staticshock
Member
Will never understand the wild obsession with the graphics in spiderman. Outside of the character rendering which is good but not ground-breaking.You do know sometimes consoles out do PC in certain aspects ( PS5 SSD, PS3 Cell processor, Xbox 360 Xenos, etc) and the best looking games are on consoles ( ignoring graphics settings) no real time playable games look better than The Matrix Awakens, TLOU II, HFW, Ratchet and Clank Rift apart, spiderman MM on PC… PC is pretty much 3rd party games at max settings, no real exclusives take advantage of RTX 3090 or we would have the best visuals available on PC…consoles are more efficient with closed architecture and API…
This is 1.8 TFLOPS… (running on PS5 60 fps patch)
The actual environment rendering doesn't hold a candle to the The Division 1. They are both games in snow so we can compare them.
If you watch all 12 mins of footage below in 4k.
The snow in MM is very basic in comparison.
naughty dog is very overrated around these parts. They are only great in two things, character rendering and animation. That's it. There's alot more to a game than just character rendering and animation. Everything else they are subpar at.TLoU2 looks that good because it's made by Naughty Dog one of the most talented studio out there, with Sony putting a lot of money into the game. Lost Legacy was pretty open and looked great and even TLoU2 has plenty of large areas that look great, let's be real here.
The Matrix demo is not a game, where are all the Unreal 5 games that look like that? Turns out you still have to make the games and tech alone won't do that much.
Epic probably spent an unholy amount of money on that engine to that point but it's not like all the other devs that work with other engines were sitting still. How much will Unreal 5 have to accelerate development for it to impact games that we'll be seeing any time soon?
Even the most intensive part of game rendering (alpha effects particles in particular). Naughty dogs sparingly uses it in their games. While in alot of games, for example in control. Having 10 massive explosions and dozens of particle effect going on at the same time and for minutes straight is regular normal gameplay. While in naughty dog game, you might experience an encounter that includes the use of an explosion or usage of particle effects once every 15-30 mins and then its usually singular?
Some games its literally every second.
Lastly, What you think is open isn't really open, its just clever loading. The game loads the next scene when you are going through a house or a alley, or anywhere with blocked FOV. For example in god of war its done not so cleverly which is when you are climbing.
All this become apparent if you look at the free cam. Then you see all the tricks that are being employed.
Tricks you won't be able to get away with in an actual open world game.
So no its not the "Amazing naughty god". Its simply the type/kind of game they are making.
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