Gantz said:Any word on the loading times for SA? The loading times killed the PS2 versions of GTA3 and VC. I hope they fixed this problem.
bishoptl said:No loading at all, except when entering buildings. And unless you grew up with a Commodore 64 and a 1541 disk drive, you don't know shit about loading times.
bishoptl said:No loading at all, except when entering buildings. And unless you grew up with a Commodore 64 and a 1541 disk drive, you don't know shit about loading times.
Stinkles said:Please, make with the flaming, but I experienced LONG loading times every time I entered or exited a building/cutscene in both games. So I agree with the original poster, but given the reaction - what am I missing? Is there some magic option? Am I playing with a crazy PS2 hardware iteration?
Wario64 said:Loading a save game didn't take a minute. I love how people exaggerate load times. The formula is like (real loading time length) x 10
Mega Man's Electric Sheep said:Crash Bandicoot the Wrath of Cortex has longer loading time than GTA, and it happens every time you enter a level. We're talking 50 seconds of Crash falling into space. The game is not even that impressive looking or complex.
Future said:Soldiers of Fortune on the DC had some ridiculous load times too. It would take like 5 minutes to load a cut scene before the level, then another 5 minutes to load the level itself.
The only thing I hope in GTA is that there is no loading necessary to save. Put a save point outside that can quickly bring up the menu. Don't make me have to load some interior just to save a game (like in Vice city if I remember correctly)
SKluck said:You bitches. Carmageddon 1 had TEN MINUTE LOAD TIMES.
I shit you not. Quit your whining.
Mega Man's Electric Sheep said:Crash Bandicoot the Wrath of Cortex has longer loading time than GTA, and it happens every time you enter a level. We're talking 50 seconds of Crash falling into space. The game is not even that impressive looking or complex.
bishoptl said:No loading at all, except when entering buildings. And unless you grew up with a Commodore 64 and a 1541 disk drive, you don't know shit about loading times.
Ninja Scooter said:wasn't their even a couple of n64 games that had really shitty load times? For some reason Quake comes to mind.
bishoptl said:No loading at all, except when entering buildings. And unless you grew up with a Commodore 64 and a 1541 disk drive, you don't know shit about loading times.
Ninja Scooter said:wasn't their even a couple of n64 games that had really shitty load times? For some reason Quake comes to mind.
Insertia said:Loading times killed GTA3?
wtf.
There was barely any loading in the game.
dark10x said:Ha ha ha, I forgot about that one. Truly awful...
Morrowind for XBOX is pretty bad as well (much worse than GTA).
bishoptl said:No loading at all, except when entering buildings. And unless you grew up with a Commodore 64 and a 1541 disk drive, you don't know shit about loading times.
Sysgen said:Morrowind was bad but only to start, essentially a one time mass loading. After that the game world had practically no loading between areas.
I'd prefer a 10 min load at the start vs Fable or REs constant interruptions.