TheGreatWhiteShark
Member
...and delivered like a Boss


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Leading monopoly.
had me lolThat's a pretty well made montage I have to say, the music sets the right tone.
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It's not even close to a monopoly. They bought a bunch of independent studios, a lot of them fairly small and then bought one big publisher that's probably not even the top 10 biggest publishers.Leading monopoly.
More like Industry Buying ...
You "lead" the industry by investing in studios, creating new studios, creating new jobs, creating new IPs, fostering quality relationships with your in-house developers over years of letting them have creative control over their IPs and grow as studios... Possibly adding them as a first party with a purchase after you've show you're a good publisher and partner to them over multiple years of hard work and support.
You don't lead the industry by bribing existing past-their prime devs with ridiculous amounts of pc monopoly money into being stuck on your platform and to release the same games there were going to release without your involvement, only now exclusive to your platform / service.
More like Industry Buying ...
You "lead" the industry by investing in studios, creating new studios, creating new jobs, creating new IPs, fostering quality relationships with your in-house developers over years of letting them have creative control over their IPs and grow as studios... Possibly adding them as a first party with a purchase after you've show you're a good publisher and partner to them over multiple years of hard work and support.
You don't lead the industry by bribing existing past-their prime devs with ridiculous amounts of pc monopoly money into being stuck on your platform and to release the same games there were going to release without your involvement, only now exclusive to your platform / service.
Just for my fun I will humor you for two lines of text.More like Industry Buying ...
You "lead" the industry by investing in studios, creating new studios, creating new jobs, creating new IPs, fostering quality relationships with your in-house developers over years of letting them have creative control over their IPs and grow as studios... Possibly adding them as a first party with a purchase after you've show you're a good publisher and partner to them over multiple years of hard work and support.
You don't lead the industry by bribing existing past-their prime devs with ridiculous amounts of pc monopoly money into being stuck on your platform and to release the same games there were going to release without your involvement, only now exclusive to your platform / service.
More like Industry Buying ...
You "lead" the industry by investing in studios, creating new studios, creating new jobs, creating new IPs, fostering quality relationships with your in-house developers over years of letting them have creative control over their IPs and grow as studios... Possibly adding them as a first party with a purchase after you've show you're a good publisher and partner to them over multiple years of hard work and support.
You don't lead the industry by bribing existing past-their prime devs with ridiculous amounts of pc monopoly money into being stuck on your platform and to release the same games there were going to release without your involvement, only now exclusive to your platform / service.
Xbox hasLeading monopoly.
...and delivered like a Boss
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I am hyped asf for Xbox, would be my first ever xbox console to own when i get the series X. Lets go!!!
When the boss has to spend billions or get taxed I'd imagine it would be relatively easy if the CEO was also hell bent on investing in "cloud services".Convince your boss to give you $7.5Bn, let us know how easy it was.
That's a pretty well made montage I have to say, the music sets the right tone.
![]()
More like Industry Buying ...
You "lead" the industry by investing in studios, creating new studios, creating new jobs, creating new IPs, fostering quality relationships with your in-house developers over years of letting them have creative control over their IPs and grow as studios... Possibly adding them as a first party with a purchase after you've show you're a good publisher and partner to them over multiple years of hard work and support.
You don't lead the industry by bribing existing past-their prime devs with ridiculous amounts of pc monopoly money into being stuck on your platform and to release the same games there were going to release without your involvement, only now exclusive to your platform / service.
Nowhere as cringe as cult of Mark Cerny.this whole cult of phil spencer its the epitome of cringe
we´ll see in ~3 years if that acquisition will change anything.
Kinda baffled that gaf went from "Spencer, the eternal liar" to "Hail Spencer" in a day.....
Or maybe it`s just the very vocal hardcore fanboys crawling out of their masturbation dens because they`ve seen a ray of light.
Anyway as a PC main:
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What have he done?? spend as a last bullet money earned by microsoft in other divisions... and creating a gamepass at a loss to try to save the MS branch??
lol
In Poland we say that "Hope is the mother of fools".I just hope MS don't get enough subs to make gamepass profitable and MS chop the game division like they wanted to do some years ago.![]()
Iwata would be behind Miyamoto going " heeeeey. What's up ?!"lol
Shigeru Miyamoto says hello.
I'm not bitter at all. I'm excited.The bitterness, pure BITTERNESS since the Bethesda takeover!![]()
What have he done?? spend as a last bullet money earned by microsoft in other divisions... and creating a gamepass at a loss to try to save the MS branch??
If this gen Phil doesn't get 50,000,000 gamepass subscriptions it may blown on his face.
this whole cult of phil spencer its the epitome of cringe
lol all salt. How is this a monopoly when MS supports more then a single platform. They are the ONLY console maker that has games on competing consoles.Leading monopoly.
More like Industry Buying ...
You "lead" the industry by investing in studios, creating new studios, creating new jobs, creating new IPs, fostering quality relationships with your in-house developers over years of letting them have creative control over their IPs and grow as studios... Possibly adding them as a first party with a purchase after you've show you're a good publisher and partner to them over multiple years of hard work and support.
You don't lead the industry by bribing existing past-their prime devs with ridiculous amounts of pc monopoly money into being stuck on your platform and to release the same games there were going to release without your involvement, only now exclusive to your platform / service.
I don't think I've seen a more salty, one-sided post on Gaf this year.. and that's quite an accomplishment.
lol all salt. How is this a monopoly when MS supports more then a single platform. They are the ONLY console maker that has games on competing consoles.
MS, purchases studios, but doesn't make everything exclusive.
Sony, had over 100 million units sold on the PS4, then went around to all publishers trying to buy exclusivity on their games for next gen. Sony has loosened up a little, but has a history with this going back to the PS2. Back then Sony refused to approve titles if developers didn't add in something only available to playstation. They also forced smaller publishers to release on playstation first (unless it was EA, Rockstar, or someone large, you couldn't release day and date on other consoles). I'm only aware of this as I saw it up front while working for a small publisher, while also knowing some local independent developers that were blocked after releasing on the original Xbox first.
Those are anti competitive practices, that lead to a monopoly. No thanks, I'm glad MS is pushing back on practices like the above. Timed exclusives suck. If you want to make games you own exclusive, that is your prerogative, but paying just to keep others from playing games? That alone is a monopolistic practice.
Another great video recapping the Xbox journey fromto
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I have a gut feeling he's really a Ferengi.Credit where credit's due. He did a good job with acquisitions.