I figured since it was just a demo, it just expedited the quest stuff and threw you into the boss battle. Watched a preview for the game and it'll have rare item drops for gear etc. so if they cut out the hunt and the only thing available to end game content is just straight boss battles, then that doesn't seem very sustainable to me, and a poor substitute for not having a grand adventure like other jrpgs.
If true then this would make the game feel even more like an instanced MMO, like PSO, Guild Wars, or Vindictus. I guess I wouldn't mind this experience if it's robust enough.
The campaign does seem like a "go here and save these npc's, then go have a boss battle, rinse and repeat" and I'm concerned that'll be the crux of the entire 20 hours so-called "adventure" and with so many playable characters they expect the heart of the game play to be taken up with doing the same limited content with different styles of fighting the same battles over and over.
Agreed. If it is going to be a narrative adventure I want to be intrigued by the narrative. What I've played so far of single player reminds me of the worst parts of FF16, but it worries me even more than when I played FF16. At least for FF16 during it's weaker moments, it still had great direction, narrative direction, full cutscene animations, an engaging story, etc. to make up for it.
FF16 had a better demo and ended up worse than what the demo was offering: A tight and well directed narrative experience with strong themes.
GBF: Relink had a worse demo and my hope is that they just showed us the worst aspect of it, because they didn't want to spoil the better parts.
This is why I keep saying on GAF that soulslikes are winning more than these types of RPGs lately. Less and less people are wanting to bother with this bland type of storytelling anymore where people ask you to go kill some trolls or goblins for some arbitrary reason. Soulslikes cut out the fat and make the experience more about the world design, lore, breadcrumb trails, sense of discovery, excitement and engaging fights. If some WRPGs and JRPGs are going to stubbornly stick to front loading the player with tons and tons of dialogue, they have to step it up in the dialogue and storywriting departments if that's going to be their bread and butter (with games like BG3 and Mass Effect 2 being examples of this done right).
As I said before, I hope I'm wrong about all of it, but I'll still pick it up when it's around the $20 price point just to be sure.
Same here and same with the price point. I ended up deciding to wait for Helldivers 2 as I want to wait for more impressions from the day 1 audience for this game.