Graphical Fidelity I Expect This Gen

Even though cyberpunk looked better than first vertical slice presentation? There is no doubt on PC it's gonna look amazing, cdpr always emphasize PC port over consoles and I don't believe in 60fps on base ps 5 with those graphics as well
I Don't think anyone is saying the graphic is impossible (the game legit look worse than hb2 graphic wise) but all the npcs interactions looked like high grade bullshit, especially coming from cyberpunk.
 
Even though cyberpunk looked better than first vertical slice presentation? There is no doubt on PC it's gonna look amazing, cdpr always emphasize PC port over consoles and I don't believe in 60fps on base ps 5 with those graphics as well

Its not only about the graphics, its about how polished the final game will be and if it will be downgraded in terms of animations, presentation etc. The Cyberpunk presentation showed a game that looked polished and well done with all the systems working. The final version wasn't at all like this

That's why I dont think this company should be trusted until proven wrong
 
Why would you expect it to surpass that CGI trailer? The hardware could never be strong enough to do that
Where did I say surpass? Death Stranding 2 could look much better. The CGI commercial was to show what it could be comparable to. The Matrix Awaken looks almost a generation ahead of Death Stranding 2 in most scenes.
 
Is there something wrong with my eyes, that W4 tech demo isn't really doing anything for me visually. The performance improvements and lumen vegetation stuff is great, but nothing made me go wow visually. I mean, Hellblade 2 looks better to me and that's based on a much older engine version and this isn't even due for a couple more years. Marvel 1943 looks better too and that's also an older UE version currently. Maybe it's just the art style or something.
Edit: I'm so glad to see they're putting work into things like cloth physics and motion matching, PS4 gen was so bad for this stuff and it's been quite meh this gen too.
 
Last edited:
Is there something wrong with my eyes, that W4 tech demo isn't really doing anything for me visually. The performance improvements and lumen vegetation stuff is great, but nothing made me go wow visually. I mean, Hellblade 2 looks better to me and that's based on a much older engine version and this isn't even due for a couple more years. Marvel 1943 looks better too and that's also an older UE version currently. Maybe it's just the art style or something.
Edit: I'm so glad to see they're putting work into things like cloth physics and motion matching, PS4 gen was so bad for this stuff and it's been quite meh this gen too.
Compare it to Horizon FW, Avatar, Dragons Dogma 2, Oblivion remake and other open world games with foliage.
 
Is there something wrong with my eyes, that W4 tech demo isn't really doing anything for me visually. The performance improvements and lumen vegetation stuff is great, but nothing made me go wow visually. I mean, Hellblade 2 looks better to me and that's based on a much older engine version and this isn't even due for a couple more years. Marvel 1943 looks better too and that's also an older UE version currently. Maybe it's just the art style or something.
Edit: I'm so glad to see they're putting work into things like cloth physics and motion matching, PS4 gen was so bad for this stuff and it's been quite meh this gen too.
Hb2 is fucking up our perception of how games should look in this gen.

Hb2 is an eye on how games in the next gen are gonna look (just bigger in size).
 
outlaws continues to impress in akiva. honestly this game running at 60 fps on ps5 with ray traced global illumination is insane. practically why i believe witcher 4 is possible that way, at least in terms of graphics. then again ubisoft studios are just in another league when it comes to optimization and performance so idk

Pc2hw0W.jpeg

BKDZyJU.jpeg

hBEbzFO.jpeg

DCjMtYh.jpeg
 
Last edited:
outlaws continues to impress in akiva. honestly this game running at 60 fps on ps5 with ray traced global illumination is insane. practically why i believe witcher 4 is possible that way, at least in terms of graphics. then again ubisoft studios are just in another league when it comes to optimization and performance so idk

Pc2hw0W.jpeg

BKDZyJU.jpeg

hBEbzFO.jpeg

DCjMtYh.jpeg
is the game good ? Is the balanced mode recommended in this ?
 
I do not trust CD Projekt in the slightest
It doesnt even look that much better than Avatar lol.

If it looked like that pre-rendered trailer from last year then i'd understand. it's clearly blurry so probably running around 1080p if not lower. It looks better than Avatar, but not that much better. Of course, its coming out 4 years after Avatar so its bound to look better.

To me, it looks like a generational leap from Witcher 3 which is something we've not gotten from many other studios this gen. Especially Sony games like HFW, Spiderman 2, DS2 and Ghost of Tsushima 2. Our brains have been gaslit into thinking that DS2 and GoT2 are the best we can do with the PS5 hardware, but games like Witcher and GTA6 show us what talented studios can do what they put effort into taking the most out of these next gen consoles.

I mean just a couple of weeks ago the hacks at Kojipro were trying to gaslight us by saying PS5 isnt powerful enough. A few days later, Rockstar showed up with GTA6 and now a month later CD project just took a shit in Kojima's mouth.

In a few hours, maybe a sony studio will finally turn up this gen and use their own first party hardware to push the bar like they used to the past couple of generations, but even if they dont, MS will show off Gears and Fable on Sunday that will prove that Witcher 4 and GTA6 are not impossible. It's what many of us here suspected when ray tracing was confirmed 6 years ago in the wired article.
 
It doesnt even look that much better than Avatar lol.

If it looked like that pre-rendered trailer from last year then i'd understand. it's clearly blurry so probably running around 1080p if not lower. It looks better than Avatar, but not that much better. Of course, its coming out 4 years after Avatar so its bound to look better.

To me, it looks like a generational leap from Witcher 3 which is something we've not gotten from many other studios this gen. Especially Sony games like HFW, Spiderman 2, DS2 and Ghost of Tsushima 2. Our brains have been gaslit into thinking that DS2 and GoT2 are the best we can do with the PS5 hardware, but games like Witcher and GTA6 show us what talented studios can do what they put effort into taking the most out of these next gen consoles.

I mean just a couple of weeks ago the hacks at Kojipro were trying to gaslight us by saying PS5 isnt powerful enough. A few days later, Rockstar showed up with GTA6 and now a month later CD project just took a shit in Kojima's mouth.

In a few hours, maybe a sony studio will finally turn up this gen and use their own first party hardware to push the bar like they used to the past couple of generations, but even if they dont, MS will show off Gears and Fable on Sunday that will prove that Witcher 4 and GTA6 are not impossible. It's what many of us here suspected when ray tracing was confirmed 6 years ago in the wired article.
They say the resolution of TW4 tech demo is 900p, upscaled to 1440p
 
is the game good ? Is the balanced mode recommended in this ?
i think it's a decent game, not great but can be considered good? i'm having great fun with it. i'm not bored yet and i think i'm about 70% done. immersive parts of the game have made it really worthwhile to play the game for me. towns are so detailed, dense, full of NPCs and graphics are really good. all of this I think comes together well with somewhat average story so it is really fun to play for me. i liked ship and bike gameplay as well
i think balanced mode is really great on base ps5 and ps5 pro has a quality 60 fps mode? that should be great way to play
 
Last edited:
is the game good ? Is the balanced mode recommended in this ?
it's worth playing if you can get it on sale. Especially now considering they have made the combat a lot more fun since launch. It's not as fun as say AC or Far Cry games because Massive doesnt know how to perfect the ubisoft formula, but its not boring either. I finished it which is rare for me to do nowadays.

Game played fine at 30 fps on my PC. its mostly an exploration game that incentivizes stealth so you wont be getting into constant shootouts anyway. 40 fps should be even better.
 
is the game good ? Is the balanced mode recommended in this ?
It's a ubisoft game, that should answer your question.

If you like their games, you are gonna like this one, if you think they are 6\10 slop, this is not gonna change your mind.

They fixed a lot of shit so don't watch reviews from the launch period.
 
Last edited:
It's a ubisoft game, that should answer your question.

If you like their games, you are gonna like this one, if you think they are 6\10 slop, this is not gonna change your mind.

They fixed a lot of shit so don't watch reviews from the launch period.
Thanks, for reference I thought AC Shadows was shallow as hell and ended up dropping it after 10 hours, but this one seems more streamlined with more emphasis on narration, maybe I am wrong
 
Thanks, for reference I thought AC Shadows was shallow as hell and ended up dropping it after 10 hours, but this one seems more streamlined with more emphasis on narration, maybe I am wrong
This one is better than shadows yes, at least i was able to finish this one.

But then again, shadows really is the lowest bar other than graphic.

I would still score a 6\10 in a real score scale where 6 is decent, maybe a 7 if you are a die hard sw fanboy\stealth games, disney killed any of that for me so i'm more harsh than the average.
 
Last edited:
They say the resolution of TW4 tech demo is 900p, upscaled to 1440p
Ah, that explains a lot. Right now UE5 software lumen games are around 864p with drops to 720p during combat so 900p with hardware lumen should be possible now that they have doubled Hardware lumen performance and fixed CPU bottlenecks.

Avatar is also around 900p with hardware ray tracing but it can drop a lot during combat and weather simulations to 720p.
 
PS6 game for sure!!!

I mean, even if CD had made this tech demo run on a PS5 Slim, that doesn't mean PS5 is strong enough to make a FINAL game with this quality!
I mean, with all those large maps, cities, castles, forests, rivers, creatures, enemies, npc, climate, environments, physics, all those things happening in a full completed product...
Except if the final product will be running on PS6...
If the final game releases on PS5, we're gonna get downgrades... There is no way to make a game of the absurd magnitude of The Witcher franchise without sacrifices on the PS5!
That tech demo is about a small and scripted interactions in a small crontrolled vilage...
 
Last edited:
PS6 game for sure!!!

I mean, even if CD had made this tech demo run on a PS5 Slim, that doesn't mean PS5 is strong enough to make a FINAL game with this quality!
I mean, with all those large maps, cities, castles, forests, rivers, creatures, enemies, npc, climate, environments, physics, all those things happening in a full completed product...
Except if the final product will be running on PS6...
If the final game releases on PS5, we're gonna get downgrades... There is no way to make a game of the absurd magnitude of The Witcher franchise without sacrifices on the PS5!
That tech demo is about a small and scripted interactions in a small crontrolled vilage...
We are gonna see how feasible it is when gta 6 come out.
 
PS6 game for sure!!!

I mean, even if CD had made this tech demo run on a PS5 Slim, that doesn't mean PS5 is strong enough to make a FINAL game with this quality!
I mean, with all those large maps, cities, castles, forests, rivers, creatures, enemies, npc, climate, environments, physics, all those things happening in a full completed product...
Except if the final product will be running on PS6...
If the final game releases on PS5, we're gonna get downgrades... There is no way to make a game of the absurd magnitude of The Witcher franchise without sacrifices on the PS5!
That tech demo is about a small and scripted interactions in a small crontrolled vilage...
Even if this is downgraded on base PS5, most of us will be playing on the PS5 Pro, PS6 or top of the line PC come 2027.

Yes, cyberpunk looked like garbage on last gen consoles, but it looked and ran fine on PS5 and XSX and even ran at 1080p 60 fps. Besides, it was never demo'd on the PS4 whereas we've now seen it in action on the PS5.

I really dont understand why people think these large empty maps in Witcher, Horizon, AC Shadows and other open world games are so hard to create. They have no NPCs in the open world which are mostly tied to cities and villages. AC Shadows has a full on weather simulation that runs just fine on consoles.

The CPUs in these consoles are incredibly powerful. 3.5 Ghz, 16 threads, and way better architecture than the jaguar CPUs which did hold back the consoles when it came to pushing simulations. As long as devs are able to multithread and get most out of the CPU, downgrades to actual graphics should only be due to GPU bottlenecks which can always be mitigated by reducing the dynamic resolution even below 900p.

Epic has spent the last five years improving CPU multithreading and they've finally got there.
 
i believe most downgrades we've seen lastgen was mostly due to horrible 1.6 ghz cpu and 5400 rpm hdd. that was not even low end. like it is incredible how bad it was

in the end... all of those things mostly rely on data streaming and CPU. and while zen 2 feels like low end compared to what we have on PC, I feel like some devs are/were just lazy with it so far. I always felt like based on the amount of optimization and performance some devs have gotten out of 1.6 ghz jaguar, they should be able to INSANE things on zen 2 3.6 ghz even at 60 fps. from what I recall PS5 CPU single thread performance is like 5x faster than PS4 CPU single thread performance. not to mention it also has SMT. so we're looking at 7x-8x more performance potential on the CPU

and cyberpunk 2077 is insanely optimized for high thread counts unlike witcher 3. that is why them working with epic is really valuable actually. it is possible CDPR just uses their experience in how they made their own engine multithreaded with UE5. and with that assumption, we're looking at some insane 8x CPU performance potential with ps5 over ps4. even if you target 60 fps with that, you still have 4x CPU performance potential to do more advanced things
 
Last edited:
The "standalone" tech demo was built to showcase Unreal Engine 5 features, CD Projekt said, and tools it's using to develop the game's open world. It is not gameplay footage, the developer stressed.
So, does the tech demo reflect what players can expect from The Witcher 4? CD Projekt said the visuals "reflect the direction we're taking with The Witcher 4 — but it doesn't fully represent the final game."
 
The "standalone" tech demo was built to showcase Unreal Engine 5 features, CD Projekt said, and tools it's using to develop the game's open world. It is not gameplay footage, the developer stressed.
So, does the tech demo reflect what players can expect from The Witcher 4? CD Projekt said the visuals "reflect the direction we're taking with The Witcher 4 — but it doesn't fully represent the final game."
Aka, you can forget all the scripted bullshit npcs interactions :lollipop_grinning_sweat:
 
Even if this is downgraded on base PS5, most of us will be playing on the PS5 Pro, PS6 or top of the line PC come 2027.

Yes, cyberpunk looked like garbage on last gen consoles, but it looked and ran fine on PS5 and XSX and even ran at 1080p 60 fps. Besides, it was never demo'd on the PS4 whereas we've now seen it in action on the PS5.

I really dont understand why people think these large empty maps in Witcher, Horizon, AC Shadows and other open world games are so hard to create. They have no NPCs in the open world which are mostly tied to cities and villages. AC Shadows has a full on weather simulation that runs just fine on consoles.

The CPUs in these consoles are incredibly powerful. 3.5 Ghz, 16 threads, and way better architecture than the jaguar CPUs which did hold back the consoles when it came to pushing simulations. As long as devs are able to multithread and get most out of the CPU, downgrades to actual graphics should only be due to GPU bottlenecks which can always be mitigated by reducing the dynamic resolution even below 900p.

Epic has spent the last five years improving CPU multithreading and they've finally got there.
GOD!!!
you make me so hype about PS6!
I really want to see what Next Gen games will look like, and what PSSR 2.0 will do on PS6!
But first, we need to wait and see Intergalactic showing what Naughty Dog has cooked in all these years!
 
It's pretty blurry. This is a screenshot from the best quality 4K video we have:

IpdnJE2.jpeg


Yeah yeah Youtube compression and all that but plenty of other footage on Youtube including the GTA6 trailer looks significantly sharper.

Something had to give and it's going to be resolution.
better to be blurry and push nextgen fidelity
rather than be sharp and stuck with lastgen fidelity

you know we could've 4k 60 fps ps3 graphics with ps4
thankfully we had 1080p 30 fps last of us part 2 :D

it is blurry though. but not necessarily the problem with the actual internal resolution. it is rather the problem with the upscaling method being used. same internal resolution with PSSR or DLSS should look MUCH better. i wish ps5 and xbox series x were equipped with proper high quality upscalers from the start
 
Last edited:
The npcs have motion matching...what?

That would be a megaton if true.
Yes this is what seemed the most fake / hard to replicate during the tech demo.

This level of animation and reactivity for NPCs is totally unseen anywhere else, and I am not even sure GTAVI will be at that level. If R* does not manage to do it, CDPR certainly won't
 
Where did I say surpass? Death Stranding 2 could look much better. The CGI commercial was to show what it could be comparable to. The Matrix Awaken looks almost a generation ahead of Death Stranding 2 in most scenes.

Okay
Why would you expect it to be comparable that CGI trailer? The hardware could never be strong enough to do that
 
Yes this is what seemed the most fake / hard to replicate during the tech demo.

This level of animation and reactivity for NPCs is totally unseen anywhere else, and I am not even sure GTAVI will be at that level. If R* does not manage to do it, CDPR certainly won't
they are showing the frametime graph and performance metrics right now. the cost to render and animate these NPCs is really low, around 0.6 to 1.2 ms. it all fits in their 60 fps budget with room to spare on the CPU. its completely GPU bound.
 
Yes this is what seemed the most fake / hard to replicate during the tech demo.

This level of animation and reactivity for NPCs is totally unseen anywhere else, and I am not even sure GTAVI will be at that level. If R* does not manage to do it, CDPR certainly won't
I think motion matching and the npcs interaction are not striclty related.

Motion matching is just having a giant library of animations and the game choosing the best at any give circumstances, so if you bump an npcs from various angles he is gonna have different credible animations, or if they have to a climb a ladder or getting into an horse, coming from the right or left is gonna have a different animation in how they start climbing, etc.

The npcs interactions between each other\ciri are more an ai thing, sure there is an animation aspect because if they bump you on the right shoulder or left shoulder they are gonna have a different animation but what is impressive in the video was ciri bumbimg on the apole dude and then the child and the pig reacting to that and picking the apples, so ai stuff more than animation stuff.

Getting rid of npcs with just one animation would be already a huge advancement.
 
Last edited:
I cant believe Sony is spending resources on a 2D GOW game. I just cant.

I dont care if it took like 20 people to make that game. Put those 20 people towards a real game. I used to laugh at Nintendo for making Metroid Dread after a decade of making their fans wait for a real Metroid game, and now Sony is following suit.

No one who paid $500 for a next gen console wants to play a 2D game. Like have some self respect. You made $4 billion in profit from your gaming division last year. At least Make a third person AA game like Expedition 33 which was made by like 30 people.

Just shocking to me. GOW is currently trending on twitter and even the most hardcore sony fanboys are like wtf is this 2D shit. Sony shouldve known their fanbase doesnt have low standards like some other fanbases. i mean whats next? 2D uncharted? Top down Horizon?
 
I cant believe Sony is spending resources on a 2D GOW game. I just cant.

I dont care if it took like 20 people to make that game. Put those 20 people towards a real game. I used to laugh at Nintendo for making Metroid Dread after a decade of making their fans wait for a real Metroid game, and now Sony is following suit.

No one who paid $500 for a next gen console wants to play a 2D game. Like have some self respect. You made $4 billion in profit from your gaming division last year. At least Make a third person AA game like Expedition 33 which was made by like 30 people.

Just shocking to me. GOW is currently trending on twitter and even the most hardcore sony fanboys are like wtf is this 2D shit. Sony shouldve known their fanbase doesnt have low standards like some other fanbases. i mean whats next? 2D uncharted? Top down Horizon?
they won and they know they won, now they can just f around with no care in the world.
 
I cant believe Sony is spending resources on a 2D GOW game. I just cant.

I dont care if it took like 20 people to make that game. Put those 20 people towards a real game. I used to laugh at Nintendo for making Metroid Dread after a decade of making their fans wait for a real Metroid game, and now Sony is following suit.

No one who paid $500 for a next gen console wants to play a 2D game. Like have some self respect. You made $4 billion in profit from your gaming division last year. At least Make a third person AA game like Expedition 33 which was made by like 30 people.

Just shocking to me. GOW is currently trending on twitter and even the most hardcore sony fanboys are like wtf is this 2D shit. Sony shouldve known their fanbase doesnt have low standards like some other fanbases. i mean whats next? 2D uncharted? Top down Horizon?
Top down Horizon already exists. Its called Lego Horizon
 
Absolutely dying every time I hear some clown spewing about Expedition 33 "made by 30 people" 🤣

Rest of the post was pretty entertaining I must admit.

Kepler declared Clair Obscur "a commercial success" and "a feat for an independent production." "The game was developed by a small studio made up of around 30 core team members, some of whom were working on a video game project for the very first time," Kepler added.
 
Top Bottom