If you actually played ragnarock, you should know that they don't give you any solution right away, they just give you a basic hint or tell you how you can interact, far from ideal but the level of challenge of actually solving the puzzle is basically the same as nintendo puzzles.
They are both puzzles tailored for childs.
I know you like nintendo aesthetics, but we had this doscussion in the past, you can maintain a similar artstyle and have much better graphic like the already discussed botw vs biomutant.
Like, can you tell what is incredible art design wise in any of these pics??
A basic rock formation, a middling enemy model, a purple ray from the sky? A genric space station in the background? A generic lab?
I can pick random screen of fucking starfield that run laps around this stuff.
And it's honestly the same with the zeldas, the textures are so undetailed that everything look like the most generic slop.
What the fuck is impressive in this screen other than low res texture galore?
I just don't get it, it feels like nintendo fans fill the detail void with their imagination or some shit.
This pic of biomutant looks better than anything you can post of of the 2 zeldas while still being cartoony and far from realistic
I guess it's ok to like lop poly\low res texture graphic, but i can't see the art design prowess neither tbh.
The good looking grass is the saving grace of almost any decent zelda pic.