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Graphically Impressive PS1 Games

GymWolf

Gold Member
I always thought that saga frontier 2 looked very impressive



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Kupfer

Member


TL;DW:

1. Alien Resurrection (2000)
Pioneered the use of dual analog sticks for first-person shooters on consoles. It showcased impressive graphics with detailed enemy designs and atmospheric environments, including dimly lit corridors and smooth animations.

2. Tobal 2 (1997)
Improved upon its predecessor with enhanced polygon counts and high-resolution graphics (640x480), achieving smooth 60 frames per second. The game featured richly detailed stages and character models.

3. Spyro: Year of the Dragon (2000)
Represented a high point in PlayStation platformers with improved visuals, including detailed character models and varied, vibrant level designs. The game maintained a smooth 60 frames per second, despite the limitations of the system.

4. Macross VFX2 (1999)
Known for its detailed Mech designs and smooth animation. The game ran at a steady 60 frames per second, handling intense aerial combat with impressive visual effects, including missile trails and explosions.

5. Xenogears (1998)
Utilized fully rendered 3D environments instead of pre-rendered backgrounds, offering a distinctive look. The game featured high-resolution, fluidly animated 2D sprites and well-designed polygonal mechs.

6. Siphon Filter 3 (2000)
Pushed the PlayStation's limits with detailed environments and character models. It featured impressive textures, lighting effects, and fluid animation, creating a cinematic experience.

7. Dead or Alive (1998)
Boasted highly detailed character models with realistic clothing and hair physics. The game ran at 60 frames per second, showcasing advanced visual effects for its time.

8. Saga Frontier 2 (1999)
Employed hand-drawn watercolor visuals, giving the game a unique and artistic look. The game’s graphics were notable for their detail and animation quality, contributing to a visually striking experience.

9. Crash Bandicoot: Warped (1998)
Featured enhanced graphics with detailed textures, dynamic lighting, and varied level designs. It demonstrated significant improvement in visual quality and level complexity compared to previous entries.

10. Fist of the North Star (1995)
Known for its detailed polygonal character models and elaborate textures. The game delivered impressive visual effects, including destructible environments and numerous enemy types.
 
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GymWolf

Gold Member
TL;DW:

1. Alien Resurrection (2000)
Pioneered the use of dual analog sticks for first-person shooters on consoles. It showcased impressive graphics with detailed enemy designs and atmospheric environments, including dimly lit corridors and smooth animations.

2. Tobal 2 (1997)
Improved upon its predecessor with enhanced polygon counts and high-resolution graphics (640x480), achieving smooth 60 frames per second. The game featured richly detailed stages and character models.

3. Spyro: Year of the Dragon (2000)
Represented a high point in PlayStation platformers with improved visuals, including detailed character models and varied, vibrant level designs. The game maintained a smooth 60 frames per second, despite the limitations of the system.

4. Macross VFX2 (1999)
Known for its detailed Mech designs and smooth animation. The game ran at a steady 60 frames per second, handling intense aerial combat with impressive visual effects, including missile trails and explosions.

5. Xenogears (1998)
Utilized fully rendered 3D environments instead of pre-rendered backgrounds, offering a distinctive look. The game featured high-resolution, fluidly animated 2D sprites and well-designed polygonal mechs.

6. Siphon Filter 3 (2000)
Pushed the PlayStation's limits with detailed environments and character models. It featured impressive textures, lighting effects, and fluid animation, creating a cinematic experience.

7. Dead or Alive (1998)
Boasted highly detailed character models with realistic clothing and hair physics. The game ran at 60 frames per second, showcasing advanced visual effects for its time.

8. Saga Frontier 2 (1999)
Employed hand-drawn watercolor visuals, giving the game a unique and artistic look. The game’s graphics were notable for their detail and animation quality, contributing to a visually striking experience.

9. Crash Bandicoot: Warped (1998)
Featured enhanced graphics with detailed textures, dynamic lighting, and varied level designs. It demonstrated significant improvement in visual quality and level complexity compared to previous entries.

10. Fist of the North Star (1995)
Known for its detailed polygonal character models and elaborate textures. The game delivered impressive visual effects, including destructible environments and numerous enemy types.
No tekken 3? It looked much better than doa.
 

FeralEcho

Member
I guess I'm genuinely impressed that the PS1 could handle those DOA booba physics back in 1998
Yeah when I played DOA recently I was floored at how good the game looks on the hardware and yet I never heard it being talked about before.

DOA 2 is also in my opinion much more impressive on Dreamcast than Soul Calibur.

It's insane how underrated DOA was as a series back in the day compared to other fighters when taking into account just how impressive they were technically.
 

PeteBull

Member


Best graphics on the console, no 2d animated graphics that always looks good even 20 years into the future, this thing legit looked extraordinary back for any psx owner, and it ran smoothly at fluid stable 60 too, so it doesnt only look good in screenshots but actual ingame footage, big difference vs most of psx games.
 

FeralEcho

Member
Yeah i remember being suprised when i tried the demo of c

The games in the recent collections look so fugly compared to sotn.
I don't think those look ugly but when compared to SOTN they do look much less impressive,however,you have to take into account the recent collections are portable games from GBA and DS so the scope is much smaller.
 

GymWolf

Gold Member
I don't think those look ugly but when compared to SOTN they do look much less impressive,however,you have to take into account the recent collections are portable games from GBA and DS so the scope is much smaller.
I know, but it's kinda funny how a ps1 game is still the best looking and animated castlevania ever made.
 

Kupfer

Member
I didn't even noticed you were doing a recap, i thought it was your opinion.
No, I just don’t always have the time and/or inclination to spend more than 15 minutes on something that only provides 2 minutes' worth of information.
 
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SmokedMeat

Gamer™
Yeah for me it would be Tekken 3 that’s most impressive.

I remember Tobal 2 being super impressive at the time, but never got to play it since it was import only.
 

Holammer

Member
There's some PS1 3D stuff I like and think look pretty good graphically, like Misadventures of Tron Bonne or Tail Concerto.
But 99% of games on the PS1 don't hold up today, it's a tough sell to get kids today to even touch them. The 2D stuff however, that's timeless and I think the indie pixel art resurgence shows what a misguided policy Nintendo and Sony had on the early 32bit era systems. These games could be sold today even without the nostalgia angle.





 
The games in the recent collections look so fugly compared to sotn.
D'accord, Monsieur.

The graphics and inspiration from the DS trilogy don't even come close to SOTN. And yet, the flow of the game, the difficulty, the movement, the scenarios, the philosophical heights of "What is a Man? :messenger_tears_of_joy: ... Everything seems much better crafted, light years ahead of the DS games.

It is a bit disappointing, so much so that I started SoTN again and left the Dominus Collection aside. Good times that never come back.

And to think that Sony didn't want this game in the PSone catalog because it was 2D and ended up being one of the best of all time. Any list must have SOTN among the 5 or 10 best games ever created, because is a complete package.

Ridge Racer Type 4 wins for me

- Best car models
- Gouraud shading on cars and tracks
- Motion blur and faux reflection in replays
- Gorgeous colour scheme



Even though Ridge Racer 4 is amazing, to this day I still prefer Rage Racer. I think the graphics are at the same level, the game flows better - I don't really like the dialogues and story mode in RR4, as I think it hurts the outlandish essence of the old games in the franchise - and the tracks seem more interesting, well thought out. and the art in general seems more whimsical to me, like a natural evolution of the original concept.

R-Type Delta is technically impressive all around. Fully 3D at mostly 60 FPS with all those effects, stable geometry etc. I think it's the most technically accomplished shooter of that generation.

This man speaks the truth. R-Type Delta was quite impressive as a late PSX game and even today it looks pretty good.
 

K' Dash

Member
With texture warping due to not having a Z buffer? lol.

The best you will find are games with static backgrounds like RE, PE2, Galerians or Dinocrisis.
 

Gusy

Member
TL;DW:



3. Spyro: Year of the Dragon (2000)
Represented a high point in PlayStation platformers with improved visuals, including detailed character models and varied, vibrant level designs. The game maintained a smooth 60 frames per second, despite the limitations of the system.

None of the three Spyro games ran at 60 fps.
 

Esppiral

Member
None of the three Spyro games ran at 60 fps.
I usually wonder if people is actually blind,I've seen many times people telling a game is 60 FPS when it actually isn't, that or they just see 60 FPS In the emulator front end and says it runs at 60 FPS without actually knowing what that number actually means
 
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GymWolf

Gold Member
With texture warping due to not having a Z buffer? lol.

The best you will find are games with static backgrounds like RE, PE2, Galerians or Dinocrisis.
Tell that to squall's face if you have the courage


bestlookingguyhere.jpg
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Final Fantasy IX is probably the most aesthetically pleasing PS1 game, IMO.

Yes, it's pre-rendered, but those are some of the best pre-rendered backdrops on the system.
 

PeteBull

Member
Final Fantasy IX is probably the most aesthetically pleasing PS1 game, IMO.

Yes, it's pre-rendered, but those are some of the best pre-rendered backdrops on the system.
Screens looked great but i remember whole game, or at least combat ran at 20fps, which imediatelly disqualifies it from best looking game :)
 

GymWolf

Gold Member
Screens looked great but i remember whole game, or at least combat ran at 20fps, which imediatelly disqualifies it from best looking game :)
It's already hard to pick games that have aged well, if you disqualify based on framerate we are fucking done :lollipop_squinting:
 
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