Will we achieve Matrix Awakens level visuals by the end of this gen?

a reminder that the matrix demo is a disgusting looking, blurry, artifact ridden, stuttery piece of absolutely dogshit, and a great example if why UE5 and Lumen is gutter trash.
I think thats a little exagerated. I would say its trying to look like the movie and it achieves that. It has limitations, but mostly achieves its objectives. I would call it a balance between art direction and current technology. Personally I was blown away by it at first, but under examination, you can notice some cracks. It has lots of optimizations going.
 
a reminder that the matrix demo is a disgusting looking, blurry, artifact ridden, stuttery piece of absolutely dogshit, and a great example if why UE5 and Lumen is gutter trash.
The matrix demo was built on an early version of UE5.0 and still looks better than most games this generation. Artifacts are performance are vastly improved with new versions.
 
Hellblade 2 got very close

DF :
"
As a story-focused game, characters and character rendering play a significant role in the presentation. However, while the pre-release media largely focused on Senua herself, Hellblade 2 features a surprisingly large number of other humans. It's without doubt one of the games defining visual features - the character rendering in Hellblade 2 sets new standards, delivering sequences that, at times, almost resemble actual filmed scenes with real actors. This is one of the first examples of a game that stands up against the promise of the UE5 demo The Matrix Awakens. The scenes feel very natural and realistic in a way that manages to somewhat sidestep the uncanny valley almost completely."
Hellblade 2 looked as good as the demo tbh, just a different setting. If anything, it looks better actually imo, certainly has better image quality.
 
End of next gen so PS6/XBOX XXX Series/Nintendo's Switch 3, rtx 6060 16gb for 1080p, rtx 6070/6080 for 1440p, and rtx 6090 for 4k.

True max out GTA VI, Witcher 4, Elder Scrolls VI, Fallout 5, and Resident Evil X/RE1-ReRemake
 
Did you play Hellblade 2?

That's proof

But running smoothly and with all the shenanigans, maybe later, since because needs too much effort for a developer and the game design doesn't change much by "normal standards"
 
Did you play Hellblade 2?

That's proof

But running smoothly and with all the shenanigans, maybe later, since because needs too much effort for a developer and the game design doesn't change much by "normal standards"
Not yet, but looking forward to it. But in any case, it's not the same because Hellblade is a linear game while the Matrix is open world. And I'm not about judging this (as I prefer linear games) but as far as I know if we take the same engine and fidelity then an open world game will surely cost more performance-wise than a linear one. I guess we will see with GTA 6 because I don't know anything else that could really be compared to the Matrix demo.
 
This is what Happens when Corporations took over the gaming industry.

Corporations do not care about product quality or content. They care how much money they can raise for the Shareholders while the CEO's get paid ungodly amounts of money. Prior to the modern era companies were owned by Gamers who yes wanted to make money but also cared about the quality of the product and knew what gamers wanted. Now it's cold hard corporations who own most gaming studios and ll they care about is how to squeeze every dime they can out of the product. That's why GaaS and Mobile games are so appealing to them. Fucking idiots spend hundreds if not thousands of dollars on virtuial shit in a videogame,
 
Not yet, but looking forward to it. But in any case, it's not the same because Hellblade is a linear game while the Matrix is open world. And I'm not about judging this (as I prefer linear games) but as far as I know if we take the same engine and fidelity then an open world game will surely cost more performance-wise than a linear one. I guess we will see with GTA 6 because I don't know anything else that could really be compared to the Matrix demo.

Eh, it's not really "open-world" though.

It's a big city plane to play on, but it's still one map without stitching to areas beyond. (Awakens doesn't stream partitions of worlds in, it does load in different LODs and does use World Partition but a version of the entire world always exists which can be seen in one big chunk if you're airborne... it kind of begs the question of what is "open world" when something like Spider-Man also has one city and a base set of assets which are always in memory even though details and boroughs load in as needed, but the technicals of all that can be discussed if need be.) Matrix Awakens also has a lot of repeated/procedural elements, making it less of a constructed "world' and more of a map built to view as needed (though again, this may or may not be a disqualifier of "open-world")



Hellblade is certainly much more linear, almost a corridor adventure game (with cutscenes which aren't pre-rendered but could be seen as in-game playback with not much engine dynamics.) As far as whether Hellblade 2's landscapes are more/less complex or performance-heavy than what Matrix Awakens does, I don't see the drastic tech demand you're assuming, but the way the games use UE is hard to compare.

It certainly is frustrating (and a little bizarre) that we're almost 5 years into this gen and we don't have a lot of UE5 games yet on the market (particularly ones set in a familiar location like a city) which would bridge comparisons between these two major releases. But, it's been weird times...
 
This is what Happens when Corporations took over the gaming industry.

Corporations do not care about product quality or content. They care how much money they can raise for the Shareholders while the CEO's get paid ungodly amounts of money. Prior to the modern era companies were owned by Gamers who yes wanted to make money but also cared about the quality of the product and knew what gamers wanted. Now it's cold hard corporations who own most gaming studios and ll they care about is how to squeeze every dime they can out of the product. That's why GaaS and Mobile games are so appealing to them. Fucking idiots spend hundreds if not thousands of dollars on virtuial shit in a videogame,
This exactly, I agree.
 
It's complicated because even big publishers can't risk too much on game development already, and that's imo the biggest bottleneck: Games are too expensive using traditional production pipelines these days and these machines are in a weird middle ground of powerful enough to make a noticiable leap at too expensive of a cost using traditional methods, and too weak to use more modern techniques like RT and virtualized geometry that will help streamline the process at cheaper cost and faster development times too make it the norm
 
We'll get there, eventually.
I remember when people were dreaming of the days when in-game looked vastly superior to playstation 2 fmv and the pre-rendered backgrounds of resident evil remake on gamecube ran in real time 3d.
 
I just tried the 5.4 version of the demo myself. At 1080p, epic settings/60fps locked.

The demo looks great... until there's any movement. Then everything gets mixed in a sea of motion blur and ghosting. Sometimes the cars look like they are gliding in some kind of mud, leaving mud trails behind. It's pretty bad.

I honestly prefer the sharper, more stable visuals of Spiderman or GTAV.
 
Last edited:
Top Bottom