Sony first party has no excuses, hope tomorrow they gonna show something which truly take advantage of current gen consoles like those
Even though cyberpunk looked better than first vertical slice presentation? There is no doubt on PC it's gonna look amazing, cdpr always emphasize PC port over consoles and I don't believe in 60fps on base ps 5 with those graphics as wellI do not trust CD Projekt in the slightest
I Don't think anyone is saying the graphic is impossible (the game legit look worse than hb2 graphic wise) but all the npcs interactions looked like high grade bullshit, especially coming from cyberpunk.Even though cyberpunk looked better than first vertical slice presentation? There is no doubt on PC it's gonna look amazing, cdpr always emphasize PC port over consoles and I don't believe in 60fps on base ps 5 with those graphics as well
Even though cyberpunk looked better than first vertical slice presentation? There is no doubt on PC it's gonna look amazing, cdpr always emphasize PC port over consoles and I don't believe in 60fps on base ps 5 with those graphics as well
Where did I say surpass? Death Stranding 2 could look much better. The CGI commercial was to show what it could be comparable to. The Matrix Awaken looks almost a generation ahead of Death Stranding 2 in most scenes.Why would you expect it to surpass that CGI trailer? The hardware could never be strong enough to do that
Compare it to Horizon FW, Avatar, Dragons Dogma 2, Oblivion remake and other open world games with foliage.Is there something wrong with my eyes, that W4 tech demo isn't really doing anything for me visually. The performance improvements and lumen vegetation stuff is great, but nothing made me go wow visually. I mean, Hellblade 2 looks better to me and that's based on a much older engine version and this isn't even due for a couple more years. Marvel 1943 looks better too and that's also an older UE version currently. Maybe it's just the art style or something.
Edit: I'm so glad to see they're putting work into things like cloth physics and motion matching, PS4 gen was so bad for this stuff and it's been quite meh this gen too.
Hb2 is fucking up our perception of how games should look in this gen.Is there something wrong with my eyes, that W4 tech demo isn't really doing anything for me visually. The performance improvements and lumen vegetation stuff is great, but nothing made me go wow visually. I mean, Hellblade 2 looks better to me and that's based on a much older engine version and this isn't even due for a couple more years. Marvel 1943 looks better too and that's also an older UE version currently. Maybe it's just the art style or something.
Edit: I'm so glad to see they're putting work into things like cloth physics and motion matching, PS4 gen was so bad for this stuff and it's been quite meh this gen too.
Maybe I've just been spoiled by GTA 6 thenCompare it to Horizon FW, Avatar, Dragons Dogma 2, Oblivion remake and other open world games with foliage.
is the game good ? Is the balanced mode recommended in this ?outlaws continues to impress in akiva. honestly this game running at 60 fps on ps5 with ray traced global illumination is insane. practically why i believe witcher 4 is possible that way, at least in terms of graphics. then again ubisoft studios are just in another league when it comes to optimization and performance so idk
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It doesnt even look that much better than Avatar lol.I do not trust CD Projekt in the slightest
They say the resolution of TW4 tech demo is 900p, upscaled to 1440pIt doesnt even look that much better than Avatar lol.
If it looked like that pre-rendered trailer from last year then i'd understand. it's clearly blurry so probably running around 1080p if not lower. It looks better than Avatar, but not that much better. Of course, its coming out 4 years after Avatar so its bound to look better.
To me, it looks like a generational leap from Witcher 3 which is something we've not gotten from many other studios this gen. Especially Sony games like HFW, Spiderman 2, DS2 and Ghost of Tsushima 2. Our brains have been gaslit into thinking that DS2 and GoT2 are the best we can do with the PS5 hardware, but games like Witcher and GTA6 show us what talented studios can do what they put effort into taking the most out of these next gen consoles.
I mean just a couple of weeks ago the hacks at Kojipro were trying to gaslight us by saying PS5 isnt powerful enough. A few days later, Rockstar showed up with GTA6 and now a month later CD project just took a shit in Kojima's mouth.
In a few hours, maybe a sony studio will finally turn up this gen and use their own first party hardware to push the bar like they used to the past couple of generations, but even if they dont, MS will show off Gears and Fable on Sunday that will prove that Witcher 4 and GTA6 are not impossible. It's what many of us here suspected when ray tracing was confirmed 6 years ago in the wired article.
Also that.Maybe I've just been spoiled by GTA 6 then
i think it's a decent game, not great but can be considered good? i'm having great fun with it. i'm not bored yet and i think i'm about 70% done. immersive parts of the game have made it really worthwhile to play the game for me. towns are so detailed, dense, full of NPCs and graphics are really good. all of this I think comes together well with somewhat average story so it is really fun to play for me. i liked ship and bike gameplay as wellis the game good ? Is the balanced mode recommended in this ?
it's worth playing if you can get it on sale. Especially now considering they have made the combat a lot more fun since launch. It's not as fun as say AC or Far Cry games because Massive doesnt know how to perfect the ubisoft formula, but its not boring either. I finished it which is rare for me to do nowadays.is the game good ? Is the balanced mode recommended in this ?
It's a ubisoft game, that should answer your question.is the game good ? Is the balanced mode recommended in this ?
Thanks, for reference I thought AC Shadows was shallow as hell and ended up dropping it after 10 hours, but this one seems more streamlined with more emphasis on narration, maybe I am wrongIt's a ubisoft game, that should answer your question.
If you like their games, you are gonna like this one, if you think they are 6\10 slop, this is not gonna change your mind.
They fixed a lot of shit so don't watch reviews from the launch period.
This one is better than shadows yes, at least i was able to finish this one.Thanks, for reference I thought AC Shadows was shallow as hell and ended up dropping it after 10 hours, but this one seems more streamlined with more emphasis on narration, maybe I am wrong
Ah, that explains a lot. Right now UE5 software lumen games are around 864p with drops to 720p during combat so 900p with hardware lumen should be possible now that they have doubled Hardware lumen performance and fixed CPU bottlenecks.They say the resolution of TW4 tech demo is 900p, upscaled to 1440p
We are gonna see how feasible it is when gta 6 come out.PS6 game for sure!!!
I mean, even if CD had made this tech demo run on a PS5 Slim, that doesn't mean PS5 is strong enough to make a FINAL game with this quality!
I mean, with all those large maps, cities, castles, forests, rivers, creatures, enemies, npc, climate, environments, physics, all those things happening in a full completed product...
Except if the final product will be running on PS6...
If the final game releases on PS5, we're gonna get downgrades... There is no way to make a game of the absurd magnitude of The Witcher franchise without sacrifices on the PS5!
That tech demo is about a small and scripted interactions in a small crontrolled vilage...
Even if this is downgraded on base PS5, most of us will be playing on the PS5 Pro, PS6 or top of the line PC come 2027.PS6 game for sure!!!
I mean, even if CD had made this tech demo run on a PS5 Slim, that doesn't mean PS5 is strong enough to make a FINAL game with this quality!
I mean, with all those large maps, cities, castles, forests, rivers, creatures, enemies, npc, climate, environments, physics, all those things happening in a full completed product...
Except if the final product will be running on PS6...
If the final game releases on PS5, we're gonna get downgrades... There is no way to make a game of the absurd magnitude of The Witcher franchise without sacrifices on the PS5!
That tech demo is about a small and scripted interactions in a small crontrolled vilage...
Didn't look that blurry to me ...?
Kojima keep catching strays from you I feel bad for the guya month later CD project just took a shit in Kojima's mouth.
Aka, you can forget all the scripted bullshit npcs interactionsThe "standalone" tech demo was built to showcase Unreal Engine 5 features, CD Projekt said, and tools it's using to develop the game's open world. It is not gameplay footage, the developer stressed.
So, does the tech demo reflect what players can expect from The Witcher 4? CD Projekt said the visuals "reflect the direction we're taking with The Witcher 4 — but it doesn't fully represent the final game."
GOD!!!Even if this is downgraded on base PS5, most of us will be playing on the PS5 Pro, PS6 or top of the line PC come 2027.
Yes, cyberpunk looked like garbage on last gen consoles, but it looked and ran fine on PS5 and XSX and even ran at 1080p 60 fps. Besides, it was never demo'd on the PS4 whereas we've now seen it in action on the PS5.
I really dont understand why people think these large empty maps in Witcher, Horizon, AC Shadows and other open world games are so hard to create. They have no NPCs in the open world which are mostly tied to cities and villages. AC Shadows has a full on weather simulation that runs just fine on consoles.
The CPUs in these consoles are incredibly powerful. 3.5 Ghz, 16 threads, and way better architecture than the jaguar CPUs which did hold back the consoles when it came to pushing simulations. As long as devs are able to multithread and get most out of the CPU, downgrades to actual graphics should only be due to GPU bottlenecks which can always be mitigated by reducing the dynamic resolution even below 900p.
Epic has spent the last five years improving CPU multithreading and they've finally got there.
better to be blurry and push nextgen fidelityIt's pretty blurry. This is a screenshot from the best quality 4K video we have:
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Yeah yeah Youtube compression and all that but plenty of other footage on Youtube including the GTA6 trailer looks significantly sharper.
Something had to give and it's going to be resolution.
Yes this is what seemed the most fake / hard to replicate during the tech demo.The npcs have motion matching...what?
That would be a megaton if true.
Where did I say surpass? Death Stranding 2 could look much better. The CGI commercial was to show what it could be comparable to. The Matrix Awaken looks almost a generation ahead of Death Stranding 2 in most scenes.
they are showing the frametime graph and performance metrics right now. the cost to render and animate these NPCs is really low, around 0.6 to 1.2 ms. it all fits in their 60 fps budget with room to spare on the CPU. its completely GPU bound.Yes this is what seemed the most fake / hard to replicate during the tech demo.
This level of animation and reactivity for NPCs is totally unseen anywhere else, and I am not even sure GTAVI will be at that level. If R* does not manage to do it, CDPR certainly won't
No worries, these fine hotties will treat creepin cringey kojipro just fine in case some of us crybabes getting 'dramas' out of hand according to, you know who...Kojima keep catching strays from you I feel bad for the guy![]()
I think motion matching and the npcs interaction are not striclty related.Yes this is what seemed the most fake / hard to replicate during the tech demo.
This level of animation and reactivity for NPCs is totally unseen anywhere else, and I am not even sure GTAVI will be at that level. If R* does not manage to do it, CDPR certainly won't
I dread the days when people are gonna call this cringeball of a game genius work or some other shit...No worries, these fine hotties will treat creepin cringey kojipro just fine in case some of us crybabes getting 'dramas' out of hand
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they won and they know they won, now they can just f around with no care in the world.I cant believe Sony is spending resources on a 2D GOW game. I just cant.
I dont care if it took like 20 people to make that game. Put those 20 people towards a real game. I used to laugh at Nintendo for making Metroid Dread after a decade of making their fans wait for a real Metroid game, and now Sony is following suit.
No one who paid $500 for a next gen console wants to play a 2D game. Like have some self respect. You made $4 billion in profit from your gaming division last year. At least Make a third person AA game like Expedition 33 which was made by like 30 people.
Just shocking to me. GOW is currently trending on twitter and even the most hardcore sony fanboys are like wtf is this 2D shit. Sony shouldve known their fanbase doesnt have low standards like some other fanbases. i mean whats next? 2D uncharted? Top down Horizon?
Top down Horizon already exists. Its called Lego HorizonI cant believe Sony is spending resources on a 2D GOW game. I just cant.
I dont care if it took like 20 people to make that game. Put those 20 people towards a real game. I used to laugh at Nintendo for making Metroid Dread after a decade of making their fans wait for a real Metroid game, and now Sony is following suit.
No one who paid $500 for a next gen console wants to play a 2D game. Like have some self respect. You made $4 billion in profit from your gaming division last year. At least Make a third person AA game like Expedition 33 which was made by like 30 people.
Just shocking to me. GOW is currently trending on twitter and even the most hardcore sony fanboys are like wtf is this 2D shit. Sony shouldve known their fanbase doesnt have low standards like some other fanbases. i mean whats next? 2D uncharted? Top down Horizon?
Absolutely dying every time I hear some clown spewing about Expedition 33 "made by 30 people"
Rest of the post was pretty entertaining I must admit.
Kepler declared Clair Obscur "a commercial success" and "a feat for an independent production." "The game was developed by a small studio made up of around 30 core team members, some of whom were working on a video game project for the very first time," Kepler added.