RetroGamingUK
Member
Saturn design was trouble from the start and no true Sonic for americans.
Urgh this was a big one for me.
While PlayStation impressed me more early on there were a few reasons why I went with Saturn in summer 1996 instead…
- Sega Rally, Virtua Fighter 2, Virtua Cop and Panzer Dragoon Zwei showing promising 3D
- Big price drop (think it was £199)
- Japanese controller bundled in instead of the hideous American one)
- Sonic X-treme being announced and looking amazing in magazines
I spent half my time on MegaDrive playing Sonic games and other great platformers like Dynamite Headdy and Rocket Knight, safe to say platformers were my favourite genre.
That game appeared on all the schedules right up until the end of 1996. Then it was abruptly cancelled with Sega saying "But don't worry, we have a port of Sonic 3D and Bug Too! coming in the new year"
Fuck off Sega!

Sega would continue to let me down throughout 1997.
- Fighters Megamix being buggy
- Virtua Fighter 3 being announced and then disappearing
- Sega Touring Car being a shit port
- Tomb Raider II being cancelled
- Bernie Stolar's "Saturn is not our future" at E3
By the end of 1997, despite having a collection of excellent 1996 games in my possession I'd been let down far too much and I grabbed a PlayStation with Tomb Raider II, Resident Evil: Director's Cut, Final Fantasy VII, WipEout 2007 and Soul Blade
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