Elios83 said:Those I'm referring to are not depressed people but pure haters,often junior members.
GaimeGuy said:Pretty quickly?
They spent 90 days making a 1 minute long video.
I don't see how they can unless they take away camera control from the user and make everything scripted.TheJollyCorner said:Personally, what I'd be most impressed with would be the AI and 'in-game dramatics' as seen in the Killzone demo. If Guerrilla can pull off gameplay that reflects what we saw in that demo, I'd be much more impressed with anything I saw graphically, which, again, I kind of expect with newer, more powerful hardware.
GaimeGuy said:Pretty quickly?
They spent 90 days making a 1 minute long video.
Jeff-DSA said:Well BS gets sniffed out pretty quickly around here and it doesn't hold up. I'm just simply stating what I KNOW to be fact, not what I THINK.
I won't sell out a source for popularity on a message board, but I was told that they are developing PS3 software in their studio (that was shown at E3) on PS2 kits. The whole thing is probably going to get about 2 months worth of time on a PS3 kit to be upscaled based on the studio's experience with the PSP launch. Maybe they'll have the luxury of being able to delay their game, but Sony wants their title for launch. He said that his team is pretty scared about the idea of having it ready for Spring, so take that for what it's worth.
seems like there are more copies of Panzer Dragon Saga US than working Cell processors.I wonder what this means about Cell yields
GaimeGuy said:Pretty quickly?
They spent 90 days making a 1 minute long video.
Elios83 said:I think that's really improbable.
It has absolutely no sense to develop something for PS3 on PS2.They can't upscale,they have to do everything again from the beginning,all the code and all the game assets.In a word,they're just losing time.PS3 and PS2 are two completly different words,It would be smarter to develop on a current PC than on PS2.
So sorry,I don't believe what you have been told.
Pretty quickly?
They spent 90 days making a 1 minute long video.
TheJollyCorner said:it's the FFIX-FFX syndrome all over again.
We have to wait for FFXII until we get any juicy next-gen FF info/shots/etc.![]()
If FFXII came out when it was damn-well suppose to, we'd probably getting FF PS3 hype much sooner. *shakes fist*
Oh well, just fucking bring FFXII out already, S-E!
That's interesting but would you have AI that follows your line of sight or tries to do cool things whenever you're looking. I know halo did something similar to this but those moments usually happened at the beginning of a sequence. It would be impressive if they could do this during your most intense gameplay moments. It seems to me it would take alot of scripting based on the path a user chooses to take unless you want to make something that's very linear which isn't cool.TheJollyCorner said:dorio-
well, the demo was moving as a player would (gun in sight, etc.)- but creating ally and enemy AI that's so good that things like that are happening all around you. Non-scripted events, but they are so detailed that you think they are due to the response and intelligence of that AI.
Again, it's far-fetched right now... so that's why THAT aspect would impress me more than the obligatory graphics/effects jump.