Graphical Fidelity I Expect This Gen

Wut? Forgive but is an absolute huge bullshit like no. You want blame UE5? Yeah texture popup is still horrid, some strange LOD popin and the fps stutter typical of UE5 I/O bottlenecks are here in the all glory but graphically not look like absolutely a ps4 game in any aspects aside ND games animations..

Talking about cutscenes here. The textures are really good, and lighting in some areas does look nice.
The facial animations, and the facial shaders are mid tier last gen at best. Far from the best this gen.

Also I agree about the lighting in some daylight setting appear too bright but if it wasn't for the stutters, the graphic fidelity in this game is very impressive and quite comparable to A plague of tale Requiem with the notorious UE5 issues.
I'd say yes, its on par with something like plague's tale which i think is a step behind UE5 games like SH2, Wukong and HB2.
 
Talking about cutscenes here. The textures are really good, and lighting in some areas does look nice.



I'd say yes, its on par with something like plague's tale which i think is a step behind UE5 games like SH2, Wukong and HB2.
SH2 is full of fog and with just a bunch of enemies NPC. I'd say artistically maybe it's better but tech wise Mafia handle more stuff on the screen. I insist to you to relook the facial animations because are not absolutely past generation mid tier.
 
It seems like the trend in this thread is to shit-talk and be completely unimpressed by a game before it launches based on ugly ass previews (Mafia, Spider-Man 2), but then once we actually play the game, everyone ends up impressed????

Yotei up next??? :messenger_tears_of_joy:
 
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It seems like the trend in this thread is to shit-talk and be completely unimpressed by a game before it launches based on ugly ass previews (Mafia, Spider-Man 2), but then once we actually play the game, everyone ends up impressed????

Yotei up next??? :messenger_tears_of_joy:
It's true for pretty much every true next gen game because youtube compression completely destroys the microdetail these next gen games allow. It's affected Avatar, Outlaws and Alan Wake 2 as well, but it impacts UE5 games the most because nanite allows for much higher detail that just doesnt show up on youtube. Especially in low bit rate preview videos.

As for Yotei and Sony games. Nah, DS2 didnt impress me one bit because its textures and detail is lacking compared to Ubisoft and UE5 games. If anything, putting these sony games on a big screen exposes the lack of detail in them. Literally the opposite of UE5 and other next gen games.
 
SH2 is full of fog and with just a bunch of enemies NPC. I'd say artistically maybe it's better but tech wise Mafia handle more stuff on the screen. I insist to you to relook the facial animations because are not absolutely past generation mid tier.
I posted several gifs on the last page, including TLOU1 which is basically TLOU2 reskinned. SH2 has several character models that look absolutely insane (the women not so much) in comparison. HB2 is obviously in a league of its own. But exp 33 is also well ahead of Mafia. Having just played DS2, it's obvious just how dated the character models look in Mafia.
 
It seems like the trend in this thread is to shit-talk and be completely unimpressed by a game before it launches based on ugly ass previews (Mafia, Spider-Man 2), but then once we actually play the game, everyone ends up impressed????

Yotei up next??? :messenger_tears_of_joy:

In the case of Mafia, console previews looked awful.

Game has only high and epic/legendary settings for global illumination.

I wouldn't be surprised if console versions are below that (at least in performance setting) and that's why it looked this bad.

PC version is quite demanding.
 
(the women not so much)
leighton meester fox GIF by makinghistory
 
In the case of Mafia, console previews looked awful.

Game has only high and epic/legendary settings for global illumination.

I wouldn't be surprised if console versions are below that (at least in performance setting) and that's why it looked this bad.

PC version is quite demanding.
I saw a youtuber mention that Mafia wont even let you drop the GI setting below high because the game is designed around Lumen, and medium apparently disabled Lumen.

People have been quite positive on the console versions. I think it's just a case of Lumen and Nanite just not showing off well on youtube. Mafia also doesnt have the pristine lighting of other recent UE5 games which also contributed to the pre-release hysteria. Even i fell for it, and I had to remind myself multiple times that UE5 games dont preview well.
 
Bloober really fucked up the women of SH2. Gave them bigger jaws and made them look like clowns. James looks phenomenal. The fat guy looks great. And the little girl straight up looks CG in some cutscenes. It's frustrating to see a talented studio fuck up their own game just to appease a few trannies on their staff.

The chick in Mafia is very cute, so thats a positive, but the skin shaders and facial animations let her down.
 
It seems like the trend in this thread is to shit-talk and be completely unimpressed by a game before it launches based on ugly ass previews (Mafia, Spider-Man 2), but then once we actually play the game, everyone ends up impressed????

Yotei up next??? :messenger_tears_of_joy:

There was little that was impressive about Spider-Man 2.

I'm sure Yotei will have some nice scenes, the same way DS2 did. But as a whole it looks dated (just like DS2 does).


I do wonder what the next game's going to be that we're all blown away by. I don't think there's much remaining this year; BF6, Silent Hill f, and Chronos all look good but I don't think they're going to be anything mindblowing. MGS Delta, The Outer Worlds 2, and Borderlands 4 all look pretty underwhelming.
 
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I'm sure Yotei will have some nice scenes, the same way DS2 did. But as a whole it looks dated (just like DS2 does).


I do wonder what the next game's going to be that we're all blown away by. I don't think there's much remaining this year; BF6, Silent Hill f, and Chronos all look good but I don't think they're going to be anything mindblowing. MGS Delta and Borderlands 4 both look pretty underwhelming.
SHF and Chronos are UE5. They will impress just as much as Mafia.

Crimson Desert will be the graphics GOTY this year edging out AC Shadows. It's just doing so much more, and because it will be an actual GOTY contender it will earn more cred than AC Shadows did.

Borderlands, MGS Snake Eater, and Outerworlds 2 will be B tier UE5 games like Avowed that will have their moments. I can already tell that the lighting and asset quality in outer worlds and borderlands is a step above previous games. Even from youtube footage. Lots still to come.

BF6 campaign has potential but i see how well it runs on consoles, and it gives me pause. It's great that it runs well but thats mostly because its not using RTGI or Nanite. It works in MP because they are really going ham with destruction and volumetric smoke effects, but unless the campaign is designed around constant war, it will feel empty and vapid, and lose all the spectacle that is carrying the MP visuals.
 
In the case of Mafia, console previews looked awful.

Game has only high and epic/legendary settings for global illumination.

I wouldn't be surprised if console versions are below that (at least in performance setting) and that's why it looked this bad.

PC version is quite demanding.
It doesn't look bad at all. I haven't seen particularly great difference with the pc version outside maybe the classic higher setting in the details/path tracing? But it's not a situation like The Witcher 3 ps4 vs pc absolutely.
 
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I posted several gifs on the last page, including TLOU1 which is basically TLOU2 reskinned. SH2 has several character models that look absolutely insane (the women not so much) in comparison. HB2 is obviously in a league of its own. But exp 33 is also well ahead of Mafia. Having just played DS2, it's obvious just how dated the character models look in Mafia.
To be fair I don't get it what exactly have you seen of so special in the characters model of SH2. I don't see a particular great difference outside maybe a better use of lighting which sometimes in Mafia seems completely off and ruin the graphic presentation. If I'm not wrong is also the older UE5 which it's full of annoying raytracing artifacts.
 
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Going briefly off topic because I need to know, What are your(graphical) hopes and expectations for Gamescom?

Mine are Splinter Cell on Snowdrop and Marvel 1943 (if they finally show gameplay)

PwRt9x1X1iG85tUv.jpg
 
Going briefly off topic because I need to know, What are your(graphical) hopes and expectations for Gamescom?

Mine are Splinter Cell on Snowdrop and Marvel 1943 (if they finally show gameplay)

PwRt9x1X1iG85tUv.jpg
Saros gameplay reveal, splinter cell trailer, horizon online project, pragmata full gameplay and resident evil requiem gameplay .
 
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Im not buying the AA excuse. Especially now that they've switched to UE5. We've seen Expedition 33 devs literally shoot their cutscenes with iphones and their cutscenes look way better. They didnt even have a mocap studio. I saw a video where they were literally in a hallway of their office building lmao.

Hanger13 is an experienced studio that has previously shipped AAA games. They went out of their way to make a short but cinematic narrative driven game with a lot of cutscenes. In my 4 hours of playtime so far, id say an hour and a half have been cutscenes. More work shouldve been put in to improve mocaped animations, and clean up the facial animations. Or at least the face models.

We took a collective shit on this game below just a couple of years ago for not improving upon TLOU2's tech. And it looks better than Mafia. Again, a self described linear narrative driven game. Unacceptable.



Here are some cutscenes from Exp 33.

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Mafia looks janky in comparison.

Those are stiff as fuck animation as well. Low budget is low budget for facial animations, until AI upends everything.

And E33 to me keeps looking rough and unpolished: too much shimmering, aliasing, flickering, ghosting, etc. And it's UE's fault, not the devs.
 
Going briefly off topic because I need to know, What are your(graphical) hopes and expectations for Gamescom?

Mine are Splinter Cell on Snowdrop and Marvel 1943 (if they finally show gameplay)

PwRt9x1X1iG85tUv.jpg
I have been anxiously waiting for this game, Marvel 1943. Like I just want a snippet of it, gimme just a sliver!
 
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Going briefly off topic because I need to know, What are your(graphical) hopes and expectations for Gamescom?

Mine are Splinter Cell on Snowdrop and Marvel 1943 (if they finally show gameplay)

PwRt9x1X1iG85tUv.jpg
i have no faith in this game actually ever coming out, and if it does, it wont look like that

something about it just screams vaporware. Maybe its Amy Hennig being behind it. Has she released a single game since she left ND?
 
i have no faith in this game actually ever coming out, and if it does, it wont look like that

something about it just screams vaporware. Maybe its Amy Hennig being behind it. Has she released a single game since she left ND?
yeah, ive lost all faith. if its not vaporware, its going to get a massive downgrade.
 
It's insane how well the beta runs as well. Even a 4070 Ti averages ~80fps at 4k/Ultra with no upscaling. This will run really well on pretty much any decent PC.
The recommended specs call for a 2060TI, which is just nuts with how well the game looks, and how much is happening/how advanced BF6 is.
 
I just think it's so damn cool to have a Mafia game set in Sicily. To have a current gen only game take place in one of my favorite countries is a dream, and they did a splendid job bringing it to life. No real complaints about the graphics from me, thus far.
 
Those screenshots he posted look dark because of PC's being incapable of taking HDR screenshots. It's retarded how it's still an issue in 2025. Consoles dont have this issue, and we have been able to take screenshots in HDR games since 2016.
Consoles have similar issue, just other way arround. When taking screenshots using in game HDR, they end up washed out. Switching console to SDR and retaking same shot is resulting much more vibrant screenshot with better contrast. At least on Xbox...
 
Consoles have similar issue, just other way arround. When taking screenshots using in game HDR, they end up washed out. Switching console to SDR and retaking same shot is resulting much more vibrant screenshot with better contrast. At least on Xbox...

I think PS5 screenshots are fine, they convert nicely to SDR when taking them.

But videos? HDR videos from PS5 are washed out on youtube, I had to force SDR on to make them ok. Of course you can make them look ok watching them in HDR:



vs. SDR:

 
This made me laugh. People mock this thread but the state of graphics discourse on twitter and elsewhere is completely moronic. They are praising physics of drawers closing while completely ignoring how the coffee maker, coffee mugs and other objects have zero shadowing. Not to mention PS3 era textures on the kitchen cabinets.



This nintek grifter on twitter was shitting on Mafia for not having swimming. Why the fuck does it need swimming? If anything, the footage he used showed off some really nice water reflections and shaders which he conveniently ignored.

The animation is absolutely leagues ahead of anything else any developer has done though.
 
The animation is absolutely leagues ahead of anything else any developer has done though.
Bold statement and ones that's right and wrong. In terms of animation and fluidity I'd say you're probably right but RDR2 and Hellblade 2 have animation as good and better, neither are as responsive though.
 
I think PS5 screenshots are fine, they convert nicely to SDR when taking them.

But videos? HDR videos from PS5 are washed out on youtube, I had to force SDR on to make them ok. Of course you can make them look ok watching them in HDR:



vs. SDR:


That's because PS5 can now capture HDR videos. They appear washed out only if you have HDR disabled on your PC settings. Enabled HDR and youtube will play it in HDR.

I do think their SDR conversion was a bit better. There are other youtube videos that are in HDR but still look great in SDR.
 
Worst money I've ever spent. The only thing you get is slightly better resolution over the base ps5. It will be the same with GTA6.
Yeah, it really feels like Sony fucked its most loyal fans by selling them a super expensive system and barely supporting it just 6 months after
 
Yeah, it really feels like Sony fucked its most loyal fans by selling them a super expensive system and barely supporting it just 6 months after
Its support is mandatory for every single game released after its launch. What kind of support are you expecting exactly?

They didnt force anyone to buy the console. I could tell immediately that the console was weak and overpriced. And the previews suggested as much. Anyone who bought it despite that has no one but themselves to blame.

The mid gen consoles are designed to offer better resolutions. That was true last gen, its true this gen. Hell, in some games like AC shadows you are getting ray tracing at 60 fps which is even better than last gen. Death Stranding 2's 60 fps mode is vastly superior to the base PS5's 60 fps mode in terms of image quality. That's what i bought it for. To play the best versions of Sony exclusives and of course GTA6.
 
PS5 Pro has been very inefficient so far. It's a decent 67% uplift, but the PSSR costs seem to have affected it harder than Sony was expecting. Hence, why Cerny is literally replacing the whole upscaler next year, he's trying to squeeze more out of this stone.
 
Its support is mandatory for every single game released after its launch. What kind of support are you expecting exactly?

They didnt force anyone to buy the console. I could tell immediately that the console was weak and overpriced. And the previews suggested as much. Anyone who bought it despite that has no one but themselves to blame.

The mid gen consoles are designed to offer better resolutions. That was true last gen, its true this gen. Hell, in some games like AC shadows you are getting ray tracing at 60 fps which is even better than last gen. Death Stranding 2's 60 fps mode is vastly superior to the base PS5's 60 fps mode in terms of image quality. That's what i bought it for. To play the best versions of Sony exclusives and of course GTA6.
Yeah don't agree. If we focus on the promise there were basically three pillars:
- Graphical presets of PS5 Quality Modes at 60 FPS
- Enhanced, 4k-like IQ through PSSR
- Additional RT effects

Looking at the latest releases, it's only really the second point that applies, and again, improvements in IQ can be pretty small. Plus barring some key releases in the 6-month window after launch (KCD2, AC Shadows - however performance mode on Pro is not as good as Quality on base PS5 (no strand hair)), every new upgrade seems now more dissapointing that the last, with no new graphical bells and whistles and no additional RT support, especially in first party games. I am afraid that going forward we'll only see some small boosts in resolution and nothing more, hardly justifying the price imho.
 
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Its support is mandatory for every single game released after its launch. What kind of support are you expecting exactly?

They didnt force anyone to buy the console. I could tell immediately that the console was weak and overpriced. And the previews suggested as much. Anyone who bought it despite that has no one but themselves to blame.

The mid gen consoles are designed to offer better resolutions. That was true last gen, its true this gen. Hell, in some games like AC shadows you are getting ray tracing at 60 fps which is even better than last gen. Death Stranding 2's 60 fps mode is vastly superior to the base PS5's 60 fps mode in terms of image quality. That's what i bought it for. To play the best versions of Sony exclusives and of course GTA6.

The "mandatory support" thing is not true. The requirement is only that new games work on PS5 Pro, not that they are required to have some type of enhancement.
 
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The "mandatory support" thing is not true. The requirement is only that new games work on PS5 Pro, not that they are required to have some type of enhancement.
I cant think of a single game that didnt come with some kind of enhancement. Again, resolution upgrades are pretty much what we got last gen. We are getting them this gen. We knew the console was weaker than the Pro and the resolution couldnt be doubled. I really dont understand why people think Sony scammed them. This was all out in the open before the console launched. And even if it wasn't, you couldve returned it like I did.

Yeah don't agree. If we focus on the promise there were basically three pillars:
- Graphical presets of PS5 Quality Modes at 60 FPS
- Enhanced, 4k-like IQ through PSSR
- Additional RT effects

Looking at the latest releases, it's only really the second point that applies, and again, improvements in IQ can be pretty small. Plus barring some key releases in the 6-month window after launch (KCD2, AC Shadows - however performance mode on Pro is not as good as Quality on base PS5 (no strand hair)), every new upgrade seems now more dissapointing that the last, with no new graphical bells and whistles and no additional RT support, especially in first party games. I am afraid that going forward we'll only see some small boosts in resolution and nothing more, hardly justifying the price imho.
I dont understand how you can expect additional RT support in Sony first party games when literally only insomniac has implemented RT in their first party games. That's a completely different issue that affects the base PS5 and lazy sony devs. The console is clearly capable of running RT better than the base PS5 which is how you got hardware lumen in Silent Hill 2, RTGI in both AC Shadows and Star Wars jedi Survivor's 60 fps modes, RT shadows, enhanced RT reflections and RTAO in Spiderman 2, etc. Nearly all the Sony games without RT are effectively running quality modes at 60 fps including DS2. FF7 Rebirth finally doesnt look like garbage in performance mode. Avatar and Outlaws also have much higher resolutions in the 60 fps mode. mafia also seems to be running fine at 60 fps on the Pro.

There are issues with PSSR that i can understand people being upset about, but they seem to mostly impact RT games and you can switch back to TSR or FSR for now. But in terms of the three bullet points you posted, they have mostly delivered on all of them. At least to the best of the GPU's ability which we had known to be 45% well before launch thanks to the MILD leaks. If people are expecting 100% more performance from a 45% better GPU than thats their fault.
 
I cant think of a single game that didnt come with some kind of enhancement. Again, resolution upgrades are pretty much what we got last gen. We are getting them this gen. We knew the console was weaker than the Pro and the resolution couldnt be doubled. I really dont understand why people think Sony scammed them. This was all out in the open before the console launched. And even if it wasn't, you couldve returned it like I did.


I dont understand how you can expect additional RT support in Sony first party games when literally only insomniac has implemented RT in their first party games. That's a completely different issue that affects the base PS5 and lazy sony devs. The console is clearly capable of running RT better than the base PS5 which is how you got hardware lumen in Silent Hill 2, RTGI in both AC Shadows and Star Wars jedi Survivor's 60 fps modes, RT shadows, enhanced RT reflections and RTAO in Spiderman 2, etc. Nearly all the Sony games without RT are effectively running quality modes at 60 fps including DS2. FF7 Rebirth finally doesnt look like garbage in performance mode. Avatar and Outlaws also have much higher resolutions in the 60 fps mode. mafia also seems to be running fine at 60 fps on the Pro.

There are issues with PSSR that i can understand people being upset about, but they seem to mostly impact RT games and you can switch back to TSR or FSR for now. But in terms of the three bullet points you posted, they have mostly delivered on all of them. At least to the best of the GPU's ability which we had known to be 45% well before launch thanks to the MILD leaks. If people are expecting 100% more performance from a 45% better GPU than thats their fault.

I think people feel that Sony scammed them because many don't fully understand all the technical aspects of what they're buying, but went "oh, the PS4 Pro offered some nice, noticeable upgrades to my eyes. I'm sure the PS5 Pro will do the same"... Which I don't think is an unreasonable expectation. And unfortunately, to the naked eye, the PS5 Pro has largely done nothing.

Yes, you can blame the consumer for not making an informed purchase, but what it comes down to is that this console never needed to be released in the first place. So I agree with you that it's not a "scam", but I do think it's borderline pointless, especially with the PS6 just a couple years away at this point.
 
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Saros gameplay reveal, splinter cell trailer, horizon online project, pragmata full gameplay and resident evil requiem gameplay .
You should not expect anything from PlayStation at Gamescom Opening Night Live because if the rule hasn't changed, you can't have a game presented at ONL if you don't have a presence at the actual showfloor and PlayStation is not at Gamescom this year. The next time we'll see anything from PlayStation will be before TGS in September with most likely an SoP.

i have no faith in this game actually ever coming out, and if it does, it wont look like that

something about it just screams vaporware. Maybe its Amy Hennig being behind it. Has she released a single game since she left ND?
yeah, ive lost all faith. if its not vaporware, its going to get a massive downgrade.
If the game is really like a Quantic Dream game with very little gameplay, it might be close to that.
Amy Hennig worked on the Star Wars game Project Ragtag by Visceral Games before the project was canceled and the studio closed.

She also contributed to the story concept for Forspoken.
 
This made me laugh. People mock this thread but the state of graphics discourse on twitter and elsewhere is completely moronic. They are praising physics of drawers closing while completely ignoring how the coffee maker, coffee mugs and other objects have zero shadowing. Not to mention PS3 era textures on the kitchen cabinets.



This nintek grifter on twitter was shitting on Mafia for not having swimming. Why the fuck does it need swimming? If anything, the footage he used showed off some really nice water reflections and shaders which he conveniently ignored.

It also took out things other mafias had:

 
So what? It also added a ton of things the other Mafia's didn't have. It's a different type of game with different priorities.
Like what? Sure its UE5 and all, but in terms of interactivity its a regression. I dont expect RDR2 and no need for swimming i guess but can the crowd at least disperse when fired at? Reminds me of Avowed
 
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I think people feel that Sony scammed them because many don't fully understand all the technical aspects of what they're buying, but went "oh, the PS4 Pro offered some nice, noticeable upgrades to my eyes. I'm sure the PS5 Pro will do the same"... Which I don't think is an unreasonable expectation. And unfortunately, to the naked eye, the PS5 Pro has largely done nothing.

Yes, you can blame the consumer for not making an informed purchase, but what it comes down to is that this console never needed to be released in the first place. So I agree with you that it's not a "scam", but I do think it's borderline pointless, especially with the PS6 just a couple years away at this point.
I think the console definitely needed to be released. You have to understand 75% of the console gamers are now playing at 60 fps and some games can go down to 720p. No one should be playing games at those resolutions. Especially in the tail end of the generation when those resolutions typically start to dip even more as developers push fidelity more and more.

I think adding AI upscaling along with better RT performance was the right idea. The problem is that PSSR sucks and isnt going to be fixed until next year when they integrate it with FSR4.

AC Shadows is arguably the best looking game of the year, if not the entire generation and if 75% of the gamers played it without RTGI then whats the point of even owning a PS5. I am glad that the Pro was able to add RTGI in the 60 fps mode because that means at least the Pro owners were able to see the game's true visual fidelity that us PC gamers took for granted. I think the 40 fps mode even had RT reflections. I had to drop to 30 fps pn PC just to get a stable framerate with RT reflections and RTGI on.

I criticized it for being $699 (at least $100 too expensive) and the GPU underperforming its 67% tflops boost back at launch, but i am struggling to see why people are still upset after KCD2, AC Shadows, Expedition 33, DS2, and now Mafia have all largely delivered. That's pretty much every big game released so far this year. Ghosts isnt using RT either so it will not have issues with PSSR and should offer a pretty clean 4k image at 60 fps like Demon Souls, TLOU2, and DS2. That's really not a bad year.
 
I think the console definitely needed to be released. You have to understand 75% of the console gamers are now playing at 60 fps and some games can go down to 720p. No one should be playing games at those resolutions. Especially in the tail end of the generation when those resolutions typically start to dip even more as developers push fidelity more and more.

I think adding AI upscaling along with better RT performance was the right idea. The problem is that PSSR sucks and isnt going to be fixed until next year when they integrate it with FSR4.

AC Shadows is arguably the best looking game of the year, if not the entire generation and if 75% of the gamers played it without RTGI then whats the point of even owning a PS5. I am glad that the Pro was able to add RTGI in the 60 fps mode because that means at least the Pro owners were able to see the game's true visual fidelity that us PC gamers took for granted. I think the 40 fps mode even had RT reflections. I had to drop to 30 fps pn PC just to get a stable framerate with RT reflections and RTGI on.

I criticized it for being $699 (at least $100 too expensive) and the GPU underperforming its 67% tflops boost back at launch, but i am struggling to see why people are still upset after KCD2, AC Shadows, Expedition 33, DS2, and now Mafia have all largely delivered. That's pretty much every big game released so far this year. Ghosts isnt using RT either so it will not have issues with PSSR and should offer a pretty clean 4k image at 60 fps like Demon Souls, TLOU2, and DS2. That's really not a bad year.

If the console is underpowered, overpriced, and the upscaling tech sucks... no it definitely did not need to be released.
 
Lighting last gen? It looks great, I don't see anything really wrong with it.
There's a huge number of issues with lighting in the shots you've posted.
That being said it's not "last gen" cause it's dynamic and ray traced in real time. But the precision at which this is done is s/w is so low that it may - and do in fact - look worse than a last gen precomputed non dynamic GI would look.
 
If the console is underpowered, overpriced, and the upscaling tech sucks... no it definitely did not need to be released.
pretty much every console in history would fit that scenario.

it's up to the consumer to decide if the console is worth the purchase, and i would expect hardcore gamers on gaf to have all the info they needed before making that purchase.
 
There's a huge number of issues with lighting in the shots you've posted.
That being said it's not "last gen" cause it's dynamic and ray traced in real time. But the precision at which this is done is s/w is so low that it may - and do in fact - look worse than a last gen precomputed non dynamic GI would look.
I really hope they had added an option for Hardware Lumen in this game. Just so it could clear out those AO issues.

Do we know what UE5 version they are using?
 
pretty much every console in history would fit that scenario.

it's up to the consumer to decide if the console is worth the purchase, and i would expect hardcore gamers on gaf to have all the info they needed before making that purchase.

Sure looks like consumers have spoken with the PS5 Pro. It seems to be a bit of a flop.
 
Mafia is dog crap, can't even enter other vehicles, can't shoot at anyone you want. Absolute trash. State of the AAA, everything is like a museum where you can't touch anything. 23 years since Mafia 1 and no advancement in gameplay, only regression. Can't even call this turd mediocre. If I want a nice story I'll read a book, not play a dog turd "game" with barely any game in it.
 
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Mafia is dog crap, can't even enter other vehicles, can't shoot at anyone you want. Absolute trash. State of the AAA, everything is like a museum where you can't touch anything. 23 years since Mafia 1 and no advancement in gameplay, only regression. Can't even call this turd mediocre. If I want a nice story I'll read a book, not play a dog turd "game" with barely any game in it.
Harsh but true. It's just such a basic game that it couldve been made in 2001. I dont understand why devs just dont want to push gameplay anymore. They do have a great setting but the plot is as generic as it gets. the characters forgettable. So it's not like they are telling an RDR2 caliber story.

The first few hours of the game are literally walking either holding baskets or just walking. it's so boring. the odd stealth section or two are lifted straight out of Splinter Cell in 2002. MGS2 had better stealth than this. When you finally do get into some combat sections they are extremely basic and simple. Like why bother? Why make a game for five years just to tell a story thats been told a million times?
 
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