Devs have definitely been slacking when it comes to character models this gen. I think it's by design. They just dont want to waste precious GPU resources rendering cutscene quality character faces during gameplay. For some reason, Hero lighting hasnt taken off even though Horizon FW set the bar for ingame character models years ago. in a cross gen game no less.
But games are already too expensive and barely run at 1440p 30 fps. Sometimes dropping to 1296p to maintain 30 fps. Who knows what lighting those character models costs, or how expensive it would be to have cutscene quality character faces during gameplay.
There are some games that allow you to turn off Hair physics so i am not sure why the same cant be done for hero lighting or cutscene quality character models. Just give us that toggle if we dont like the performance hit. At least on PC.
With all that said, there have been some exceptions this gen. hellblade 2, Horizon Forbidden West, Alan Wake 2, callisto, James and Ashley in Silent Hill 2, that one dude in Mafia (lol) and the upcoming GTA6 and Marvel 1943 of course.