Graphical Fidelity I Expect This Gen

SIXTY FPS CAP - NO ULTRAWIDE

Funny GIF


I can't believe the incompetence of some devs in modern days with all the fucking ressources available, especially a freaking engine with the biggest community and documentation around.
It's Japan man. they dont play on PCs. remember RE8? literally dropping to 2 fps when those vampire chicks transformed into crows. there were three of them you had to kill and it happened everytime. anyone playing the pc version wouldve seen that. so they were like, nah, it's fine as is.

Elden Ring is another example. they have literally made three games on that engine now and still havent fixed any of the issues. Japan will never change.

p.s i was watching my son play some SOTC the other day and it reminded me of the 15 fps boss battles in the ps2 version. Absolutely hilarious how Team Ico thought it was ok to ship a game in that state. And lets not forget Ico was literally 240p on the PS2. They kept the same resolution as the PS1 version of the game even though they cancelled the ps1 version and shipped only the ps2 version of the game. 240p. lmao
 
It's Japan man. they dont play on PCs. remember RE8? literally dropping to 2 fps when those vampire chicks transformed into crows. there were three of them you had to kill and it happened everytime. anyone playing the pc version wouldve seen that. so they were like, nah, it's fine as is.

Elden Ring is another example. they have literally made three games on that engine now and still havent fixed any of the issues. Japan will never change.

p.s i was watching my son play some SOTC the other day and it reminded me of the 15 fps boss battles in the ps2 version. Absolutely hilarious how Team Ico thought it was ok to ship a game in that state. And lets not forget Ico was literally 240p on the PS2. They kept the same resolution as the PS1 version of the game even though they cancelled the ps1 version and shipped only the ps2 version of the game. 240p. lmao
In addition to this, it also took the big Japanese publishers years and years to finally release games regularly for PC storefronts.

Truth be told if we were still using physical media for PC instead of Steam, I don't think they would ever have bothered doing so.
 
Went back to bf1 to treat my bf6 withdrawal. Native 4k 120 fps maxed out. Looks like garbage lol i know it's a 9 year old game but some people on gaf like to pretend that graphics have not improved since last gen. Bf6 may not look like the matrix awakens but it's a massive leap in fidelity over bf1. Great lighting, so much more detail and high quality assets at that.

Also tried a bit of mafia. I just don't care for the lightning in this game. Maybe my hdr settings are off but everything looks bland. This is one of the first ue5 games since immortals, remnant 2 and lords of the fallen that's doing nothing for me. All this ue5 tech and i just can't get over the art style. I prefer the more vibrant look of kcd2.

At least mgs looks to have both the tech and the art style. Cutscenes look incredible too.
 
Same here. I cant even tell the difference between 60fps and 120fps. It feels very similar in terms of fluidity for me
I tried crash4 and there was visible(not crazy but u could feel it right away) difference in response time between 60 and 120fps mode, but i dont play twitch shooters/multiplayer games hardcore enough to give enough fucks about that, just gimme prettiest stable 60fps and it doesnt even have to be 4k native, 4k dlssed from 1080p is good enough too xD
 
Every one of those games you listed is open zoned/world. Metal Gear 3 is very linear comparatively. If UE5 is struggling to run linear games like MG3, I cant imagine how poorly it will run bigger games like TW4.

You can blame the consoles, but 10s of millions of PC users have lesser rigs than current gen conoles. This encompasses the majority of gamers. UE5 should be targeting 60fps on current gen consoles, even if it needs to reduce fidelity to do it. Massive resolution and fps dips is unacceptable compared to problems with other game engines
Alan wake 2.and Dragon Age Veilguard are not open world. Also consoles should target 30fps with full focus on visual fidelity and leave 60fps for PC and maybe pro. That way PC/Pro gets the best of both. Holding back visuals for whiny 60fps ride or die types is bad for visual progress which was already slow enough last gen.
 
Alan wake 2.and Dragon Age Veilguard are not open world. Also consoles should target 30fps with full focus on visual fidelity and leave 60fps for PC and maybe pro. That way PC/Pro gets the best of both. Holding back visuals for whiny 60fps ride or die types is bad for visual progress which was already slow enough last gen.
I understand why people here feel that way but you are wrong. The fact is the majority of AAA gamers have a console or computer that are on par or less powerful than PS5/Xbox Series consoles. I am not even including Nintendo Switches, which many more developers will try to port their games to NSW2.

Developers should appeal to the masses. All games should aim for at least 60fps 1080 res on modern consoles. High end PC gamers are the minority. It has been shown quite often that gamers prefer performance over fidelity

Both Veilguard and AW2 are open zoned games. They have much bigger areas than MG3
 
Last edited:
MGSD looks incredibly clear and high-quality in 4K, go and see IGN's 5090 gameplay. There is even no degradation in character models and environmental details, surprisingly.

I was going to buy it for the PS5 Pro, but there is a generational difference in PC.

My shots from video;


oHirgYopnZbKCMZS.png

SOEFHSHjfwYvJcCE.png

Z81qZBWN43L8AWPM.png
Looks VERY good here.
Yeah, the diminishing returns crowd is the biggest bunch of retards on the planet. Even after we reach photorealism, there is so much more in terms of destruction, high enemy count and scale that they will always be chasing.

ydIhgeW.gif

YRBP7Kq.gif


sT6TTG0.gif
Exactly.
 
pmOWv_lSlLYiKFs2B9VcsLalHKcAo4M_9z49MCiKA5ux3hsXR_wDTWEriNPcXzlJNlqHfjp-FpD3YDKYThjXaOkGc66teGnsbWd8oot-cEg
Aug-23-2025-21-08-28.gif


That Battlefield 6 Campaign is going to be fucking glorious.

The MP gave me super high hopes. The tone, graphics, atmosphere, destruction will be the best ever in a military game.
 
Last edited:
Amazes me how AAA devs can make a modern flagship title with path tracing, lots of other great assets and a first person mode yet somehow let stuff like this make its way in, in plain view...

Gj0xeONnqzFfyhU9.jpg
NBmcUVnWpk6rYFcb.jpg

Also they are for some reason not capable to make actual animations of opening drawers, inserting keys, ect. Instead we have an immersion breaking image of things magically opening like the main character has force powers.
 
Every one of those games you listed is open zoned/world. Metal Gear 3 is very linear comparatively. If UE5 is struggling to run linear games like MG3, I cant imagine how poorly it will run bigger games like TW4.

You can blame the consoles, but 10s of millions of PC users have lesser rigs than current gen conoles. This encompasses the majority of gamers. UE5 should be targeting 60fps on current gen consoles, even if it needs to reduce fidelity to do it. Massive resolution and fps dips is unacceptable compared to problems with other game engines
Look who co developed MGS Delta- Virtuos ....they are a trash developer! Responsible for the shit show that is the Oblivion Remaster, which remains unfixed even on Pro.

MGS Delta though is the biggest disgrace of any game with a Pro patch. They've been advertising it as Pro Enhanced for well over a year. Gameplay footage on PSN has steadily looked worse over time, meaning the early trailera were bullshit. Producer on the game lied in interviews when asked about the Pro saying "we have higher framerate and sharper visuals. We spent a lot of time optomizing and have a Performance and Quality mode". ALL BULLSHIT!

NOw we have a blurry, noisy version that runs at a lower fps than base PS5 and no means to play at 30 fps with good visuals...what in the world is wrong with this industry? It's such a diagrace
 
Same here. I cant even tell the difference between 60fps and 120fps. It feels very similar in terms of fluidity for me
The difference between 60 and 120 is just as massive as between 30 and 60.
More than 120 can be less noticeable depending on a panel but on OLEDs even 120 to 240 is visible.
The fun part is that everything above ~100 is more visible than noticeable on input lag changes meaning that once you at ~100-120 you can framegen up to a 1000 w/o many issues input wise.
 
Also they are for some reason not capable to make actual animations of opening drawers, inserting keys, ect. Instead we have an immersion breaking image of things magically opening like the main character has force powers.
In the PSVR2 version of Village, you can open cabinet drawers by grabbing onto the handle and slowly pulling the drawer out. The haptics in the controller allow you to feel the resistance and friction of the drawer rubbing against the rest of the cabinet, and it feels 100% real.
 


"Games don't need to look any better than God of War: Ragnarok." - IGN

We have industry professionals openly campaigning for worse looking games and less detail in games. This interview is how the majority think, and devs will listen.

Next gen will be by far the smallest leap. Might even go backwards in some areas, as devs look for ways to reduce the time development of a game - Graphical fidelity/detail will be the first thing held back.
 
Last edited:
We have industry professionals openly campaigning for worse looking games and less detail in games. This interview is how the majority think, and devs will listen.

Next gen will be by far the smallest leap. Might even go backwards in some areas, as devs look for ways to reduce the time development of a game - Graphical fidelity/detail will be the first thing held back.

csn81ammgm1f1.gif
 


"Games don't need to look any better than God of War: Ragnarok." - IGN

We have industry professionals openly campaigning for worse looking games and less detail in games. This interview is how the majority think, and devs will listen.

Next gen will be by far the smallest leap. Might even go backwards in some areas, as devs look for ways to reduce the time development of a game - Graphical fidelity/detail will be the first thing held back.

Podcast beyond nerds. They know less about graphics than we do, and thats saying something.

This whole graphics = costs thing is so overblown. If anything the costs have gotten cheaper thanks to nanite not requiring devs to make a dozen different models for each assets, and lumen/rtgi reducing dev time for artists.

Besides, i keep saying this but no artist wants to sit down on his computer and draw shitty looking assets. They draw or import real life pictures, and if they all had access to nanite that would be it. But other devs especially sony devs and those FF7 Rebirth morons had to go in and purposefully make their assets look like shit. That takes more time.

The reason games are taking forever is because of mismanagement. Cancelled projects, gaas initiatives that led to cancelled projects, directors who go to hollywood instead of working at their own office, CEOs who rush out incomplete games then spend $125 million and 3 years trying to fix them, 4-5 year pre-production cycles, etc.

i highly fucking doubt that the reason Gears 6, and the next Halo have taken 5-6 years is because of graphics. it's simply because MS is running those studios to the ground like everything else they've touched. At the end of the day, the next gears will have taken 7 or 8 years of dev time. The next halo 6-7 years and they will blame it on UE5 even though nanite and lumen wouldve probably helped expedite these games.
 
Podcast beyond nerds. They know less about graphics than we do, and thats saying something.

This whole graphics = costs thing is so overblown. If anything the costs have gotten cheaper thanks to nanite not requiring devs to make a dozen different models for each assets, and lumen/rtgi reducing dev time for artists.

Besides, i keep saying this but no artist wants to sit down on his computer and draw shitty looking assets. They draw or import real life pictures, and if they all had access to nanite that would be it. But other devs especially sony devs and those FF7 Rebirth morons had to go in and purposefully make their assets look like shit. That takes more time.

The reason games are taking forever is because of mismanagement. Cancelled projects, gaas initiatives that led to cancelled projects, directors who go to hollywood instead of working at their own office, CEOs who rush out incomplete games then spend $125 million and 3 years trying to fix them, 4-5 year pre-production cycles, etc.

i highly fucking doubt that the reason Gears 6, and the next Halo have taken 5-6 years is because of graphics. it's simply because MS is running those studios to the ground like everything else they've touched. At the end of the day, the next gears will have taken 7 or 8 years of dev time. The next halo 6-7 years and they will blame it on UE5 even though nanite and lumen wouldve probably helped expedite these games.
Once gta6 lunches and show to whole gaming community how true current gen game should look, by that time all those 60fps moth.. Fucke.s and those lazy ass developers will have to eat shit and stop talking about how graphics isn't important because most of gamers on the world will likely play gta vi on 30fps and they well saw how those developers and big studios (specially sony first party bullshit) cheated them this whole generation
 
Once gta6 lunches and show to whole gaming community how true current gen game should look, by that time all those 60fps moth.. Fucke.s and those lazy ass developers will have to eat shit and stop talking about how graphics isn't important because most of gamers on the world will likely play gta vi on 30fps and they well saw how those developers and big studios (specially sony first party bullshit) cheated them this whole generation

Nah, I think I won't play GTA6 if it doesn't have 40fps mode at least. Fuck this game in that case.

I forced myself to finish FFXVI in 30fps mode on PS5, it was painful experience but back then I had LCD 4K tv, I won't play 30fps game on OLED.

Millions of people bought GTA games on PS2 and GTA4 on PS3, those games looked far worse than the best looking games on that systems. GTA was never about graphics before GTA5 and even that game was looking good only on PS3 in 2013, when it was released on PS4 it looked like... enhanced PS3 game. Sold millions...
 
Last edited:
Nah, I think I won't play GTA6 if it doesn't have 40fps mode at least. Fuck this game in that case.

I forced myself to finish FFXVI in 30fps mode on PS5, it was painful experience but back then I had LCD 4K tv, I won't play 30fps game on OLED.

Millions of people bought GTA games on PS2 and GTA4 on PS3, those games looked far worse than the best looking games on that systems. GTA was never about graphics before GTA5 and even that game was looking good only on PS3 in 2013, when it was released on PS4 it looked like... enhanced PS3 game. Sold millions...
I am perfectly fine with 30fps if they achieve the quality of it's trailers, definitely best looking thing I have seen this whole generation considering it's huge open world title
 


"Games don't need to look any better than God of War: Ragnarok." - IGN

We have industry professionals openly campaigning for worse looking games and less detail in games. This interview is how the majority think, and devs will listen.

Next gen will be by far the smallest leap. Might even go backwards in some areas, as devs look for ways to reduce the time development of a game - Graphical fidelity/detail will be the first thing held back.

I mean you can't spell rancid voimit without ign, did you expected good journalism?

The dude that served me a small calzone today at the bar was more of a professional videogame journalist than the average ign employ.
 
Last edited:
Era is upset over this and im like this looks CG lol

Gy9_4OrWoAI8ubv


Gy9_yB6WAAASPM8


I have always felt out of touch with the mainstream gaming audience, but nowadays i feel more alienated than ever. Why dont we like good graphics anymore? Who gives a shit if the bloom is gone? We HATED bloom 20 years ago. It looks better than the CG pachinko cutscenes.
 
Last edited:
better GPUs can't replace proper artistic vision... and that's what is clearly lacking in the remake in this scene
Bloom was not artistic vision. It was there because devs didnt have enough horsepower to render everything in the background.

i dont see whats lacking in this shot. it retains the god rays, the framing is virtually identical. It even retains the color scheme. Only difference is that the grass textures are super detailed, and you can clearly make out every detail in his suit.

people just love to bitch about everything.
 
Bloom was not artistic vision. It was there because devs didnt have enough horsepower to render everything in the background.

I mean, that's just not true... there is in fact geometry and textures in the background being rendered there. it's in fact the god rays and the bloom that cause overdraw here and make the scene more taxing to render.
 
Era is upset over this and im like this looks CG lol

Gy9_4OrWoAI8ubv


Gy9_yB6WAAASPM8


I have always felt out of touch with the mainstream gaming audience, but nowadays i feel more alienated than ever. Why dont we like good graphics anymore? Who gives a shit if the bloom is gone? We HATED bloom 20 years ago. It looks better than the CG pachinko cutscenes.
It's a decent looking game. In no way does it look like CGI.
 


"Games don't need to look any better than God of War: Ragnarok." - IGN

We have industry professionals openly campaigning for worse looking games and less detail in games. This interview is how the majority think, and devs will listen.

Next gen will be by far the smallest leap. Might even go backwards in some areas, as devs look for ways to reduce the time development of a game - Graphical fidelity/detail will be the first thing held back.


Yep. At this point I fully expect virtually every PS6 game to also be playable on PS5, just at lower settings or resolution or FPS.


They're just going to push 4k/60fps/ray tracing on PS6, and PS5 will get the same games but at 1440p/1080p or 30fps or with no RT.
 
Last edited:


"Games don't need to look any better than God of War: Ragnarok." - IGN

We have industry professionals openly campaigning for worse looking games and less detail in games. This interview is how the majority think, and devs will listen.

Next gen will be by far the smallest leap. Might even go backwards in some areas, as devs look for ways to reduce the time development of a game - Graphical fidelity/detail will be the first thing held back.

Ah, yes, the idiots that brought you there are no difference between 720p and 1080p, 720 is good enough for graphics, and don't you know if you choose 1080p in the console display settings its the same as the game running in that resolution. Freaking morons hate progress.
 
Ah, yes, the idiots that brought you there are no difference between 720p and 1080p, 720 is good enough for graphics, and don't you know if you choose 1080p in the console display settings its the same as the game running in that resolution. Freaking morons hate progress.
Devs read their comments, yall should be dropping comments like this directly on their video lol
 


"Games don't need to look any better than God of War: Ragnarok." - IGN

We have industry professionals openly campaigning for worse looking games and less detail in games...

"Industry professionals" is strong language for what IGN do. In any case, I'd argue they're simply towing the necessary line to protect their access to the current industry big dog and their titles. Back when the Xbone was revealed, a lot of these so-called professionals started up the DRM apologetics - largely to ensure they kept access to Xbox for content. Arguing that cross-gen games like Ragnarok are the end-product for the entire industry is just being nice to Sony as their over-priced hardware struggles with anything more ambitious than an upscaled PS4 game.
 
Just got to an indoor mansion with lights and man you can see nanite on full display. So many different assets with incredibly high level of detail. Its like the order on steroids. Great lighting too because you finally have some light bulbs. For whatever reason, game doesn't do indirect lighting all that well but these rooms with light bulbs look stunning.
 
Era is upset over this and im like this looks CG lol

Gy9_4OrWoAI8ubv


Gy9_yB6WAAASPM8


I have always felt out of touch with the mainstream gaming audience, but nowadays i feel more alienated than ever. Why dont we like good graphics anymore? Who gives a shit if the bloom is gone? We HATED bloom 20 years ago. It looks better than the CG pachinko cutscenes.


Oh wow its crazy how much worse its looks.
I like the idea of remakes but seeing them consistently ruin the art to this degree makes it rough.

I suppose it only works if the original creator is there for it.:messenger_tears_of_joy:
 
Last edited:
Era is upset over this and im like this looks CG lol

Gy9_4OrWoAI8ubv


Gy9_yB6WAAASPM8


I have always felt out of touch with the mainstream gaming audience, but nowadays i feel more alienated than ever. Why dont we like good graphics anymore? Who gives a shit if the bloom is gone? We HATED bloom 20 years ago. It looks better than the CG pachinko cutscenes.
I don't get it either - the top one looks blown out - artistically they def could of done more with the bottom tho
 
Last edited:


2005 video game CGI. While specific aspects have been surpassed, the visual experience as a whole remains superior to any available game.

Lmao literally the first couple of things you notice in the video have been surpassed or we are on par today:

Character rendering
Clouds
Hair rendering
Geometry on the ship that get hit
Smoke\explosion effects
Ground textures
Weapons models

Even that liquid napalm effect that looked incredible at the time now look just cute.


This is hardly impressive anymore.

Motorstorm fake montage is probably the one that is still kinda impressive today.

Just thank that the video is in low res, in 4k you would notice all the shortcomings.
 
Era is upset over this and im like this looks CG lol

Gy9_4OrWoAI8ubv


Gy9_yB6WAAASPM8


I have always felt out of touch with the mainstream gaming audience, but nowadays i feel more alienated than ever. Why dont we like good graphics anymore? Who gives a shit if the bloom is gone? We HATED bloom 20 years ago. It looks better than the CG pachinko cutscenes.
Same thing happened with Demon Souls and it's remake. Between PS2 and PS3 generations, the terrible bloom of most games makes them unplayable for me. It is just nostalgic bullshit to say otherwise
 
Top Bottom