[Digital Foundry] Path-Traced Black Mesa, Call of Duty 2, Republic Commando, NFS Underground - RTX Remix Showcase!

No idea about it honestly

If its not in the list


Its either it has programmable pipeline and says too new, like deus ex human revolution in that list, or nobody tried to run RTX remix with Deus Ex The fall. I would wager by the time the game released that they made it with programmable shader pipeline but just a gut feeling. A ton of games had DX11 feature set and also legacy DX9 but those games were programmable shader pipeline 100%. It's a very narrow window of games released in DX8 & 9 with fixed function.

Sucks that the pcgamingwiki search query I had before that listed all possible games somehow doesn't work anymore. The Moddb is closest we have.
I used the Nvidia flowchart to check compatibility. It passes all the tests, but the only way to know is for someone to try it out. I don't have a system remotely capable of employing Nvidia RTX, so it won't be me. Still curious about it, though. I actually didn't think DX:TF was all that bad, even if the controls are completely fixed.
 
Sadly this tool in particular only works with DX8.? And DX9.

Human revolution is too recent, would need Eidos Montreal and embraced to give a shit and them doing a remaster

specifically DX9 that have a fixed function graphics pipeline.

so not all DX9 games
 
These tools are just that - tools. VTM:B's remix is a good example of someone with a lot of love walking through the game, asset by asset, and trying to get things right. Can't wait.

yo... what happened with that quote you got in your post there? 🤣

nr9XtCXLT81jVSkX.png


it refers to me, while being a quote by Buggy Loop Buggy Loop . the one below to be precise...


and then, when I click on it, it leads me to this post of mine from a completely different topic:
I still say that this won't be a portable PS6 but a portable PS5, simply due to the fact that the gulf in power between them would be way too big.

most games will be cross gen anyway, so the PS5 Portable will still get most games, but the opportunity for PS6 only games is left open for developers.


🤣 the fuck happened there?
I was so confused, because I didn't remember posting about Vampire The Masquerade, and thought I might have written it half asleep in the middle of the night or something.
 
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With these remade assets, higher res remade lightmaps would achieve 99% of the same results for 10000% more performance.

Mirror sheen surfaces can be faked or raytraced (if you want to waste resources). The rest doesn't need it.
Pointing Up Morgan Freeman GIF by MOODMAN
 
yo... what happened with that quote you got in your post there? 🤣

nr9XtCXLT81jVSkX.png


it refers to me, while being a quote by Buggy Loop Buggy Loop . the one below to be precise...



and then, when I click on it, it leads me to this post of mine from a completely different topic:



🤣 the fuck happened there?
I was so confused, because I didn't remember posting about Vampire The Masquerade, and thought I might have written it half asleep in the middle of the night or something.
Lol, wtf? Boards busted.
 
With these remade assets, higher res remade lightmaps would achieve 99% of the same results for 10000% more performance.

Mirror sheen surfaces can be faked or raytraced (if you want to waste resources). The rest doesn't need it.
It's difficult to prepare lightmaps and GI for open-world games and especially with dynamic TOD. I can only imagine how long it would take to pre-bake the lighting for the different times of day, and how large the resulting file size would be on the disc.

Cyberpunk 2077 uses the best raster techniques to create realistic lighting, yet RT and especially PT offer much better lighting. RT in this games is also very scalable and with the right settings you can get RT reflections running as fast as raster SSR set ultra.
 
It's difficult to prepare lightmaps and GI for open-world games and especially with dynamic TOD. I can only imagine how long it would take to pre-bake the lighting for the different times of day, and how large the resulting file size would be on the disc.

Cyberpunk 2077 uses the best raster techniques to create realistic lighting, yet RT and especially PT offer much better lighting. RT in this games is also very scalable and with the right settings you can get RT reflections running as fast as raster SSR set ultra.
None of the games shown here are open world. What are you talking about?
 
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Human revolution is DX9, no way it's a DX10 game and it certainly isn't a DX11 feel free to correct me if I'm wrong.

HR has DX9 and DX11.

Because PS5 and PS5 Pro have absolute shit tier RT worst than a $250 RTX 5050.

Pro has RDNA4 level of RT - you can actually see results in F1, GT7, Fortnite and Silent Hill 2 in quality mode. But it's limited by overall GPU power (RX6800 level) and weak CPU.
 
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Can DF just create some Performance videos of games coming out for once?
I am the only one that doesnr care about this unnesesarry long videos with talk like how they feel about a game?
 
I love that we are moving more and more towards ray/path-tracing…
But I absolutely, from the depths of my soul, HATE that in those games EVERYTHING IS REFLECTIVE.
Jesus Christ, I get it, to show off how good the reflections are, you need to have a lot of reflective faces in the level... but dear good.
When I walk into my bathroom, I'm not suddenly in an enclosed Mirror-Maze!!
Nothing but my mirrors reflect anything like they showcase, and it is driving my insane.

Because of that, I genuinely prefer older games because they, in a twisted kind of way, seem more natural than ray-traced games because they use reflection more sparsely which is way more in tune with how reality is.
 
Wrong. Deus ex Human Revolution supports dx9

specifically DX9 that have a fixed function graphics pipeline.

so not all DX9 games

Human revolution is DX9, no way it's a DX10 game and it certainly isn't a DX11 feel free to correct me if I'm wrong.

I corrected later in my posts that it requires fixed function pipeline and human revolution isn't, it's programmable

If a game supported DX11, was relatively modern, but still had legacy, most often than not it was programmable shaders


And thus Deus Ex HR with programmable shaders results in :

G6fZXYO6Opr66laQ.jpeg
 
I corrected later in my posts that it requires fixed function pipeline and human revolution isn't, it's programmable

If a game supported DX11, was relatively modern, but still had legacy, most often than not it was programmable shaders


And thus Deus Ex HR with programmable shaders results in :

G6fZXYO6Opr66laQ.jpeg

So basically, its not possible? Man that sucks
 
RT downplayer, riddle me this: if the same results can be obtained easily without RT and with more performance, why nobody did it? They are not being paid to use it, neither forced by anyone.
 
Alright cool, but can you play any of these game from start to finish?

:)

Outside of Portal/Quake? I'vet yet to see a fully functioning game that doesnt requires a 6090 64GB nvidia gpu to run it decent(no frame-gen)
 
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Unfortunately, from what I've read/seen it messes up all of the skyboxes and for some areas it ruins the color grading.



I need the real deal.

Try it for yourself. I think most will agree that "messes up" is subjective and it's more like "changes".

Also, some of the posts in this thread are kinda oblivious. "I can't believe there are luddites who don't want their games to look like this!!!". Meanwhile, a 5090 now requires AI upscaling to run Black Mesa at 1080p. :messenger_tears_of_joy: No idea what these luddites are on about! Total mystery.
 
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Try it for yourself. I think most will agree that "messes up" is subjective and it's more like "changes".
I mean this isn't like playing a game, where most times I'd repeat the same 'try it yourself' mantra. This is a visual change that is shown area by area from that video. Unlike viewing gameplay vs playing gameplay, I don't think much will magically change, visually, when I boot up the game myself with that mod.
 
I mean this isn't like playing a game, where most times I'd repeat the same 'try it yourself' mantra. This is a visual change that is shown area by area from that video. Unlike viewing gameplay vs playing gameplay, I don't think much will magically change, visually, when I boot up the game myself with that mod.
Just looking around 15:18, I don't understand his shock that a mod to drastically overhaul the lighting ends up drastically overhauling the lighting. I mean, Dark Souls 2 is already split in two with the OG and Scholar having significant differences to the way certain maps look, everyone has their own opinion of what looks "original". DS2 is my most beloved entry in the series and there's only a couple spots that I don't think this mod shines in. Even then, it's very minor. Guy in the video does a poor job representing the changes.
 
Just looking around 15:18, I don't understand his shock that a mod to drastically overhaul the lighting ends up drastically overhauling the lighting. I mean, Dark Souls 2 is already split in two with the OG and Scholar having significant differences to the way certain maps look, everyone has their own opinion of what looks "original". DS2 is my most beloved entry in the series and there's only a couple spots that I don't think this mod shines in. Even then, it's very minor. Guy in the video does a poor job representing the changes.
We'll have to agree to disagree on this one. Dark Souls 2 is my favorite out of the Dark Souls franchise as well. You and I have even defended it together in a past DS2 slander thread.

Part of why I like it so much has to do with the artistic nature of it, which includes the skyboxes and color grading. I feel like the mod does a decent job of attempting to bring back the better lighting from the beta but to the detriment of the art. What I'm hoping for instead is for a simple RTX fix.
 
Only Black Mesa looks half-decent. I can't get over the tastelessness of the Republic Commando and especially NFS mods. They somehow made Republic Commando look like New Vegas with a nasty EMB. And that NFS comparison shot is why the "PC graphics" stereotype is a thing.

I get these are modder efforts and who cares but DF should be above promoting garbage like this. There's already enough anti-RT sentiment without pouring more gas on the fire.
 
I had no stutters. I played it like a few months ago with ENB. Win10 tho.

Maybe in win10 is better. In win11 is unplayable. I tell you this because in the last couple of weeks I have been replaying the game and tried all sort of things to make ENB work good, even using dkvk. Nothing removes the awful stuttering
 
Maybe in win10 is better. In win11 is unplayable. I tell you this because in the last couple of weeks I have been replaying the game and tried all sort of things to make ENB work good, even using dkvk. Nothing removes the awful stuttering

Yeah I used the dkvk as well. That sucks. :(
 


In partnership with ModDB, the RTX Remix Mod Contest features 23 competitors who have injected ray-traced lighting and remastered assets into some iconic games. And the best part? These talented devs have released their respective mods to the public, meaning you get to enjoy the mods for yourself, regardless of who wins!
These developers are competing in the following categories: Best Overall RTX Remix Mod, Best Use of RTX in a Mod, Most Complete RTX Mod, and Community Choice RTX Mod. Each submission is competing for a piece of the $50,000 cash prize pool with winners getting announced at this year's gamescom. You can try all these mods out for yourself by heading over to moddb.com/remix.
 
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