GTA 5 is just as ambitious as insane and huge as it was San Andreas for the PS2 then. And just like that time in San Andreas is Rockstar Games has made ​​the latest GTA so many new features and improvements that you want to doubt almost to their feasibility . But then San Andreas was in the end the team had hoped for litter and Grand Theft Auto 5 is on the point of repeating that success.
Huge world , three characters
The world of GTA 5 is great. Gigantic . So big that you will not soon cheer on board a fighter jet at the boundaries . Los Santos - fictional scene and bitter caricature of the real Los Angeles - and its surrounding areas have three and a half times as much land mass as the Wild West world of Red Dead Redemption . In addition there are a lot of water , which you can explore with you all kinds of sail boats or even diving .
You no longer slips into the role of a single omnipotent About Gangsters , but plays three characters - each with a moving life story , his own home in the game world , his own friends and our own strengths and weaknesses. As usual, it's in the game to the heights and depths of the criminal life. The gangster trio Michael , Franklin and Trevor leads as the story progresses through some really big and many small raids .
Your plans , prepares , hires helpers decide for a procedure and then raid the jewelers or armored car . As befits Rockstar Games , is all in a great narrated story with numerous twists and packed and seasoned with an extra large pinch of black humor. This may Rockstar Games just really good!
familiar structures
The structure of the game has yet familiar with all the new features . You move your character on foot or behind the wheel of vehicles through the game world , visiting shops , sells you the time with side quests and mini games or you stumble over random events - an already established feature in Red Dead Redemption . Depending on which character you just checked and where you are in, you stumble across a variety of retail spontaneous tasks - as shown in our example was a Hollywood starlet that we supported at the fleeing paparazzi.
Such mini - tasks appear as a question mark icons on the in-game map , which is now a fairly simple box in the lower left corner of the screen into place. As usual, the main mission start points are marked with a letter and important places , such as weapons stores, shelters or workshops with symbols. More interface does not exist, unless it picks up a gun or bagged coal , then magazine size and balance are discreetly displayed on the screen. This leaves enough room for the splendid world.
Finally stutter free !
Anyone who has played GTA 4 on PS3, who had always struggled with nasty stuttering . That should not happen again in the fifth Grand Theft Auto - despite improved lighting , bigger game world and enormously high visibility . The gameplay demo was shown to us recently played live on a PS3 console developers . And the predecessor of the Ruckeleinlagen we saw no trace. Only a little detail pop-in was on !
Rockstar seems in the five years since the release of GTA 4 learned a lot about the technology of the Sony console and have it invested in a solid technical foundation. But the great water effects are striking reminders of the progress of the developers. Who by the way gave us recently in the form of a first gameplay trailer countless insights into all possible facets of the game . On the following pages we explain you everything you need to know about GTA 5 !