GTA 4 with RTX Remix path tracing

IbizaPocholo

NeoGAFs Kent Brockman


This demo showcases a lush grass field in a GTA4 city park, brought to life using Geometry Nodes and a custom script for massive grass replacement. No coding required, just a step by step guide on how to build the scene and apply the script. Powered by RTX Remix, this workflow transforms classic visuals into a more realistic, path traced environment.

This is not a demo of our mod. The video is meant to showcase the script functionality and highlight what RTX Remix can do, especially with pointInstancer and large scale geometry setups. It's a technical walkthrough, not a representation of the final mod content.

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I understand why people do this from a "lets try to inject modern technology into old games" but this looks like fucking garbage like nearly every single one of these type of things do.
 
That is not the correct way to do that lol
people who barely understand how to do things making tutorials online is such a huge issue. fully geometric grass is an insane waste of resources.
 
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