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Graphical Fidelity I Expect This Gen

GymWolf

Member
I agree, buying 4090 spoiled me a lot :messenger_tears_of_joy:
I just love modding games, it's my passion that I got with Morrowind.
No modded and fully playable game has the same water or the same npcs animation/body types variety, not even cyberpunk, the models may be more detailed but that's it.

No amount of moddingis gonna turn the stiff npcs in cyberpunk into gta6 npcs (if they remain as good as the trailer).

We had uber detailed characters for a while now, animations and microdetails is what gonna make a difference going forward.
 
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Mayar

Member
oh yes. the same usual reshade presets and model mods.
nothing too look at here. They just oversharpen and desaturate the image... and add depth of field for better effect.
This is fake good graphics. if you installed the mode and played like that, it looks like shit during play. It's the instagram effect.
I hate these "real cp2077 wow so real" vids.
We all know very well that humanity has not yet made games better than Forspoken, and I'm afraid that in the next 10 years, hardly anyone will be able to come close to this ideal =)
 

Mayar

Member
No modded and fully playable game has the same water or the same npcs animation/body types variety, not even cyberpunk, the models may be more detailed but that's it.

No amount of moddingis gonna turn the stiff npcs in cyberpunk into gta6 npcs (if they remain as good as the trailer).

We had uber detailed characters for a while now, animations and microdetails is what gonna make a difference going forward.

I completely agree, I guess I just don't really like games in a real setting, I prefer either fantasy or science fiction. That's why if I had to choose between GTA and RDR, I'd choose the second. As for NPC behavior, that's a problem for the industry in general. Very rarely and in some games do they spend time and resources on it. It's long, expensive, and most importantly, most players don't interact with the world at a level that would be worthwhile. In principle, you can mod NPC behavior in CP2077, but it's unlikely that anyone would be interested in it, and there aren't many opportunities for NPCs in the game itself, unless you want to assign them a more complex route. But even in the days of Morrowind, Oblivion, Skyrim, there were mods that significantly expanded NPC behavior, including companions, who were assigned entire unique lines of dialogue and quests. But usually, working with NPCs doesn't move beyond the RPG genre. Rockstar can afford this because their games have an unlimited budget and development time. I would like to see this in all games, of course, is it realistic with current budgets and development timeframes, unfortunately not...
 

SlimySnake

Flashless at the Golden Globes
This was uploaded to youtube by Massive's cinematic artist. It's the opening to the new DLC. the base game doesnt feature any third person cutscenes but the DLC intros do and my god they look stunning for realtime rendering.



What a massive mistake by Massive not taking advantage of all this talent and limiting all cutscenes to static first person.
 

H . R . 2

Member
.i believe gta6 can retain the same fidelity as shown in the trailer at 30 or 40 fps on consoles.
.rdr2 was never degraded compared to the initial trailers.
.rockstar games can do it
I believe the delays were actually due to that very reason.
the stakes have never been higher for a game and as terrible as the leaks were for Rockstar ,
gamers' lukewarm reactions to the leaks' visuals and their positive response to the reveal trailer
encouraged them and made them all the more determined to deliver a visually stunning game.
 
Just saying, but looking at that diminishing returns thread... Is anyone here not even slightly worried that lithography has legitimately hit a wall? How are we supposed to continue getting better looking games if the very hardware has nearly stagnated? There's only so much Nvidia can do by continuing to make the xx90 class cards bigger and bigger.
 

SlimySnake

Flashless at the Golden Globes
Lol RDR2 was the best looking game last gen, people are weird
lol RDR2 is literally the top 3 best looking game of the last generation. It's one of the few games that remain installed on my ssd while everything else gets rotated out. even cyberpunk which was a mainstay in my library was swapped out earlier this year. It's crazy that a 6 year old game can still hold up. A true masterpiece in visual design.

That said, I have no problems admitting it has been topped. Especially since last year. HFW was the first time where I was like ok, RDR2 is no longer the king, but since Avatar released last year we have had several games that have continued to push the bar. As they should given how they are literally running on 7-10x more powerful hardware.

The trees are the one thing that kinda looks dated. The foliage/grass on the ground is gorgeous. The water is sublime. The draw distance is still industry leading. Animation work is top notch. But some of the lighting, character models and trees start showing their last gen roots.
 

SlimySnake

Flashless at the Golden Globes
Just saying, but looking at that diminishing returns thread... Is anyone here not even slightly worried that lithography has legitimately hit a wall? How are we supposed to continue getting better looking games if the very hardware has nearly stagnated? There's only so much Nvidia can do by continuing to make the xx90 class cards bigger and bigger.
The tech behind the scenes will improve. Look at how epic has doubled the performance of lumen and nanite in just 4 years. That means Matrix quality graphics might actually be achievable this Gen.

Then there is stuff like megalights which is literally giving you an 8x boost in performance. It changes the way artists design levels.

Then there is AI which will continue to evolve but we might not see those gains till 2035 or whenever they decide to launch ps7.

Now the gpu gains are indeed slowing down and there is nothing you can do about that. Ps6 will only be 30-35 tflops but hopefully rt performance will increase two fold over the base ps5 and some architecture gains will get us to 5-6x more gpu performance even with a tiny 3x increase in gpu power.
 
The tech behind the scenes will improve. Look at how epic has doubled the performance of lumen and nanite in just 4 years. That means Matrix quality graphics might actually be achievable this Gen.

Then there is stuff like megalights which is literally giving you an 8x boost in performance. It changes the way artists design levels.

Then there is AI which will continue to evolve but we might not see those gains till 2035 or whenever they decide to launch ps7.

Now the gpu gains are indeed slowing down and there is nothing you can do about that. Ps6 will only be 30-35 tflops but hopefully rt performance will increase two fold over the base ps5 and some architecture gains will get us to 5-6x more gpu performance even with a tiny 3x increase in gpu power.
It's all we have left at this point, very much? Software improvements and overall optimization to workflows surely, but losing the hardware progress factor is still something that might bite us down the line. I'm not saying this is bad of course, the more efficiently we use our current TFLOPS the more people will be able to keep playing games and still not miss out on a pretty game, I suppose things are just different now.
 
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SlimySnake

Flashless at the Golden Globes
Bought The Konami UE5 Baseball game from the singapore store. No way to buy the steam version so have to settle for this 1080p PS5 version but my goodness, this lighting is to die for. I thought the night time lighting looked realistic until i played a day game and it's shocking how big of an upgrade it is from MLB the show's bland and basic ps3 era lighting.

hf7AtAn.gif


the animations are a work of art. They are super smooth with near instant transitions. I dont know how they are doing it but the sliding and rounding of bases has never looked more realistic.

The presentation is also leagues ahead of MLB the show. It feels like a real broadcast as they cut to the crowd or the manager or the some poor sap on the field looking all dejected. It's minor stuff but adds up. Especially when the character models look this realistic.

The PS5 version is only 1080p so its not as sharp, but not bad either. The giffing process makes it look grainer than it is on my screen. The HDR pops especially at night and the crowd being kind grainy actually works to make it look realistic.
 
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Realistically speaking, how many chance has gta6 to look EXACTLY like the reveal? And when i say exactly i mean down to the smallest microdetails.

Are a 2 billion dollars budget, infinite manpower and 10+ years in the oven enough to bruteforce these weak ass consoles?
As time goes by I genuinely believe it’s impossible for it to look like the trailer - maybe when it rereleases on PC the year after
 
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alloush

Member
lol RDR2 is literally the top 3 best looking game of the last generation. It's one of the few games that remain installed on my ssd while everything else gets rotated out. even cyberpunk which was a mainstay in my library was swapped out earlier this year. It's crazy that a 6 year old game can still hold up. A true masterpiece in visual design.

That said, I have no problems admitting it has been topped. Especially since last year. HFW was the first time where I was like ok, RDR2 is no longer the king, but since Avatar released last year we have had several games that have continued to push the bar. As they should given how they are literally running on 7-10x more powerful hardware.

The trees are the one thing that kinda looks dated. The foliage/grass on the ground is gorgeous. The water is sublime. The draw distance is still industry leading. Animation work is top notch. But some of the lighting, character models and trees start showing their last gen roots.
Oh 100% man it has been topped no doubt, BUT it still looks reaaally good till this day. Sometimes I just start it up cuz why not and I still get wowed by the graphics. Animations are still top notch and I'd say that is the only area thar hasn't been topped by any game yet even by tlou2 in my opinion. I know tlou2 gets praised for its animation system and rightly so but in my opinion the animations in RDR2 trump them.
 

SlimySnake

Flashless at the Golden Globes
As time goes by I genuinely believe it’s impossible for it to look like the trailer - maybe when it rereleases on PC the year after
Watch the GTA5 and RDR2 trailers. They are very carefully crafted with some fancy curated cutscene angles that you will never see ingame. They then use some post processing effects to give them an even more cinematic look.

All of this to say the final game wont look as nice during gameplay, but everything they showed is real. I am not too concerned about the number of NPCs on the beach and at the car park getting downgraded. Rockstar has been doing crazy stuff with NPCs since GTA4. rdr2 had so many different missions where you were fighting alongside a dozen or so NPCs against a couple dozen NPCs. On horseback no less. Way more than what we are typically used to in modern games.

One thing that impressed me was that they always showed the console versions when doing the gta5 and rdr2 trailers. And with rdr2, they didnt use the x1x or pro consoles even though they knew x1x could run it at native 4k. They've done the same with this game. The trailer had obvious fsr2 artifacts and was running at 1440p internal resolution. likely on the PS5.
 
Bought The Konami UE5 Baseball game from the singapore store. No way to buy the steam version so have to settle for this 1080p PS5 version but my goodness, this lighting is to die for. I thought the night time lighting looked realistic until i played a day game and it's shocking how big of an upgrade it is from MLB the show's bland and basic ps3 era lighting.

hf7AtAn.gif


the animations are a work of art. They are super smooth with near instant transitions. I dont know how they are doing it but the sliding and rounding of bases has never looked more realistic.

The presentation is also leagues ahead of MLB the show. It feels like a real broadcast as they cut to the crowd or the manager or the some poor sap on the field looking all dejected. It's minor stuff but adds up. Especially when the character models look this realistic.

The PS5 version is only 1080p so its not as sharp, but not bad either. The giffing process makes it look grainer than it is on my screen. The HDR pops especially at night and the crowd being kind grainy actually works to make it look realistic.
This needs a damn Pro patch! No game releasing today should be 1080p ...sounds like the first truly next gen sports game though
 
Watch the GTA5 and RDR2 trailers. They are very carefully crafted with some fancy curated cutscene angles that you will never see ingame. They then use some post processing effects to give them an even more cinematic look.

All of this to say the final game wont look as nice during gameplay, but everything they showed is real. I am not too concerned about the number of NPCs on the beach and at the car park getting downgraded. Rockstar has been doing crazy stuff with NPCs since GTA4. rdr2 had so many different missions where you were fighting alongside a dozen or so NPCs against a couple dozen NPCs. On horseback no less. Way more than what we are typically used to in modern games.

One thing that impressed me was that they always showed the console versions when doing the gta5 and rdr2 trailers. And with rdr2, they didnt use the x1x or pro consoles even though they knew x1x could run it at native 4k. They've done the same with this game. The trailer had obvious fsr2 artifacts and was running at 1440p internal resolution. likely on the PS5.
I hope you’re right. I’ve lowered my standards at this point, if it’s like 80% as good looking as the trailer I’ll be happy.
 

Jack Howitzer

Neo Member
And with rdr2, they didnt use the x1x or pro consoles even though they knew x1x could run it at native 4k. They've done the same with this game. The trailer had obvious fsr2 artifacts and was running at 1440p internal resolution. likely on the PS5.
They did captured RDR2's gameplay showcase and launch trailers on ps4 pro,for 4k output I guess

 
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mrqs

Member
Silent Hill 2 remake looks so damn incredible at times. Just finished on the PS5 Pro quality mode. It looks insane.

Checked out the digital foundry video again and it was extremely surprising that the game runs at 1080p on quality mode. It >really< doesn't look like it. It's extremely crisp.
 

GymWolf

Member
Watch the GTA5 and RDR2 trailers. They are very carefully crafted with some fancy curated cutscene angles that you will never see ingame. They then use some post processing effects to give them an even more cinematic look.

All of this to say the final game wont look as nice during gameplay, but everything they showed is real. I am not too concerned about the number of NPCs on the beach and at the car park getting downgraded. Rockstar has been doing crazy stuff with NPCs since GTA4. rdr2 had so many different missions where you were fighting alongside a dozen or so NPCs against a couple dozen NPCs. On horseback no less. Way more than what we are typically used to in modern games.

One thing that impressed me was that they always showed the console versions when doing the gta5 and rdr2 trailers. And with rdr2, they didnt use the x1x or pro consoles even though they knew x1x could run it at native 4k. They've done the same with this game. The trailer had obvious fsr2 artifacts and was running at 1440p internal resolution. likely on the PS5.
You think the sea scene with the boats is gonna look the same?
I'm talking about the scene after lucia says "bad luck i guess".
 
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Jack Howitzer

Neo Member
lol RDR2 is literally the top 3 best looking game of the last generation. It's one of the few games that remain installed on my ssd while everything else gets rotated out. even cyberpunk which was a mainstay in my library was swapped out earlier this year. It's crazy that a 6 year old game can still hold up. A true masterpiece in visual design.

That said, I have no problems admitting it has been topped. Especially since last year. HFW was the first time where I was like ok, RDR2 is no longer the king, but since Avatar released last year we have had several games that have continued to push the bar. As they should given how they are literally running on 7-10x more powerful hardware.

The trees are the one thing that kinda looks dated. The foliage/grass on the ground is gorgeous. The water is sublime. The draw distance is still industry leading. Animation work is top notch. But some of the lighting, character models and trees start showing their last gen roots.
Tbh the default draw distance is actually not that outstanding anymore by today's standards,you can see the high quality environment assets are only limited around a short range,which is quite jarring,especially on higher resolution when playing with game filters to fine tune clarity of the overall image(vanilla game often looks a bit too soft,which doesn't do the already low-res textures any favor imo),the boundary is just too obvious to ignore.They did hell of a job forcing the game to run on 2013's hardwares no doubt ,and all the limitations and miracles speaks for themselves. But for whatever kinds of reasons and excuses the pc port clearly didn't improve enough in asset quality aspects,quite a pity I'd say.
1jkQkEv.jpeg
But my good fellas,the potential lies there.When accessing game's photo mode to zoom in pics,you will notice the game's environment assets are changed alongside with the zoom levels,the max zoom level actually represents the max HQ lod assets loading range devs set on game engine .And the most interesting thing is you can modify the lodscale value inside game's setting file ("C:\Users\\Documents\Rockstar Games\Red Dead Redemption 2\Settings\system.xml")to bypass the default 1.0 limit,game will recognize the change instantly and loading the hq environment assets further away,but the problem with vanilla game is the lod tree models will disappear, almost like they only did half the job and screwed the rest. I've been digging around the methods to bypass the limit in the past,but it can introduce another set of issues on their own. Until earlier this year thanks to couple of genius from modding community,now with help of couple of mods,game finally become prettier then ever.I've figured out the max lodscale value the engine can handle is somewhat equivalent to lodscale 4.0,quite an achievement comparing to the embarrassing vanilla1.0,almost close to Avatar level xd(By default put the number over 3.0 will cause many map assets loading&culling issues like the typical unreal engine shenanigans,had to combined with other methods to make game stay more stable. ) By forcing max quality lod game can become very hardware demanding even for today's beast gpus no kidding,I mean with vanilla game 4090 can stay over a minmal 4k 90fps no problem,now the lowest are around half the number,and in serveral spots around the map one will encounter cpu usages problems with lots of stutters and low framerates.But I do think for open world games designed with all kinds of beautifully crafted spots scatting around the map inside their nature,as their roots and foundations,nobody can deny its contributions to the overall graphical fidelity,and for me this whole lod stuff should always be the number one priority. You can bring on more ray tracing ,more bouncing to lights and path tracing whatever fancy stuff to the game to assist nv to sell gpus,helping sony to market ps5 pros,but when the overall image still often looks like dogshit with awful rendering distance problems and pop-ins all around the corners,I don't think it means much,competent devs should utlize hardwares to do the right job .Below are more comparsions:messenger_winking:
FgzGm3o.jpeg



8j5Br0z.jpeg
07Y1Deg.jpeg

giK3ISO.jpeg

kju2ypO.jpeg
 

Jack Howitzer

Neo Member
You think the sea scene with the boats is gonna look the same?
I'm talking about the scene after lucia says "bad luck i guess".
I don't think the beach to city scenes (captured by flying a plane I guess) looks that impressive considering the camera motion blur and depth of field effects and whatever making it hard to spot the actual quality of these lod vegations,and I don't even sure if this is actual grass models under palm trees or just plain green textures for typical optimizations?And the actual lod texture quality of the beach?The weather ain't doing any favor as well.Too blur to judge anything atm,just making you have to hate these deliberately blurs with endless passion
MQGNGe6.jpeg
 

Trilobit

Member
This was uploaded to youtube by Massive's cinematic artist. It's the opening to the new DLC. the base game doesnt feature any third person cutscenes but the DLC intros do and my god they look stunning for realtime rendering.



What a massive mistake by Massive not taking advantage of all this talent and limiting all cutscenes to static first person.


The flying part was one of the biggest disappointments I had in that game. I was expecting this:
giphy.webp


But got this:

9db970fba26a0efc42c27525ad1850f0.gif


It basically flew in running speed and the only benefit was that I could fly over stuff. There was none of the thrill that the movies' flying scenes gave you. They should have just skipped that part.
 
You think the sea scene with the boats is gonna look the same?
I'm talking about the scene after lucia says "bad luck i guess".
I'd say yes, it'd look even better by the final release, while it may seem like the scene was kinda "crafted" in a way to look at its best, but those same numbers of NPC/animals/boats while the sea is going back & forth will be in the game at the same quality, but I don't think it'll be like that all the time, there will be times where an outcome such as in the trailer will occur, other times, it'll be less populated, different weather, different times of day etc...

I mean the scene itself if you watched it again, you can point out some graphical issues/limits, like the grass on the left of the buildings, not loaded in completely, also the trailer was running at around 1440p signaling that it was running on a PS5 or something, Rockstar always does this stuff.
 

mrqs

Member
Still waiting for animations and hair like this from AAAA devs. This is from an indie dev. Look at how the hair reacts and single strands get stuck on other ones.




Indie devs can make a short tech-demo pretty quickly. For AAA gaming, it'll take years, as games should have entered pre-production in the last 12-18 months to use that as its base. We'll only start seeing UE5 games like that around 2028-2029.
 

SlimySnake

Flashless at the Golden Globes
The flying part was one of the biggest disappointments I had in that game. I was expecting this:
giphy.webp


But got this:

9db970fba26a0efc42c27525ad1850f0.gif


It basically flew in running speed and the only benefit was that I could fly over stuff. There was none of the thrill that the movies' flying scenes gave you. They should have just skipped that part.
It's definitely faster than running and iirc it was like 5x faster than horizon when i did some comparisons.

uk5sSPd.gif



The new DLC has a focus on flying. Looks pretty good.



The problem is that Massive is not a single player developer. They dont believe in setpieces these games need. ND had chase sequences in Uncharted going back to Uncharted 1. Uncharted 2's train sequence and the U3 plane sequence were all built upon that first chase scene. Massive just didnt even bother with setpieces in Outlaws and Avatar. It's a shame because the tech is there. They just need some of those scripting guys who are working at ND, SSM and Rockstar.
 
xaES4Xi.gif



Team Real.
This looks very real indeed, as I said in my previous reply to him, that the scene may seem like it was kinda "crafted" in a way to look at its best, but those same numbers of NPC/animals/boats with the sea is going back & forth will be in the game at the same quality, but I don't think it'll be like that all the time due to the game's expected changing events, there will be times where an outcome such as in the trailer will occur, other times, it'll be less populated, maybe more populated, different weather, different times of day etc... What if you fired a Rocket Launcher in there? People will run away & the beach will be sort of empty, that changed the scene dramatically.

I mean the scene itself if you watched it again, you can point out some graphical issues/limits, like the absence of grass on the left of the buildings close to the road traffic, not loaded in completely, also the trailer was running at around 1440p signaling that it was running on a PS5, Rockstar always does show their games running on consoles too. Don't get me wrong, it looks absolutely "Next-gen" better than anything on the market.
 

Trilobit

Member
It's definitely faster than running and iirc it was like 5x faster than horizon when i did some comparisons.

uk5sSPd.gif



The new DLC has a focus on flying. Looks pretty good.



The problem is that Massive is not a single player developer. They dont believe in setpieces these games need. ND had chase sequences in Uncharted going back to Uncharted 1. Uncharted 2's train sequence and the U3 plane sequence were all built upon that first chase scene. Massive just didnt even bother with setpieces in Outlaws and Avatar. It's a shame because the tech is there. They just need some of those scripting guys who are working at ND, SSM and Rockstar.


That looks better. I just remember being incredibly disappointed. Like when you were diving down it never felt exciting or thrilling like in some Spider-Man games where you diving actually had a sense of speed. I know that it's to avoid pop-ins, same with the awful speed of Horizon FW, but there should be a better way. I'd rather have them make everything blurrier and reduce the graphical load so that the sense of speed is much greater

Like here:

 

GymWolf

Member
I don't think the beach to city scenes (captured by flying a plane I guess) looks that impressive considering the camera motion blur and depth of field effects and whatever making it hard to spot the actual quality of these lod vegations,and I don't even sure if this is actual grass models under palm trees or just plain green textures for typical optimizations?And the actual lod texture quality of the beach?The weather ain't doing any favor as well.Too blur to judge anything atm,just making you have to hate these deliberately blurs with endless passion
MQGNGe6.jpeg
Tbf i was talking about the sea, some minor flaws in the far away vegetation hardly make the sea scene less impressive or hard to believe.
 

Buggy Loop

Member


Looks insane sometimes with the body cam feel, too much blur up close but that's the usual body cam recipe. I think all of that is tweakable in the mod anyway.

It's not something I'm gonna bother tinkering with to get it to look like that nor do I think I have a PC powerful enough anyway but it looks a gen ahead of an already good looking game.
 

H . R . 2

Member
I found this interesting, from a recent DF interview
CD Projekt joint CEO Michał Nowakowski on the switch to UE5

"The first thing I want to say again, to be sure, 100 percent clear, is that the whole team, myself included, are extremely proud of the engine we built for Cyberpunk. So it is not about, 'This is so bad that we need to switch' and, you know, 'Kill me now' - that is not true. That is not true, and this is not why the decision was made to switch."

Instead, it came down to the developer wanting to have multiple projects in development at once - namely the next Witcher game, the further-off Cyberpunk sequel codenamed Orion, and the still distant new IP codenamed Hadar. "The way we built stuff in the past was very one-sided, like one project at a time. We pushed the limit - but also we saw that if we wanted to have a multi-project at the same time, building in parallel, sharing technology together, it is not easy," he said.

The other factor was that the developer felt it could benefit from "having a good partnership with Epic, and working together on the technology," as Tremblay put it. "We can also help them to achieve their vision, to do open world game, and also they can help us too, from some technical perspectives, on some of the aspects that we would like them [to] and that we would like to not have to be focusing on too much - because in the end, we are game company, right?" In other words, it's a decision made with the intention of getting more of CDPR's developers working on the games themselves.


"So the idea was that we can push the technology, we can finally have all the technical people in the company working together on different projects, rather than super centralised into one technology that can very difficultly be shared between other projects.

"We can share expertise, share people, share knowledge. And also we wanted to be sure that we developed some of the technology correctly this time around - with our expertise, we know how to do things with the experience we had in the past, and now it's time to actually make it shareable across all the groups
."

AND THIS BIT :messenger_unamused:

He suggested "a good example would be like, console [builds] not working. So having the console working super late, it's unacceptable anymore, and it's part of our process. So we do the reviews on console, so we know exactly where we are on all the platforms - the lower platforms we have - rather than, you know, 'Oh PC is fine, so we can go forward'. So we changed this approach to have a broader visibility on the other platforms we want to have."

full interview : https://www.eurogamer.net/technical...F6*MTczMzIwNzU0MC4xLjAuMTczMzIwNzU0MC4wLjAuMA..
 
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Are you people impressed by the last indiana jones trailer?

I feel like i'm taking crazy pills reading about top notch presentation :lollipop_squinting:
It didn’t impress me one bit, even the game itself from an art style wise looks bland, lifeless & uninspired, the combat too feels out of place & the enemies feel like they’re tied to strings of some sort from above, weightless, the only thing interesting is figuring out puzzles & exploring areas (if it even does that in interesting fresh ways), the more I look at it, the more it sours my expectations lol.
 

GymWolf

Member
Avatar pro patch seems to be underwhelming...another actually nextgen looking game with a bad pro patch, things are starting to feel more than ust coincidences...

Thank god tsushi 2 looks worse than forbidden west so i can expect an incredible pro patch


4pd2u0.jpg
 
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