Graphical Fidelity I Expect This Gen

The voxelized foliage is like a smarter version of the billboard trees from 2 generations ago.

Yous say it like we ever stopped using billboard trees.
Don't see how they are similar though, totally different techniques, only similarity is that they both aim to make trees easier to represent.
 
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Is this pic that much more impressive than the best we saw in shadows??


Except for the npcs density\animations that are probably fake.


I sincerely hope the game is gonna look much better than this in 2-3 years because this ain't for a next-nextgen game.
thus far based on what has been shown, Fable would have TW4 for breakfast
P.S. unless what they said about it running on base PS5 and at 60fps is true or Fable gets downgraded, in that case TW4 is a visual achievement

Also:
Of course, this was in-engine, and CD Projekt RED has gone the extra mile by clarifying it's not a look at
"The Witcher 4 itself." A spokesperson told VGC, "This is a tech demo and a first look at the cutting-edge

technology powering The Witcher 4 – but not The Witcher 4 itself."
 
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What's with some people on Social media fixating on it being a tech demo? Game will use those same technologies that they've shown in the demo but in different areas, just that this area may not be in the game nd that's perfectly fine, some are suggesting "oh it'll be downgraded, we're gonna see another Watch Dogs moment" when a downgrade means a reduction in visual quality by removing technologies that were previously used in a demo or a trailer.
 
thus far based on what has been shown, Fable would have TW4 for breakfast
P.S. unless what they said about it running on base PS5 and at 60fps is true or Fable gets downgraded, in that case TW4 is a visual achievement

Also:
Of course, this was in-engine, and CD Projekt RED has gone the extra mile by clarifying it's not a look at
"The Witcher 4 itself." A spokesperson told VGC, "This is a tech demo and a first look at the cutting-edge

technology powering The Witcher 4 – but not The Witcher 4 itself."
Oh
 
Don't understand why people get into arguments like this about Fromsoft games tbh.
Never once saw someone serious say they are technical masters. I still remember playing Skyrim at launch with a decent framerate and an old desktop, meanwhile I couldn't get more than 5fps in Dark Souls, you know it's bad when even Bethesda look good against them.
They're experts at Art and level design, gameplay mechanics and clever asset reuse which allows them to churn out more games every few years compared to everyone else and still have them feel different from one another and that's what they should be praised for imo.
Graphics does not a game make. Or Ubisoft would actually win some fucking awards lol.
 
Look, I normally do not think highly of UE for obvious reasons. But Witcher demo was impressive. But for me the most impressive things are no pop-up/ins and draw distance. I didn't see any in the demo. Or my eyesight are really getting bad.

I said and will say hundred times: The "next gen" for graphics for me are these two: Draw Distance and No Pop-Up/In.
 
Eh? I think this is a bit overselling how good Aloy looked in Horizon tbh
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Redhead fatface is basically unfuckable unless brotha is hobosexual(aka fucks ugly biatches to have free place to live :P ).
Graphical fidelity wise she is outstanding tho, respect there, just artistic vision is well, "modern audience" ;)
 

Hope kojima step up and show some good graphics there, witcher 4 and gta vi already looks gen ahead from what he showed in last previews

The game has good graphics, we've seen them in the 50 minute previews they already released, they are just rare. The opening mountain area looks next gen. Everything else looks last gen as fuck. The forest, last gen. The night time area, last gen. The rocks last gen. Ground level detail. Last gen. Volumetric effects during BT sequences, last gen. The sunset levels that were not shown in this preview do look great in previous trailers.

Next gen:

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Cross gen:
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Last gen:

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I can't stop rewatching that Witcher 4 demo, if it comes close to anything near that we're going to be in for a treat, Rockstar and CDPR are ushering in next-gen!
 
Path traced lighting yet it's struggling to look any more realistic than a rasterized Gran Turismo 7.



Color grading is absolutely everything. But we knew this already from the GT7 vs Forza Motorsport showdown, and how transformative Assetto Corsa LUT mods can be.


Path Tracing definitely looks better, but both still look "gamey".

Wait ...so only the Path traced version of F125 has any AO? Is that the takeaway?

Apparently. Some people tried to justify that with overcast weather, so because there's no or very shallow sky light then there is no occlusion and contact shadowing. Those people are clearly full of shit.

Took some Space Marine 2 gifs to compare against the pre-release footage that was downgraded.

Ignore the shimmering and squiggly lines in my capture. the game doesnt look like that with dlss 4k quality.

The only difference i see is in the volumetric lighting and smoke effects. I wish they had added a higher setting for those effects on PC. They gave it a very cg look thats completely missing from the release version.

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If you use Reshade you can add that back in with DepthHaze fx, it gives you that nice depth-based fog and slight dof. I use it in almost every game, it makes the presentation look so much better.
 
Gymwolf has a hard on for Aloy. Ciri looks way better.
Ciri skin looks too smooth, i don't know she doesn't look super detailed like i would expect from a metahuman 2-3 years from now, and she is the protagonist.

And no, she doesn't look way better, both cutscene and gameplay, let's not confuse artstyle with fidelity:lollipop_grinning_sweat:

Not long ago we were comparing aloy to senua, i may oversell but you are underestimating, nothing is gonna look WAY better than aloy during this gen.
 
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Same wording they used in that Cyberpunk reveal demo. We all know how it turned out. The final game looked better. And not just because of ray tracing.

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What they have done here is remarkable. They've shown base PS5 footage when they couldve easily chosen PS5 Pro or PC footage. They chose to show the 60 fps mode on consoles instead of 30 fps. They chose to show hardware lumen on consoles instead of path tracing on PC.

Remember that cyberpunk gameplay demo was running on a 1080 Ti at 1080p 30 fps. By the time the game came out, we had consoles that were just as powerful and ran the game at 1440p 30 fps with rt shadows. And 1080p 60 fps in performance modes. We had 2x more PCs that ran the game with full ray tracing at much higher resolutions thanks to dlss2.

Yes, they labeled this as a tech demo but its clearly realtime.

My problem is they are being deliberately coy again. If you go on YouTube or Reddit, people are commenting as if this is a real gameplay snippet, even though it's not. It's a UE tech demo with a Witcher theme. I have no doubt it will look gorgeous and have many of the features shown here. But it's still just a tech demo.

I dunno, coming off the heels of 2077, it just feels icky. It didn't receive the massive visual downgrade that Witcher 3 did, but even worse, it wasn't even a functional video game lol. I'm super hesitant to start up the hype machine with these guys again.

Taken purely as a tech demo though, it's really exciting stuff.
 
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thus far based on what has been shown, Fable would have TW4 for breakfast
P.S. unless what they said about it running on base PS5 and at 60fps is true or Fable gets downgraded, in that case TW4 is a visual achievement

Also:
Of course, this was in-engine, and CD Projekt RED has gone the extra mile by clarifying it's not a look at
"The Witcher 4 itself." A spokesperson told VGC, "This is a tech demo and a first look at the cutting-edge

technology powering The Witcher 4 – but not The Witcher 4 itself."
We didn't saw enough of fable but i have trust in that engine\devs.
 
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The game has good graphics, we've seen them in the 50 minute previews they already released, they are just rare. The opening mountain area looks next gen. Everything else looks last gen as fuck. The forest, last gen. The night time area, last gen. The rocks last gen. Ground level detail. Last gen. Volumetric effects during BT sequences, last gen. The sunset levels that were not shown in this preview do look great in previous trailers.

Next gen:

3egaOkx.gif


Cross gen:
Death-Stranding-2-Preview-Jungle.jpg


Last gen:

Death-Stranding-2-Preview-Desert-731x411.jpg


0*UnE_l_SrLx-kkAU0.gif



uZiRuKY.gif


a0c26421a13ce5bc89cc44d0655d1b29c65c1055.gif
Honestly for me the lighting on all looks last gen and worse than same sequence on the trailers i don't know if the problem because of the previews quality or the game will end up looking shit like those previews
 
Ngl they have a point




shit looks more scripted than a wwe match.

I trust the graphic fidelity shown, but CDPR has not earned the credibility of immersive interactions with NPCs. I also still question whether UE5 will ever be able to process an open world game like that, especially on consoles
 
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They confirm alongside epic that this demo run at base ps5, and I don't think tim sweeney would lay about that.

This demo? sure. An actualy game? lets hope.
 
Sony first party has no excuses, hope tomorrow they gonna show something which truly take advantage of current gen consoles like those





 
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All I ask of The Witcher 4 is that CDPR finally work with Epic to solve the engine's stutter issues once and for all. Daniel Vavra (Kingdom Come director) mentioned a few months ago that some of his contacts at CDPR say they're struggling with UE5. Open world is that engine's kryptonite so good luck to them.

Based on the quality shown in that demo I can believe they're going to hit 60fps. It's difficult to judge image quality from a Youtube stream but if the game is that blurry then it's not impossible. Apart from their animation system, I didn't see anything jump out as looking like a step beyond what we've seen this gen already. It's just more optimized and performant.

Remember that this is a game releasing 7 years into the generation, it damn well better be fully utilizing the PS5 at that point. Just look at the difference between Gears of War and Gears of War 3 on the Xbox 360 over 5 years to see how far things can advance within the same engine and the same hardware target.
Didn't look that blurry to me ...?
 
Not gonna happen. If Naughty Dog's big new project didn't do it, nothing in Sony's first party catalog will.


Hope I'm wrong.
To be fair, we've only seen a small snippet of the gameplay. which somehow looks worse than tlou2 and i doubt thats ever going to happen.

lets see what they do tomorrow. if they decide to show up at all.
 
Like fucking clockwork
Why doesn't any open world game look similar to The Matrix Awakens in fidelity in year 5 of the PS5? Why does Death Stranding 2 not pack a real next gen leap over 1 on a system over 6x more powerful? The Engine? Laziness? What? Why couldn't Death Stranding 2 look similar to the commercial shown for part one, better character models (they did improve them over part 1 slightly), better textures, RTGI, nanite geometry etc. You're telling me that Kojima couldn't get it done? Elaborate don't deflect. I have never made stupid opinions. The reality is that PS5 is over 6x more powerful than PS4, games should for the most part look immediately "next gen" to the eye.
 
I bought F1 25 on PC and I will admit it. I was wrong.

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I hereby rescind my previous opinion about the game and crown it as the new racing graphics king:

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Aside from extra artistic touches like depth-of-field and shutter speed, the photo mode is very representative of the game's visuals (you literally just hide the UI to take a screenshot). What you see above is what you get.

I'm running it maxed out with path tracing on a 4070 Super and performance is impressive. At 1440p DLSS quality i'm getting 70-120fps (*with 2x frame gen) depending on the track. Very smooth performance on now mid-range hardware.

But it does need some tweaking to get it looking like this, and on that note i've got a mini-rant.

The game is fairly washed out looking by default and it means its visual potential is gimped out the box. The gamma setting is unhelpful (what is the intended amount?) and HDR settings only let you set the amount of nits. So many developers seem intent on sabotaging their own visuals with bad settings or a poor HDR implementation. I do not understand why so many keep shipping games with raised black levels (muh artistic intent!).

All I did was use an RTX Remix overlay filter called "brightness and contrast" to tweak a value called shadows to 50. That's it. Pair that with running it in HDR and the game now looks radically better than in any Youtube video.

You could probably pull off something similar with your TV contrast settings but it's less annoying setting it and forgetting it through the RTX Remix overlay.
 
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To be fair, we've only seen a small snippet of the gameplay. which somehow looks worse than tlou2 and i doubt thats ever going to happen.

lets see what they do tomorrow. if they decide to show up at all.
I'm holding out hope and I expect them to make the gameplay look exponentially better than that small clip. I cannot fathom that Naughty Dog won't deliver in this area it's practically their identity as a developer to push graphics
 
Why doesn't any open world game look similar to The Matrix Awakens in fidelity in year 5 of the PS5? Why does Death Stranding 2 not pack a real next gen leap over 1 on a system over 6x more powerful? The Engine? Laziness? What? Why couldn't Death Stranding 2 look similar to the commercial shown for part one, better character models (they did improve them over part 1 slightly), better textures, RTGI, nanite geometry etc. You're telling me that Kojima couldn't get it done? Elaborate don't deflect. I have never made stupid opinions. The reality is that PS5 is over 6x more powerful than PS4, games should for the most part look immediately "next gen" to the eye.
Because sony first party studios currently are group of lazy developers alongside bullshit management with main approach on live service titles(cancelled or flopped) and cross gen looking titles, kojima used decima engine which I don't see any improvement on it over hfw, guerrilla neglect it and focus on their live service title.
 
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