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GS: "PS3 dev kits in short supply"

I would imagine that a big company like EA would require more than 100 dev kits themselves. That's crazy talk.
 
Sony is desperately trying to not sound desperate. If MS has indeed sent 3K dev kits, Sony is in trouble. Plus, any PS3 game coming out in a year will be in development for less than 2 years. Hrmm
 
They are having trouble producing 100?
Yea, I can imagine EA ordering more than that themselves, for all their development houses would prolly want a bunch each.

If they have trouble with only 100, uhh - either not a lot of people are requesting them, or Sony ain't gonna make March.
 
DenogginizerOS said:
Plus, any PS3 game coming out in a year will be in development for less than 2 years. Hrmm

Most launch games for any system would be lucky to have 2 years on dev kits ;)

It's a good thing it ain't shipping this year. If there's still only 100 kits out there by TGS, I'll start getting worried!
 
AndoCalrissian said:
I like it how GS compared it to the PSP kit "shortage", and we all know how well that's going.

hahaha ya, if you guys think the PSP is going through a post-launch draught right now...
 
DenogginizerOS said:
Sony is desperately trying to not sound desperate.
:lol

Kutaragi: "We've shipped out 100 devkits and we're already running out of parts to make more."
DenogginizerOS (humming to himself, not even listening): "Huh? What'd you say? Eh doesn't matter, I'm sure it was just Damage Control!
 
Dsal said:
Yikes!
March launch my ass...

It will be delayed to the following September. There will be a large advert taken out in the Wall Street Journal proclaiming that on September 30th Bandicoots will fly. Sony will dub it the Pun Machine.


I have forseen it.
 
GDGF said:
It will be delayed to the following September. There will be a large advert taken out in the Wall Street Journal proclaiming that on September 30th Bandicoots will fly. Sony will dub it the Pun Machine.


I have forseen it.


Yeah, March is looking pretty unlikely at this point. I wonder if Nintendo would delay their system as well or try to beat them to the punch.
 
One thing that should be mentioned is that 100 kits shipped to publishers != 100 kits total. Sony is obviously looking after their first parties first, then other publishers. As per the original PS3 timeline, it called for v1 of PS3 Tool to be available around E3 time..

However running out of parts ain't a good thing. Hopefully as the progress toward final hardware that'll change.
 
I'd hope that they (Nintendo) would go ahead and launch if they were ready. Sony is going to sell well out of the gate no matter what (just as the N64 did...out of the gate), so the danger would be in letting Microsoft get too much of a head start. Let Sony delay if they want. Nintendo should launch when they're ready, even if it's before Sony.

(and hopefully not after)
 
gofreak said:
One thing that should be mentioned is that 100 kits shipped to publishers != 100 kits total. Sony is obviously looking after their first parties first, then other publishers. As per the original PS3 timeline, it called for v1 of PS3 Tool to be available around E3 time..
Yeah, the one dev I know that has something resembling a "kit" is a Sony second-party.
 
I spent time with a Sony 1st party developer at E3 and he said that they don't even have alpha kits yet. Basically they're developing on a PS2 and they're going to upscale everything later.

The same thing happened with the PSP, except that they downscaled things a tad, which is easier to do.
 
Jeff-DSA said:
I spent time with a Sony 1st party developer at E3 and he said that they don't even have alpha kits yet. Basically they're developing on a PS2 and they're going to upscale everything later.

The same thing happened with the PSP, except that they downscaled things a tad, which is easier to do.

Killzone must be pretty hard to develop that way.
 
Jeff-DSA said:
I spent time with a Sony 1st party developer at E3 and he said that they don't even have alpha kits yet. Basically they're developing on a PS2 and they're going to upscale everything later.

The same thing happened with the PSP, except that they downscaled things a tad, which is easier to do.

This really sounds invented ^^''
 
Jeff-DSA said:
The same thing happened with the PSP, except that they downscaled things a tad, which is easier to do.

Wrong buddy, Twisted Metal was developed on PS2 first and it looked like shit when it was first shown! The final PSP version looks much better.
 
There are obviously third parties out there with kits. If each company has a few kits, that's maybe 10-30 companies depending on how many you want to throw at each. I've no idea how they'd spread them around, but obviously as E3 exhibited, kits are out there with third parties.

As for first parties, one can only assume they've better access.
 
Soooo how long have X360 devs had REAL HW??? They have had G5's which does not contain Xenon cpu OR Xenos gpu...yet the Sony kits have the REAL CELL...now why is it ok for M$ devs to work on a kit that has no similarities to the real hw except the processor core and its not OK for Sony devs to do so?? Not to mention the x360 launch is much closer then the ps3 and yet devs are NOW getting real hw. I think all the fanboys are just desperately hoping for Sony D00M. Oh and by the way the tony hawk psp game was not tested on real kits until 1 month before launch and the game came out fine. Any launch game for a new console no matter WHAT generation is lucky to get real kits 3 months before a console launchs.
 
Doom_Bringer said:
Wrong buddy, Twisted Metal was developed on PS2 first and it looked like shit when it was first shown! The final PSP version looks much better.


You misunderstood what I was saying. I was saying that the games had to be dev'd on the PS2 instead of PSP dev kits and then scaled down in the porting process. I didn't say that graphics were worsened, but the overall package became a scaled down product for the PSP. I happen to know this as fact from a Sony game designer.
 
jboldiga said:
Soooo how long have X360 devs had REAL HW??? They have had G5's which does not contain Xenon cpu OR Xenos gpu...yet the Sony kits have the REAL CELL...now why is it ok for M$ devs to work on a kit that has no similarities to the real hw except the processor core and its not OK for Sony devs to do so?? Not to mention the x360 launch is much closer then the ps3 and yet devs are NOW getting real hw. I think all the fanboys are just desperately hoping for Sony D00M. Oh and by the way the tony hawk psp game was not tested on real kits until 1 month before launch and the game came out fine. Any launch game for a new console no matter WHAT generation is lucky to get real kits 3 months before a console launchs.

Neither PS3 or X360 final hardware is available yet, or up until recently in X360's case. Feature-complete X360 hardware has apparently started appearing. The PS3 kits have a "real" cell processor, if likely an underclocked one, but no final GPU.
 
gofreak said:
Neither PS3 or X360 final hardware is available yet, or up until recently in X360's case. Feature-complete X360 hardware has apparently started appearing. The PS3 kits have a "real" cell processor, if likely an underclocked one, but no final GPU.

why would it be underclocked?
 
Neither PS3 or X360 final hardware is available yet, or up until recently in X360's case. Feature-complete X360 hardware has apparently started appearing. The PS3 kits have a "real" cell processor, if likely an underclocked one, but no final GPU.

Yes I am aware they dont have the final GPU hence why it was not mentioned in my post, infact RSX still hasnt been finalized. I just find it annoying that people are so quick to proclaim doom for sony first chance they get without looking at the facts.
 
jboldiga said:
Soooo how long have X360 devs had REAL HW??? They have had G5's which does not contain Xenon cpu OR Xenos gpu...yet the Sony kits have the REAL CELL...now why is it ok for M$ devs to work on a kit that has no similarities to the real hw except the processor core and its not OK for Sony devs to do so?? .
Why so defensive? :lol
 
jboldiga said:
Soooo how long have X360 devs had REAL HW??? They have had G5's which does not contain Xenon cpu OR Xenos gpu...yet the Sony kits have the REAL CELL...now why is it ok for M$ devs to work on a kit that has no similarities to the real hw except the processor core and its not OK for Sony devs to do so?? Not to mention the x360 launch is much closer then the ps3 and yet devs are NOW getting real hw. I think all the fanboys are just desperately hoping for Sony D00M. Oh and by the way the tony hawk psp game was not tested on real kits until 1 month before launch and the game came out fine. Any launch game for a new console no matter WHAT generation is lucky to get real kits 3 months before a console launchs.

Eeheh infact after E3 2005 I see a lot of Sony haters on GAF,especially new members predicting and praying for Sony's doom and the sad part is that bs is often their weapon.
I wonder why this happens after Sony has showed PS3 :lol :lol
 
jboldiga said:
I think all the fanboys are just desperately hoping for Sony D00M. Oh and by the way the tony hawk psp game was not tested on real kits until 1 month before launch and the game came out fine. Any launch game for a new console no matter WHAT generation is lucky to get real kits 3 months before a console launchs.

Wait... you are saying that they didn't test TH on real kits until February, although PSP was released December in Japan? Also, you do realize that QA and Cert do take some time that is not less than the one month you suggest, right? You, sir, must be talking out of your arse.
 
Elios83 said:
Eeheh infact after E3 2005 I see a lot of Sony haters on GAF,especially new members predicting and praying for Sony's doom and the sad part is that bs is often their weapon.
I wonder why this happens after Sony has showed PS3 :lol :lol

Sony is the new Nintendo.

(trademark pending)
 
I still don't see how developing for PS2 would net you any forward momentum once you switch over to an actual PS3 development kit. I mean, I'd hope they're not bothering writing VU code for the PS2 or setting up GS transfers, because that would seem like a useless exercise when you're eventually moving it to PS3's Cell and RSX . . . may as well just write preliminary code for a PC using Nvidia hardware and OpenGL instead.
 
Elios83 said:
Eeheh infact after E3 2005 I see a lot of Sony haters on GAF,especially new members predicting and praying for Sony's doom and the sad part is that bs is often their weapon.
I wonder why this happens after Sony has showed PS3 :lol :lol

I can tell you why. People saw the press conference and were absolutely blown away by the footage shown. When they later found out it was all pre-rendered stuff it was depressing and for some people, anger-inducing.

I still think it's going to be a monster system and the games should look close to the pre-renders.
 
Wait... you are saying that they didn't test TH on real kits until February, although PSP was released December in Japan? Also, you do realize that QA and Cert do take some time that is not less than the one month you suggest, right? You, sir, must be talking out of your arse.

Actually I know one of the lead programmers at Neversoft.
 
Doom_Bringer said:
why would it be underclocked?

Well they do have 3.2ghz chips, but i'd be surprised if all kits had them..yields at a lower clock for now are probably better. So if its problematic to make 3.2ghz parts now, it'd make sense to go with a lower clock in kits at the moment. I'm just guessing they're getting more useable parts with a lower clock right now :)

Jeff-DSA said:
When they later found out it was all pre-rendered stuff it was depressing and for some people, anger-inducing.

Let's not go down this path..there was plenty of realtime stuff shown at the conference. Some of the most impressive demos (imo) were realtime ones.
 
gofreak said:
Let's not go down this path..there was plenty of realtime stuff shown at the conference. Some of the most impressive demos (imo) were realtime ones.

I know, the leaves demo and such were incredible real-time demos. I'm just talking about things like Killzone that had people frothing.
 
Jeff-DSA said:
I know, the leaves demo and such were incredible real-time demos. I'm just talking about things like Killzone that had people frothing.

That did of course garner most attention, but for anyone looking, there was more (realtime) stuff to froth at too ;)
 
Jeff-DSA said:
I can tell you why. People saw the press conference and were absolutely blown away by the footage shown. When they later found out it was all pre-rendered stuff it was depressing and for some people, anger-inducing.

I still think it's going to be a monster system and the games should look close to the pre-renders.

Those I'm referring to are not depressed people but pure haters,often junior members.
I think these people desire so hard to see Sony fail and after having seen what Sony has in store for PS3 their dreams were crushed and they got so frustrated that now we have a wave of haters and bs spreaders :lol :D
 
FFVII had me frothing the most and that was apparently real-time. I just liked that style (and the animation) better than Killzone.
 
Elios83 said:
Those I'm referring to are not depressed people but pure haters,often junior members.
I think these people desire so hard to see Sony fail that after seeing what Sony has in store for PS3 their dreams were crushed and they got so frustrated that now we have a wave of haters and bs spreaders :lol :D


Well BS gets sniffed out pretty quickly around here and it doesn't hold up. I'm just simply stating what I KNOW to be fact, not what I THINK.

I won't sell out a source for popularity on a message board, but I was told that they are developing PS3 software in their studio (that was shown at E3) on PS2 kits. The whole thing is probably going to get about 2 months worth of time on a PS3 kit to be upscaled based on the studio's experience with the PSP launch. Maybe they'll have the luxury of being able to delay their game, but Sony wants their title for launch. He said that his team is pretty scared about the idea of having it ready for Spring, so take that for what it's worth.
 
teiresias said:
FFVII had me frothing the most and that was apparently real-time. I just liked that style (and the animation) better than Killzone.

and it's cool to think that FFVII PS3 Tech Demo was made pretty quickly.

I'm sure it's been posted here before, but just a recap from a new Kitase interview from Dengeki Playstation magazine:

Kitase also revealed the Final Fantasy VII technical PS3 demo was actually a rush job, created in just a month and a half. “We created right before E3. I didn’t think we could do it at first, but I called Sugimoto (Koji Sugimoto, FFX’s main programmer), and we somehow made it. I believe that if we had more time, we could have made it in a higher quality. In that sense, that demo didn’t really take much advantage of the PS3’s hardware specs. But still, we were able to make something that looked that good.”
 
teiresias said:
FFVII had me frothing the most and that was apparently real-time. I just liked that style (and the animation) better than Killzone.

Square confirmed that was a real time demo.
And honestly I think it's clear what demos were prerendered,only two games,Killzone and Motor Storm.The rest was clearly real time.
 
TheJollyCorner said:
and it's cool to think that FFVII PS3 Tech Demo was made pretty quickly.

I'm sure it's been posted here before, but just a recap from a new Kitase interview from Dengeki Playstation magazine:


Heh, that reminds me of Factor 5 putting together the Star Wars demo for the GameCube's unveiling.
 
TheJollyCorner said:
and it's cool to think that FFVII PS3 Tech Demo was made pretty quickly.

I'm sure it's been posted here before, but just a recap from a new Kitase interview from Dengeki Playstation magazine:
Pretty quickly?


They spent 90 days making a 1 minute long video.
 
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