Graphical Fidelity I Expect This Gen

i like the mp. I dont like how the main campaign is basically a cod style spec ops romp instead of a serious war game with hundreds of NPCs like they had teased back at E3 2020.

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OK ...yeah I was really hoping for an impressive campaign but eveeything ive read about it sounds underwhelming.

I used to enjoy both Cod and BF campaigns for the spectacle. Seems both series arent trying anymore.
 
Spiritual successor to the greatest game of all time. Lets go! I admit I was a bit underwhelmed by the gameplay trailer but I'm smart enough to understand the nature of showcasing development games. If that last bit is real-time then we're in for something special tomorrow.

 
I dont even know why people post those U4 prologue screenshots.
Well cause you know these two rooms at the end of the game with zero gameplay or lighting dynamism of any sort proves that even PS4 could've done whatever is being done with RT now... somehow... in a mind of a Sony fanboy... when shown in a downscaled 640x380 pics...
 
Oliver gave his impressions of Metroid Prime in this week's DF direct.


-Super Impressed by the graphics
-Phenomenal Baked Lighting
-Great Materials
-Looks beautiful
-Pristine baked lighting
-Fantastic baked Lighting

Yes, the lighting in this game was praised three different times. all of this within the first minute or so. These people need help.

Timestamped:

Those people are industry experts and I was right about MP4 being one the best looking games right now.

Keep losing F FalconPunch .
 
Interiors that last of us had in 2013 on ps3

and not even matching Uncharted 4

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that aside..good looking game after you apply all that raytracing and run it in extremely high resolution with some reshade filters over it

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Oh… look, another tiny screenshot of a small, carefully chosen slice of the game — no gameplay, no interaction, no dynamic lighting, nothing at all — just enough to make people think the game actually looked like this back then. How silly.
 
So we should be eating good tonight right? At least a couple of stunners in the show I hope?

TGA became the biggest stage in the industry for game announcements so I expect quite a few (maybe not as much as last year's), and of those I expect at least a couple to be be stunners. We already know the new Tomb Raider will be shown and I expect it to look great considering it's a AAA running on UE5.
 
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NYT just interviewed Sandfall Interactive which confirmed that Expedition 33's budget was just $10 million. The core team was only 30 people with a small korean team doing battle animations.

Sandfall, which said the budget for Clair Obscur was less than $10 million, conserved resources by avoiding the open-world trend. It borrowed an old formula for role-playing games, with beautifully rendered levels that are essentially large corridors and characters who are transported to a battle arena when they collide with enemies.

After securing funding from a publisher, Sandfall increased the core team to 30 people, outsourcing battle animations to a small team in Korea and using external studios for support functions such as localization and marketing. It was also transparent throughout Clair Obscur's development cycle, posting demos on social media that helped it earn some early support. When a polished version arrived, gameplay clips circulated on social media and attracted more interest.

Hopefully this puts to rest the whole hundreds of people working on the game. It's clear to me that western studios are simply poorly run and thats why games cost so much to make.

Remember Spiderman 2 cost $300 million according to Insomniac's own slides. Either these guys are running a money laundering operation or they are all funding their own Epstein islands. There is no other explanation.
 


Sony is making games that their fans always wanted! /s

Here is the problem i have with this. If an indie studio or a new studio wanted to make this 2.5D game. Fine. Go nuts. But this is the premiere Sony studio literally based out of los angeles, on the other side of hollywood yes, but essentially in the biggest most expensive town for the gaming and movie industry. Recently at some GDC survey, they confirmed that the median salary of these guys was $140k. That means a 300 person studio essentially costs $50 million to run every year. You cant be making 2D indie games when you are costing the publisher that much money every year. Have some accountability. Understand the economics. And go about making games that look like the $200-300 million games you are selling for $70.

I find it very odd that these devs dont have the slightest bit of shame about this. You are putting your name on these games. You are accepting millions. How can you be ok making last gen looking games like Spiderman 2, Ghosts, DS2, Ragnorak, Intergallactic, and GT7? And now 2D games? Like have some self respect. When Spielberg made a cartoon, he made two of the most amazing looking CG movies of all time. He didnt compromise his vision just because he was making cartoons. The chase scenes in Ready player One and Tintin are still mind blowing.
 
NYT just interviewed Sandfall Interactive which confirmed that Expedition 33's budget was just $10 million
False

This game was build IN A FUCKING CAVE WITH A BOX OF SCRAPS !

and the 5euros and change i gave to the devs that were begging in the métro the other day.

(When i saw the other thread i knew you'd jump on this one :messenger_tears_of_joy: , i suppose the korean slave labor was really slave labor and the 10M was just the french lazy ass devs pay)
It's clear to me that western studios are simply poorly run and thats why games cost so much to make.
Of course it is bloated. If you have a budget big enough you can give millions of $ to consulting firms that bring no sells at all, you know you can lower the costs drastically. We should look at chinese budgets if we really want to know what cheap development cost, but we westerners cannot do half of the work they do for twice the pay so maybe we should keep on dreaming until reality eventually catches up to us.
 
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Just saw some Tomb Raider leaks. looks great! UE5 to the rescue. Wont post them because they are low res screenshots but i can already see Lumen, Nanite and that UE5 look in action.

Great to see Crystal Dynamics not give up like other California Devs did this gen.
 
Oliver gave his impressions of Metroid Prime in this week's DF direct.


-Super Impressed by the graphics
-Phenomenal Baked Lighting
-Great Materials
-Looks beautiful
-Pristine baked lighting
-Fantastic baked Lighting

Yes, the lighting in this game was praised three different times. all of this within the first minute or so. These people need help.

Timestamped:


DF sucks, yeah. But also I think it's clear they're praising this in relation to the hardware it resides on. Obviously the materials/lighting wouldn't impress if it was running on a high end PC or a PS5 Pro because the expectations are different there.

With that said, outside of poor AA/AF(which is inexcusable), I still stand by what I've said in that the game looks nice for a Switch 2 title:

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DF sucks, yeah. But also I think it's clear they're praising this in relation to the hardware it resides on. Obviously the materials/lighting wouldn't impress if it was running on a high end PC or a PS5 Pro because the expectations are different there.
Even if that was true, they have Star Wars Outlaws available on the Switch 2. A first party game should be compared to the best the hardware has to offer.
 
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Even if that was true, they have Star Wars Outlaws available on the Switch 2. A first party game should be compared to the best the hardware has to offer.

Outlaws is impressive on a technical side, not on a visual one.

if you actually play it it looks ugly as hell. the lighting is insanely unstable. it's not a good looking game. it's just a tech demo for the RT capabilities of the system.

not to mention it's an unstable 30fps.
 
I am sorry but RE9 looks very cross gen. Path tracing on PC will save it im sure, but right now what they've shown looks very mid. Especially compared to Silent Hill 2 which looks a generation ahead.

Same goes for Exodus. I mean the trailer was great and story looks very interesting and i will be there day one and all but its clear that UE5 cant save every game.

lol Control 2 looked amazing until they showed gameplay. Meh.
 
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Tomb Raider looks great.



This might not be the Crystal Dynamics Tomb Raider though. That one is called Catalyst and its coming in 2027. Only showed with CG. Weird that we are getting 2 TR games back to back.
 
Neon Giant with their 24 devs have put all other devs to shame. This is what next gen games should look like. On a night where a $10 million game is taking a big shit in Kojima's mouth winning all the awards, its great to see another small indie studio with 20 odd developers create something that not only looks AAA but looks better and more original than almost everything else out there.

This is what gives me hope in this industry that is full of sycophants and lazy developers way past their prime. God bless em.
 
lol at the Concord 2 reveal being the big finale. Keighley has officially lost it. I find it hilarious that former Infinity Ward members went to Respawn and then left Respawn to make this absolute garbage. Compare it to the insane games China has been putting out.

Other than that, it was a pretty decent show. RE9 and Exodus didnt impress me much but im interested in both games. Phantom Blade and Lords of the Fallen are decent looking UE5 titles but im not really into either game. Soulslikes need to go.

Neon Giant killed it. And Tomb Raider looked excellent too.
 
Wow the Pragmata Demo on Steam just blew me away with its visuals. Absolutely stunning hair physics, gorgeous ray traced reflections, material quality to die for and lighting that looks better than any game with this kind of sci fi setting ive seen yet. Ive gone in rooms that are bright as fuck with glossy white walls and other surfaces and it looks pristine. Just perfect lighting. Honestly im blown away.

Whats even more crazy is that my 5080 is running this at native 4k DLAA maxed out. With almost 35% of the GPU still unused. this is black magic. I understand its basically a corridor shooter but some levels are pretty large rooms, and the performance didnt dip one bit. RE Engine has made a comeback. this not only looks gorgeous but performs really well too. Wouldnt be surprised if this is running at 1440p 60 fps on the Pro. And 1080p 60 fps upscaled on the base PS5.

Gameplay is fun too. Very different with the puzzle element but not as obtuse as i thought it would be. But these gorgeous visuals with no fucking artifacts, my goodness. What a treat this turned out to be so late in the year.
 
Neon Giant with their 24 devs have put all other devs to shame. This is what next gen games should look like. On a night where a $10 million game is taking a big shit in Kojima's mouth winning all the awards, its great to see another small indie studio with 20 odd developers create something that not only looks AAA but looks better and more original than almost everything else out there.

This is what gives me hope in this industry that is full of sycophants and lazy developers way past their prime. God bless em.

I do not think it is coincidence that UE5 has given smaller studio the tools to make what earlier was not possible. It has become the standard now. We have seen enough games from unknow devs making amazing looking games and this trend will definitely continue as more devs use UE5
 
Phantom Blade and Lords of the Fallen are decent looking UE5 titles but im not really into either game. Soulslikes need to go.
Phantom Blade 0 is not a soulslike. It's a straight up DMC style action game.

It has:

- Difficulty options
- Enemies don't respawn after death, you don't lose your souls after death.
- No punishment after death
- Fast paced combat
- Actual story, high level production values, is cinematic.

Only thing it borrows from souls is the interconnected worlds really.
 
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Wow the Pragmata Demo on Steam just blew me away with its visuals. Absolutely stunning hair physics, gorgeous ray traced reflections, material quality to die for and lighting that looks better than any game with this kind of sci fi setting ive seen yet. Ive gone in rooms that are bright as fuck with glossy white walls and other surfaces and it looks pristine. Just perfect lighting. Honestly im blown away.

Whats even more crazy is that my 5080 is running this at native 4k DLAA maxed out. With almost 35% of the GPU still unused. this is black magic. I understand its basically a corridor shooter but some levels are pretty large rooms, and the performance didnt dip one bit. RE Engine has made a comeback. this not only looks gorgeous but performs really well too. Wouldnt be surprised if this is running at 1440p 60 fps on the Pro. And 1080p 60 fps upscaled on the base PS5.

Gameplay is fun too. Very different with the puzzle element but not as obtuse as i thought it would be. But these gorgeous visuals with no fucking artifacts, my goodness. What a treat this turned out to be so late in the year.

Game looks nice overall but RT is super simple here, no wonder that it runs even on base PS5 (I think):



There is some weird stretching effect with reflections that remind me of Far Cry 6 RT.
 
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