the challenge in Spiderman 2 are mostly relegated to the challenge rooms which are really challenging to get Gold on even on medium. Pretty sure i remember them forcing you to kill enemies in various different ways and getting multipliers on top of that to get a high enough score. I doubt anyone is getting a gold in those levels playing with one hand. the story bosses are designed to be easy because they want casuals to beat their game. its why their games have such a high finish rate.
i am a 100% certain that wolverine will have much higher difficulty levels like the new GOW. its just a different kind of game compared to Ratchet and Spiderman. Resistance 3's hardest difficulty was no joke. Not as brutal as Crushing in uncharted games, but on par with other shooters at the time.
it's not going to be souls slop and im happy about that.
there was exactly 1 Mysterio challenge that was somewhat hard to do (I played on Spectacular, not sure if those scale with the setting) where you had to kill a specific amount of enemies under a time limit I think.
but even that one was eventually pretty easy if you memorise the spawn points of the enemies. Because you can just stay in the air indefinitely, and pull enemies off of buildings, or in the case of that particular challenge, off the edge of that floating simulated platform.
so you float in the air, pull them, kick them off. then zip line towards the next group and repeat.
that's how you can win every single fight with a drop high enough to kill enemies btw. just hover over the edge and do the same thing over and over. only a handful of enemies can counter that.
Mysterio's boss fight was hilarious tho. I literally killed him in a single combo he couldn't even move. I just mashed buttons until he died.
I think I still have that recording saved on my PS5... maybe I'll upload it.
One of my favorite things about UE5 is that it's really helped usher forward the reemergence of quality AA titles. So many great looking low-to-mid budget AA games from small teams on UE5.
Playing Metal Eden the last few days and it looks fantastic:
Mafia's second half's lighting is so much better. I really like the way the game looks now. All that flat texture work has now come alive, and you can easily see the love put into the modeling and geometry.
lol movie CG quality has been going down the shitter for a long time. It's a man power issue. Unreal Engine isnt the only virtual background being used in hollywood. ILM made their own and other studios followed. I agree that it's not ideal. Id rather they shoot on location, but i dont mind them using it in tv shows. House Of Dragon Season 1, Mandalorian Season 1, The Batman all looked amazing.
Love, Death and Robots is a CG show aiming for gamey graphics yes, but episodes use uses both Unreal and Maya. you'd be hard pressed to find which episodes were done using unreal or maya.
Gore Verbinski's Pirates Trilogy still holds up, same goes for Bay's Transformer movies in the late 2000s. Where as most of the modern Marvel and Disney trash that have nothing to do with Unreal Engine looks like shit. VFX artists are overworked and dont get enough time. James Cameron uses Weta FX responsible for most Marvel movies, but he gives them enough time which is why all avatar movies look like a billion bucks. Weta did both Lord of the Rings and the Hobbit trilogy. Ten years apart and they looked worse. Just not enough time and resources.