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Graphical Fidelity I Expect This Gen

GymWolf

Member
I think Capcom simply know that it`s "good enough" and they don`t have to spend money on engine development/retooling etc to create a massive hit here.
And they`re right about that. People like me, or us, bitching about the tech simply don`t matter.
Speak for yourself, i would have killed to have mh wilds with ue5 fidelity :lollipop_grinning_sweat:

Am i still gonna day one this bitch? Of course, but i was expecting ,much ,much more.
 
Sushi1 was literally saved by the strong art design and windy vegetation.

And sushi2 is about to do the same.

This is 99% art design and scene composition and 1% nextgen graphic, and people still think it is the same thing, there is literally not one thing impressive in this pic graphic wise, nothing, zero, nein, nada, nicht.

Screenshot-2024-09-24-at-5.58.52%E2%80%AFPM.png
It's really annoying when people use GOT or GOY as examples of Playstation not pushing the envelope graphically. It's the one franchise they have that has amazing art direction. And games with great art direction hold up so much better over time. GOT will be considered a better looking game than AC shadows 10 years from now. I think it already looks way more appealing in certain aspects
 
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GymWolf

Member
It's really annoying when people use GOT or GOY as examples of Playstation not pushing the envelope graphically. It's the one franchise they have that has amazing art direction. And games with great art direction hold up so much better over time. GOT will be considered a better looking game than AC shadows 10 years from now. I think it already looks way more appealing in certain aspects
And nobody say otherwise, but in a graphical fidelity topic we tend to separate art design from actual graphical fidelity.

Tsushima definitely doesn't push shit other than a striking art design, even the wind tech wasn't real time but an elaborate trick.
 
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DanielG165

Member
Dude blondie in the last pic is ps4 launch level and unless they use different rendering for different secondary characters, they are all gonna look like that when zoomed in from up close with ryu being probably the most detailed model because he is the protagonist.

Some pics are great but as i always said, we surpassed great looking characters years ago, these are not "absolutely incredible" or even close to that.

This is an absolutely incredible model

hellblade-2-header.jpg

Or aloy in hfw or james in sh2r or idris elba in cp dlc.
I’m going off of what my eyes see in person, and in person, NG2 Black has some incredible looking character models. I didn’t say they were industry-leading like Hellblade 2, but they ARE thoroughly impressive, and are right up there with the likes of modern Final Fantasy ar those games’ strongest moments.

It’s a next/current gen Ninja Gaiden through and through, something I’ve been personally wishing for for over 10 years now.
 
I think the most disappointing technical aspect of AC Shadow is the character modeling and facial animations.



With such stiff facial expressions and the "shot, reverse shot", we are not that far from Horizon Zero Dawn, if we put aside the level of visual fidelity



When we compare on this point AC Shadow to Horizon Forbidden West which as a reminder in a few weeks will be three years old, there is still a very clear difference :



So yes, using Mocap for an open-world game with lots of conversations, it's definitely not cheap but when we see what it brings to conversations for HFW and that almost three years after its release, it still remains the best on this aspect it may be a worthwhile investment.

We can say that AC Shadow is technically more advanced than HFW as for its lighting, its display distance, the management of the lod with very little pop-in but in itself it is quite logical with a game which will soon have three years but on the other hand it is disappointing that AC Shadow is far from reaching the level of HFW on the character modeling and facial animations.
 
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GymWolf

Member
I’m going off of what my eyes see in person, and in person, NG2 Black has some incredible looking character models. I didn’t say they were industry-leading like Hellblade 2, but they ARE thoroughly impressive, and are right up there with the likes of modern Final Fantasy ar those games’ strongest moments.

It’s a next/current gen Ninja Gaiden through and through, something I’ve been personally wishing for for over 10 years now.
Maybe i'm gonna try it when it's cheap.
 

SlimySnake

Flashless at the Golden Globes
So yes, using Mocap for an open-world game with lots of conversations, it's definitely not cheap but when we see what it brings to conversations for HFW and that almost three years after its release, it still remains the best on this aspect it may be a worthwhile investment.
Actually, i dont think those conversations in HFW are mocapped. Someone somewhere mentioned that its actually an algorithm they created to apply the canned mocap animations to those dialogue scenes based on some kind of dialogue parameters. HFW has literally thousands of those dialogue scenes and there is no way they sat there mocapping each scene. They just came up with an ingenious way to randomize it without it looking janky.

its super weird that its been nearly 3 years and no other dev bothered to implement a similar system.
 

Alex11

Member
FF7 Rebirth refunded, the textures are still terrible, cant stand the graphics in the environments in this game
I'm gonna still play it, but I definitely understand your decision, it's not just the textures, it's almost everything weird or terrible with the visuals.
Flat lighting, the shadows go in and out of their full resolution at your feet, I've never seen such an awful shadow cascade, complete lack of interactivity when it comes to foliage.

I keep reading it's so much better looking than Remake, sure, if we're talking about another Rebirth.

Remake

Rebirth
 

SlimySnake

Flashless at the Golden Globes
I'm gonna still play it, but I definitely understand your decision, it's not just the textures, it's almost everything weird or terrible with the visuals.
Flat lighting, the shadows go in and out of their full resolution at your feet, I've never seen such an awful shadow cascade, complete lack of interactivity when it comes to foliage.

I keep reading it's so much better looking than Remake, sure, if we're talking about another Rebirth.

Remake

Rebirth
yep. Remake had much better interiors and overall lighting. Especially the integrade upgrade where they went in and relit everything.

Im like why did you spend so much time relighting everything in Part 1 when you clearly had no time to do the bare minimum for Part 2? It's so fucking ugly.
 

SlimySnake

Flashless at the Golden Globes
Play in vivid mode with super satured colors and you have bootleg tsushima at home



Putting your game on twitter is literally 10x worse than putting it on youtube.

Just create high res gifs or host the raw files yourself. It shouldnt be that hard.
 
Actually, i dont think those conversations in HFW are mocapped. Someone somewhere mentioned that its actually an algorithm they created to apply the canned mocap animations to those dialogue scenes based on some kind of dialogue parameters. HFW has literally thousands of those dialogue scenes and there is no way they sat there mocapping each scene. They just came up with an ingenious way to randomize it without it looking janky.

its super weird that its been nearly 3 years and no other dev bothered to implement a similar system.
They used motion capture for their cutscenes, conversations or even for in game stuff like for a scene in the background with the tenakth fighting. They talk a bit about that in this documentary on the game :



3Lateral has also recorded more than seven hours of facial animation data for all the characters in the game.

Maybe they didn't use motion capture for absolutely everything but Guerrilla explained at GDC that with Covid they had to record the actors' voices separately and then do the performance capture in their studio with different actors.
 
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GymWolf

Member
They used motion capture for their cutscenes, conversations or even for in game stuff like for a scene in the background with the tenakth fighting. They talk a bit about that in this documentary on the game :



3Lateral has also recorded more than seven hours of facial animation data for all the characters in the game.

Maybe they didn't use motion capture for absolutely everything but Guerrilla explained at GDC that with Covid they had to record the actors' voices separately and then do the performance capture in their studio with different actors.

how the fuck this game budget was so "low" when you consider the huge amount of content and all of that?
 
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SlimySnake

Flashless at the Golden Globes
They used motion capture for their cutscenes, conversations or even for in game stuff like for a scene in the background with the tenakth fighting. They talk a bit about that in this documentary on the game :



3Lateral has also recorded more than seven hours of facial animation data for all the characters in the game.

Maybe they didn't use motion capture for absolutely everything but Guerrilla explained at GDC that with Covid they had to record the actors' voices separately and then do the performance capture in their studio with different actors.

There are two types of cutscenes. One are those hollywood directed cutscenes mocapped in a room full of actors. Then there are the 1v1 dialogue scenes you were criticizing in AC Shadows. AC Shadows also has a lot of fancy mocapped scenes, but i thought we were talking about the 1v1 dialogue scenes.

Those i am pretty sure were not recorded 1:1. They captured a lot of talking mocap data and then put it in a system to automate a lot of those movements during the dialogue scenes. I think DF might have been the one to mention it.
 

Gonzito

Gold Member
I'm gonna still play it, but I definitely understand your decision, it's not just the textures, it's almost everything weird or terrible with the visuals.
Flat lighting, the shadows go in and out of their full resolution at your feet, I've never seen such an awful shadow cascade, complete lack of interactivity when it comes to foliage.

I keep reading it's so much better looking than Remake, sure, if we're talking about another Rebirth.

Remake

Rebirth

Who knows, maybe modders do something about the lighting and improve the most egregious textures. But yeah its just crazy how much work it went to the characters versus the environments. Makes no sense to make a remake looking so goddamn ugly at times
 

GymWolf

Member
Lol you know the media is fucked when even a slime like luke stephens say that ac shadows has industry leading graphic :lollipop_squinting:

How much did ubisoft paid these guys at the event?
 

SlimySnake

Flashless at the Golden Globes
Lol you know the media is fucked when even a slime like luke stephens say that ac shadows has industry leading graphic :lollipop_squinting:

How much did ubisoft paid these guys at the event?
it could be one of those games that doesnt showcase well on youtube.

its also very atmospheric and dynamic like days gone. you need to be playing some of these games, hear and feel the wind rustling the leaves and grass to 'get it'. of course, it could just be paid previews, but Luke Stephens doesnt sound like an average IGN reviewer to me.

Avatar, Wukong and Star Wars Outlaws didnt show off well at these preview events either.
 

GymWolf

Member
it could be one of those games that doesnt showcase well on youtube.

its also very atmospheric and dynamic like days gone. you need to be playing some of these games, hear and feel the wind rustling the leaves and grass to 'get it'. of course, it could just be paid previews, but Luke Stephens doesnt sound like an average IGN reviewer to me.

Avatar, Wukong and Star Wars Outlaws didnt show off well at these preview events either.
Avatar and wukong always looked pretty good if i remember well, both got a slight downgrade but we were pretty postive about them...

The things is, you can't fucking say industry leading graphic when the models and digital acting can't even reach a 3 years old crossgen and we saw close up of the textures dude...that is NOT industry leading.

Models and digital acting are 2 big ass things in an rpg where you talk with hundreds of characters with camera zoomed in, this is not some incorrect shadows...

I reserve the final judgement for the release but a character\asset dude like me is probably gonna be very critical with this game like i was with sushima.
 
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