tiltnkirby
Member
What's easier in your opinion, the easiest Nightmare or Maniac? With my current build I can sort of work through the Nightmare rokujizo, but it's not a happy battle.
NM60 is pretty much extreme, it's fairly easy and fast.
What's easier in your opinion, the easiest Nightmare or Maniac? With my current build I can sort of work through the Nightmare rokujizo, but it's not a happy battle.
So... I've been building my light grid on and off for months and replacing all the SR lumi swords with SSR lumi swords when I get a chance...only to notice my DMG spikes up insanely high whenever I do. I just attributed that to the difference of SR to SSR but I've only realized that unlike other Omega grids...lumi SRs do jack shit.
Why was I building this shit? It was my fault for not reading the skill but...why.
Fire Magna isn't any stronger than it was this time last year except for the 40%-60% bump depending on if you can or can't find a Shiva support.
At this time last year magna fire didn't haveFire Magna isn't any stronger than it was this time last year except for the 40%-60% bump depending on if you can or can't find a Shiva support.
Is that Kirara summon worth anything or should I just focus on getting the two weapons?
Your playstyle or favorite characters are a matter of preference.Nothing, it's just a matter of preference.
I guess I can just live with one and slowly get the other summon. lolAnother useless event summon in the sea of endless summons
Fire Magna isn't any stronger than it was this time last year except for the 40%-60% bump depending on if you can or can't find a Shiva support.
Shh, no it's the best. Why use Agni?
Shiva? That's just some crap
Xeno whatsit? COLO CANE ALL THE WAY
EDIT: Amidst the nonsense, I nearly missed congratulating DtL for the joy of Oh My Bahamut!
Xeno Flamescythe didn't exist last year. Outside of that weapon simply being a stronger boon on the whole for elemental/magna grids, that weapon also made Berserker the de-facto dps class for fire in most content, which is another boon to elemental/magna builds vs primal.
This is because Rage 4 benefits magna/elemental setups more than primal builds thanks to normal mod, and because having the higher MA uptime(compared to GW dagger classes) is a bigger boon to magna/elemental, who can't obtain boosted MA from grid.
Shiva call itself also muddles the waters a lot for most content. It's pretty easy for fights that aren't the harder variety of 6man HL/Baha HL to get tipped by a Shiva call when it comes to comparing performance.
Magna fire is definitely in a different place than it was last year, even if the major game plan builds for it haven't changed that much.
At this time last year magna fire didn't have
1. FLB IM@S axe
2. Xeno Axe (also at FLB)
3. Mika sword
4. Extra skill on Suzaku katana
So no, last year at this time magna fire was significantly weaker.
You know none of this was said at all, right
grow the fuck up. shit's embarrassing. all this on top of your grade 2 reading comprehension. too much for me lmao
vs primal? Xeno axe boosts primal grids immensely too (Completely killing colo canes finally), not to mention agni grids can easily hit cap as well. While rage IV does boost magna/elementals more, on the other hand it means you can bring something else other than it.
Hello, what is your position on the strength of magna fire vs elemental or primal fire?
Xeno axe is a bigger deal for magna grids than it is for primal grids. That doesn't mean xeno axe isn't amazing for primal grids; it's amazing for any grid.
Xisi's own motocal results floating a 3rd axe over having 5 magna weapons in a magna build is proof enough. That wouldn't happen in primal except as filler.
There's really no sub skill Zerker can take that's better than rage IV so I don't really get the 'you can take something else' angle; there isn't a comparable skill that scales better with primal over magna (e.g. fire attack up).
I agree with the rest.
But there are plenty of skills. For example, i'd bring MM/AB2/Splitting spirit on my zerkers, but for raids like baha HL, i can bring in something else to replace MM like AR3 for more points. Or even revive if i'm being cautious.
As for the motocal bit, that calculation for having 3 xeno axe has been there since Feb when Xeno Ifrit was first out, it's nothing groundbreaking. As Lost said, 4 unknowns is the standard in double elementals and that was the standard since 4* pinya axes.
We are in rainbow meta, so I naturally assume that one can talk only about on-element from now on.What does mika sword have to do with magna fire in general? You wouldn't use it except for vs wind content, and your ideal colo build should be ecke sachs too for that content, which invalidates most of that list.
Extra skill is good when you want survivability. You can't always hope that boss will be locked with blind/fear/charm/para/break lock etc and judging from the direction of GW bosses and recent raids took, new raids will have immunity to some debuffs to invalidate current "super glass canon" strategy.Extra skill doesn't even matter much for colo builds either since it's unboosted. Cap up is good, and again that would mostly see action against vs wind content or non-hl fights for magna fire.
Got all my mats for unlock row IV classes. Waiting for the reset tomorrow for the last 5 distinctions. Now to decide what to build first, wind main.
I know everybody recomend spartan or sage first but I dont really see the improvement over row III. Its not that big unless Im missing anything.
Feeling like making chaos ruler since it looks badass and his skills are actually good in my eyes. I would do warlock but I used mage distinctions for my weapon.
Thinking on doing Chaos Ruler > Bandit Tycoon > Warlock > Sage. Have CP to unlock 4 right now.
Elysians seem broken but I dont think it gives anything for wind. I will have to unlock it in the future.
Sparta's biggest improvement over HS is getting rid of OS and substitute and getting access to a delay (which will probably save your ass after breaks/para in baha HL more than once). Debuff res is a nice addition but not ground-breaking.
Sage/Sparta are often recommended because they can be played off-element in 6-man HL, and most players new to HL content won't have on-element grids readily available. Think of a water main joining HL Marius with their best team, for example.
You won't be able to play CR vs Nezha as a wind main, unless you have an HL-ready fire grid already, in which case you'd still need an off-element class to join Twin Elements HL.
In short: Bandit Tycoon/Warlock (specifically) are awesome for wind teams, but since you won't be using either in 6-man HL at the beginning, do get either Sparta or Sage soon-ish.
Got all my mats for unlock row IV classes. Waiting for the reset tomorrow for the last 5 distinctions. Now to decide what to build first, wind main.
I know everybody recomend spartan or sage first but I dont really see the improvement over row III. Its not that big unless Im missing anything.
Feeling like making chaos ruler since it looks badass and his skills are actually good in my eyes. I would do warlock but I used mage distinctions for my weapon.
Thinking on doing Chaos Ruler > Bandit Tycoon > Warlock > Sage. Have CP to unlock 4 right now.
Elysians seem broken but I dont think it gives anything for wind. I will have to unlock it in the future.
Sage is honestly the safe route for 6mans tbh, many times raids are saved at the final triggers by their healing prowess. I didnt finally stop playing as sage until I had >50K atk (in game calc) for superior elements. Though things go downhill fast when theres no reviver.
got it, but my concern is, for example, if I play Sparta vs Nezha/Baha HL, even with a delay, being off element it wont land right? unless its landing rate is amazing that I dont know, then I would need to equip a fire/light weapon on my sparta, at that point is the same that equiping a fire weapon on my chaos ruler right?. I will make both for sure, but just to make sure I go with the right class. I guess that having that much CP I could just unlock both and call it a day. Then unlock Warlock and Bandit with the monthly reset (I have most of the mats to make an Oliver too, missing plates only, so Bandit is on my radar but not top priority since I need gun stones for my grid)
Thinking on doing Sage maybe so I can be useful on Nezha HL, I dont feel playing Spartan first until I feel confortable with the triggers. With sage I can always Heal on CD and do fine.
What subskills did you use with Sage?
So Trickroom, how are we looking for this GW?
I'm going off of natural stamina today, but I'll probably start using pots sometime in the second half.So Trickroom, how are we looking for this GW?
My light grid isn't there yet so I'm really struggling this time around.
Still, I do have the resources to open raids, so I'll have to leave most of the hard work to you guys.
Tbh, you are one of our only carries and I don't think Troom has many light lords.