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Seriously?Honestly, I don't remember being "wowed" by the tech demo.
Everything I've seen with the new GTA looks better.
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Seriously?Honestly, I don't remember being "wowed" by the tech demo.
Everything I've seen with the new GTA looks better.
I think thats a little exagerated. I would say its trying to look like the movie and it achieves that. It has limitations, but mostly achieves its objectives. I would call it a balance between art direction and current technology. Personally I was blown away by it at first, but under examination, you can notice some cracks. It has lots of optimizations going.a reminder that the matrix demo is a disgusting looking, blurry, artifact ridden, stuttery piece of absolutely dogshit, and a great example if why UE5 and Lumen is gutter trash.
I really don't remember being floored.Seriously?
The matrix demo was built on an early version of UE5.0 and still looks better than most games this generation. Artifacts are performance are vastly improved with new versions.a reminder that the matrix demo is a disgusting looking, blurry, artifact ridden, stuttery piece of absolutely dogshit, and a great example if why UE5 and Lumen is gutter trash.
Hellblade 2 looked as good as the demo tbh, just a different setting. If anything, it looks better actually imo, certainly has better image quality.Hellblade 2 got very close
DF :
"
As a story-focused game, characters and character rendering play a significant role in the presentation. However, while the pre-release media largely focused on Senua herself, Hellblade 2 features a surprisingly large number of other humans. It's without doubt one of the games defining visual features - the character rendering in Hellblade 2 sets new standards, delivering sequences that, at times, almost resemble actual filmed scenes with real actors. This is one of the first examples of a game that stands up against the promise of the UE5 demo The Matrix Awakens. The scenes feel very natural and realistic in a way that manages to somewhat sidestep the uncanny valley almost completely."
But was running on PS5. Matrix didn't have any gameplay aside from walking and driving.What was shown was just a vertical slice with "expected" graphics level. There was zero actual game in there, so things can drastically change.
Not yet, but looking forward to it. But in any case, it's not the same because Hellblade is a linear game while the Matrix is open world. And I'm not about judging this (as I prefer linear games) but as far as I know if we take the same engine and fidelity then an open world game will surely cost more performance-wise than a linear one. I guess we will see with GTA 6 because I don't know anything else that could really be compared to the Matrix demo.Did you play Hellblade 2?
That's proof
But running smoothly and with all the shenanigans, maybe later, since because needs too much effort for a developer and the game design doesn't change much by "normal standards"
Not yet, but looking forward to it. But in any case, it's not the same because Hellblade is a linear game while the Matrix is open world. And I'm not about judging this (as I prefer linear games) but as far as I know if we take the same engine and fidelity then an open world game will surely cost more performance-wise than a linear one. I guess we will see with GTA 6 because I don't know anything else that could really be compared to the Matrix demo.
This exactly, I agree.This is what Happens when Corporations took over the gaming industry.
Corporations do not care about product quality or content. They care how much money they can raise for the Shareholders while the CEO's get paid ungodly amounts of money. Prior to the modern era companies were owned by Gamers who yes wanted to make money but also cared about the quality of the product and knew what gamers wanted. Now it's cold hard corporations who own most gaming studios and ll they care about is how to squeeze every dime they can out of the product. That's why GaaS and Mobile games are so appealing to them. Fucking idiots spend hundreds if not thousands of dollars on virtuial shit in a videogame,
We will, of course. But I hope it will happen in this gen of consoles.We'll get there, eventually.
I remember when people were dreaming of the days when in-game looked vastly superior to playstation 2 fmv and the pre-rendered backgrounds of resident evil remake on gamecube ran in real time 3d.
VFXVeteran is that you?a reminder that the matrix demo is a disgusting looking, blurry, artifact ridden, stuttery piece of absolutely dogshit, and a great example if why UE5 and Lumen is gutter trash.