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Graphical Fidelity I Expect This Gen

Msamy

Member
Didn't watch the video but what do you mean runs in PS5 Pro? of course it's playable on that
NO I mean that ps5 pro can produce great graphics not only high end pcs, sony first party studios really need to stop current bullshit and give us something equally amazing or better than avatar in coming year's
 

Kerotan

Member
I've seen a bunch of left field takes in this thread, but this is certainly something. Even cross gen game like Forbidden West absolutely shits all over TLOU visually. And Forbidden West is open world nonetheless. Seriously, only some weird fanboys would say such things.

"Generational leap"... LMAO
I've played FW burning shores on the Pro and flying in the clouds, the lava, water etc it's indeed mind blowing. That's another generational leap. The majority of 3rd party games on ps6 at launch Will look worse then these. I've a 4k 55" and sitting 1 metre away is needed to appreciate this detail.
 

SlimySnake

Flashless at the Golden Globes
Nah they ruined the pro version just like they did outlaws.

Avatar on the pro now only has one version. Its 60 fps. Uses pssr which is a shimmering mess. And looks worse than it does on base ps5.

The ps5 could already run it at 1800p in quality mode and 1080p in performance mode before being upscaled by fsr3. So all they had to do was nothing and the game would run and look great. But nope, they are morons.
 
oh-come-on.gif



They were familiar with ue4, hell they made arguably the best looking ue4 game of past gen and you let them work with another engine??

Darkman.Why.gif
I think Bend clearly didn't have a good experience with Unreal Engine 4 when developing Days Gone, UE 4 and open-world isn't the best combination. Which in itself makes the end result obtained with Days Gone rather impressive.

It's also worth remembering that Days Gone was released in a less than amazing state and this had an impact on its critical reception.

Even if we can also say that this is the case for certain Japanese games, but the press strangely sometimes seems to pay less attention to it.

So if they didn't have a good experience with Unreal for Days Gone, it's not very surprising that they chose to change engines if they had the chance.
Can we trust garvey? Dude seems jaded and petty as fuck since they fired him.

The studio was around 150 people when they finished days gone, can i believe that 135 dudes left??!
When you take a quick look at Linkedin, it still looks like there are quite a few people who worked on Days Gone. For example most of their current Leads worked on Days Gone.

There are always a lot of changes in the studios between each project, especially in the US where there are a lot of choices.
Epic changed the payment structure on ue5. They went from a one time fee to a percentage cut of the revenue. I think it’s up to 12% now. The Penny pinching suits at Sony don’t want to do that.
If this were really the case, studios like Haven, Firesprite or Housemarque would not use Unreal Engine 5.

It clearly depends on the studio.
 
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SlimySnake

Flashless at the Golden Globes
Good way to kill any hype...

No ue5 and different team with the same name...
I think the fact that they have done nothing other than reveal a logo in 5.5 years since releasing Days Gone should've clued us in. That studio is simply gone.

I used to think these studios are taking so long because they are really pushing the bar behind the scenes investigating and doing R&D on next gen tech but Sucker Punch proved me wrong. They worked on GoT2 for 4.5 years only to reveal a game that's not even a bigger leap than the cross gen HFW. Maybe not even on par with the leap we saw going from spiderman 1 to spiderman 2.

these studios need UE5 to do all the heavy lifting, and make development faster with a far higher level of fidelity than what these local engines are capable of. Maybe they can build upon the work done by GG and Kojima, but DS2 isnt exactly giving me hope atm. And HZD remaster was a bit letdown.
 
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Nah they ruined the pro version just like they did outlaws.

Avatar on the pro now only has one version. Its 60 fps. Uses pssr which is a shimmering mess. And looks worse than it does on base ps5.

The ps5 could already run it at 1800p in quality mode and 1080p in performance mode before being upscaled by fsr3. So all they had to do was nothing and the game would run and look great. But nope, they are morons.
NOOOO!!! What the hell is wrong with Ubisoft?! Avatar was the best RTGi showcase on console and anything worse looking than those same Fidelity mode visuals is a fucking failure ...

What are they thinking removing the option to play the game at 30 fps with the same settings as before as an OPTION?

Jesus h christ the fucked up thing on Pro right now is we're actually LOSING most of the only truly "next gen" games to botched patches lol

Sorry but until these games get fixed, no amount of "good" patches will convince me the Pro isn't a failure at this point. This shouldn't be happening fucking hell
 

SlimySnake

Flashless at the Golden Globes
NOOOO!!! What the hell is wrong with Ubisoft?! Avatar was the best RTGi showcase on console and anything worse looking than those same Fidelity mode visuals is a fucking failure ...

What are they thinking removing the option to play the game at 30 fps with the same settings as before as an OPTION?

Jesus h christ the fucked up thing on Pro right now is we're actually LOSING most of the only truly "next gen" games to botched patches lol

Sorry but until these games get fixed, no amount of "good" patches will convince me the Pro isn't a failure at this point. This shouldn't be happening fucking hell
they also removed the 40 fps option which still ran at a high enough resolution where fsr3 didnt kill all the detail.

its insane to me that they saw all the poor reception of the star wars outlaws forced 60 fps mode and then did the same on avatar. what a bunch of morons.
 
I've played FW burning shores on the Pro and flying in the clouds, the lava, water etc it's indeed mind blowing. That's another generational leap. The majority of 3rd party games on ps6 at launch Will look worse then these. I've a 4k 55" and sitting 1 metre away is needed to appreciate this detail.
If you need to be this close to the screen to see the gulf that is between the graphical levels of those games then you need to see an optician....
 

Kerotan

Member
If you need to be this close to the screen to see the gulf that is between the graphical levels of those games then you need to see an optician....
I usually play about 3M away but with the extra detail it's worth getting up close and personal. I'm probably 8 feet away not 1M btw.
 
they also removed the 40 fps option which still ran at a high enough resolution where fsr3 didnt kill all the detail.

its insane to me that they saw all the poor reception of the star wars outlaws forced 60 fps mode and then did the same on avatar. what a bunch of morons.
You see what I'm saying about how consoles are cursed? Worst possible outcome type shit for Avatar and SW Outlaws. I know you see all the people defending PSSR and Sony too ...that's why the curse exists it needs a medium
 
You see what I'm saying about how consoles are cursed? Worst possible outcome type shit for Avatar and SW Outlaws. I know you see all the people defending PSSR and Sony too ...that's why the curse exists it needs a medium
Well at this point getting a high-end PC is your only option since consoles are totally locked under the mercy of developers, given you have enough funds even though the prices over there are skyrocketing like crazy, you'll feel relaxed over there.

Don't get me wrong, I'm not telling you what you should do btw, love your posts.
 
One of the main reasons I switched to PC only was being hostage to devs for upgrades. Although having access to my PS4 library was nice, suddenly it wasn't enough for me. I know it is unreasonable to expect that every game would get updated, but it was pretty disappointing when even big games like RDR2 wouldn't got patched. I was already on PC but PlayStation was my main platform up to that point. After it became clear PS games would come to PC (eventually) it became a no brainer.
 
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One of the main reasons I switched to PC only was being hostage to devs for upgrades. Although having access to my PS4 library was nice, suddenly it wasn't enough for me. I know it is unreasonable to expect that every game would get updated, but it was pretty disappointing when even big games like RDR2 wouldn't got patched. I was already on PC but PlayStation was my main platform up to that point. After it became clear PS games would come to PC (eventually) it became a no brainer.
It's a joke on console...the way we get treated by devs and pubs who dont patch games when better hardware comes out just because they want to sell a Remaster instead the future is disgusting.

Now, we get an $800 Pro consoles and many still won't patch and the ones that do just half ass it for the most part
 
Well at this point getting a high-end PC is your only option since consoles are totally locked under the mercy of developers, given you have enough funds even though the prices over there are skyrocketing like crazy, you'll feel relaxed over there.

Don't get me wrong, I'm not telling you what you should do btw, love your posts.
Thanks brother I appreciate that I wish I had invested in PC gaming years ago now I have a massive library of PS5 games and had put all my hopes into the Pro ...foolishly
 

SlimySnake

Flashless at the Golden Globes
Thanks brother I appreciate that I wish I had invested in PC gaming years ago now I have a massive library of PS5 games and had put all my hopes into the Pro ...foolishly
its the same shit on PC. i did exactly that. Built a $2k PC that shouldve been 2x more powerful than the base ps5. paired it up with a CPU that can hit 5.1 ghz. bought a 7.5gbps ssd. upgraded to 32gb ram. And yet, im still playing games at 30 fps lmao. it was honestly great the first couple of years when we were still getting cross gen games, but ever since devs started releasing next gen games, things went downhill fast.

the choice is good. i can always downgrade some settings to get a locked 60 fps. well, maybe not always since pushing fancy ray tracing features is not possible on this build at 60 fps. for example, for outlaws and black myth i couldnt do path tracing at all. for silent hill 2, i had to cap the framerate at 30 fps for hardware lumen because it would jump like crazy between 30-60 fps with that enabled.

granted, im playing at literally ultra settings using the highest dlss quality settings so there is that. But if you want 60 fps, you are going to have to make sacrifices. In black myth, that means turning down shadows and GI which robs the game of its amazing look. In SH2, it means turning off hardware lumen, in AW2, turning down post processing adds that shimmer you saw in the ps5 version, and while outlaws and avatar are very well optimized on PC, its a shame i could never run path tracing in outlaws even at 30 fps.
 

SlimySnake

Flashless at the Golden Globes
This is really great to hear. CD Project still have that ambition in them.

One of the major lessons for CD Projekt after its issues with Cyberpunk 2077 was the studio's difficulty with balancing its ambition - and confidence in delivering on that ambition that bordered on "magical thinking," as joint CEO Nowakowski put it to me - with the realities of the studio's rapid growth and surprise obstacles of Covid-19. But Trembley, as with many other developers at CDPR, maintained that the team's ambition itself remains undimmed.

"Again, I will not say it's easy," he added, "but I think that we have some cool stuff going, and hopefully that will have some good showcase [of the technology]. The only thing I will say is that changing the tech for us does not change the fact that we always will be ambitious," he said. "And the next game we do will not be smaller, and it will not be worse. So it will be better, bigger, greater than The Witcher 3, it will be better than Cyberpunk - because for us, it's unacceptable [to launch that way]. We don't want to go back.


they also said that they switched from their own engine to UE5 not because it was terrible but because they wanted to share tech between all their studios since they are a multi team studio now. im not buying it lol
 
its the same shit on PC. i did exactly that. Built a $2k PC that shouldve been 2x more powerful than the base ps5. paired it up with a CPU that can hit 5.1 ghz. bought a 7.5gbps ssd. upgraded to 32gb ram. And yet, im still playing games at 30 fps lmao. it was honestly great the first couple of years when we were still getting cross gen games, but ever since devs started releasing next gen games, things went downhill fast.

the choice is good. i can always downgrade some settings to get a locked 60 fps. well, maybe not always since pushing fancy ray tracing features is not possible on this build at 60 fps. for example, for outlaws and black myth i couldnt do path tracing at all. for silent hill 2, i had to cap the framerate at 30 fps for hardware lumen because it would jump like crazy between 30-60 fps with that enabled.

granted, im playing at literally ultra settings using the highest dlss quality settings so there is that. But if you want 60 fps, you are going to have to make sacrifices. In black myth, that means turning down shadows and GI which robs the game of its amazing look. In SH2, it means turning off hardware lumen, in AW2, turning down post processing adds that shimmer you saw in the ps5 version, and while outlaws and avatar are very well optimized on PC, its a shame i could never run path tracing in outlaws even at 30 fps.
Thank you for reminding me not to drop $1000 on a gaming pc for Black Friday or cyber Monday

Back in the day you had exclusive shit like physx and nvidia tech works and games between PS3/PS4 to maxed out on a pc was a MASSIVE difference. Gargantuan. Less so on ps4 obviously but still. Nowadays I feel like my ps5, series x, and a switch are ample enough. I watch comparison videos and I’m squinting to see differences. My series x is basically my gaming pc since my old faithful pc died on me. Most of my games are 360/One generation games but usually series x enhanced or one X enhanced.
 
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GymWolf

Member
Realistically speaking, how many chance has gta6 to look EXACTLY like the reveal? And when i say exactly i mean down to the smallest microdetails.

Are a 2 billion dollars budget, infinite manpower and 10+ years in the oven enough to bruteforce these weak ass consoles?
 
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winjer

Gold Member
Realistically speaking, how many chance has gta6 to look EXACTLY like the reveal? And when i say exactly i mean down to the smallest microdetails.

Can a 2 billion dollars budget be enough to bruteforce these weak consoles?

On PC, it will look as good, if not better. But it will take a couple of years after the console release.
On consoles, it's another story. Maybe it will look as good on the Pro. But with some sacrifices on the Series X and PS5.
On the Series S, it will be heavily cut back.
 

Xtib81

Member
Realistically speaking, how many chance has gta6 to look EXACTLY like the reveal? And when i say exactly i mean down to the smallest microdetails.

Are a 2 billion dollars budget, infinite manpower and 10+ years in the oven enough to bruteforce these weak ass consoles?

I don't remember Rockstar bullshiting their trailers. It will look amazing, most likely at 30fps though. The best place to play this game will be on PC/next gen consoles anyway.
 
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GymWolf

Member
On PC, it will look as good, if not better. But it will take a couple of years after the console release.
On consoles, it's another story. Maybe it will look as good on the Pro. But with some sacrifices on the Series X and PS5.
On the Series S, it will be heavily cut back.
You think they are gonna cut number of npcs, effects, physics etc. Between hobo ps5, pro and series S??

Doesn't rockstar always reach parity at least on console?

I think the biggest differences are just gonna be res and framerate, maybe some added effect on pro but still minimal stuff.

I doubt the game on pro and series s is gonna be totally different.

I was more talking about the stuff that in the trailer seems impossible to make on these hardwares, the water simulation in that beach scene, the beach scene with all thise unique npcs with incredible animations, the hair rendering for potentially any npcs on screen, some scene in the trailer legit look nextgen even compared to the best of the best we had this gen.
 
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SimTourist

Member
Realistically speaking, how many chance has gta6 to look EXACTLY like the reveal? And when i say exactly i mean down to the smallest microdetails.

Are a 2 billion dollars budget, infinite manpower and 10+ years in the oven enough to bruteforce these weak ass consoles?
You won't see that many NPCs in one place all with unique animations like on the beach scene, just not possible to do in actual gameplay.
 

GymWolf

Member
You won't see that many NPCs in one place all with unique animations like on the beach scene, just not possible to do in actual gameplay.
The beach scene and the sea scene with the boats looked way too good yeah, i think they are feasible gameplay wise, not sure if they are possible hardware wise.

If they really manage to achieve that, then it means that infinite money, talent and time can trump any hardware related limitation...
 
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GymWolf

Member
I don't remember Rockstar bullshiting their trailers. It will look amazing, most likely at 30fps though. The best place to play this game will be on PC/next gen consoles anyway.
Pretty sure that at least one of their reveal got downgraded in the final game, i can't remember if it was gta4 or 5, and None of their trailers ever looked this good imo.

Rdr2 trailer were neat but they really didn't showed anything that wasn't possible on a ps4.

The gta6 trailer just look unreal to think even for a pc with a 4090 tbh.
 
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Xtib81

Member
You think they are gonna cut number of npcs, effects, physics etc. Between hobo ps5, pro and series S??

Doesn't rockstar always reach parity at least on console?

I think the biggest differences are just gonna be res and framerate, maybe some added effect on pro but still minimal stuff.

I doubt the game on pro and series s is gonna be totally different.

I was more talking about the stuff that in the trailer seems impossible to make on these hardwares, the water simulation in that beach scene, the beach scene with all thise unique npcs with incredible animations, the hair rendering for potentially any npcs on screen, some scene in the trailer legit look nextgen even compared to the best of the best we had this gen.

Friendly reminder that rdr2 runs on 2013 consoles.. they're wizards.
 

winjer

Gold Member
You think they are gonna cut number of npcs, effects, physics etc. Between hobo ps5, pro and series S??

Doesn't rockstar always reach parity at least on console?

I think the biggest differences are just gonna be res and framerate, maybe some added effect on pro but still minimal stuff.

I doubt the game on pro and series s is gonna be totally different.

I was more talking about the stuff that in the trailer seems impossible to make on these hardwares, the water simulation in that beach scene, the beach scene with all thise unique npcs with incredible animations, the hair rendering for potentially any npcs on screen, some scene in the trailer legit look nextgen even compared to the best of the best we had this gen.

Probably just things like screen resolution and effects resolution.
 

GymWolf

Member
Friendly reminder that rdr2 runs on 2013 consoles.. they're wizards.
Rdr2 is not even considered the best looking games from past gen by many people.

Gta6 looks far beyond what other games do, this is the difference, and gta6 is order of magnitude more complex to create than a western game with no cars and 1/10 of the npcs around the streets.

You can go back to the topics of the rdr2 trailers and almost no one was in disbelief about the graphic like we are with gta6, rdr2 always looked somehow feasible when back in the days we already had trailers for tsushima, gow, days gone, tlou2 etc., gta6 looks straight up unreal even compared to bullshot trailers.
 
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GymWolf

Member
Lol RDR2 was the best looking game last gen, people are weird
Not for everyone.
Some people are gonna pick tlou2, some are gonna pick cyberpunk, some are gonna pick maybe a photorealistic driving simulator, some are gonna pick flight simulator, some are gonna pick another sony game like forbidden west on ps4 or some other game that looks incredible on pc.

The game doesn't have the best textures nor the best character models and it was more of sum of its parts, i can definitely see people picking other games over it.

To me it was the best game overall, but not the best in every aspect.
 

Mayar

Member
To be honest, we have a small stagnation in terms of graphics. The jump in graphics between generations was actually minimal, if you look at the games themselves. But at the same time, the technologies exist, but unfortunately they are either raw or require huge computing power, which puts even the most advanced hardware on its shoulder blades. At the moment, graphics are the lot of enthusiasts and modders, I have already posted in one of the topics:





And in principle we can already have such a picture in games, it is available. The problem is that you need to sell your organs to buy a suitable PC, if games started coming out now with such graphics, probably 2%-5% of all players would be able to play them. Therefore, there are many factors that hold back progress, and we will gradually see how the graphics of games reach the level of games + graphic mods. But in general, I think we will never reach the point where the graphics in the game by default can catch up with the capabilities of mods.

And so we already have tools and technologies that allow us to make graphics better than even GTA6, which should be released next year. The only problem is at what cost, plus I am almost certain that somewhere in half a year after the release of GTA6, enthusiasts will again make mods that will take the graphics of this game to a new level, but again only for those who have top-end hardware.
 
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GymWolf

Member
I was talking about vanilla graphic, not modded stuff.

Even heavily modded skyrim can pass for a current gen game, it's unfair to also include mods.

Heaviliy modded gta6 is probably gonna look like real life :lollipop_grinning_sweat:

And tbh, none of what i saw from modded cyberpunk make my head explode like the sea scene or the beach scene in gta6 trailer.
 
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Mayar

Member
it's unfair to also include mods.
This is 100% fair, as I already said, the technology is already here and it is available. And the fact that games by default cannot reach this level is already the fault of circumstances and the economy =)
But this does not mean that we cannot make games with such quality of graphics now, we can. The problem is that the number of people who will be able to play this is critically small and they will not will not recoup the costs of production.
 

GymWolf

Member
This is 100% fair, as I already said, the technology is already here and it is available. And the fact that games by default cannot reach this level is already the fault of circumstances and the economy =)
But this does not mean that we cannot make games with such quality of graphics now, we can. The problem is that the number of people who will be able to play this is critically small and they will not will not recoup the costs of production.
You are literally answering your question dude, an heavily modded cyberpunk doesn't run well unless you have a monster pc.

The whole point of my question was: can gta6 looks exactly the same as the trailer on these weak ass consoles?

So yeah bringing modded games that can only run on a small percentage of hardware is not fair when we are talking about base console hardware, of course there is more chance that gta6 is gonna look like the trailer in a pc that cost 3000 dollars, dah.
 
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Mayar

Member
The whole point of my question was: can gta6 looks exactly the same as the trailer on these weak ass consoles?
I basically don't see any point in even thinking about it, considering that over the last 10 years, almost no trailer has matched the quality of the final product. So no, it won't look like that on consoles or PC, 95% probability. :messenger_grinning:
 

GymWolf

Member
I basically don't see any point in even thinking about it, considering that over the last 10 years, almost no trailer has matched the quality of the final product. So no, it won't look like that on consoles or PC, 95% probability. :messenger_grinning:
It's a topic about graphic, we have to pass the time my dude :lollipop_grinning_sweat:
And no one has the same time in the oven, manpower and budget as rockstar, so if there is someone who can potentially do it, it's them, like you said, almost every trailer is worse, and almost is the key word here.

As you can see there is people who think rockstar is gonna be able to do that in this very page.
 
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Mayar

Member
It's a topic about graphic, we have to pass the time my dude :lollipop_grinning_sweat:
And no one has the same time in the oven, manpower and budget as rockstar, so if there is someone who can potentially do it, it's them.

As you can see there is people who think rockstar is gonna be able to do that in this very page.
I'm just saying that it's better to never believe trailers, they almost never correspond to reality.


But as we can see, thanks to the new hardware the game can be improved =)
That's why everything always comes down to hardware, sad as it is =)
 
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GymWolf

Member
I'm just saying that it's better to never believe trailers, they almost never correspond to reality.

Dude i know this, i have played vg for the past 35 years and i'm a pessimist by nature, that's why i asked in the topic, but my predisposition is negative about their success, the trailer just look far beyond what other games are achieving.

Curious to see if they are gonna double down in the next trailer or if we are going to see the first signs of downgrade now that we are closer to the launch date.
 
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Mayar

Member
Dude i know this, i have played vg for the past 35 years and i'm a pessimist by nature, that's why i asked in the topic, but my predisposition is negative about their success, the trailer just look far beyond what other games are achieving.
I haven't seen anything out of the ordinary in the trailer yet, to be honest. It's made of static shots and separate scenes, I think until we see the gameplay trailer itself, it will be pretty hard to imagine how the game actually looks in motion. I have no doubt that the game will look decent, games from this studio have always had cutting-edge graphics at the time of release.

My prediction
GTA6 will come out - it will look a little worse than the trailer, but still at a very high level. In a few years, its remaster or a new-gen version will come out and it will look better than the trailer =)))
 

Mayar

Member
I really can't take STALKER 2 seriously as a modern looking game when not even the flashlight can't cast real time shadows! That's a standard since Silent Hill 2 was released in 2001.
I agree, the standard Unreal Engine 5 toolset itself does most of the work for this game, but they didn't even come close to using the potential of this engine, especially when it comes to lighting.
 

GymWolf

Member
I haven't seen anything out of the ordinary in the trailer yet, to be honest. It's made of static shots and separate scenes, I think until we see the gameplay trailer itself, it will be pretty hard to imagine how the game actually looks in motion. I have no doubt that the game will look decent, games from this studio have always had cutting-edge graphics at the time of release.

My prediction
GTA6 will come out - it will look a little worse than the trailer, but still at a very high level. In a few years, its remaster or a new-gen version will come out and it will look better than the trailer =)))
You haven't seen nothing out of the ordinary in the gta6 trailer?

I'm fucking sorry??! :lollipop_grinning_sweat:

They are not static shot at all, in the sea scene you can see the water rendering and simulation thatl looks better than anything else we have seen before, the beach scene has a variety of npcs and unique animations that make any other open world city looks dead, the hair physics look incredible and you have to imagine that it's applied to every character on screen.

And i'm forgetting a lot of stuff.

All of the looks pretty extraordinary to me, you must be the first dude in this planet who think that gta6 trailer is ordinary.
 
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rofif

Can’t Git Gud
To be honest, we have a small stagnation in terms of graphics. The jump in graphics between generations was actually minimal, if you look at the games themselves. But at the same time, the technologies exist, but unfortunately they are either raw or require huge computing power, which puts even the most advanced hardware on its shoulder blades. At the moment, graphics are the lot of enthusiasts and modders, I have already posted in one of the topics:





And in principle we can already have such a picture in games, it is available. The problem is that you need to sell your organs to buy a suitable PC, if games started coming out now with such graphics, probably 2%-5% of all players would be able to play them. Therefore, there are many factors that hold back progress, and we will gradually see how the graphics of games reach the level of games + graphic mods. But in general, I think we will never reach the point where the graphics in the game by default can catch up with the capabilities of mods.

And so we already have tools and technologies that allow us to make graphics better than even GTA6, which should be released next year. The only problem is at what cost, plus I am almost certain that somewhere in half a year after the release of GTA6, enthusiasts will again make mods that will take the graphics of this game to a new level, but again only for those who have top-end hardware.

oh yes. the same usual reshade presets and model mods.
nothing too look at here. They just oversharpen and desaturate the image... and add depth of field for better effect.
This is fake good graphics. if you installed the mode and played like that, it looks like shit during play. It's the instagram effect.
I hate these "real cp2077 wow so real" vids.
 
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