStation's blog post. And you can see it in the videos when people captured stills at different points where the rendering was at the time (it was moving around based on eye/head tracking).Several previews have specifically mentioned foveated rendering in GT7 so im guessing the Sony PR guys were parroting it during the preview event.
The fact that its full 4k 120 fps means they were able to get some extra performance out of the PS5. The downgrade in the videos doesnt seem to be that massive compared to the PS5 version.
they didn't give any details on the implementation or performance improvements before/after, and with racing games features like this have a history of being relegated to only certain modes like photo mode in forza only supporting rtx etc. not saying it's the case because i don't know, and i think it's awesome if they did manage to achieve a significant performance increase in the actual racing.What do you mean?
its in the gameplaylet's hope it's not just photo mode or in the menus
This is during gameplay. That is how they are able to keep such great fidelity/performance on what you are focused on with your eyes, and reduce the detail in your peripheral which won't be noticed.they didn't give any details on the implementation or performance improvements before/after, and with racing games features like this have a history of being relegated to only certain modes like photo mode in forza only supporting rtx etc. not saying it's the case because i don't know, and i think it's awesome if they did manage to achieve a significant performance increase in the actual racing.
That's it. I'm done.
They knocked it out of the park with this game.
i understand how it works, it's promising for other headsets moving forward but would still be nice to know the actual performance gain such as fps before / after foveated rendering because this has been a highly discussed topic in VR in the past few years.This is during gameplay. That is how they are able to keep such great fidelity/performance on what you are focused on with your eyes, and reduce the detail in your peripheral which won't be noticed.
You don't need foveated eye tracking for photo modes.
I understand the Concern TM, but pictures have been released with the foveated rendering working. You can clearly notice that where the guy is not looking, you see artifacts. And where he is looking looks pin sharp.i understand how it works, it's promising for other headsets moving forward but would still be nice to know the actual performance gain such as fps before / after foveated rendering because this has been a highly discussed topic in VR in the past few years.
you might not need it for photo mode but there's nothing stopping them from using it there and anywhere else. developers have a tendency to be kind of smoke and mirrors about new features like this, it's not just sony but MS too.
yes, that's how it works.I understand the Concern TM, but pictures have been released with the foveated rendering working. You can clearly notice that where the guy is not looking, you see artifacts. And where he is looking looks pin sharp.
GT7 is car porn. God enough for you?Okay I make jokes about VR but wowza.
Would only buy if it has porn
If GT is among those why do the several high quality PC VR race rims, from Automobilista 2 to F1 2022, not count? And if sim racing counts why not sim flying etc., to add even more on that count with the likes of Microsoft Flight Sim and DCS? Would that only count if it was Sony FS/on PSVR2?Anyone who thinks this launch is not strong is in denial. If alyx is the 1 game in it's class of production value, psvr2 is about to add 3 more on launch day.
If GT is among those why do the several high quality PC VR sims/racers, from Automobilista 2 to F1 2023, not count? And if sim racing counts why not sim flying etc., to add even more on that count with the likes of Microsoft Flight Sim and DCS? Would that only count if it was Sony FS/on PSVR2?
I don't think the launch lineup is bad by any stretch, but the price barrier is problematic and makes it hard to see this being successful enough to warrant devs investing beyond older ports or even Sony themselves supporting it PROPERLY. Hope I'm wrong though.Anyone who thinks this launch is not strong is in denial. If alyx is the 1 game in it's class of production value, psvr2 is about to add 3 more on launch day.
It's 40USD on the PS Store right now.GT7 is on sale right?
I don't think the launch lineup is bad by any stretch, but the price barrier is problematic and makes it hard to see this being successful enough to warrant devs investing beyond older ports or even Sony themselves supporting it PROPERLY. Hope I'm wrong though.
The Alyx situation is quite a bit different though, as that game is (without mods) locked to a VR platform, and was the first entry in the series in fucking forever. Hype factor alone took a giant shit all over absolutely everything else in the space, if you'll recall.
That being said, I don't think it's "system sellers" that actually matter in this space so much as a robust enough library to warrant the investment. Sure, GT7 is obviously great, but IMO, stuff like Moss and Astro Bot are why I bought a PSVR, and likely why I'd buy PT.2: Foveated Boogaloo.