Xtib81
Member
Will need receipts for that one, that seems unlikley. 40fps would already be a miracle but I'm willing to be pleasantly surprised.
Is this guy below legit??
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A big IF they actually are able to make it, and with bundles, the Pro (and the slim) will sell significant quantities.I have no idea but it looks like wishful thinking to me.
Is this guy below legit??
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I think i heard the first zone is the only one with some problems but i don't know if they were talking about the same thing as you.So i bought a switch 2 Mario kart edition and donkey Kong bananza. I want to say i bought it for my kids but let's face it, i couldn't help myself. I have zero self control.
First thing i noticed is just how many microstutters occur within the first few seconds of donkey Kong. Literally the first thing you break, you get a stutter. These aren't as bad as ue5 traversal stutters but they are constant every time you break something. Like how are you going to create an entire game around destruction and have these stutters every time you break something?
Only Nintendo can get away with shit like this. Even zelda totk dropped to 20 fps literally every time you pulled out your magnet thing which they had built their entire game around.
What's funny is that i lasted maybe 10 minutes before handing the controller to my 7 year old and after a few minutes of watching him play, i walked awayi was so bored. These games are just so basic and simple i just can't play them for more than a few minutes. Same thing happened with astro bot. I'm just too old for these games. Its a shame how Nintendo refuses to grow up.
Man some of your posts are depressing (and interesting), it's OK to not have fun with somethings, not everything should be about you, Nintendo didn't "refuse to grow up", it's what they always have been, and they push out masterpiece after masterpiece constantly I feel.So i bought a switch 2 Mario kart edition and donkey Kong bananza. I want to say i bought it for my kids but let's face it, i couldn't help myself. I have zero self control.
First thing i noticed is just how many microstutters occur within the first few seconds of donkey Kong. Literally the first thing you break, you get a stutter. These aren't as bad as ue5 traversal stutters but they are constant every time you break something. Like how are you going to create an entire game around destruction and have these stutters every time you break something?
Only Nintendo can get away with shit like this. Even zelda totk dropped to 20 fps literally every time you pulled out your magnet thing which they had built their entire game around.
What's funny is that i lasted maybe 10 minutes before handing the controller to my 7 year old and after a few minutes of watching him play, i walked awayi was so bored. These games are just so basic and simple i just can't play them for more than a few minutes. Same thing happened with astro bot. I'm just too old for these games. It's a shame how Nintendo refuses to grow up.
Do tell, what are those masterpieces one after another.Man some of your posts are depressing (and interesting), it's OK to not have fun with somethings, not everything should be about you, Nintendo didn't "refuse to grow up", it's what they always have been, and they push out masterpiece after masterpiece constantly I feel.
Do tell, what are those masterpieces one after another.
OK, if I named them, it'll be a less interesting game of replying to one another, I'll just let you have a chance to guess what these games are…Do tell, what are those masterpieces one after another.
You said masterpiece after masterpiece. Last proper Super Mario game came out 8 years ago. BOTW over 6 years ago...TOTK is barely a sequel and not even close to being called a masterpiece when its almost the same game. Anyway I can go on forever, yes they can produce a banger but between any masterpiece, theres another 500 shovel-wear low level crap being released. Its not masterpiece after masterpiece.OK, if I named them, it'll be a less interesting game of replying to one another, I'll just let you have a chance to guess what these games are…
They haven't won goty in 8 years. And before botw they had gone a good 10 years without one.Man some of your posts are depressing (and interesting), it's OK to not have fun with somethings, not everything should be about you, Nintendo didn't "refuse to grow up", it's what they always have been, and they push out masterpiece after masterpiece constantly I feel.
He's barely able to make a coherent argument anymore due to needing to blindly defend Sony for some reason. Just look at his posts on this page lol. Doesn't know if he is arguing "game quality" or "graphical quality". Thinks Sony first party has been undercooked due to Covid but somehow their graphics wouldnt also be undercooked?You just said it looks crap lol
I dont believe this joker for a secondIs this guy below legit??
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So i bought a switch 2 Mario kart edition and donkey Kong bananza. I want to say i bought it for my kids but let's face it, i couldn't help myself. I have zero self control.
First thing i noticed is just how many microstutters occur within the first few seconds of donkey Kong. Literally the first thing you break, you get a stutter. These aren't as bad as ue5 traversal stutters but they are constant every time you break something. Like how are you going to create an entire game around destruction and have these stutters every time you break something?
Only Nintendo can get away with shit like this. Even zelda totk dropped to 20 fps literally every time you pulled out your magnet thing which they had built their entire game around.
What's funny is that i lasted maybe 10 minutes before handing the controller to my 7 year old and after a few minutes of watching him play, i walked awayi was so bored. These games are just so basic and simple i just can't play them for more than a few minutes. Same thing happened with astro bot. I'm just too old for these games. Its a shame how Nintendo refuses to grow up.
They haven't won goty in 8 years. And before botw they had gone a good 10 years without one.
Oh so we base the achievements & excellence of a game based on a Western-American awards show? This is a laughable comment, I'll give you an example: the year Zelda BOTW won GOTY, Mario Odyssey was in the same year, a 97 Metacritic-score game.They haven't won goty in 8 years. And before botw they had gone a good 10 years without one.
It's obvious that's what's happening. For melee focused games, it's an effect i actually love, makes hits look more powerful.There's almost no stutter in starting area during gameplay, during camera cuts yes. You're probably mistaking hit stops.
Lol this goty talk from biased awards like Geoff and the gang is the barometer for a video game excellence is really hilarious.They haven't won goty in 8 years. And before botw they had gone a good 10 years without one.
Nope. There are websites that track goty awards from virtually every single media outlet out there. The same outlets that face gotys to Japanese games like sekiro, elden ring, astro bot, and media darlings like naldurs gate 3 and it takes two. Not to mention botw in 2017. I always look at the majority of all awards because i don't care for the vga, dice and gdc awards.Lol this goty talk from biased awards like Geoff and the gang is the barometer for a video game excellence is really hilarious.
And even botw is far from a 10 or perfect game in any way, shape or form.They haven't won goty in 8 years. And before botw they had gone a good 10 years without one.
Hes clearly been playing the long con and is coming out as a Troll now.Just so we're clear, you're talking about the graphical features of these games when you call them shit?
Because if so then holy shit ..
Yes! Every game Ubisofts been dropping the last 3 years has had awesome wind and weather effect. They are finally "starting" to deliver on there FarCry2 promise.Avatar was the first game where i had to admit it looked better than hfw, and you know how much i love horizon...
CHaracters, water and rocks are meh, but the game is high level graphically, i think i like it more than shadows tbh.
That mission where you have to return to base and the thunderstorm destroy things around you was one of the best things i experienced this gen.
And i usually don't give any fucks about weather tech.Yes! Every game Ubisofts been dropping the last 3 years has had awesome wind and weather effect. They are finally "starting" to deliver on there FarCry2 promise.
Never understood why people give him so much attention here. The guy is clearly a troll and has no real interest in graphical advancement and technology. He's always here arguing with anyone who criticisea bad graphics. Just ignore him and he'll go away.Hes clearly been playing the long con and is coming out as a Troll now.
He used to act alot saner. Now he only posts the most outlandish claims purposly to get under other skins. Not just here either. I seen him make opening comments in other threads lately that seem designed to get under the ops skin. Im 95% sure he is a Troll at this current time.Never understood why people give him so much attention here. The guy is clearly a troll and has no real interest in graphical advancement and technology.
Was he ever sane with his views? The guy was here gaslighting Forespoken 24/7. I just think he got more xtreme in time because people don't take him serious here and he got mad because of it.He used to act alot saner. Now he only posts the most outlandish claims purposly to get under other skins. Not just here either. I seen him make opening comments in other threads lately that seem designed to get under the ops skin. Im 95% sure he is a Troll at this current time.
I always chocked the Forspoken thing up with an inability to tell the difference between art style and technical achievment. Since so many gamers in general share that issue.Was he ever sane? The guy was here gaslighting Forespoken 24/7. I just think he got more radical with time because people don't take him serious here and he got mad.
The game literally became a meme online and was ridiculed to great extent on social media, so I'm not how anyone with a functioning brain couldn't see the obvious technical flaws of the game.I always chocked the Forspoken thing up with an inability to tell the difference between art style and technical achievment. Since so many gamers in general share that issue.
Well we got people defending the Switch 2 lineup in this very thread so...The game literally became a meme online and was ridiculed to great extent on social media, so I'm not how anyone with a functioning brain couldn't see the obvious technical flaws of the game.
Equally bad. Most of them have toned it down though or gone away as things became more obvious.Well we got people defending the Switch 2 lineup in this very thread so...
Yeah Goty tracker website runs by resetera users that cherry picked the votes by ignoring Japanese gaming media and forum lol.Nope. There are websites that track goty awards from virtually every single media outlet out there. The same outlets that face gotys to Japanese games like sekiro, elden ring, astro bot, and media darlings like naldurs gate 3 and it takes two. Not to mention botw in 2017. I always look at the majority of all awards because i don't care for the vga, dice and gdc awards.
Fact of the matter is that if Nintendo was putting out masterpieces one after another like blownuprich said, they wouldnt have gone the last 7 years without a goty. And with expedition 33 all but having a lock on this year's goty, they are looking at 8 years.
These games are made for fans. They will never be in the same conversation as rdr2, sekiro, elden ring, baldurs gate 3, and it takes two. In fact it takes two is a better Nintendo game than anything they have released in the last 15 years. Innovative, fun, incredible level design and it's made for adults. Shocking.
No these aren't hit stops. Go and start a new run. You can immediately tell its a stutter.There's almost no stutter in starting area during gameplay, during camera cuts yes. You're probably mistaking hit stops.
But again, those takes
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The claim was made that Nintendo was making masterpieces one after another. Of course we would turn to goty awards to determine that. Sorry, but i don't turn to fanboys who think Kojima's farts smell like roses, who think forspoken looks next Gen, who are defending donkeykong and mario kart in a graphics thread.GOTY awards as what's good for playing... holy shit again
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Its our only means to pick a consensus. Gdc and dice awards are literally picked by people who make games. And keighleys awards are picked by 90 different industry journalists. Its why a lot of these 90 metacritic games by Nintendo don't hold up against other games. They are reviewed by Nintendo diehardsAt those outlets but just can't breakthrough against other games that are much better.And even botw is far from a 10 or perfect game in any way, shape or form.
But i agree with the others, i clean my ass with a goty picked by the modern media.
It's obvious that's what's happening. For melee focused games, it's an effect i actually love, makes hits look more powerful.
The Monster Hunter Wilds beta were the effect wasnt present made the game feel off compared to previous titles. Thankfully, they added it back in the final build.
A new Unreal Engine 5.6 fan benchmark tool is coming soon to Steam. Titled NextVisuals Benchmark Forest, this benchmark tool is described as a next-gen GPU benchmark built for extreme fidelity. And, since its creator has given us access to it, it's time to take a closer look at it.
NextVisuals Benchmark Forest features real-time lighting, ray tracing, and ultra-dense geometry. The tool aims to push modern GPUs to their limits.
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Take a look at the Unreal Engine 5.6 NextVisuals Benchmark Tool
Unreal Engine 5.6 NextVisuals Benchmark Forest is a benchmark tool that is described as a next-gen GPU benchmark built for extreme fidelity.www.dsogaming.com
Again, surfacing voxels is an entirely different problem with a static optimized and stored octree than one that has physics and is tumbling / projected around ala Teardown.
Feel free to ask him, I know this is not an unfamiliar name to you
Until you find an example doing exactly what you feel should be possible, not words, a proof of concept.
Touryst - What destruction? Again, very much not smoothed but I fail to remember a single case in that game where you would have destroyed the base of something and expect it to collapse.
Voxile I haven't played it, is it even out? But again, not smoothed, like teardown. Nothing in that trailer tells me that its teardown physics.
Astroneer
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Its full of floating voxels floating base even in mid air and all items floating
Whole concept of this video is because of floating voxels
Most of the solutions outside teardown are more like DRG at best, detect no support, pop out of existence.
Should cutting the base of a tree in donkey kong means the whole thing explode? I guess. Doesn't it look weird? Falling over and rolling, that would be fun, but again, I have no examples. To go back to DF's video, when he dug under the level, are the expectations that a whole platformer level because John dug underneath it? What are the expectations here and how does that help the gameplay of a platformer without fucking things up majorly for the player. This ain't sandbox Minecraft/Astroneer with random generation, there's a concept of a level in DK.
![]()
Take a look at the Unreal Engine 5.6 NextVisuals Benchmark Tool
Unreal Engine 5.6 NextVisuals Benchmark Forest is a benchmark tool that is described as a next-gen GPU benchmark built for extreme fidelity.www.dsogaming.com
Its our only means to pick a consensus. Gdc and dice awards are literally picked by people who make games. And keighleys awards are picked by 90 different industry journalists. Its why a lot of these 90 metacritic games by Nintendo don't hold up against other games. They are reviewed by Nintendo diehardsAt those outlets but just can't breakthrough against other games that are much better.
And yes, i liked zelda totk much more than botw which felt like half a game so it's not like i agree with these guys all the time. Astrobot especially like wtf. But it was a weak year with like five other Nintendo releases and they couldn't even beat a middling platformer like astrobot.
Grok is telling me nms, astroneer use voxel smoothingI guess we're not talking about the same thing because the way those games behave is not what I am trying to convey here at all. Your examples are not doing teardown. Astroneer has floating voxels. Tourysts has... nothing I can think of? Its very much traditional game made in the style of a voxel one, and not smoothed. The other game doesn't seem to be out and as I detailed multiple times, is one example of not being smoothed out. So why not like teardown? It could. We have an actual example at least.
I am playing the game actually. Could it benefit from it? Partially agree. Should the game have a detection system for like very small floating voxels and pop them out of existence ala DRG? Sure! For visual consistency. But ala DF where John expects a whole level to collapse because he dug under? None of the planet/asteroid diggers have this kind of mechanic either btw. Just destroying a building in teardown is PS5 going to 15 FPS. And again, how do you design a platformer with this kind of sandbox? And my only reason of entering this whole thread is to explain that I don't think the tech is there for that kind of voxel presentation.
DKB is pretty much inline with all voxels games I played on PC for years, except Teardown but again, I won't explain again that it is one unique game doing this, looks like raw voxels and I'm not sure a developer of a platformer is thinking of sandbox destruction like a sandbox destruction game is focused on it.
I played Enshrouded coop a TON in past months on PC. Never crossed my mind that floating voxel is a problem, that it needs to be more like teardown as I dig into the terrain, nor is DKB
But either way, that's enough of me discussing voxels in this thread. At this point it might start to be easier to code it in godot myself for proof of concept than going through more pages for a game that I never introduced into the "fidelity" thread. Have fun!
Grok is telling me nms, astroneer use voxel smoothing
Summary of Voxel Surfacing Usage
Games Using Voxel Surfacing:
No Man's Sky: Full surfacing with Marching Cubes for smooth planetary terrain, reducing blockiness but sacrificing some destruction granularity. Closest to a surfaced DKB on PC/PS5.
Astroneer: Partial surfacing with smoothing algorithms for rounded terrain, balancing visuals and performance, similar to DKB's smoothing but more polished.
The Touryst: Light surfacing via smoothing for stylized, non-blocky environments, aligning with DKB's aesthetic but with limited destruction.
Voxile: Likely uses surfacing (possibly Marching Cubes) for ray-traced, smooth visuals, enhancing DKB-like destruction with PC power, though details are sparse
But all that the game is doing is replacing voxels with polygons.
When the player makes a hole in the ground, the game just removes that voxel, and covers the walls of the neighboring voxels with polygons.
Are you fucking kidding me with this nonsense?
I debunked astroneers pages ago, you do not read?
But all that the game is doing is replacing voxels with polygons.
When the player makes a hole in the ground, the game just removes that voxel, and covers the walls of the neighboring voxels with polygons.
Again, surfacing voxels is an entirely different problem with a static optimized and stored octree than one that has physics and is tumbling / projected around ala Teardown.
Feel free to ask him, I know this is not an unfamiliar name to you
Until you find an example doing exactly what you feel should be possible, not words, a proof of concept.
No mans sky is doing marching cubes
wellGrok is telling me nms, astroneer use voxel smoothing
[...]
Games Using Voxel Surfacing:
The Touryst: Light surfacing via smoothing for stylized, non-blocky environments, aligning with DKB's aesthetic but with limited destruction.