FreeMufasa
Junior Member
Forgot how much of a prick ryudo is
The actual first shot of the game. Conveniently enough, a planet and moon. Note that both the moon and the star to the left make it abundantly clear that the intention was for a slightly wider AR (by maybe 12-15%) than 4:3, as it is slightly horizontally squashed.
A mural, hand-drawn. Ditto - the circle would be a perfect circle had it been about 12-15% wider.
Yeah, I completely agree with this opinion.Unpopular opinion: I've been completely spoiled by how fast Compile Heart games are. I mean, yeah, they're budget affairs and a lot of the speed is due to travelling between 'places' being done via menu and lack of actual physically explorable towns (i.e. the games really are more visual novel with dungeons and combat than a traditional JRPG framework), but everything from startup logo barrage to combat animations to results screens are skippable. The games really respect not wasting your time if you don't want it to.
Why so?Stretching them is a no-no.
Why so?
Why so?
Actually that second in-game video is not a particularly good example. I suspect it may be running on emulator, and the FMV layer is out of sync with the 3D layer (timewise, not orientationwise)
Here's what it should look like. Notice how tight the effect is when everything lines up properly
Am I the only one not bothered by 4:3? It's an old game, old games are 4:3.
FTFYSo when are we talking about Grandia II's waifus and not tech issues? I propose that not only is Millenia more interesting than Elena, Elena's pants are also really stupid. That is all.
Do you have a link to another forum, or more information about how to update said drivers? I was under the impression that any such updates would come with Windows updates, since the driver is built-in to Windows 10.
Am I the only one not bothered by 4:3? It's an old game, old games are 4:3.
4:3 is fine, it's certainly less distracting than switching aspect ratios whenever someone casts a spell in battle.
Well, maybe, i more keen to HD hud and fonts (and of course HUGE list of bugs to be fixed)
I doubt it will happen
The game was made for 4:3, and too many problems, particularly in battle prevent it from working well.
Wrong, it's been a while but I played the original PC port back in the day (P4 1.6Ghz and FX 5200) and hex edited it for true widescreen, FMV and HUD will stay 4:3 but everything else is true 16:9.
I don't own the current Anniversary Edition, but can someone try this and see if it works? I use this guide to get true 16:9 in the original port.
http://www.wsgf.org/forums/viewtopic.php?t=15042
That won't work, the exe for the Anniversary Edition is different. Those values will be elsewhere in the file, someone would need to find them.
v1.02 is up - fixes the tutorial/Millenia/EnemyAI bug.
Been putting some time into this, but still early on. The game really holds up incredibly well, especially the battle system. I forgot how much I enjoyed it, and I still think it's pretty much my favorite JRPG combat.
My only real problem is that I wish you could pull the camera back a bit. Dungeons and such are kind of hard to navigate when you can only see a little area around your guys.
So is the Nut Grabber achievement bugged? I got 26 nuts and the achievement did not pop up.
Wrong, it's been a while but I played the original PC port back in the day (P4 1.6Ghz and FX 5200) and hex edited it for true widescreen, FMV and HUD will stay 4:3 but everything else is true 16:9.
I don't own the current Anniversary Edition, but can someone try this and see if it works? I use this guide to get true 16:9 in the original port.
http://www.wsgf.org/forums/viewtopic.php?t=15042
Been putting some time into this, but still early on. The game really holds up incredibly well, especially the battle system. I forgot how much I enjoyed it, and I still think it's pretty much my favorite JRPG combat.
If this can happen and ends up looking pretty good then I might hold off on playing it till it gets implemented somehow. Bought it and loaded the game last night.
If you're talking about an official patch, It's a lot more work than implied by simply tweaking a few hex values. You need to make sure that nothing breaks at any point of the game. From combat, to the overworld map, to various pre-rendered still images, to all the points mentioned in my godzilla-of-a-post earlier.
It's one thing for a determined user to just change a few hex values, get widescreen for a good portion of the game and ignore the various issues that come up because, hey, it's a hack job.
It's another thing for a porting house/dev/whatever to do it and essentially have to QA the game from start to end to be sure it's presentable, fixing every single issue that crops up along the way and then some.
Completely different scope there.
If you're talking about an official patch, It's a lot more work than implied by simply tweaking a few hex values. You need to make sure that nothing breaks at any point of the game. From combat, to the overworld map, to various pre-rendered still images, to all the points mentioned in my godzilla-of-a-post earlier.
It's one thing for a determined user to just change a few hex values, get widescreen for a good portion of the game and ignore the various issues that come up because, hey, it's a hack job.
It's another thing for a porting house/dev/whatever to do it and essentially have to QA the game from start to end to be sure it's presentable, fixing every single issue that crops up along the way and then some.
Completely different scope there.
I'm almost at this part. Will report back.
Also still completely clueless as to where Hurricane Belt is for the Belt cheevo.
It is supposedly in the.Tower of Temptation (2nd Floor)
Isn't Tower of Temptation from Grandia 1?
Unpopular opinion: I've been completely spoiled by how fast Compile Heart games are. I mean, yeah, they're budget affairs and a lot of the speed is due to travelling between 'places' being done via menu and lack of actual physically explorable towns (i.e. the games really are more visual novel with dungeons and combat than a traditional JRPG framework), but everything from startup logo barrage to combat animations to results screens are skippable. The games really respect not wasting your time if you don't want it to.
You're right. Well, I have no idea.
Maybe we cracked the code. Grandia 1 confirmed (and required for Grandia 2 cheevos)
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A MAN CAN HOPE OK?
Cast overview:
Cam Clarke ...
Ryudo / Father Carius / Risotto (voice)
Jennifer Hale ...
Elena / Paella (voice)
Jodi Benson ...
Millenia / Reena (voice)
Peter Lurie ...
Mareg / Gatta / Brother 2 (voice)
B.J. Ward ...
Roan / Elmo (voice)
Kim Mai Guest ...
Tio / Selene / Client's Daughter (voice)
Paul Eiding ...
Skye / Oro / Carpaccio / Brother 3 (voice)
John Cygan ...
Melfice / Cilent / Brother 1 (voice)
Richard Doyle ...
Zera / Gonzola / Village Chief (voice)