Graphical Fidelity I Expect This Gen

And he is also wrong because i bet he was talking about me and i don't give 2 fucks about rtx and smashing my car into the npcs is probably gonna be the first thing i do to see how the ai react and if the animations are on point :lollipop_grinning_sweat:
Driving physics as well.
 
I'm at the Steelworks section in Cronos and I'm coming out to say this isn't a PS5 game. I feel like they optimized it for Switch 2 and just scaled up from that. I'm seeing ugly ass geometry in wires and shit, BAD fucking textures and half assed lighting. What is going on here? Truly. I like this game I just expect MORE than a goddamn PS4 game on my PS5 Pro. I'm playing on Quality mode too. I know someone else in here has to feel the same - this shit isn't even on par with the Silent Hill remake (bugs aside)

i feel vindicated. the game never looked that great to me and i jerk off to silent hill 2 every other week.

Not sure why anyone would expect Cronos to look better than SH2. Cronos had a much shorter development time, much lower budget, much smaller scope, and much lower sales expectations.


Cronos looks great for what it is but it isn't setting any new bars or anything.


And "isn't a PS5 game"? Come on. It looks better than 90% of PS5 games:

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PCajDkMYqXkq8ngV.png
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Not sure why anyone would expect Cronos to look better than SH2. Cronos had a much shorter development time, much lower budget, much smaller scope, and much lower sales expectations.


Cronos looks great for what it is but it isn't setting any new bars or anything.


And "isn't a PS5 game"? Come on. It looks better than 90% of PS5 games:

oerEf4TBUUDm6wuA.png
YEWsbYdnhVLQOOJK.png
PCajDkMYqXkq8ngV.png
HPdTlD6je1GPWJow.png
If it was being sold for $40 then i wouldnt expect it to look better than SH2, a $70 game. If it was $50 like Mafia i would expect a smaller budget game with low sales expectations.

If i am paying full price for a game i couldnt care less if the devs purposefully held back the visuals because they thought the game was going to flop.
 
So, staying on the theme of GTA VI, I went and looked for GTA V's and RDR2's pre-release screenshots, does this give you more or less confidence in what Rockstar has shown of VI so far?
Or do y'all think it's pretty meaningless?

VIWTs6lFttUYBYl3.jpg
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P.S - RDR2 had a whole lot more, like literally dozens, but I didn't want to spam so many of them here so I just inserted the very first ones they released.
 
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So, staying on the theme of GTA VI, I went and looked for GTA V's and RDR2's pre-release screenshots, does this give you more or less confidence in what Rockstar has shown of VI so far?
Or do y'all think it's pretty meaningless?

VIWTs6lFttUYBYl3.jpg
TdoCo2H5DW2GlpoG.jpg
h0K8ptVzPB11Flnz.jpg
ZUkjKc4XWZkRrMr2.jpg
ymMBCEuSAF9E12qg.jpg
m7omLcrFSON6Q01E.jpg
dBQU9Qwwqg4cMhfO.jpg
Sun0456Fi9HJf7Mg.jpg
qpZC3iAIbUPOOEox.jpg
wZONqYDafMzkXkOd.jpg
daP2ZeaPhkzau3rX.jpg
Oge29mpivsyIKr3v.jpg
JjOGrcE8avv8zTBc.jpg
U23jSlv2AljVHBS4.jpg
O9DWSJLquh3OUzEG.jpg
rmK06Y9qaRgxtYg5.jpg
fdAXZqmgn1IUeGHa.jpg
1UrZWChmkMltiFWR.jpg
cXfCRX9uQihAHE3P.jpg
KCMZ414WsN8e8KUk.jpg
XkNjtBzApeSPQRlv.jpg
1xuqnaHIlnufEKeQ.jpg
OvM0itvbDHs1Eeex.jpg
xZe3ZVgUp54YUCvu.jpg
sVO676hxbaZicHb1.jpg
gzM7ryUmdjrXilia.jpg
NZ1v5vQRbUiEBsZf.jpg

DP3SssbBzFynAPqI.jpg
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qObFLQS2lWMntqXU.jpg

P.S - RDR2 had a whole lot more, like literally dozens, but I didn't want to spam so many of them here so I just inserted the very first ones they released.

All of these look very in line with what ended up being released IMO. Makes me feel good about GTA VI
 
Not sure why anyone would expect Cronos to look better than SH2. Cronos had a much shorter development time, much lower budget, much smaller scope, and much lower sales expectations.


Cronos looks great for what it is but it isn't setting any new bars or anything.


And "isn't a PS5 game"? Come on. It looks better than 90% of PS5 games:

oerEf4TBUUDm6wuA.png
YEWsbYdnhVLQOOJK.png
PCajDkMYqXkq8ngV.png
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Cronos looks lovely on Xbox as well, I don't have any pictures yet, but I can confirm that technical aspect of game is strong despite being on UE5
 
So, staying on the theme of GTA VI, I went and looked for GTA V's and RDR2's pre-release screenshots, does this give you more or less confidence in what Rockstar has shown of VI so far?
Or do y'all think it's pretty meaningless?

VIWTs6lFttUYBYl3.jpg
TdoCo2H5DW2GlpoG.jpg
h0K8ptVzPB11Flnz.jpg
ZUkjKc4XWZkRrMr2.jpg
ymMBCEuSAF9E12qg.jpg
m7omLcrFSON6Q01E.jpg
dBQU9Qwwqg4cMhfO.jpg
Sun0456Fi9HJf7Mg.jpg
qpZC3iAIbUPOOEox.jpg
wZONqYDafMzkXkOd.jpg
daP2ZeaPhkzau3rX.jpg
Oge29mpivsyIKr3v.jpg
JjOGrcE8avv8zTBc.jpg
U23jSlv2AljVHBS4.jpg
O9DWSJLquh3OUzEG.jpg
rmK06Y9qaRgxtYg5.jpg
fdAXZqmgn1IUeGHa.jpg
1UrZWChmkMltiFWR.jpg
cXfCRX9uQihAHE3P.jpg
KCMZ414WsN8e8KUk.jpg
XkNjtBzApeSPQRlv.jpg
1xuqnaHIlnufEKeQ.jpg
OvM0itvbDHs1Eeex.jpg
xZe3ZVgUp54YUCvu.jpg
sVO676hxbaZicHb1.jpg
gzM7ryUmdjrXilia.jpg
NZ1v5vQRbUiEBsZf.jpg

DP3SssbBzFynAPqI.jpg
Ynqwo6YljaJFHpmY.jpg
eOwl5gUp0ETdfyqp.jpg
BGvXi3G8qEVVRcLh.jpg
DbvZr9wNiDJ10ciN.jpg
aR85JXjmxxwsFlpX.jpg
qObFLQS2lWMntqXU.jpg

P.S - RDR2 had a whole lot more, like literally dozens, but I didn't want to spam so many of them here so I just inserted the very first ones they released.

GTA V are bullshots all around. People have now in mind the last version of GTA V, but on PS3/360 was a lot uglier than bullshots. RDR 2 was true, basically the same as shown before the release. So I've good hope for GTA VI.
 
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Not sure why anyone would expect Cronos to look better than SH2. Cronos had a much shorter development time, much lower budget, much smaller scope, and much lower sales expectations.


Cronos looks great for what it is but it isn't setting any new bars or anything.


And "isn't a PS5 game"? Come on. It looks better than 90% of PS5 games:

oerEf4TBUUDm6wuA.png
YEWsbYdnhVLQOOJK.png
PCajDkMYqXkq8ngV.png
HPdTlD6je1GPWJow.png
I don't care if it didn't "have a big budget" - they're touting this as a UE5 game and the asset quality is terrible. There's no excuse for it. I'm even seeing repeating texture work between two large objects right next to each other.

I agree that the overall aesthetic works for the type of game it is, but I'm talking about the granularity here, there's a pretty strong lack of attention to detail with a lot of the visuals and it's disappointing. I'm not looking for hyper realism, either.
 
There's no way GTA6 looks like the trailers 100% during gameplay. I've seen enough on these consoles - it is impossible
Well cutscenes are one thing, gameplay is another. Games never match the cutscene fidelity.

But we've never seen anything like GTA 6 ever. We're talking about a 2 Billion dollar budget and unlimited time and manpower.

It's going to be mind boggling
 
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So, staying on the theme of GTA VI, I went and looked for GTA V's and RDR2's pre-release screenshots, does this give you more or less confidence in what Rockstar has shown of VI so far?
Or do y'all think it's pretty meaningless?



P.S - RDR2 had a whole lot more, like literally dozens, but I didn't want to spam so many of them here so I just inserted the very first ones they released.
In rdr2 the particle quality has been toned down a lot comparing to these screenshots, same goes for lighting intensity in valentine but to a lesser extent. Gtav's downgrades are not a small deal but it's pretty much an irrelevant old story at this point , by common sense you bet they are not going to making the disparity become a noticeable huge deal. Like they chose to release these decent amount of screenshots alongside a trailer for a reason, they know many ppl will analysis these stuff to death as long as they release any materials, be it graphics details, map size, story infos or whatever. You can just release a blurry ass trailer (like literally all other games these days) and couple of typical character posters and call it a day , all these ppl would be hype as fuck as usual. So if the quality really ain't ready to be there, why bother shooting yourself in the foot at the first place? I'm not saying there won't be any issues, but they do have many talented folks working on this thing , they have their own method to handle the expectations
 
GTA V are bullshots all around. People have now in mind the last version of GTA V, but on PS3/360 was a lot uglier than bullshots. RDR 2 was true, basically the same as shown before the release. So I've good hope for GTA VI.
GTAV was released at the end of the gen. The game looked similar enough to the trailer, but everyone was thinking at the pc/next-gen version anyway.

If we consider this gen in its closing steps, we might get a similar situation. Who knows.
 
Well cutscenes are one thing, gameplay is another. Games never match the cutscene fidelity.

But we've never seen anything like GTA 6 ever. We're talking about a 2 Billion dollar budget and unlimited time and manpower.

It's going to be mind boggling
I don't doubt it will look great - but for example: Hellblade 2 only looks as good as it does cus it's SUPER limited, nothing else comes close. I don't see anything to suggest consoles can pull off a game that has the amount of interactivity/simulation/physics and so on like GTA is known for, while being open world. While simultaneously having crazy lighting, while having the new hair physics stuff, while having the rumored new water sim stuff, while having a crazy amount of npcs… yet somehow (if you go off the trailers) it's going to look 2 times better than every other game out there? Even at 30fps it seems pretty much out of the question
 
PS5 10 tflops. Native 4k. 60 fps 1440p. No ray tracing. No self respect. No ambition. Zero effort.

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Switch 2 - 3tflops. 576-720p. Ray tracing. 30 fps.

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PS5 10 tflops. Native 4k. 60 fps 1440p. No ray tracing. No self respect. No ambition. Zero effort.

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Switch 2 - 3tflops. 576-720p. Ray tracing. 30 fps.

DhLnYN5.jpeg


tbzzmg3.jpeg


VrHb15y.jpeg
Yeah mate, those textures on the second game look much worse. Like look at the state of the textures on that stone wall in the first shot. The textures on the foreground objects and tarp on the last screenshot. Are you being serious??
Comparing high contrast, saturated images with bloom lighting from one game as a comparison against a overcast shot from another game, does not make for a particularly useful comparison.
 
Yeah mate, those textures on the second game look much worse. Like look at the state of the textures on that stone wall in the first shot. The textures on the foreground objects and tarp on the last screenshot. Are you being serious??
Comparing high contrast, saturated images with bloom lighting from one game as a comparison against a overcast shot from another game, does not make for a particularly useful comparison.
The comparison is not like for like, or pixel for pixel.

It just shows how Yotei uses older tech that doesn't push the hardware, while Star Wars is a modern title that runs well and looks good enough on a sub 10W machine.
 
Yeah mate, those textures on the second game look much worse. Like look at the state of the textures on that stone wall in the first shot. The textures on the foreground objects and tarp on the last screenshot. Are you being serious??
Comparing high contrast, saturated images with bloom lighting from one game as a comparison against a overcast shot from another game, does not make for a particularly useful comparison.
its called volumetric lighting. something sucker punch apparently knows nothing about.

And at least they have ground textures in star wars outlaws. the ground in ghosts is literally a plain grey texture probably copied from MS Paint. maybe 16th century japan had invented flat concrete roads hence the lack of detail on the ground.


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its called volumetric lighting. something sucker punch apparently knows nothing about.

And at least they have ground textures in star wars outlaws. the ground in ghosts is literally a plain grey texture probably copied from MS Paint. maybe 16th century japan had invented flat concrete roads hence the lack of detail on the ground.


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The most baffling part is that they have an entire first game to use the bones of and improve on and they haven't even done that. Maybe someone internally said "we should make the second game look as bad as the first, for consistency"
 
The most baffling part is that they have an entire first game to use the bones of and improve on and they haven't even done that. Maybe someone internally said "we should make the second game look as bad as the first, for consistency"
yeah, i wish jason would do an expose on just wtf is going on over at Sony studios. DS2, and Spiderman 2 devs had the same mindest. Though at least insomniac was pushing RT.
 
yeah, i wish jason would do an expose on just wtf is going on over at Sony studios. DS2, and Spiderman 2 devs had the same mindest. Though at least insomniac was pushing RT.
They did the hard work last gen, saw how profitable Nintendos strategy was and decided they could coast on good will/do the bare minimum cus people don't seem to care that much about graphical improvement anymore.
 
They did the hard work last gen, saw how profitable Nintendos strategy was and decided they could coast on good will/do the bare minimum cus people don't seem to care that much about graphical improvement anymore.
Right but then why are their games taking so long to make? If Playstation had more frequent games I wouldn't be as disappointed. The quality is not up to par yet takes forever to come out.
 
Right but then why are their games taking so long to make? If Playstation had more frequent games I wouldn't be as disappointed. The quality is not up to par yet takes forever to come out.
In kojima's case, he had to have eye surgery done which then caused new complications, and was not sure if he will ever make games again.

In ND's case, Neil was away from studio for a couple of years sucking off hollywood execs while the studio struggled to find something else to do. Thats why they took over the TLOU1 remake, and started meddling with the uncharted reboot at Bend which caused Bend to quit on it after two years. They also wasted 4 years on Factions.

Bluepoint and Bend wasted the last five years on GaaS games that were cancelled.

Insomniac has been fairly productive. But wolverine did get delayed after the hack which likely led to some changes to the story and maybe even mission and level design.

SSM took 4.5 years to make GOW Ragnorak because they decided to make it a very long game at around 40 hours with another 40 hours of side content. Just scope creep.

GG took 5 years to make HFW because they too decided to make it a very long game. it took me almost 100 hours to do all the side quests. the first game was around 50 hours with all the quests. Again, these developers just dont know when to stop. Not everything needs to be 50 hours long.

No idea what happened at Sucker Punch though. My guess is that its a combination of some kind of cancelled gaas project and another long bloated 50 hour campaign that resulted in a five year long development time. its definitely not because of graphics lol
 
GTA V are bullshots all around. People have now in mind the last version of GTA V, but on PS3/360 was a lot uglier than bullshots. RDR 2 was true, basically the same as shown before the release. So I've good hope for GTA VI.
Gtav isnt bullshot its the pc version which is how they always in the past promoted it.
 
Gtav isnt bullshot its the pc version which is how they always in the past promoted it.
PC version didn't existed at that time, at least officially. It released 2 years later, so bullshots or not, the game was a lot worst when finally released on PS3/360 (yet a miracle for these console).
 
PC version didn't existed at that time, at least officially. It released 2 years later, so bullshots or not, the game was a lot worst when finally released on PS3/360 (yet a miracle for these console).
Yep, not sure how showing the pc version instead of the console version is not a huge downgrade...
 
In kojima's case, he had to have eye surgery done which then caused new complications, and was not sure if he will ever make games again.

In ND's case, Neil was away from studio for a couple of years sucking off hollywood execs while the studio struggled to find something else to do. Thats why they took over the TLOU1 remake, and started meddling with the uncharted reboot at Bend which caused Bend to quit on it after two years. They also wasted 4 years on Factions.

Bluepoint and Bend wasted the last five years on GaaS games that were cancelled.

Insomniac has been fairly productive. But wolverine did get delayed after the hack which likely led to some changes to the story and maybe even mission and level design.

SSM took 4.5 years to make GOW Ragnorak because they decided to make it a very long game at around 40 hours with another 40 hours of side content. Just scope creep.

GG took 5 years to make HFW because they too decided to make it a very long game. it took me almost 100 hours to do all the side quests. the first game was around 50 hours with all the quests. Again, these developers just dont know when to stop. Not everything needs to be 50 hours long.

No idea what happened at Sucker Punch though. My guess is that its a combination of some kind of cancelled gaas project and another long bloated 50 hour campaign that resulted in a five year long development time. its definitely not because of graphics lol
Sushima had the shortest campaign out of all the sony open worlds, only infamous 3 is worse (another sucker punch game), so lenght is definitely not the reason for yotei if their past records are anything to go by.
 
PC version didn't existed at that time, at least officially. It released 2 years later, so bullshots or not, the game was a lot worst when finally released on PS3/360 (yet a miracle for these console).
I understand. The PC version though is always underway reguardless. They purposely act as if it aint so people will double dip. Did the same thing with Max Payne 3 in 2012.
 
When i think of "downgrade" I think of companies showcasing a version that "never" was gonna exist.
Well on console you can't play the pc version so technically the pc version never existed on console.

I know what are you trying to say but it feel like semantics for the sake of defending rockstar.

Showing the pc version for the console version is tier A bullshit, no way around it if you ask me.
 
Well on console you can't play the pc version so technically the pc version never existed on console.

I know what are you trying to say but it feel like semantics for the sake of defending rockstar.

Showing the pc version for the console version is tier A bullshit, no way around it if you ask me.
Yes of course if they say your looking at the console version....not if they dont mention which version there showing. Sp yes GTA VI they showed on stsndard ps5 better look thst good. No defense of false advertising you will ever see me defend.
 
Yes of course if they say your looking at the console version....not if they dont mention which version there showing. Sp yes GTA VI they showed on stsndard ps5 better look thst good. No defense of false advertising you will ever see me defend.
Like i said, i would dance naked on the street if lower iq and res was the only downgrade in gta6 :lollipop_grinning_sweat:

Still a big downgrade but i can forgive that if everything else is first in class.
 
Like i said, i would dance naked on the street if lower iq and res was the only downgrade in gta6 :lollipop_grinning_sweat:

Still a big downgrade but i can forgive that if everything else is first in class.
I have faith. I think the other dev have mislead us all on how powerfull these systems are. 10TF is alot. Not as much as we deserved but alot still.
 
Like i said, i would dance naked on the street if lower iq and res was the only downgrade in gta6 :lollipop_grinning_sweat:

Still a big downgrade but i can forgive that if everything else is first in class.
The trailer is not running native resolution anyway. Supposedly 1152p according to DF so it's certainly not running at a resolution that the consoles couldn't reach.
 
lol What the fuck is going on here???

Rockstar does NOT use PC footage to show off console versions. They never have. You can go watch trailers going back to GTA4. You will see the same shimmering and terrible IQ in GTA5 trailers. RDR2 trailers were all captured on just consoles but base consoles. They couldve shown off the native 4k x1x version, but they did not. Not even the final trailer.

Both of the GTA6 trailers are confirmed to be shown off on base PS5. The ONLY piece of media that is from PC could be the high res gifs on their companion website. But the trailers have all been on PS5. Base PS5.

Yes, they use cutscenes to show off most of the game and even for gameplay they use cinematic angles which hides some imperfections but when it comes to being transparent, there is literally no one better.
 
I have faith. I think the other dev have mislead us all on how powerfull these systems are. 10TF is alot. Not as much as we deserved but alot still.
10 tflops is just enough for next gen visuals at 1440p 30 fps, and not just native 1440p. 1440p reconstructed to 4k. We saw this at the UE5 reveal which was so clean and crisp that people thought it was native 4k but they later confirmed it was 1440p reconstructed to 4k using TSR. Which is what almost all UE5 games have been targeting so far this gen.

Avatar, Outlaws , AC Shadows, Alan Wake 2, Star wars Jedi Survivor and Callisto also targeted 1440p being because reconstructed to 4k using FSR2 or TSR in Callisto's case. Hell, avatar can actually go all the way up to 1800p though it does average out around 1440p.

GTA6 is targeting 1440p internal resolution before being upscaled to 4k using FSR2. it's why they can push so many other features like RTGI, reflections, insane amount of detail, hair physics and all those amazing water effects.
 
We're in a thread where even the most minor change in detail will be called out but I feel like I'm insane, perhaps it's all rose tinted glasses but I don't remember one instance where I watched a Rockstar game trailer and when the game released I thought it was downgraded to hell.
And yet people are talking as if GTA VI's marketing is lying and the game will absolutely not look like that during gameplay and perhaps only during cutscenes. Or it's the PC version and the Console versions will look way worse. Like, bruv, rewatch every trailer from Rockstar since GTA 3 until Red Dead 2, if you think they lie about how their games look then oh well...

And to be clear Rockstar like every other major AAA developer do have a record of having better visuals in cutscenes compared to gameplay but since GTA IV I always thought it has become more and more indistinguishable with each new game of theirs. It was really noticeable in the 3D GTA trilogy though where the character models had way higher fidelity compared to their gameplay counterparts. Tommy Vercetti's model was notorious because of this, even normies could see it.

And here's an example from GTA V.
If I didn't see it side by side I wouldn't notice it tbh.
ad4ufozblwqe1.png
 
We're in a thread where even the most minor change in detail will be called out but I feel like I'm insane, perhaps it's all rose tinted glasses but I don't remember one instance where I watched a Rockstar game trailer and when the game released I thought it was downgraded to hell.
And yet people are talking as if GTA VI's marketing is lying and the game will absolutely not look like that during gameplay and perhaps only during cutscenes. Or it's the PC version and the Console versions will look way worse. Like, bruv, rewatch every trailer from Rockstar since GTA 3 until Red Dead 2, if you think they lie about how their games look then oh well...

And to be clear Rockstar like every other major AAA developer do have a record of having better visuals in cutscenes compared to gameplay but since GTA IV I always thought it has become more and more indistinguishable with each new game of theirs. It was really noticeable in the 3D GTA trilogy though where the character models had way higher fidelity compared to their gameplay counterparts. Tommy Vercetti's model was notorious because of this, even normies could see it.

And here's an example from GTA V.
If I didn't see it side by side I wouldn't notice it tbh.
ad4ufozblwqe1.png
its ok to be concerned. but i did breathe a sigh of relief when DF did pixel counting and found that it was using FSR2 and upscaling from 1440p. They couldve just used native 4k DLAA footage from PC. They didnt. This shows they are confident.

people also thought Avatar would get downgraded, and im sure you can find my posts here pointing out that the trailers were running on PS5 and if they had to claw back performance during optimization, they would simply reduce the DRS range instead of taking out stuff like RTGI, reflections, shadows or downgrade foliage fidelity. Thats exactly what happened. Avatar had a DRS range of 1200-1800p in the 30 fps mode and it looked virtually identical to the E3 gameplay reveal trailer.

Now outlaws did get downgraded. but it was running on PC at the gameplay reveal and i fully expected it to be downgraded. Not going to lie, i was still a bit disappointed and if GTA also ends up downgraded i will be again. But like outlaws it will still look amazing more often than not because the underlying tech is there.
 
its ok to be concerned. but i did breathe a sigh of relief when DF did pixel counting and found that it was using FSR2 and upscaling from 1440p. They couldve just used native 4k DLAA footage from PC. They didnt. This shows they are confident.

people also thought Avatar would get downgraded, and im sure you can find my posts here pointing out that the trailers were running on PS5 and if they had to claw back performance during optimization, they would simply reduce the DRS range instead of taking out stuff like RTGI, reflections, shadows or downgrade foliage fidelity. Thats exactly what happened. Avatar had a DRS range of 1200-1800p in the 30 fps mode and it looked virtually identical to the E3 gameplay reveal trailer.

Now outlaws did get downgraded. but it was running on PC at the gameplay reveal and i fully expected it to be downgraded. Not going to lie, i was still a bit disappointed and if GTA also ends up downgraded i will be again. But like outlaws it will still look amazing more often than not because the underlying tech is there.
I feel concerned regarding gameplay but regarding graphics? I boot up RDR2 and I literally can't feel worried about it.
Nothing we've seen in the trailers is revolutionary individually speaking, every fancy graphical feature has been present in other games in some form or another, what Rockstar have been doing amazingly and what they did with RDR2 is combining all those features together and make them look cohesive throughout the entirety of the game, both in cutscenes and gameplay.
Add to that the fact that they probably have a team purely dedicated to optimization and this is the result.

I'm not worried about the graphics, I'm quite confident that graphically the game will look faithful to what these trailers have shown us, what I'm concerned about is gameplay, physics and AI, infamously they downgraded the physics and AI quite a lot from IV to V, probably due to optimization problems since V was so much bigger in scope compared to IV, that's what worries me about this game as well.

But at the same time we've never seen Rockstar develop a GTA game for modern hardware, we're pretty much in uncharted territory so I'm worried but excited to find out at the same time.
 
Nintendo didnt make outlaws. their talent lie elsewhere. like convincing nintendo drones that they make games they had no hand in making.
At least it does prove that the Switch 2 does pack quite a punch... And they are still yet to unlock that CPU core and gig of usable ram. Gives us more reasons not to justify their mediocre, exclusive Switch 2 efforts.
 
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This one of the ND slides about lou2 lighting tech they clearly addressed that the lack of rt dynamic lighting due ps4 limits which is clear indicate that there engine is supposed to be ready to use it on PS5 that make huge question for me why intergalactic looks like it doesn't have it ?, Are what we so from it not enough to judge ?, Their main programming team unchanged aside from very little moves since ps3 are they lazy or sony forced them to neglect rt for 60fps and if that the case why they didn't use some form of hypird rt lighting like ue5 lumen?
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