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Growlanser IV: Wayfarer of Time - Vita Compatible! |OT|

Can someone give me a quick overview on what makes this game the beezkneez? All I get from looking at is it kinda looks like a 16 bit jrpg
edit: looked around the thread some more, looks suikoden-ish with a taste of shinning force?
 

Aeana

Member
Was the physical version a small print run? Seems no one has this already.

Well, I'm sure it was; most of Atlus's games are, and this game in particular had a smaller sales potential than pretty much anything else they've released recently. That said, when I went to buy Paper Mario, my GS had a couple of new copies and some used ones too, which really surprised me.
 
Well, I'm sure it was; most of Atlus's games are, and this game in particular had a smaller sales potential than pretty much anything else they've released recently. That said, when I went to buy Paper Mario, my GS had a couple of new copies and some used ones too, which really surprised me.

I can find used but as far as new I went on gamestop's site and it said no stores within 100 miles had it. And it's like $40+ on amazon from 3rd party sellers it seems.
 

SAB CA

Sketchbook Picasso
Can someone give me a quick overview on what makes this game the beezkneez? All I get from looking at is it kinda looks like a 16 bit jrpg
edit: looked around the thread some more, looks suikoden-ish with a taste of shinning force?

Hmmm, for me, it'd be these things:

- Urushihara charcter artwork is awesome. Will always remind me of classic anime / old Woldteam games, he's just as good at drawing large, imposing armored troops as skinny, sexy females.

- The game is actually... hard! It seems to pull very few punches, and they're very aware at how strong and many skills you have at your disposal. You'll very rarely be able to lame through a mission, or play lazily; full attention, all the time.

- Atlus did a great job with the translation, and the games personality is very strong, as well as the characters. I felt like everyone had a fresh twist to their archetypes, which made them feel special, beyond the norm. Character mature and change throught the story, and don't hold on to stupid immaturity just for the sake of it, unlike many RPGs.

- The bonus content (compared to the first release of the game on ps1, I think it was?) seems so well-inserted, you wonder how the game functioned without it. Characters are built up as if they were always there, story segements staring them seem just as significant as original events. It's a refinement of a game that was apparently already considered high quality.

In the end, I just feel it's a very well-rounded, well-made game, that seems to avoid many of the weaker pitfalls of the genre, such as dull grinding or predictable, overly-generic characters, to make something truly special.
 
Well, I'm sure it was; most of Atlus's games are, and this game in particular had a smaller sales potential than pretty much anything else they've released recently. That said, when I went to buy Paper Mario, my GS had a couple of new copies and some used ones too, which really surprised me.

I saw a used copy of this at the local Gamestop when I went to pick up the latest Harvest Moon.
 

Tizoc

Member
OK after watching some Let's Play videos I got a chance at seeing what teh combat is like and I liked it.
...but how is the grinding/later battles in the game? How hard do they become?
Also not a fan of the character designs or rather clothings...so uninspired...
 

cj_iwakura

Member
Grinding won't save you in this game. It's all about strategy, knowing how to use your people and how to quickly adapt to overwhelming odds.

And can't help you on the art, it's a love or hate thing. That's just his style.
 

Tizoc

Member
Grinding won't save you in this game. It's all about strategy, knowing how to use your people and how to quickly adapt to overwhelming odds.
Hmm I remember playing Fire Emblem on NDS and quitting at a battle where there was dozens of enemies onscreen >_>;
I liked how the combat flows, I'll avoid grinding, but how 'strategic' would battles become?

And can't help you on the art, it's a love or hate thing. That's just his style.

eH gameplay is what matters to me, I'll over look the art in favour of good gameplay.
 

SAB CA

Sketchbook Picasso
very nice write-up.

Thanks:)

OK after watching some Let's Play videos I got a chance at seeing what teh combat is like and I liked it.
...but how is the grinding/later battles in the game? How hard do they become?

I kinda answered your battle difficulty question above! Haha. But it's the kind of hard where it's managable once you figure out WHAT you're doing, and obviously always doable, but your first thought will often be "there's no way my group can beat ALL THAT!"

Grinding also isn't that bad, because characters who aren't on your team, after a certain point, are able to learn skills just like the on-team members. So no need to grind every newbie up in levels, just to make use of them. Not that you NEED to. You can stick with a core group and just work on them, to avoid a lot of extra skill-raising.

Grinding won't save you in this game. It's all about strategy, knowing how to use your people and how to quickly adapt to overwhelming odds.

It's very true. I had so many battles where I sat there, surprised that all my extra work at getting certain skills seem to feel pointless! "I have double attack! HOW CAN I FEEL THIS WEAK!!!" It's a wonderfully balanced game.

Also not a fan of the character designs or rather clothings...so uninspired...

And I've seen lots of comments of Urushihara's art over the years, and most detractors focus in on how he draws very similiar looking / "doe eyed" faces on many of his females, the impracticality of some of his more large, outlandish armor ( I find this cool, since he did some early Transformers and G.I Joe animation!), or the fact that he's drawn SO many characters over the years for the Langrisser / Growlanser series, that they start to blend in together... but "uninspired clothing designs"? That's a new one.

I think he does a great job at detailing his outfits, and always seems to go to an extra level of refinement that many artist would bypass. He makes things very ornate, and has a way of making even the common, plain uniforms (like Pamela's outfit) into something special looking on each character.

Really, what's uninspired about this lot of characters? The most "eye roll" element of his clothing design, for me, is the use of "nipple patches" on female armor. But considering this is suggesting one of the things he's actually known for (drawing rather detailed ones on his ladies,back from a time when much anime either totally avoided them, for the "barbie doll" Sailor Moon-style nudity, or drew them really poorly in general), it's actually kinda appropiate, and I'm more surprised (and thankful) he doesn't totally overdo it on EVERY outfit.

There'also very little bare skin shown on his characters; it's as if he wans every inch to be used as part of a design canvas.

Given the "adult" art he does, I actually found the "fanservicey" side of his work to be really subdued in game. While his women are striking, I find myself more often saying "Man, that's a cool looking old man!", when you have many master-level warriors like Dixion, Muntzer, and Hien walking around... He knows how to draw from the full agepool for character designs, and I feel he gives enough TL&C to each, to make them all feel like they could be main characters in another story...

(You can tell I'm definitely getting his artbook when it comes out in the US next year, lol.)
 

Shouta

Member
Urushihara, like a lot of artists, actually ends up drawing better male characters than they do female ones. There are some dynamics that make this so but it's a long, serious thing to discuss, lol. But anyway, yeah, his male characters tend to be far cooler than his female characters. It's just that he's very well known for his female drawings instead. Boggling if you ask me.
 

SAB CA

Sketchbook Picasso
Urushihara, like a lot of artists, actually ends up drawing better male characters than they do female ones. There are some dynamics that make this so but it's a long, serious thing to discuss, lol.

Naa, go right ahead, it'll make the thread look lively! Haha. I don't notice a LOT of artist drawing men better, but maybe because most of my attention in this is focused on Japanese artist. Many draw men that are just filler for the viewer to live vicariously through (the Harem anime stigma), while the women are where they spend the majority of their design time.

But anyway, yeah, his male characters tend to be far cooler than his female characters. It's just that he's very well known for his female drawings instead. Boggling if you ask me.

He gives people what they want in his female designs, consistently, it seems. He's more daring with the males; the range of what will be accepted on a male design, yet still look "cool", is much wider than with females. This is true in real life, as well; Older men are reguarded as distinguished and gentlemanly, older women are... thrown aside, for the next new starlet.

I'd be really interested to see an old lady master in his style, like Genkai from Yu Yu Hakusho, or Jade Fox from Crouching Tiger, Hidden Dragon.
 

Isaccard

Member
This playable on Vita yet? No seriously, I'm on the PSN store right now and it's up for $7.49

It doesn't say Vita though. Want to be sure before pulling the trigger.
 
played like 10min before passing out last night lol.

first thoughts...

- 'wow 60 fps!'
- 'hmmm i swear this game was voice acted in jp...'
- ' the camera is really funky in combat'
 

cj_iwakura

Member
played like 10min before passing out last night lol.

first thoughts...

- 'wow 60 fps!'
- 'hmmm i swear this game was voice acted in jp...'
- ' the camera is really funky in combat'

Atlus USA removed all the voice over. The only blight against an otherwise fantastic game.
 
played like an hr of this.. or until the point where i can go out to the field and fight scorpions. Game seems potentially interesting. Story seems like it might get mature and complicated. Character designs are nice but at times I do feel like i'm playing hentai game.

The whole knocking on doors instead of barging in like your typical jrpg is pretty hilarious though.


Any general tips for this game? Is there any way i can fuck myself up... or should i be ok without a guide?
 

cj_iwakura

Member
played like an hr of this.. or until the point where i can go out to the field and fight scorpions. Game seems potentially interesting. Story seems like it might get mature and complicated. Character designs are nice but at times I do feel like i'm playing hentai game.

The whole knocking on doors instead of barging in like your typical jrpg is pretty hilarious though.


Any general tips for this game? Is there any way i can fuck myself up... or should i be ok without a guide?

Should be fine for the most part, it's pretty straight forward.
 
woah game took a kinda dark turn. luckily my sexy skin tight adopted brother is with me.

Is it possible for me to win that mock battle at the military academy? And man are these spell animations super ugly AND slow. glad you can skip them.
 

cj_iwakura

Member
woah game took a kinda dark turn. luckily my sexy skin tight adopted brother is with me.

Is it possible for me to win that mock battle at the military academy? And man are these spell animations super ugly AND slow. glad you can skip them.

Yes. Let everyone else do damage to the leader, then mop up.
 
woah... didn't expect an escort mission thing lol. poor sap got killed by a worm.

Not a fan of how I have like 10 mp and spells cost like 4... kinda glad i rolled a STR fairy.

Still not entirely sure how the spellstone system works... so if i use them more they lvl up, or have them equipped while fighting or what?
 

cj_iwakura

Member
woah... didn't expect an escort mission thing lol. poor sap got killed by a worm.

Not a fan of how I have like 10 mp and spells cost like 4... kinda glad i rolled a STR fairy.

Still not entirely sure how the spellstone system works... so if i use them more they lvl up, or have them equipped while fighting or what?

Think of it like materia. They get stronger when you have them equipped, yes.
 

B.K.

Member
I need to restart the game. I got about 25 hours into it, but I haven't even touched it in about two years.
 
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