Graphical Fidelity I Expect This Gen

They should have been one of the few studios that can compete with Rockstar this gen but sony managers and Neil destroyed them
Sony overall has kind of been usurped heavily to me these past couple years, and especially now. MS has visually better looking games, as do third party companies, and it isn't even close outside of DS2, in which Hellblade 2 has already shown that level of sheer graphical prowess just on a smaller scale.
 
Sony overall has kind of been usurped heavily to me these past couple years, and especially now. MS has visually better looking games, as do third party companies, and it isn't even close outside of DS2, in which Hellblade 2 has already shown that level of sheer graphical prowess just on a smaller scale.
Really this is the saddest fact this gen
 
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Some of the take I've been reading in here regarding Naughty Dog are pure haterade. We're really going to doubt them now? Say what you want about Part II's story, but I'd probably consider it top 5 in graphic detail as well. Intergalatic looks clean af already and that was just a slice trailer and at 60fps. Virtually nothing was shown of the game world at large.



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That table is floating.

The game has its moments but it's largely in asset quality – the lighting system is really showing its age and honestly they should have included some sort of raytraced lighting/shadows in the Part 1 "remake" and possibly even in the Part 2 remaster.
 
That table is floating.

The game has its moments but it's largely in asset quality – the lighting system is really showing its age and honestly they should have included some sort of raytraced lighting/shadows in the Part 1 "remake" and possibly even in the Part 2 remaster.
They dont even have RTGI in their big new IP releasing in 2027. If they did then perhaps porting it back to Part 1 remake and the Part 2 remaster might have been possible in the five years since TLOU2 launched, but they are running around like headless chickens as their boss pals around with hollywood dykes.

it's mind boggling that not a single sony game has RTGI five years into this gen. They shouldve been the first to get devkits way back in 2018 when AMD's Gonzalo chip was first sent out in devkits. Insomniac did have RT reflections in 2020 so clearly first party studios have had their hands on RT hardware since 2018. When fucking Capcom, Bethesda, Chinese studios, and Fromsoft beat you to RT then you have to question just wtf happened.

let's hope tomorrow we find out that Decima finally has RTGI support.
 
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They dont even have RTGI in their big new IP releasing in 2027. If they did then perhaps porting it back to Part 1 remake and the Part 2 remaster might have been possible in the five years since TLOU2 launched, but they are running around like headless chickens as their boss pals around with hollywood dykes.

it's mind boggling that not a single sony game has RTGI five years into this gen. They shouldve been the first to get devkits way back in 2018 when AMD's Gonzalo chip was first sent out in devkits. Insomniac did have RT reflections in 2020 so clearly first party studios have had their hands on RT hardware since 2018. When fucking Capcom, Bethesda, Chinese studios, and Fromsoft beat you to RT then you have to question just wtf happened.

let's hope we find that Decima finally has RTGI support.
Hope at least tommorow ds2 previews confirm the that it's have rtgi
 
I absolutely love the RTGI and the RT effects
looks insane

minor niggle : the clouds
but that might be partly due to the concomitant blur effect that is tied into the draw distance [which I actually love in every other case except the clouds]
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It's crazy to me how AC Shadows is one of the few games this generation that features physics based destruction on a wide scale. Being able to kick enemies as Yasuke and send them flying through doors, bamboo, walls etc., and watch as those elements shatter and break apart realistically never gets old.

Genuinely one of the most current gen games out right now, and I doubt Yōtei will come close, aside from character models and cutscenes.

In any case: I agree with Slimy in that GTA 6 will have some crazy destruction and physics, at least I'm hoping so. RDR2 was already doing some insane stuff with physics, and the elements that were destructible were top notch. Even GTA V was incredible in these aspects.

Also, that 60 fps footage of GTA 6 is just… Mind blowing lol. The 50-series cards are whatever; I'll be looking at a 60-series to play this game as unrestricted as possible. Still, the fact that we're getting the level of quality that we saw in that second trailer everywhere on PS5, Series X, and PS5 Pro, but just at 30 fps is a flex and then some.
The sad (and exciting) part is that once GTA6 will be out on pc, we'll probably have the 70-series already xD
 
DF just said that they are using RTGI so its not a software based solution like we saw in UE5's software lumen games or KCD2 or starfield. It's basically what CD Project used at launch and what Matrix used. It's no path tracing but its the real deal.
Oh yeah I know, their RTGI + RT Reflections look surprisingly similar to Cyberpunk's PT mode which is amazing, I know individual lights may not contribute to global lighting like Cyberpunk's PT but still, it's pretty stunning, I mean everything else from the models, draw distance, textures, materials, variety of assets & density, destroy Cyberpunk 2077.
 
A Couple of hours ago, I got my Switch 2 preorder invitation mail from Nintendo, but I'm more hesitant than ever to pull the trigger.
I can only think about GTA6 right now. Rockstar has just crushed the entire competition. Pretty much all games that have been released so far look and feel so utterly dated now in comparison.
And tomorrow Kojima-san will showcase DS2!
I'm excited and completely overwhelmed at the same time :messenger_dizzy:
This gen is finally kicking in.
 
The sad (and exciting) part is that once GTA6 will be out on pc, we'll probably have the 70-series already xD
Nah.
PC version will come no later than end of 2027 I'd say (my bet is on end of 2026 tbh).
25/26 is 50 Super.
26/27 is 60.
So at the end of 27 it'll be 60 or 60 Super at best.
Both are unlikely to be big perf/price upgrades to 40 or 50 series.
 
If mafia 4 can't be close that mean UE5 is will officially lost to rage engine considering mindseye (which also developed using UE5 to by big new studio (400+developer's))looks last gen compared to gta vi, tommorow will be true test for ue5 in open world games
That's not how it works, you are comparing a game with a 2 billion dollar budget, talent, super long dev time to AA and AAA games. This doesn't reflect the short coming of certain engines. UE5 is the only engine I know of that can push CGI levels of geometry because of Nanite…
 
Nah.
PC version will come no later than end of 2027 I'd say (my bet is on end of 2026 tbh).
25/26 is 50 Super.
26/27 is 60.
So at the end of 27 it'll be 60 or 60 Super at best.
Both are unlikely to be big perf/price upgrades to 40 or 50 series.
The 60 fps footage on the website is likely from the PC version. I wouldnt be surprised if it also comes out 6 months later.
 
That's not how it works, you are comparing a game with a 2 billion dollar budget, talent, super long dev time to AA and AAA games. This doesn't reflect the short coming of certain engines. UE5 is the only engine I know of that can push CGI levels of geometry because of Nanite…
hes comparing Mindseye which barely looks last gen despite being an AAA game made by 400 devs on UE5. I expected better tbh.

I think Mafia will look next gen for sure. Mindseye just looks underwhelming but its coming out in a month so we will see.
 
They dont even have RTGI in their big new IP releasing in 2027. If they did then perhaps porting it back to Part 1 remake and the Part 2 remaster might have been possible in the five years since TLOU2 launched, but they are running around like headless chickens as their boss pals around with hollywood dykes.

it's mind boggling that not a single sony game has RTGI five years into this gen. They shouldve been the first to get devkits way back in 2018 when AMD's Gonzalo chip was first sent out in devkits. Insomniac did have RT reflections in 2020 so clearly first party studios have had their hands on RT hardware since 2018. When fucking Capcom, Bethesda, Chinese studios, and Fromsoft beat you to RT then you have to question just wtf happened.

let's hope tomorrow we find out that Decima finally has RTGI support.
Yeah, it seems like Naughty Dog's leash has gotten too long (sorry) because of their golden child status at Sony. They sound like a mess. Honestly most of Sony's first party studios have been shitting the bed for the past several years.

I agree, the fumbling of raytracing by Sony, after they advertised the tech on the fucking box, is really embarrassing shit. I understand it's pretty taxing but literally not even Demon's Souls implemented it any capacity to my knowledge. Five years later and I can't even think of a single first party game beyond Grand Turismo that's using raytracing, even in a support capacity for something like RT shadows.

What I really want to see is more "AA" games supported by Sony that are aggressively trying to push the envelope with visual tech. Smaller budget, shorter dev time, more emphasis on experimentation in the time between the big AAA showpieces that are taking 20 years to develop. This is honestly the LEAST I expected when I bought a PS5 back in 2020. Remember Kena: Bridge of Spirits? A really nice looking little game, not blowing the doors off the system, but still – we should have been getting that calibre of game at least 5 times a year for the past five years.
 
It's sad many developers didn't utilize these consoles fully for visuals, be it for prioritizing frame rates, releasing on last gen or maybe just sheer incompetence. I had high hopes for Sony studios and the others but alas.

Thankfully, R* restored my faith in this generation in terms of graphics and I was hoping they would be the ones to make everyone see what these consoles are capable of.
 
Sony overall has kind of been usurped heavily to me these past couple years, and especially now. MS has visually better looking games, as do third party companies, and it isn't even close outside of DS2, in which Hellblade 2 has already shown that level of sheer graphical prowess just on a smaller scale.
DS2 is good looking, but it doesn't compete with Hellblade 2 in pure fidelity from what I've seen, GTA 6 does, but Hellblade 2 still looks better in certain areas and GTA 6 looks better in certain areas like hair rendering, cloth physics etc
 
Definitely some similar tech to nanite are used here
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Hard to judge from some blurry pics and without zooming on the assets.

i need to see how much you can get close before all of that turn into absolute mush.

This doesn't look nowhere near the best of nanite


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It looks like an improved forbidden west (dah).
 
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Yeah ds2 looks pretty meh after seeing gta6, ngl.

Hard to judge from some blurry pics and without zooming on the assets.

i need to see how much you can get close before all of that turn into absolute mush.
Watch this

And I get that we need direct feed videos without those youtube bullshit,
Also I think it's lighting in many scenes is far better than hfw wait for digital Foundry to confirm whatever it's have rtgi or not
 
Yeah, it seems like Naughty Dog's leash has gotten too long (sorry) because of their golden child status at Sony. They sound like a mess. Honestly most of Sony's first party studios have been shitting the bed for the past several years.

I agree, the fumbling of raytracing by Sony, after they advertised the tech on the fucking box, is really embarrassing shit. I understand it's pretty taxing but literally not even Demon's Souls implemented it any capacity to my knowledge. Five years later and I can't even think of a single first party game beyond Grand Turismo that's using raytracing, even in a support capacity for something like RT shadows.

What I really want to see is more "AA" games supported by Sony that are aggressively trying to push the envelope with visual tech. Smaller budget, shorter dev time, more emphasis on experimentation in the time between the big AAA showpieces that are taking 20 years to develop. This is honestly the LEAST I expected when I bought a PS5 back in 2020. Remember Kena: Bridge of Spirits? A really nice looking little game, not blowing the doors off the system, but still – we should have been getting that calibre of game at least 5 times a year for the past five years.

All Insomniac games on PS5 use RT, at 60fps even.
 
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this is perfect.
It gives me the nostalgia we had in late 90s looking at first gran turismo, it looked perfect/close to photorealistic back then, or tekken tag tournament and gran turismo 3 on ps2, simply u fellt history in the making looking/playing those games, and such a huge jump vs anything else on the market :)
 
Watch this

And I get that we need direct feed videos without those youtube bullshit,
Also I think it's lighting in many scenes is far better than hfw wait for digital Foundry to confirm whatever it's have rtgi or not

Oh yeah lighting is better, i trust you people since my brain can't recognize good ligthing to save its life :lollipop_grinning_sweat:
 
Watch this

And I get that we need direct feed videos without those youtube bullshit,
Also I think it's lighting in many scenes is far better than hfw wait for digital Foundry to confirm whatever it's have rtgi or not

Looks like a really good MGSV.
 
If your gameusersettings file is right there instead of engine.ini, just paste these parameters to your config.I mean,it needs to be the one file that game automatically created for you when playing for the first time.For modifying Unreal games graphics these files are among the most familiar faces
 
Gotta say I´m very very not impressed with the actual gameplay visuals of Death Stranding 2. If they have any form of RTGI in it it`s a garbage implementation and the asset quality and texture resolution is nowhere near what we`ve seen f.e. in some UE games.....or even AC:S
It looks much closer to the first game than I´d thought.
 
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Rockstar games are optimised really well. At least Red Dead 2 and GTA 5. They run really well at 4k and hardly push my rig and at high framerate.
If you have a top rig maybe considering push the graphics harder?For rdr2 this dude had coming up a way to bypass game limit to making lod rendering distance go way further,(https://www.nexusmods.com/reddeadredemption2/mods/3751) like going towards photo mode asset stteaming range.The default lodscale value in graphics setting config(system.xml) is only sitting around a piss poor 1.0,I found the most reasonable fielidity value (without game becoming a totally stability mess and performance disaster) is 2.5, 3.0 is the upper limit. For grasslod game origially capped the value to 3.0,from my testing max value is 6.0 or above. I mean I've been making sure my 5090 suffer for it and the thing works wonders.(back in the 4090 days I can't even push grasslod to this range, and don't mention good old max water physics lol)For gta v set maxlodscale value to 3.0 is the same story.
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This is another shot I really like and it's so lifelike, everything in it but the sky looks bonkers. I don't know what is it about the clouds and sky that just doesn't look right.
Guessing that's the way some compromises goes?It doesn't appear to be that much a step up above pc ultra settings rdr2 in 4k when coming down to its clarity or the internal clouds rendering resolution, or its just the shenanigans of their fsr upscaling method? Definitely needs some improvements yeah.
 
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DS2 looks great, the materials over the first are so immediately improved. If you compare the restroom of the first with this one there's a world of difference.
 
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DS2 does look great, definitely. Though, I think Hellblade 2 on PC has utterly spoiled me, as super hot take: I don't think DS2 looks better? I know, DS2 is a bigger game, and thus less opportunity to focus solely on the visual fidelity. But to me, HB2 has considerably better faces, character detail, and character animation, the lighting is better, and the world detail like the rocks and foliage on the ground is the best in the industry thus far.

DS2 is a proper step up from the first game, but in terms of sheer graphics, HB2 looks to come out on top for me. We'll see when the full game comes out.
 
These textures are very strange, they look like porridge.
youtube compression. we've gone through this with every game this gen in this thread. Alan Wake 2, Avatar, Silent Hill 2, AC Shadows. None of these next gen games come off well on youtube. especially on youtuber streams for previews.
 
If you have a top rig maybe considering push the graphics harder?For rdr2 this dude had coming up a way to bypass game limit to making lod rendering distance go way further,(https://www.nexusmods.com/reddeadredemption2/mods/3751) like going towards photo mode asset stteaming range.The default lodscale value in graphics setting config(system.xml) is only sitting around a piss poor 1.0,I found the most reasonable fielidity value (without game becoming a totally stability mess and performance disaster) is 2.5, 3.0 is the upper limit. For grasslod game origially capped the value to 3.0,from my testing max value is 6.0 or above. I mean I've been making sure my 5090 suffer for it and the thing works wonders.(back in the 4090 days I can't even push grasslod to this range, and don't mention good old max water physics lol)For gta v set maxlodscale value to 3.0 is the same story.
eVajWr4.png



Guessing that's the way some compromises goes?It doesn't appear to be that much a step up above pc ultra settings rdr2 in 4k when coming down to its clarity or the internal clouds rendering resolution, or its just the shenanigans of their fsr upscaling method? Definitely needs some improvements yeah.
I will try this tonight. i will never delete Red Dead 2 from my PC lol.

Also, Alex said that ini files dont do anything lol
 
DS2 screenshots dont look too hot. it looks like a HZD to HFW caliber leap at best. Not seeing any fancy virtualized geometry rocks or ground level detail. Lighting is good but nothing spectacular, I will be very surprised if this has RTGI. Shadows look pretty basic too. The foliage doesnt seem to have any self shadowing. Cutscenes look way better which is probably because they are able to light it way better with fake lights that are not available during gameplay.

This is exciting though:
Earthquakes can occur, knocking you off balance and causing rock slides; timefall can now flood rivers, making them more dangerous to cross; sandstorms drastically reduce visibility and make you slower, or faster, depending on wind direction; and bushfires scorch through vegetation, creating a dangerous roadblock.

The game's introduction sees Sam awake atop a vast Mexican rockface with baby Lou, with the camera swinging around behind him and handing control to the player, as seen in the most recent trailer. It's an impressive flex, not least because we were playing on a base PlayStation 5. The level of detail in the environment is hugely increased compared to the first DS, and not far off the Unreal Engine 5 demo that seemed impossible 4 years ago. Notably, sightlines are vastly extended, to the point where we almost felt a tinge of vertigo peering down the mountain range.

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And there it is:



Cant believe Kojima fell for this nonsense too.

Doesn`t say if it is the standard mode, though. If it was that would at least immediately explain the very "meh" lighting. You´re not getting competent RTGI at 60 fps on that 2018 budget hardware in a generally heavier game.
 
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DS2 screenshots dont look too hot. it looks like a HZD to HFW caliber leap at best. Not seeing any fancy virtualized geometry rocks or ground level detail. Lighting is good but nothing spectacular, I will be very surprised if this has RTGI. Shadows look pretty basic too. The foliage doesnt seem to have any self shadowing. Cutscenes look way better which is probably because they are able to light it way better with fake lights that are not available during gameplay:
What game on PS5 looks better ?
 
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