Great video about "industry leading" commitments Phil Spencer took

...and delivered like a Boss


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More like Industry Buying ...

You "lead" the industry by investing in studios, creating new studios, creating new jobs, creating new IPs, fostering quality relationships with your in-house developers over years of letting them have creative control over their IPs and grow as studios... Possibly adding them as a first party with a purchase after you've show you're a good publisher and partner to them over multiple years of hard work and support.

You don't lead the industry by bribing existing past-their prime devs with ridiculous amounts of pc monopoly money into being stuck on your platform and to release the same games there were going to release without your involvement, only now exclusive to your platform / service.
 
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More like Industry Buying ...

You "lead" the industry by investing in studios, creating new studios, creating new jobs, creating new IPs, fostering quality relationships with your in-house developers over years of letting them have creative control over their IPs and grow as studios... Possibly adding them as a first party with a purchase after you've show you're a good publisher and partner to them over multiple years of hard work and support.

You don't lead the industry by bribing existing past-their prime devs with ridiculous amounts of pc monopoly money into being stuck on your platform and to release the same games there were going to release without your involvement, only now exclusive to your platform / service.

Convince your boss to give you $7.5Bn, let us know how easy it was.
 
More like Industry Buying ...

You "lead" the industry by investing in studios, creating new studios, creating new jobs, creating new IPs, fostering quality relationships with your in-house developers over years of letting them have creative control over their IPs and grow as studios... Possibly adding them as a first party with a purchase after you've show you're a good publisher and partner to them over multiple years of hard work and support.

You don't lead the industry by bribing existing past-their prime devs with ridiculous amounts of pc monopoly money into being stuck on your platform and to release the same games there were going to release without your involvement, only now exclusive to your platform / service.


Really? I thought all about the games? I swear to god (and I'm an atheist) that no later than yesterday games were all that really matters...
 
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Nice return to form xbox.

Series X...




PREORDERED


EVEN THOUGH I WAS UNCONSCIOUS ON AN OPERATING TABLE.

Much thanks to my best friend who when faced with failing sites drove out to retail and queued for me.
 
More like Industry Buying ...

You "lead" the industry by investing in studios, creating new studios, creating new jobs, creating new IPs, fostering quality relationships with your in-house developers over years of letting them have creative control over their IPs and grow as studios... Possibly adding them as a first party with a purchase after you've show you're a good publisher and partner to them over multiple years of hard work and support.

You don't lead the industry by bribing existing past-their prime devs with ridiculous amounts of pc monopoly money into being stuck on your platform and to release the same games there were going to release without your involvement, only now exclusive to your platform / service.
Just for my fun I will humor you for two lines of text.
343i, Turn10, The Coalition were built, Playground started as a colab studio to Turn10, enhanced and expanded to two full studios now, and you might be forgetting the Initiative, which is the equivalent of NBA All-Stars team but for developers. About smaller teams & studios, go do some research as I passed my 2-liner limit for salt-people.
attaboy
 
More like Industry Buying ...

You "lead" the industry by investing in studios, creating new studios, creating new jobs, creating new IPs, fostering quality relationships with your in-house developers over years of letting them have creative control over their IPs and grow as studios... Possibly adding them as a first party with a purchase after you've show you're a good publisher and partner to them over multiple years of hard work and support.

You don't lead the industry by bribing existing past-their prime devs with ridiculous amounts of pc monopoly money into being stuck on your platform and to release the same games there were going to release without your involvement, only now exclusive to your platform / service.

You do know Sony bought almost all their studios yeah?

lol
 
That's a pretty well made montage I have to say, the music sets the right tone.




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Man, the first time I watched Ace Ventura, I snorted coca cola out my nose I laughed so hard.
The second I still laughed pretty hard, but no snorting.
I snorted the third time because I watched it together with a friend who hadn't seen it before, and you know, laughter is contageous.
Then I watched it a bunch more times since I was a kid and that's what we did back in the 90s before Netflix and shit, watched the few VHS-tapes we had to death.

I rewatched it a couple of years back, and although I can still appreciate the good jokes, they don't really make me laugh anymore since, I've heard and seen it all so many times. Likewise, Jim Carrey doesn't really do it for me anymore because his schtick is just kinda overused by now.

It's not fresh, new and exciting anymore, you know?
 
More like Industry Buying ...

You "lead" the industry by investing in studios, creating new studios, creating new jobs, creating new IPs, fostering quality relationships with your in-house developers over years of letting them have creative control over their IPs and grow as studios... Possibly adding them as a first party with a purchase after you've show you're a good publisher and partner to them over multiple years of hard work and support.

You don't lead the industry by bribing existing past-their prime devs with ridiculous amounts of pc monopoly money into being stuck on your platform and to release the same games there were going to release without your involvement, only now exclusive to your platform / service.

Could you pass the salt?
 
Phil Spencer is definitely the best the industry has ever seen on the console front. The turn around for Xbox was unfathomable 7 years ago.
 
Will wait to see if its "industry leading". They were the least successful of the 3 Console makers these last 7 years.

Looks back the last 10 years.... imagine if MS was running the gaming world..... ewww
 
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we´ll see in ~3 years if that acquisition will change anything.

Kinda baffled that gaf went from "Spencer, the eternal liar" to "Hail Spencer" in a day.....
Or maybe it`s just the very vocal hardcore fanboys crawling out of their masturbation dens because they`ve seen a ray of light.

Anyway as a PC main:
d13dcdf1530bdeb58609a751829828b8.jpg
 
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I just hope MS don't get enough subs to make gamepass profitable and MS chop the game division like they wanted to do some years ago. :messenger_smiling_horns:
 
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we´ll see in ~3 years if that acquisition will change anything.

Kinda baffled that gaf went from "Spencer, the eternal liar" to "Hail Spencer" in a day.....
Or maybe it`s just the very vocal hardcore fanboys crawling out of their masturbation dens because they`ve seen a ray of light.

Anyway as a PC main:
d13dcdf1530bdeb58609a751829828b8.jpg

The eternal 3 years. Spencer hasnt turned around anything yet. Under his leadership Xbone was a huge flop. Maybe spending papa Nadellas money will change that. But its unlikely. And celebrating a huge company like Microsoft getting bigger... fanboys are strange. Gotta say these new consoles make this forum look so bad.
 
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Kokoloko85 Kokoloko85

You're free to name someone who's accomplished more on the console front.

you can't
What have he done?? spend as a last bullet money earned by microsoft in other divisions... and creating a gamepass at a loss to try to save the MS branch??
If this gen Phil doesn't get 50,000,000 gamepass subscriptions it may blown on his face.
 
What have he done?? spend as a last bullet money earned by microsoft in other divisions... and creating a gamepass at a loss to try to save the MS branch??
If this gen Phil doesn't get 50,000,000 gamepass subscriptions it may blown on his face.

Make sure you enter presentation mode.

Enjoy the show

Add to this the new consoles being a turn around from the piece of shit xb1
 
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Leading monopoly.
lol all salt. How is this a monopoly when MS supports more then a single platform. They are the ONLY console maker that has games on competing consoles.

MS, purchases studios, but doesn't make everything exclusive.

Sony, had over 100 million units sold on the PS4, then went around to all publishers trying to buy exclusivity on their games for next gen. Sony has loosened up a little, but has a history with this going back to the PS2. Back then Sony refused to approve titles if developers didn't add in something only available to playstation. They also forced smaller publishers to release on playstation first (unless it was EA, Rockstar, or someone large, you couldn't release day and date on other consoles). I'm only aware of this as I saw it up front while working for a small publisher, while also knowing some local independent developers that were blocked after releasing on the original Xbox first.

Those are anti competitive practices, that lead to a monopoly. No thanks, I'm glad MS is pushing back on practices like the above. Timed exclusives suck. If you want to make games you own exclusive, that is your prerogative, but paying just to keep others from playing games? That alone is a monopolistic practice.
 
More like Industry Buying ...

You "lead" the industry by investing in studios, creating new studios, creating new jobs, creating new IPs, fostering quality relationships with your in-house developers over years of letting them have creative control over their IPs and grow as studios... Possibly adding them as a first party with a purchase after you've show you're a good publisher and partner to them over multiple years of hard work and support.

You don't lead the industry by bribing existing past-their prime devs with ridiculous amounts of pc monopoly money into being stuck on your platform and to release the same games there were going to release without your involvement, only now exclusive to your platform / service.

I don't think I've seen a more salty, one-sided post on Gaf this year.. and that's quite an accomplishment.
 
I don't think I've seen a more salty, one-sided post on Gaf this year.. and that's quite an accomplishment.

Glad to entertain !!! And i'm not salty (i'll get the games on PC anyway), just don't see how spending 7.5 Billion dollars on such an acquisition makes them industry leaders, or how it benefits the gaming industry ? Will it create new studios ? New IPs ? New Jobs ? Will it really make Elder Scrolls and Fallout better and less buggy ? I'm pretty sure it'll only make the Zenimax shareholders richer and the Zenimax teams will be getting bigger bonuses (assuming it doesn't hurt their overall sales since they might not sell as many copies if they are not multiplatform).

Keep in mind with that 7.5 Billion dollars they could have acquired / funded 40+ Insomniac-Sized developers and actually leave a positive footprint on the gaming industry, and possibly end up with 20/40 + Must own exclusives by the end of this generation... Guess it's a much better contribution to the game industry to get a few timed exclusivity deals on Zenimax games.
 
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lol all salt. How is this a monopoly when MS supports more then a single platform. They are the ONLY console maker that has games on competing consoles.

MS, purchases studios, but doesn't make everything exclusive.

Sony, had over 100 million units sold on the PS4, then went around to all publishers trying to buy exclusivity on their games for next gen. Sony has loosened up a little, but has a history with this going back to the PS2. Back then Sony refused to approve titles if developers didn't add in something only available to playstation. They also forced smaller publishers to release on playstation first (unless it was EA, Rockstar, or someone large, you couldn't release day and date on other consoles). I'm only aware of this as I saw it up front while working for a small publisher, while also knowing some local independent developers that were blocked after releasing on the original Xbox first.

Those are anti competitive practices, that lead to a monopoly. No thanks, I'm glad MS is pushing back on practices like the above. Timed exclusives suck. If you want to make games you own exclusive, that is your prerogative, but paying just to keep others from playing games? That alone is a monopolistic practice.

I've been hearing this a lot lately. Getting a timed exclusive is a monopolistic practice, but how is buying the entire company that makes those games on multiple platforms not much worst? At least the timed exclusive will eventually come to your system of choice. With a buyout, those games are normally exclusive to that one particular platform forever. So instead of Sony getting a timed exclusive with FF16, is it just better or less "anti-consumer" to just acquire the entire SquareEnix company?
 
Phil has made improvements and accomplishments in the XBox division, but I don't think people should celebrate until we see if the acquisitions was worth the investments and direction of the company going forward is the right one. The future is looking brighter so far and they are building up a seemingly impressive first party, but I'm just hoping these newly acquired developers can finally deliver on the quality.
 
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