Graphical Fidelity I Expect This Gen

I would say more polygons on assets is more important than path tracing. 2020 epic demo still looks better than these path tracing things
are you taking about the nanite thing? because that's has nothing to do with what i am taking about.

T3sKBLlUX8UfFjr7.jpg

literary the same objects:
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AC shadows has done wonders with just 10 tflops. RTGI, virtualized geometry, physics based hair, amazing weather effects. Rockstar and CD project are following suit.

I do agree that its taken some time and maybe we are a year or two late compared to last generation, but i feel like people are just acting blind ignoring all the advancements in gaming this gen.

Well I just look at a few things, and the economics + development time seems like a scaling issue for graphical improvement that isn't going to get better. More big games stuck with cross-gen because they need more people to recoup costs, and that's also pushed Sony + Microsoft to port their bigger stuff elsewhere.

Rockstar hasn't released a single game yet this entire gen because GTA 6's development is going for 10 years, and costing near 1 billion...like less than 5 IP in the entire medium I think could even afford that. We also don't know how much of what they've shown is going to even be the final game, or it will be forced to make compromises like Watch Dogs or The Witcher 3 ended up having to.

CD Projekt Red also clearly couldn't afford to keep improving their own engine vs jumping like many devs to middleware tech like UE5 to save money, and their last game landed in a very unfinished state filled with bugs + visual compromises that took them years to correct. Ubisoft I think could actually save development time by shrinking their game worlds, because I always get bored before I could possibly do all the repeated activities in their maps since Odyssey.

I also think because graphical improvement is getting less perceptible to people, the actual style a game chooses can make a game look worse to people...like some people thought Doom: The Dark Ages was a minor improvement or step backwards because the aesthetic was just darker than Eternal with more brown and grey around environments. Next-gen where we'll likely see AI improve the memory and shader instruction footprint, along with more performant ray-tracing that looks good, every console and GPU having good upscaling, could end up giving us more of a jump though before we tap that well dry.
 
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Not sure how anybody can even think of saying "diminishing returns" with a straight face and in graphics context when we are just now entering the era of RT/PT. It's a shame we seemingly have to wait for PS6 gen to really see it all come together on a regular basis.
Yups, ps6 will have finally decent rt and ai upscaling capabilities, unlike ps5(and by proxy ps5pr0), when rt(not even path tracing but just basic rt) is the base all devs gotta build on suddenly rt/pt wont be that "demanding feature that cuts ur fps in half or even more", lets just wait till holidays 2027 and u will see even biggest naysayers change the front :)
 
Rockstar hasn't released a single game yet this entire gen because GTA 6's development is going for 10 years, and costing near 1 billion...
Total game budget will easily break 2b usd, bro, rockstar spares no expense, those ppl there are top of the top and they are workhorses, remember that may 2026 "final launch date" could very well get pushed to oct/nov/dec too which ofc will be even more costly :)
Still its all worth it, they are pioneers, they push boundaries of whats possible and undoubtfully gta6 gonna sell 50m copies in its launch window alone- players will reward them, and ltd, 200-300m is definitely very probable).

GTA6 will likely be first game(not tech demo, actual proper game) when we go beyond CGI from 2009's Avatar, if not on current gen consoles then definitely next gen port/pc version, so its nothing wrong with being very excited for that, and rightfully so :goog_cool:
 
I don't know, when i look at every videogame in existence and then watch a movie or just outside my window, i think we are still light years from photorealism and even more light years away from a facade that doesn't crumble during motion between animations, ai, interactions, physics, etc.

When vg are gonna reach the highest level of movies cg then we can start talking about diminishing returns.

If we had infinite power available and the improvements were small then sure, but with limited power can we really say that we did all we could with real time graphic? it's more a lack of power than a lack of possible huge improvements.

I know what you mean when you say going from mario 2d to mario 3d is gonna be hard to replicate, but many aspects of graphic today are still in their infancy, ai, physics, animations, realistic interactions are still in their 2d phase, i think people are gonna be as impressed as 2d mario to 3d mario when water and hairs in games are gonna act like real life water and hairs, at least us graphic whores.

this stuff impress me as much as mario 3d




(and it doesn't even look like real life)

We are never getting even close to that. With ballooning budgets, the scope will continually be reduced (AI wont save us) and graphics will take a back seat to other aspects to keep costs more manageable. An analogy is that humans will go extinct on Earth never having ventured to other planets let alone other star systems

You would need gta vi budgets and nearly unlimited dev time to produce anything impressive in tech (visuals, AI, etc) and no one will risk it

As single case instances you can find impressive feats (HB2, ACS, etc) but these are so compromised by their scope that you should probably view them in extreme isolation (i.e. hair and environments in ACS but shitty modelling and animations, HB2 extremely limited scope, etc)

The jury is also still out on whether GTAVi will deliver. I hope it will but i expect lots of criticism after it comes out of endless compromises they had to make
 
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We are never getting even close to that. With ballooning budgets, the scope will continually be reduced (AI wont save us) and graphics will take a back seat to other aspects to keep costs more manageable. An analogy is that humans will go extinct on Earth never having ventured to other planets let alone other star systems

You would need gta vi budgets and nearly unlimited dev time to produce anything impressive in tech (visuals, AI, etc) and no one will risk it

As single case instances you can find impressive feats (HB2, ACS, etc) but these are so compromised by their scope that you should probably view them in extreme isolation (i.e. hair and environments in ACS but shitty modelling and animations, HB2 extremely limited scope, etc)

The jury is also still out on whether GTAVi will deliver. I hope it will but i expect lots of criticism after it comes out of endless compromises they had to make
I know, mine was just wishful thinking.
 

MGS Delta looks very solid, just dat performance, including pr0 version, hopefully it will be bruteforced on pc/ps6 backwards compatibility.


I dont understand this. The game still has loading screens, how is the performance this bad? I could understand it if they had removed loading screens and the world was seamless. I hope the game runs well on PC at least
 
I dont understand this. The game still has loading screens, how is the performance this bad? I could understand it if they had removed loading screens and the world was seamless. I hope the game runs well on PC at least
I think they either could make it look like shit/last gen, and then it would run smoothly even in ps5 60fps mode, they could make it look current gen like what we got now, but for it to look current gen+run smoothly it would require far bigger budget/more dev time, which they didnt want to invest into.

They dont think game gonna do some crazy sales numbers so they had to chose between graphical fidelity or framerate, for future/game preservation, especially considering its a remaster- graphic fidelity is priority.
Edit: Just checked games recommended requirements, 3080 and 8700k/r5 3600, so 50% stronger rtx 5070ti(750$) + 8c/16t more modern zen cpu will likely run it in 1080p dlssed to 4k and stable 60 (unless they fuck up pc code somehow :P ).
 
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Only because it's used by morons to make the argument that we've peaked. If they said that the rate of advancement will get slower than fine, but more often than not, it's used to state that we shouldnt focus on graphics anymore because there is not much more we can do. Which of course is an absolutely retarded argument.
I'll play the devil's advocate but economically speaking the diminishing return argument make sense.
It cost a lot to implement those type of techs and you simply cannot justify those cost when you see indie games racking millions with 2d graphics, etc...
Im caricaturizing but im pretty sure the execs that knows nothing of how games are made yet still determine their budgets, think like that to a certain extent.
 
I'll play the devil's advocate but economically speaking the diminishing return argument make sense.
It cost a lot to implement those type of techs and you simply cannot justify those cost when you see indie games racking millions with 2d graphics, etc...
Im caricaturizing but im pretty sure the execs that knows nothing of how games are made yet still determine their budgets, think like that to a certain extent.
Ofc but progress in game dev means making ways for easier/faster/requiring less ppl/work for new tech, to implement.
What 10years ago were possible only for 200ppl+ top AAA studios is now possible for 30-50ppl dev teams and still looks nicer, thats actually as much as important as top teams working/implementing new graphical features coz it improves baseline for all games, even those mid budget AA ones, one of such features is RT where u dont have to use tens of devs manually baking in lighting anymore for years :)

Prime example witcher3 from 2015(not bullshot trailers, not next gen version, but actual 2015 launch version)


vs what rebel wolves cooking now and is supposed to come out in 2026(imho will be delayed to 2027;p)
 
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MGSD looks incredibly clear and high-quality in 4K, go and see IGN's 5090 gameplay. There is even no degradation in character models and environmental details, surprisingly.

I was going to buy it for the PS5 Pro, but there is a generational difference in PC.

My shots from video;


oHirgYopnZbKCMZS.png

SOEFHSHjfwYvJcCE.png

Z81qZBWN43L8AWPM.png
 
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What's up with digital foundry review ??
Looks pretty good on pro during their slow motioned comparison shots...

I swear modern video game is going to make me end up schizophrenic with the completely opposite takes on every subject :messenger_grinning_sweat:

edit : just went on the df review thread, things aren't as bright as i thought. Framerate problems and such, still the shorts bits i watched of df video (the ones with PS5 perf ps5 quality and ps5pro side by side in slow mo, seemed quite stable... fuck this gen, fuck lazy devs and fuck konami for dropping the ball yet still making bank on the name of an ip they should have no right to sell.
 
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Another UE5 game with massive performance issues. Big shock. It is relatively linear too. Open zoned/world games on UE5 are so fucked. This isnt getting better. I am excited for the excuses for UE5 in this thread. Engine sucks ass for the majority of games this generation
 
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All this talk about graphics this and graphics that and my most played game from the last 3 years is Slay the Spire.

I know it is a graphics topic but I couldn't help myself.

Awkward The Simpsons GIF
 

Shouldve targeted 30 fps and called it a day.

All that hard work done by artists ruined and now the internet conversation will revolve around the performance mode running below 60 fps instead of people talking about the gorgeous visuals.

Another UE5 game with massive performance issues. Big shock. It is relatively linear too. Open zoned/world games on UE5 are so fucked. This isnt getting better. I am excited for the excuses for UE5 in this thread. Engine sucks ass for the majority of games this generation
Most next gen games this gen have issues in their performance modes.
1) Star Wars jedi surivor was dropping to 648p and still couldnt hold 60 fps until they removed ray tracing altogether.
2) FF16 was around 40 fps in every single city. And had to be dropped all the way to 720p during combat sections just to keep a smooth 60 fps during combat.
3) Starfield shipped without a 60 fps mode. Later patched in but didnt run smoothly in cities or the open world. Though not a big deal since the game is mostly set indoors.
4) AC shadows does not use ray tracing or hair physics in its 60 fps mode.
5) Avatar drops to 720p during major battles and fails to maintain 60 fps. Although its not as bad as this game.
6) Star Wars outlaws does the same
7) Alan Wake 2 has probably the worst image quality of any performance mode this gen and struggles to maintain 60 fps in bigger areas.
8) Dragon Age Veilguard runs at 1080p 30 fps and 720p 60 fps with drops to 548p. And it does not use ray tracing in its performance mode.
9) Dragons Dogma 2 also does not use ray tracing in its 60 fps mode. And we all know it ran like literal dogshit.

This is not a UE5 issue. It's an issue with $500 consoles that are simply not equipped to do both next gen graphics and 60 fps. it's just pronounced on UE5 because we get 10 UE5 games a year and only one Snowdrop/Anvil/Creation/Northlight/Frostbite/RE Engine game every few years.
 
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Shouldve targeted 30 fps and called it a day.

All that hard work done by artists ruined and now the internet conversation will revolve around the performance mode running below 60 fps instead of people talking about the gorgeous visuals.


Most next gen games this gen have issues in their performance modes.
1) Star Wars jedi surivor was dropping to 648p and still couldnt hold 60 fps until they removed ray tracing altogether.
2) FF16 was around 40 fps in every single city. And had to be dropped all the way to 720p during combat sections just to keep a smooth 60 fps during combat.
3) Starfield shipped without a 60 fps mode. Later patched in but didnt run smoothly in cities or the open world. Though not a big deal since the game is mostly set indoors.
4) AC shadows does not use ray tracing or hair physics in its 60 fps mode.
5) Avatar drops to 720p during major battles and fails to maintain 60 fps. Although its not as bad as this game.
6) Star Wars outlaws does the same
7) Alan Wake 2 has probably the worst image quality of any performance mode this gen and struggles to maintain 60 fps in bigger areas.
8) Dragon Age Veilguard runs at 1080p 30 fps and 720p 60 fps with drops to 548p. And it does not use ray tracing in its performance mode.
9) Dragons Dogma 2 also does not use ray tracing in its 60 fps mode. And we all know it ran like literal dogshit.

This is not a UE5 issue. It's an issue with $500 consoles that are simply not equipped to do both next gen graphics and 60 fps. it's just pronounced on UE5 because we get 10 UE5 games a year and only one Snowdrop/Anvil/Creation/Northlight/Frostbite/RE Engine game every few years.
Every one of those games you listed is open zoned/world. Metal Gear 3 is very linear comparatively. If UE5 is struggling to run linear games like MG3, I cant imagine how poorly it will run bigger games like TW4.

You can blame the consoles, but 10s of millions of PC users have lesser rigs than current gen conoles. This encompasses the majority of gamers. UE5 should be targeting 60fps on current gen consoles, even if it needs to reduce fidelity to do it. Massive resolution and fps dips is unacceptable compared to problems with other game engines
 
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Every one of those games you listed is open zoned/world. Metal Gear 3 is very linear comparatively. If UE5 is struggling to run linear games like MG3, I cant imagine how poorly it will run bigger games like TW4.

You can blame the consoles, but 10s of millions of PC users have lesser rigs than current gen conoles. This encompasses the majority of gamers. UE5 should be targeting 60fps on current gen consoles, even if it needs to reduce fidelity to do it. Massive resolution and fps dips is unacceptable compared to problems with other game engines
Those 10s of milions of pc users dont play newer games, i know coz poland is massive with pc market, 90% of ppl play csgo/fortnite/apex legends and other low graphical fidelity shit, and ppl who actually can fork out cash for new AAA titles for sure can fork out enough cash to have stronger pc than weak af zen2 cpu and up to 45% faster gpu perfromance from base ps5- aka what sits in ps5pr0.
 
Every one of those games you listed is open zoned/world. Metal Gear 3 is very linear comparatively.
We have had plenty of linear games that ran just fine on UE5. Robocop, expedition 33, Hellblade 2, Wukong, Lords of the Fallen, Sh2. this is just a bad effort from the developer like the oblivion remake which literally came out the same day as Expedition 33 which ran just fine on consoles at 60 fps.
If UE5 is struggling to run linear games like MG3, I cant imagine how poorly it will run bigger games like TW4.
You dont need to imagine it. They released a 60 fps 6 minute demo at E3 earlier this year that ran at a rock solid 60 fps.

DF just reviewed Mafia and praised its performance. yes, it has drops like every other game but it is what it is. You cant brute force a 5 year old console.
 


idk SlimySnake SlimySnake , not seeing anything about this that's blowing me away

it will click with you when you play it. The tech behind it is real and they have destruction, massive battles, dragon flying, wind physics, and incredible draw distance. It's one of those next gen games we all dreamed about.

In my experience, these next gen games dont demo well on youtube, but if they have invested in the tech, it will show up on screen. And they definitely have gone all in on ray tracing, water and wind physics, massive NPC counts, and destruction. It's why i never lost faith in Avatar and to a lesser extent AC shadows, i knew on paper they had the goods. Though i did turn on ac shadows towards the end when the last round of previews on youtube just butchered all the detail.
 
You can blame the consoles, but 10s of millions of PC users have lesser rigs than current gen conoles.
You mean ppl with rigs ain't even able to max out couple of big shot 2018/2019 rasterized rendering games with no pressure, are seriously considered to be the majority of crowd who purchased current gen games on pc and what's worse, even bought the sale number closer to ps5 now and then? They don't want any 2013 xbox 360 to run red dead redemption 2, they don't want any wii u to run animal crossing. Why would totally outdated specs crowd matters at all in this case when the only thing matters for them are csgo , league of legends and dota?
 
We have had plenty of linear games that ran just fine on UE5. Robocop, expedition 33, Hellblade 2, Wukong, Lords of the Fallen, Sh2. this is just a bad effort from the developer like the oblivion remake which literally came out the same day as Expedition 33 which ran just fine on consoles at 60 fps.

You dont need to imagine it. They released a 60 fps 6 minute demo at E3 earlier this year that ran at a rock solid 60 fps.

DF just reviewed Mafia and praised its performance. yes, it has drops like every other game but it is what it is. You cant brute force a 5 year old console.
The Witcher 4 demo was at Unreal Fest and CD Projeckt was pretty clear that it was a tech demo of what they want to achieve on PS5. Now we can only wait to see if they hit their target when they will release the game.

They may very well succeed, but they may also have to make some concessions with the game on console.

The game only entered full production at the end of last year, lot of things can change.
 
The Witcher 4 demo was at Unreal Fest and CD Projeckt was pretty clear that it was a tech demo of what they want to achieve on PS5. Now we can only wait to see if they hit their target when they will release the game.

They may very well succeed, but they may also have to make some concessions with the game on console.

The game only entered full production at the end of last year, lot of things can change.
People on PCs have been running various UE5 demos built on the latest UE5 versions, and you can literally see the performance improvements. They are not fake improvements for tech demos, the engine is simply better at the CPU multithreading which impacts 60 fps modes where CPU became the bottleneck, as well as literally doubling the hardware lumen performance allowing them to finally use hardware lumen on base consoles, at 60 fps no less. Alex did a test on this like two years ago now. They've also improved hardware lumen reflection quality. And this was all before UE5.6 which is what CD project worked on, mostly fixing the traversal stutter issues inherent to UE5.

I am sure it will be downgraded but the engine upgrades are real and tangible. We've seen Expedition 33 and Mafia both ship on UE5.4 and perform way better than previous games. Stalker devs also recently confirmed that they are moving to UE5.5 to improve performance.

When witcher 3 first came out, novigrad was a completely disaster on PC thanks to the high NPC count. On consoles it was limited at 30 fps but for the RT remaster, they increased the NPC count and i literally saw drops of 30 fps when entering even the smaller villages. These CPU issues with 60 fps are present in more games than we think. We just have a bad memory.
 
Are those peoples in the room with us? Not even Piscatella is hinting that?

Never seen any diminishing return arguments state that this is peak and nothing will move on. The tech advancements are simply stagnating, we're hitting lithography limits with silicon dies, etc.

Neural rendering and physics are exactly one door out of this stagnation and peoples kept shitting on me for even suggesting it, AI BAD HUR DUR DUR.

Dude its everywhere on the main board.

And of course he's suggesting that. He's one of those guys looking for smallish graphics upgrades to make the claim that we have slowed down.

Anyone with a brain knows that this gen we have finally gotten great hair simulation when in the past we had to make do with card based hair.

He's just happy that he can point to a smallish leap and say ha see DIMINISHING RETURNS.

Yep, look at this thread that's on these very boards: https://www.neogaf.com/threads/indi...echnology-arriving-in-september-2025.1687510/

It's like everyone vs me in there.
 
People on PCs have been running various UE5 demos built on the latest UE5 versions, and you can literally see the performance improvements. They are not fake improvements for tech demos, the engine is simply better at the CPU multithreading which impacts 60 fps modes where CPU became the bottleneck, as well as literally doubling the hardware lumen performance allowing them to finally use hardware lumen on base consoles, at 60 fps no less. Alex did a test on this like two years ago now. They've also improved hardware lumen reflection quality. And this was all before UE5.6 which is what CD project worked on, mostly fixing the traversal stutter issues inherent to UE5.

I am sure it will be downgraded but the engine upgrades are real and tangible. We've seen Expedition 33 and Mafia both ship on UE5.4 and perform way better than previous games. Stalker devs also recently confirmed that they are moving to UE5.5 to improve performance.

When witcher 3 first came out, novigrad was a completely disaster on PC thanks to the high NPC count. On consoles it was limited at 30 fps but for the RT remaster, they increased the NPC count and i literally saw drops of 30 fps when entering even the smaller villages. These CPU issues with 60 fps are present in more games than we think. We just have a bad memory.
I don't really see where i said that it was fake improvements for a tech demo or that UE 5 didn't get some real improvements with its new versions.

The Witcher 4 will probably look close to that tech demo on console but with still so much time before the release of the game some stuff can always change.
 
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I don't really see where i said that it was fake improvements for a tech demo or that UE 5 didn't get some real improvements with its new versions.

The Witcher 4 will probably look close to that tech demo on console but with still so much time before the release of the game some stuff can always change.
Sorry i thought you were skeptical about it. I misunderstood.
 
I would love to play MGS Delta.

But between finishing Wukong, Battlefield 6, Ninja Gaiden 4, and Gears of War Reloaded MP, I wont have any time. What a loaded second half of the year this has turned out for me.

I played like 2 games all of last year, it was trash.

Truly mesmerized by Wukongs animations. They dont get enough praise
 
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Do we expect Chinese devs to start making their own engines eventually? Or just stick to Unreal.

I would love to see what they could build from scratch on their own engine
 
Do we expect Chinese devs to start making their own engines eventually? Or just stick to Unreal.

I would love to see what they could build from scratch on their own engine
Humans go for the path of least resistance, so UE5 for sure, nowadays barely any studio has their own engine, and usually there is some very important reason for that, like bethesda and their creation engine(now obviously heavily upgraded and called creation engine 2), or BF6 and their frostbite.
 
Truly mesmerized by Wukongs animations. They dont get enough praise
It's such a difficult thing to do as well. They had a documentary/behind the scenes on animating animals and its insane the amount of work they put in literally capturing motion capture data from animals. IIRC they used cats to mocap the tiger bosses.

I still think they screwed up making this a souls like game. Had they made it something akin to GOW with a proper story and fewer bosses, it wouldve been received much better. Right now the game has so many bosses, they all kind of blend together and people are too busy trying to defeat them instead of enjoying the spectacle.
 


The fact that this is the general consensus is why we're no longer seeing major advancements in visuals.

Funnily enough I think the difference is pretty huge in the screenshot he shared.


This is like GT7 vs Forza car model comparison. In cutscene, photo mode or when zooming you can see the difference but people don't really care while playing the game as the differences are impossible to notice. So he is right.
 
Couldnt disagree more. If anything UE5, and ray tracing has made things cheaper. You dont have to spend hours waiting for lighting bakes to finish. You no longer have to create a half a dozen different models for each item in your game.

From a gameplay perspective yes. But from a graphics perspective, plenty of games have offered generational leaps. AC shadows, Avatar, Silent Hill 2, Wukong, Hellblade 2, etc. Only Sony devs have stagnated this gen because they havent embraced those next gen techniques like mesh shaders, realtime GI, etc.


We are not stuck. Only some lazy devs are stuck. Series S has been treated like an aborted fetus all gen. No one is designing games around it. No one gives a shit about the switch 2 either. not a single AAA game is releasing on the switch 2 this year.
Isn't releasing on series s already a limit itself?

they had to develop gta6 to run on that cpu, that's the power baseline for everything in the game.
 
It's such a difficult thing to do as well. They had a documentary/behind the scenes on animating animals and its insane the amount of work they put in literally capturing motion capture data from animals. IIRC they used cats to mocap the tiger bosses.

I still think they screwed up making this a souls like game. Had they made it something akin to GOW with a proper story and fewer bosses, it wouldve been received much better. Right now the game has so many bosses, they all kind of blend together and people are too busy trying to defeat them instead of enjoying the spectacle.
Even the ctuscenes were high level.
 
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Every one of those games you listed is open zoned/world. Metal Gear 3 is very linear comparatively. If UE5 is struggling to run linear games like MG3, I cant imagine how poorly it will run bigger games like TW4.
The hope here is that since CDPR is working with a newer version of Unreal, and since they are working directly with Epic to optimize things as much as possible, that it will not only be a good thing for TW4, but also a good thing for the games that come after it.

The only thing these recent unoptimized games do for me is help solidify my reasoning as to why it's better to wait for a full-numbered console than buy a half-step pro console. If the devs out there aren't doing a good enough job utilizing it's power, then what good is said power?
 
Isn't releasing on series s already a limit itself?

they had to develop gta6 to run on that cpu, that's the power baseline for everything in the game.
The Series S CPU is identical to the one in the XSX and PS5.

So the only downgrade will be in the graphics quality. And some vram limitations they will get around by making the game look like an abortion like most series s games.
 
Isn't releasing on series s already a limit itself?

they had to develop gta6 to run on that cpu, that's the power baseline for everything in the game.
Cpu is very comparable between series x/s and ps5, hell even pr0 has only mild overclock from 3,5 to 3,85 GHz, what series s lacks is gpu power(literally 4tflops vs 12 in series x) and vram.

My bet is rockstar gonna focus mostly on ps5 version, ps5pr0 and xbox series x will be relatively decent too, but series s will be cut to hell and back with some silly 500p drs upscaled to 1080p, cut lighing/shadows/lod, textures and who knows else what, basically it will look like blurry mess vs big stationary consoles.

We had foretaste of that with the matrix demo(timestamped):
 
MGSD looks incredibly clear and high-quality in 4K, go and see IGN's 5090 gameplay. There is even no degradation in character models and environmental details, surprisingly.

I was going to buy it for the PS5 Pro, but there is a generational difference in PC.

My shots from video;


oHirgYopnZbKCMZS.png

SOEFHSHjfwYvJcCE.png

Z81qZBWN43L8AWPM.png
Looks VERY good here.
 
I still think they screwed up making this a souls like game. Had they made it something akin to GOW with a proper story and fewer bosses, it wouldve been received much better. Right now the game has so many bosses, they all kind of blend together and people are too busy trying to defeat them instead of enjoying the spectacle.
All of this. Wukong ultimately being a boss rush, with an inane stamina bar, is what ultimately made me shelve it. Great game graphically, but I just couldn't be asked to manage soulsborne resources anymore. Had the devs made entire game feel like the beginning of the game, where it absolutely embarrassed the likes of GOW Ragnarok in terms of spectacle, scope, and scale, then it would've been incredible.

More CAG, less souls like.
 
SIXTY FPS CAP - NO ULTRAWIDE

Funny GIF


I can't believe the incompetence of some devs in modern days with all the fucking ressources available, especially a freaking engine with the biggest community and documentation around.

at least there is the modding community... which are generally more talented and passionate anyway lol
 
SIXTY FPS CAP - NO ULTRAWIDE

Funny GIF


I can't believe the incompetence of some devs in modern days with all the fucking ressources available, especially a freaking engine with the biggest community and documentation around.

And with all these issues, it still gets great reviews.

Just ridiculous
 
are you taking about the nanite thing? because that's has nothing to do with what i am taking about.

T3sKBLlUX8UfFjr7.jpg

literary the same objects:
OdiozAqw1OyIqCwx.jpg
Even in the "*" note they admit that they didn't even try in the image for rasterization.

Sometimes you can be close enough and enjoy high speed gameplay at very high frame rates, no frame gen BS... RT doesn't allow that at any semi decent resolution, when things move there is a delay for the redraw of some of the effects, that makes it much worse in action than any benefits it may bring to screenshots.
 
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