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Gripshift screens (PSP)

dark10x said:
Gripshift is far from high-end, so I think some "far from high-end" DC games make for a good comparison...

td6_screen033.jpg

spiritofspeed_screen003.jpg

pod_screen007.jpg

magforceracing_screen014.jpg

speeddevilsonline_prev_screen018.jpg

superspeed_screen013.jpg

rush2049_screen008.jpg


Once again, it looks like a DC game. Not a good DC, mind you, but a DC game nonetheless.

How about N64?

fzerox_screen001.jpg

It might be just me, but all of those DC games look better than Gripshit. Granted they all look like shit, but they still look better than Gripshit imho.

I will say Gripshift looks much better than that N64 game though. Crash Racing might have better graphics than Gripshift now that I think about it. But that game was pretty much top of the line on the PSX and this game is obviously bottom of the barrel for the PSP.
 
bionic77 said:
It might be just me, but all of those DC games look better than Gripshit. Granted they all look like shit, but they still look better than Gripshit imho.

I will say Gripshift looks much better than that N64 game though. Crash Racing might have better graphics than Gripshift now that I think about it. But that game was pretty much top of the line on the PSX and this game is obviously bottom of the barrel for the PSP.

How? Gripshift has more detailed models than most of those DC shots. I mean, come on, you're saying Gripshift looks worse than THIS?! You won't find similar games on N64 or PSX with models like this (plus, the resolution of PSX and N64 games is lower)...

928224_20050712_screen002.jpg


magforceracing_screen014.jpg


CTR has much lower poly vehicles (with sprite tires) and less detailed racing surfaces. Look at all that sprite action...

crashkart_screen029.jpg
 
dot-Nick said:
I used to have so much faith in the PSP. *sigh* Generic-city, next stop.

Oh please, nobody expected this or the other title announced with it too be anything more then shovelware. Burnout Legends rocks the shit out of this and there is enough good games coming out this holiday to keep people happy.
 
dot-Nick said:
I used to have so much faith in the PSP. *sigh* Generic-city, next stop.

For shits sake...

So all of your faith in the machine was based upon Gripshift.

If this is all it takes to break your faith in a system, you must not care for ANYTHING.
 
dark10x said:
How? Gripshift has more detailed models than most of those DC shots. I mean, come on, you're saying Gripshift looks worse than THIS?! You won't find similar games on N64 or PSX with models like this (plus, the resolution of PSX and N64 games is lower)...

928224_20050712_screen002.jpg


magforceracing_screen014.jpg


CTR has much lower poly vehicles (with sprite tires) and less detailed racing surfaces. Look at all that sprite action...

crashkart_screen029.jpg

Maybe that game is more technically advanced than the DC games in question, but in my opinion it looks much worse than all of the ones you showed me. I don't really see a lot of detail in anything in those screens, the cars and especially that ship in the background and laughable. Hey, maybe I am just being too critical but those screens looked like total all and I still think there are games on the PSX that looked better. Maybe they were technically inferior, but I think they looked better.

And that picture of Crash is the worst screen capture I have ever seen. I think I could get a better picture of it off the tv with a camera. That game does not look as bad as that screen would lead anyone to believe.
 
Maybe they were technically inferior, but I think they looked better.

That's what I'm talking about. Technical merits, not art design or visual appeal. Ridge Racer V and Ridge Racers PSP are both technically inferior to PGR2, for example, but I think they both look A LOT better.

Every capture of CTR that I saw looked just like that. PSX games look like shit in screens, as they are all VERY dithered, warped, and run in low resolution.
 
Ponn01 said:
Oh please, nobody expected this or the other title announced with it too be anything more then shovelware. Burnout Legends rocks the shit out of this and there is enough good games coming out this holiday to keep people happy.
It has nothing to do with this game, but the more I see screens of generic games like these, the more I lose my faith in the little portable that could. This game just reminds me that I own 6 PSP games, and only play 1 of them regularly.
 
dark10x said:
That's what I'm talking about. Technical merits, not art design or visual appeal. Ridge Racer V and Ridge Racers PSP are both technically inferior to PGR2, for example, but I think they both look A LOT better.

Every capture of CTR that I saw looked just like that. PSX games look like shit in screens, as they are all VERY dithered, warped, and run in low resolution.

Well I don't know jack shit about the technical merits of games, I only know what looks good to me. :D

And there must be someone who can get a better capture of CTR than that. That game had one of the most solid engines available on the PSX. Good enough that I thought it avoided most of the weaknesses of the PSX.
 
Nice to see Dark breaking out the usual shitty WinCE port shots. How about racing games developed around DC's specific architecture? Like Gripshift is for PSP?

And why bring up F-Zero X? Is Gripshift 60 fps or something? :P
 
jarrod said:
Nice to see Dark breaking out the usual shitty WinCE port shots. How about racing games developed around DC's specific architecture? Like Gripshift is for PSP?

And why bring up F-Zero X? Is Gripshift 60 fps or something? :P

As if those are all WinCE games...

Oh, and yeah, GS is 60 fps.
 
dark10x said:
As if those are all WinCE games...
As if any were developed around DC's specific architecture. Or even Naomi. Which ones weren't WinCE ports btw?

How about comparing like games? Bring up F355, Sega GT, Daytona 2001, Le Mans, Hydro Thunder or something... not watered down PC ports?


dark10x said:
Oh, and yeah, GS is 60 fps.
Well, it's got that at least. :)
 
I think it would be right to mention that this IS one of the problems of the PSP. Not to troll or flame at all, but in various topics people go "Well if a developer doesn't have that much to spend, why do they HAVE to try and create top of the line graphics? There's nothing stopping them from scaling back on the graphics."

This is why that isn't truly feasible. Here we see a developer not exactly making use of the graphical abilities of the PSP (so yes, while we all agree the art is bad, so are the graphics), but they will be lambasted for it and probably not sell much software because of this.
 
How about comparing like games?

That's like saying...

"Let's compare Ford Racing to Gran Turismo!"

Which ones weren't WinCE ports btw?

POD 2
Magforce
Super Speed Racing (launch day Sega game)
RUSH 2049 (yeah, OK, this game actually looks pretty good in motion...then again, Gripshift doesn't look so bad in motion either)

Not sure about -shudder- Spirit of Speed. The others were WinCE ports, though. Though, WinCE does not always mean "crap game". Sega Rally 2, for instance, was WinCE (though it ran like crap).

Check out the movies for Gripshift. It really doesn't look like a bad game...
 
dark10x said:
That's like saying...

"Let's compare Ford Racing to Gran Turismo!"
Please. I'm just saying compare games developed specifically around each platform. Cheapo PC ports just cheapens any comparison you're making. It's not like Gripshift is a budget PC port, it's an exclusive developed from the ground up for PSP.


dark10x said:
POD 2
Magforce
Super Speed Racing (launch day Sega game)
RUSH 2049 (yeah, OK, this game actually looks pretty good in motion...then again, Gripshift doesn't look so bad in motion either)

Not sure about -shudder- Spirit of Speed. The others were WinCE ports, though. Though, WinCE does not always mean "crap game". Sega Rally 2, for instance, was WinCE (though it ran like crap).
Well, Super Speed Racing would count actually... though it was developed by ZOOM, not Sega. It doesn't look too bad for an F1 game either really.

Sega Rally 2 was definitely hindered by it's WinCE roots though. Had Smilebit gone from the ground up on Sega custom OS, I bet things would've turned out much better.


dark10x said:
Check out the movies for Gripshift. It really doesn't look like a bad game...
I don't think it looks bad actually. :)
 
CoolTrick said:
I think it would be right to mention that this IS one of the problems of the PSP. Not to troll or flame at all, but in various topics people go "Well if a developer doesn't have that much to spend, why do they HAVE to try and create top of the line graphics? There's nothing stopping them from scaling back on the graphics."

This is why that isn't truly feasible. Here we see a developer not exactly making use of the graphical abilities of the PSP (so yes, while we all agree the art is bad, so are the graphics), but they will be lambasted for it and probably not sell much software because of this.

How is that just a PSP problem? This is common sense for any developer making SHOVELWARE for any console. If a game looks like crap it probably won't sell as much as other games.
 
But of course. I mentioned PSP specifically because, if you had noticed in what I said, talk of budget issues in making PSP games. More specifically, compared to the DS.

I shouldn't have brought it up. Oh well.
 
CoolTrick said:
But of course. I mentioned PSP specifically because, if you had noticed in what I said, talk of budget issues in making PSP games. More specifically, compared to the DS.

I shouldn't have brought it up. Oh well.

You said it was a big problem for PSP, but my point is why? Every system in existence has Shovelware, games made quick and just to be put on systems to try and sell some copies. This is a perfect example of shovelware. It has some to do with graphics, yes because it wasn't made well. Now look at a budget game like Katamari, that is not shovelware and was made simplistic but still well put together and fun. Lumines as well, it really should be meant as a budget title but again simplistic yet wonderful.

Every system has its share, even DS. Rayman anyone?
 
CoolTrick said:
Shovelware that won't sell is not exactly good for a system to have. You understand that.

Of course, it's never good...but the most successful systems are totally loaded with shovelware. The PSP is pretty free of it, actually...
 
I wouldn't classify Gripshift purely as shovelware just yet. It's not as if Sidhe interactive has a reputation for pushing or having the capability to push the visual envelope on any other platform they've developed games for and the game looks fine in motion in any case. More importantly, it doesn't seem like they're skimping in the more important areas of game design - they're trying to build a game that suits the handheld platform while taking advantage of some of the PSP's innate abilities, such as the inclusion of a track editor and the ability to trade new tracks with other PSPs over ad-hoc Wifi.
 
I agree with Kaching. Gripshift is probably a relatively low budget affair, but I'm not getting the shovelware vibe here.... rather it looks like something pretty unique designed around PSP's specific architectures and capabilities. It's not a scaled down quickie port and it's not based on a license, which are the usual hallmarks of shovelware.
 
CoolTrick said:
Shovelware that won't sell is not exactly good for a system to have. You understand that.

Actually its a sign a system is doing good. A developer wants to make a quick game for a system, doesn't want to spend alot and is not expecting huge returns or accolades for a great game. So you make a lowend game banking on just casual gamers or other low end revenue. Now you of course put these games on a good selling system that will get the most exposure. That's why you always hear complaints about the PSone and PStwo having lots of mediocre games, because that of course would be the best system to sell your game on. Take the Gamecube in comparison, lack of alot of shovelware because of lack of market penetration and of course their famous license fees. The GBA on the otherhand is a different story with it being more open and having a huge stranglehold on the handheld market.

The only time it would become a problem is if the majority of your games on a system would be shovelware, which isn't the case at all here. If you have some shovelware then when a person walks into a store and sees all the shelves of games it looks appealing to casual gamers. Yes, doesn't make much sense but it gives them that comfort feeling even though they may end up only buying two or three games total. Just take a look at the GBA or PS2 aisle once and you will see what I mean.
 
...and Gripshift manages to pull up at the last second. Narrowly missing the ground underneath. All thanks to Wario64's brave efforts. Now can it gain altitude?
 
My main worry isn't the graphics. It's the gazillion times I expect to fall to my death. Hopefully the game is somewhat forgiving, but if the difficulty is ramped too high I can imagine tons of frustration. But we'll see.
 
Hahaha, I was thinking about making a new thread to see if anyone was interested in this game. Instead I find this. GAF is a bunch of graphics whores, no one here is even interested in the gameplay.

It looks like Super Monkey Ball on wheels. Don't give me this "OH NOES NOT ANOTHER PSP RACER!" This isn't Ridge Racer. I don't even think it's a racer at all, since the objective is just to reach the goal of the level.

It seems to have a good variety of multiplayer options and minigames, AND A LEVEL EDITOR. Swapping tracks could give it infinite replay value.

OPM gave this game a 3.5 out of 5. PSP owners shouldn't be ignoring a potentially good game just because it has some tacky visuals, but that's GAF for you.
 
Salmon said:
Kinda reminds me of a game called Big Red Racing...

I remember how amazing the visuals were at the time :lol and how cool all those random sound clips that would play when you did stunts and things like that. "This race is wet and wild, like me"
 
New batch of screens looks notably better, textures especially.

When we are at textures and the whole "OMG, it's not like PS2" thing, I wonder what folks here will say about Medievil. I think the textures in that one are at least on par with many PS2 games. The game just has a very crisp look.

Tony HoTT said:
Looks kinda like that Power Drift game by Sega. I think that's what it was called.
Indeed. And what a great arcade game that was. It even had a very decent C64 port if I remember correctly.
 
PROS: Addictively simple, amazing track editor
CONS: Perhaps too simple to have much longevity, controls are a bit imprecise

Seems like a potentially decent pick-up-and-play for 5-10 minutes portable game.
 
I would have to say that it looks like what an M2 game might have looked like.

It looks like a game whose graphics are getting the job done.
 
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