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GS: "PS3 dev kits in short supply"

Elios83 said:
Those I'm referring to are not depressed people but pure haters,often junior members.

This junior member wants Sony to succeed as much as I want MS and Nintendo to succeed. Personally, I hope Killzone looks like the demo. I want MGS4 to blow me away. I want GT5 to shatter me.

But, Sony's PR has always pissed me off. I think we could do without the updates on dev kits and what they think MS is competing against. I'm sold on the PS3; just get the system (PS3) on the shelves and duke it out in the ring and see who comes out on top.
 
GaimeGuy said:
Pretty quickly?


They spent 90 days making a 1 minute long video.



Don't worry, the final version of the dev kit comes with a magic wand that can create all the environments and textures and animations in minutes.
 
do people really doubt a game like the Killzone PS3 Demo will be a reality this new gen... if not as early as first gen?? I actually expect these kinds of graphics/effects with a new generation (especially one as powerful as what both Microsoft and Sony are boasting). Personally, what I'd be most impressed with would be the AI and 'in-game dramatics' as seen in the Killzone demo. If Guerrilla can pull off gameplay that reflects what we saw in that demo, I'd be much more impressed with anything I saw graphically, which, again, I kind of expect with newer, more powerful hardware.
 
TheJollyCorner said:
Personally, what I'd be most impressed with would be the AI and 'in-game dramatics' as seen in the Killzone demo. If Guerrilla can pull off gameplay that reflects what we saw in that demo, I'd be much more impressed with anything I saw graphically, which, again, I kind of expect with newer, more powerful hardware.
I don't see how they can unless they take away camera control from the user and make everything scripted.
 
GaimeGuy said:
Pretty quickly?


They spent 90 days making a 1 minute long video.

Are you at all being serious? Do you think that code writes itself? Writing a working graphics engine for an architecture you've never touched can be done in a week? And how much PGR3 was shown. Surely, that's been in development for well over a year and yet we only say 60 seconds of that.

It can take well over 3 months before you get anything out of a new system just trying to figure out what needs to be done and how that maps to the architecture.

So, yes it's incredibly quick and your post either shows an ignorance regarding development or a desire to get a sad little dig in where you think there's an opportunity.
 
Jeff-DSA said:
Well BS gets sniffed out pretty quickly around here and it doesn't hold up. I'm just simply stating what I KNOW to be fact, not what I THINK.

I won't sell out a source for popularity on a message board, but I was told that they are developing PS3 software in their studio (that was shown at E3) on PS2 kits. The whole thing is probably going to get about 2 months worth of time on a PS3 kit to be upscaled based on the studio's experience with the PSP launch. Maybe they'll have the luxury of being able to delay their game, but Sony wants their title for launch. He said that his team is pretty scared about the idea of having it ready for Spring, so take that for what it's worth.

I think that's really improbable.
It has absolutely no sense to develop something for PS3 on PS2.They can't upscale,they have to do everything again from the beginning,all the code and all the game assets.In a word,they're just losing time.PS3 and PS2 are two completly different words,It would be smarter to develop on a current PC than on PS2.
So sorry,I don't believe what you have been told.
 
I wonder what this means about Cell yields
seems like there are more copies of Panzer Dragon Saga US than working Cell processors.

I think Sony is just lying (everyone wants a ps2/ps3/psp/ps3devkit/clié we cant keep up with the demand! ), it cant be that bad.
 
dorio-
well, the demo was moving as a player would (gun in sight, etc.)- but creating ally and enemy AI that's so good that things like that are happening all around you. Non-scripted events, but they are so detailed that you think they are due to the response and intelligence of that AI.
Again, it's far-fetched right now... so that's why THAT aspect would impress me more than the obligatory graphics/effects jump.
 
GaimeGuy said:
Pretty quickly?


They spent 90 days making a 1 minute long video.

Here's a hint, your rhetoric doesn't get more truthful or germane the more you repeat it. You trolled the other FFVII demo topic with this same nonsense (and FF hate in general) so just drop it already, because you either have no idea what you're talking about or just trolling.
 
Elios83 said:
I think that's really improbable.
It has absolutely no sense to develop something for PS3 on PS2.They can't upscale,they have to do everything again from the beginning,all the code and all the game assets.In a word,they're just losing time.PS3 and PS2 are two completly different words,It would be smarter to develop on a current PC than on PS2.
So sorry,I don't believe what you have been told.

Meh. No matter to me I guess. I'm just relaying EXACTLY what a Sony game designer said to me on several occasions during E3 week. If I'm going to be accused of lying about stuff, I might choose to blend back in with the crowd and stop sharing info.
 
Pretty quickly?


They spent 90 days making a 1 minute long video.

FF PS3 is in development. Square probably didn't want to show FF PS3 stuff because FFXII isn't out yet. It was a tech demo, it safe to assume that some of that technology will be applied to FF PS3.
 
it's the FFIX-FFX syndrome all over again.

We have to wait for FFXII until we get any juicy next-gen FF info/shots/etc. :D
If FFXII came out when it was damn-well suppose to, we'd probably getting FF PS3 hype much sooner. *shakes fist*

Oh well, just fucking bring FFXII out already, S-E!
 
TheJollyCorner said:
it's the FFIX-FFX syndrome all over again.

We have to wait for FFXII until we get any juicy next-gen FF info/shots/etc. :D
If FFXII came out when it was damn-well suppose to, we'd probably getting FF PS3 hype much sooner. *shakes fist*

Oh well, just fucking bring FFXII out already, S-E!

agree with everything you said.

For FF PS3 we will have to wait till TGS 2006 IMO.
 
As for the news,I think there are two possiblities.
They have really shipped 100 devkits but since he's totally obsessed with the fact they can't meet demand,it must be a sign of success for him,he's lying on the fact they're having problems manufacturing more than 100 devkits,which is clearly ridicolous.
Or the other possibility is that fhe refers to 100 studios and in this sense he could be right.
 
TheJollyCorner said:
dorio-
well, the demo was moving as a player would (gun in sight, etc.)- but creating ally and enemy AI that's so good that things like that are happening all around you. Non-scripted events, but they are so detailed that you think they are due to the response and intelligence of that AI.
Again, it's far-fetched right now... so that's why THAT aspect would impress me more than the obligatory graphics/effects jump.
That's interesting but would you have AI that follows your line of sight or tries to do cool things whenever you're looking. I know halo did something similar to this but those moments usually happened at the beginning of a sequence. It would be impressive if they could do this during your most intense gameplay moments. It seems to me it would take alot of scripting based on the path a user chooses to take unless you want to make something that's very linear which isn't cool.
 
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