It's a fine looking game overall. At least on PC, but compared to Halo 4 which was arguably the best looking game on the 360 and on par with the best Sony had to offer, it doesnt look like a big enough leap. Maybe it is due to being open world on a 1.3 tflops GPU hampered by an ESRAM implementation or maybe the best talent from 343i left after shipping Halo 4, but man it looks very off compared to other open world games from Ubisoft, Sony, Rockstar and even Coalitions' Gears 5 which had several open world levels but looked incredible on the x1.
One thing I will give Halo infinite credit for is the simplicity and readability of the environments. There was a thread on era about HFW's assault on the senses graphics where this Giantbomb writer explains why its so hard to keep track of enemies in HFW, and as much as I was triggered by someone calling my favorite graphics of the gen UGLY, i have to agree. It's too much detail especially during combat and that lack of detail might actually be helping Halo Infinite look more pleasing than it probably should.
Cyberpunk has a similar problem too. Too much detail. Too many neon lights especially on ray traced lighting everything casting secondary lights, its amazing looking but also too much of a strain on the eyes. RDR2 is the perfect compromise between high fidelity visuals and environmental readability.