lol what? I have demon souls completed it all, this looks like cg, it's small sample to compare but faces, armor, fire effects, environment all looks better in this trailer, except resolution is lower.
I really feel like I'm being gaslit here, which scene do you see "CG" here?
1. This is literally early PS4 garbage textures & lighting here, the torch's light emits no shadows at all, the textures & geometry here are extremely weak compared to even Uncharted 4's final levels when you're in that trap infested level close to Avery's treasure.
2. This next shot here looks about as gamey as it can get.
3. This shot here looks very outdated, the textures here are simply blurry, the lighting in the background looks like those outdated pre-baked areas in late 360 early PS4 era, the only thing that is good here are the volumetric light shafts & lighting near-camera looks to be using some kind of voxelized lighting approximations (which is a lesser form of SVOGI), which gives the image a bit of a nice lighting-gradience, something that didn't exist in most PS4 titles.
4. The face model here looks horrendous & the lighting is extremely uneven, the model of the armor looks great though, I have to give it that.
5. Great looking Dragon model, looks stunning here even to this day, I would say the tutorial boss in Demon's Souls remake looks much more technically elaborate than this, what's good here in the lighting placement & the cinematic flair.
If this released today, it'd look laughably bad, and since this is a trailer that focused on showcasing the very best of what they made, imagine if it's a full-on game with all of its inconsistencies, it won't end up looking good.
The geometry complexity, lighting, shadowing, textures, materials, effects (except the fire fluid) & almost every conceivable graphical points pale in comparison to Demon's Souls remake, Boletaria castle alone has like 100x times more geometry than this.