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GTA V has gone gold.

I was waiting for some leaks this week, I guess it's too early this time, I need to see the map.

Rockstar seems to be making extra steps to make sure that it doesn't leak out early. It probably still will, but it's going to be much closer to release than most other big name titles.
 
Seriously it's boring.

I don't recall many people moaning about their previews for Bioshock Infinite and TLOU
both of which were just as gushing with little to no technical details dropped.

I hope the people jumping on IGN for this will be as outraged about these sort of previews in the future.

I'm not holding my breath though.
Again, if there were a multitude of outlets posting GTA V coverage this week I would gladly ignore IGN. Since that isn't the case, and we're all forced to glean new details from this singular source, there's going to be a disproportionate amount of people who are hyped for GTA V but dislike IGN expressing their confusion as to why IGN is such a massive entity in the gaming journalism space in the first place.

For example, from the article they just posted:

The witchcraft at work getting all these elements to play nice under one roof is a mystery

I have a degree in public relations. This is a pure PR statement, which is pretty useless for us who are wanting to genuinely learn about the technical aspects of the game. It's frustrating in a way.

Not that it matters too much, because in less than two weeks we'll all be finding out for ourselves anyway :D
 
Is that for a scripted sequence or can we go prone whenever we want? Because Trevor being prone on the plane's wing was in the trailer, so it sounds fishy.

Well, the writer mentions the weapon wheel and choosing any weapon at that time. I'd imagine if someone can choose a weapon at that time that it isn't staged.

I mean, going prone on a moving plane? Shit would take some practice or luck. Going prone whenever? Seems like a definite possibility.
 
Yes, this sounds freaking awesome. I've never played Max Payne 3, but I've only heard good things about the gun mechanics.

You need to rectify that asap.

The gun mechanics in MP3 are magnificent. To think it used to be one of R* weakest areas. But they pretty much nailed it in MP3.
 
Well, the writer mentions the weapon wheel and choosing any weapon at that time. I'd imagine if someone can choose a weapon at that time that it isn't staged.

I mean, going prone on a moving plane? Shit would take some practice or luck. Going prone whenever? Seems like a definite possibility.

What i mean is, in Saint's Row 3 there's a scene (well it's not spoiler, since it's the opening) where you freefall and have to shoot bad guys, yet in the normal game you can't shoot while freefalling (IIRC).
I'm wondering if this is just a moment where you HAVE to be prone (whether you can choose you weapons or not) during a story mission.
I don't know, it just seems fishy that the same exact thing happened in the same exact spot, exactly because it's a one in a lifetime thing.
 
What i mean is, in Saint's Row 3 there's a scene (well it's not spoiler, since it's the opening) where you freefall and have to shoot bad guys, yet in the normal game you can't shoot while freefalling (IIRC).
I'm wondering if this is just a moment where you HAVE to be prone (whether you can choose you weapons or not) during a story mission.
I don't know, it just seems fishy that the same exact thing happened in the same exact spot, exactly because it's a one in a lifetime thing.

I get what you're saying. I remember the Beverly Hills Cop footage of Niko grabbing onto a moving truck, and truck grabbing was never actually a thing in GTA IV. I imagine that IGN writer played that Trevor mission and couldn't or didn't mention that fact. It would be odd if going prone was treated as some sort of holy grail moment of GTA V.

I can see clicking the left analog stick causes a crouch, and holding it down causes the player to go prone. Clicking the left analog stick while running or sprinting might cause the player to slide, and holding the left analog stick down while sprinting might cause a dive.
 
I went to a midnight release here in the UK for GTA IV, i'm contemplating doing it again.

Something bad happened when i went to that midnight launch though, i didn't have enough money and a guy behind me in the queue gave me the extra £5 for the game. I was extremely embarrassed but that guy saved my bacon.

I went to the midnight opening as well.

It was amazing. Like the whole country was in the store. Gangbangers chilling with geeks, chilling with dudes in suits chilling with single mums with their 13 year old kids!

It was glorious!
 
Anyone knows if we'll be able to play the single player campaign with a local friend?

I'd love to bring people to incarnate the 2 other characters of the game, all on the same couch.

GTA Online looks fucking awesome, but still I don't want to buy 3 360, 3 TVs to play with 2 friends XD

Any info on this somewhere?

Thanks
 
Anyone knows if we'll be able to play the single player campaign with a local friend?

I'd love to bring people to incarnate the 2 other characters of the game, all on the same couch.

GTA Online looks fucking awesome, but still I don't want to buy 3 360, 3 TVs to play with 2 friends XD

Any info on this somewhere?

Thanks

You can't.
 
Anybody read the article from today on GTAV, it's not a bad article

http://www.ign.com/articles/2013/09/05/grand-theft-auto-v-the-sum-of-all-peers

But this line...

When talking about good ideas from other games implemented into GTAV:

GTA V cranks this philosophy up to 11.

Some good mention of how the game runs:

The witchcraft at work getting all these elements to play nice under one roof is a mystery and the fact that, during my several hours with the game, it was achieved with nary a technical hitch or framerate flutter to speak of is exceedingly admirable. Rockstar North associate technical director and combat designer Phil Hooker hopes gamers will immediately feel the improvements.
 
I get what you're saying. I remember the Beverly Hills Cop footage of Niko grabbing onto a moving truck, and truck grabbing was never actually a thing in GTA IV. I imagine that IGN writer played that Trevor mission and couldn't or didn't mention that fact. It would be odd if going prone was treated as some sort of holy grail moment of GTA V.

I can see clicking the left analog stick causes a crouch, and holding it down causes the player to go prone. Clicking the left analog stick while running or sprinting might cause the player to slide, and holding the left analog stick down while sprinting might cause a dive.

That's how i would imagine it too, and it would be a cool addition.

Someone with twitter should tweet and ask them (IGN).
 
They're playing the 360 version so he could be.

I'm more concerned about the PS3 version that's been shown so much supposedly.

Why would you be concerned about the only version that's been publicly shown? And "supposedly"? You can see the PS3 button prompts in the gameplay trailer!
 
Hopefully Digital Foundry will have some information before the release. I'm sure a few sites will also have reviews up, hopefully with some info on the console differences.

As long as we aren't talking GTA IV PS3 to 360 differences, I'm good. PS3 version was a blurry mess.

It'll probably be a week or two after release but they're going to be a lot closer than GTA IV or RDR were.
 
Anyone knows if we'll be able to play the single player campaign with a local friend?

I'd love to bring people to incarnate the 2 other characters of the game, all on the same couch.

GTA Online looks fucking awesome, but still I don't want to buy 3 360, 3 TVs to play with 2 friends XD

Any info on this somewhere?

Thanks

Nope. That is definitely not going to happen. It would go against the design philosophy of three protagonists and almost be technically impossible.
 
I went to the midnight opening as well.

It was amazing. Like the whole country was in the store. Gangbangers chilling with geeks, chilling with dudes in suits chilling with single mums with their 13 year old kids!

It was glorious!

Yeah, same here. People of every type were talking with each other and having a good time. It was really cool to see. The only hiccup of the night was someone tried to cut in line but he was promptly sent to the back with little fuss.
 
I get what you're saying. I remember the Beverly Hills Cop footage of Niko grabbing onto a moving truck, and truck grabbing was never actually a thing in GTA IV. I imagine that IGN writer played that Trevor mission and couldn't or didn't mention that fact. It would be odd if going prone was treated as some sort of holy grail moment of GTA V.

Yep, this stands out to me too. GTAIV had a few moments that were shown in trailers that weren't possible in regular gameplay. To the series' credit, past games had as well -- in San Andreas, the car crashing through the billboard in "Reuniting the Families" is mission specific... If you try to drive through that billboard again, you can't, it's a brick wall.

The "hanging onto the moving truck" thing was a disappointment for me with the game, because I always thought that it'd be possible to hang off of a truck and have it drive around. It's something my friends tried over and over again online thinking that we must have just hit the wrong button or accidentally jumped off... but, nope, as soon as the truck started moving, you'd fall off of it.

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I assumed when Trevor went prone and was firing on the wing of a plane that it was another "mission only" moment. If it wasn't I'd be totally amazed... like have the ability to lie prone on a car, have it drive you around, and you can fire from it... That would astound me. I just don't think it's going to be a regular feature.
 
Why would you be concerned about the only version that's been publicly shown? And "supposedly"? You can see the PS3 button prompts in the gameplay trailer!

That doesn't mean it's not running at 24fps and doesn't have a slew of graphical issues and reductions.

Be honest, do you trust any mainstream reviewer to be able to talk about problems like that? 99% of the time it's never mentioned in any review and most of these reviewers don't even know how to tell if a game is running at 20fps and has muddy textures. For people who are supposed to be dedicated gamers they have the gaming knowledge of a soccer mom.
 
That doesn't mean it's not running at 24fps and doesn't have a slew of graphical issues and reductions.

Be honest, do you trust any mainstream reviewer to be able to talk about problems like that? 99% of the time it's never mentioned in any review and most of these reviewers don't even know how to tell if a game is running at 20fps and has muddy textures. For people who are supposed to be dedicated gamers they have the gaming knowledge of a soccer mom.

Or maybe they care about shit that actually matters, like gameplay. Not everyone walks around a game staring at the wall textures.
 
I think I heard this game has ridable horses? Is that true?

Max Payne 3's shooting, GTA's City , Red Deads Countryside. Its literally Rockstar: The game.
 
Or maybe they care about shit that actually matters, like gameplay. Not everyone walks around a game staring at the wall textures.

Framerate affects gameplay.

And I'm gonna go ahead and take "whoa no framedrops brah" from IGN-Man with the tiniest grain of salt possible
 
Or maybe they care about shit that actually matters, like gameplay.

Judging by GTA 4's metacritic score I'm going to have to disagree :)

And this stuff matters too. An open world game running very sluggishly because it can't get anywhere near 30fps and has bad draw distance and muddy textures is very hard to sit down and play for dozens of hours. I agree some details are less important than others but framerate is the most important.
 
I assumed when Trevor went prone and was firing on the wing of a plane that it was another "mission only" moment. If it wasn't I'd be totally amazed... like have the ability to lie prone on a car, have it drive you around, and you can fire from it... That would astound me. I just don't think it's going to be a regular feature.

That's the impression I got. Has there been any info to suggest otherwise?
 
How do you know which version he was playing? I don't think the article said, did it?

One of the articles from the last two days mentioned they were playing the 360 version. Plus the writer for the SP and Online articles is that Ryan guy, their big 360 writer.

Edit: My mistake the first article was from a different person. But the Online article is where they mention they're playing on 360.
 
If you compare GTAIV in the official trailers to GTAV in the official trailers, it really is night and day. And I think that they can get a much cleaner look, especially after playing RDR... which, IMO, is an incredible looking game.

GTAIV's graphics and control did not age well at all, but RDR still looks incredible on consoles.


Now, sure, it's no where close to last of us


But, like what the GTAV director said in the IGN interview, they're not making a corridor shooter of set pieces, although sometimes they wish they could.

I suspect that GTAV will look and run more like RDR than GTAIV. And even if you go and look at the reveal trailers of IV, the game is a muddy mess and chugs in some of those clips.. Many of them look like slow motion.
 
WTF do you people want, exactly? The first IGN article came out and didn't mention tech stuff. GAF bitched and moaned that it wasn't discussed. Then the new article comes out today and actually covers game mechanics/tech, and even framerate, and then everyone chooses not to believe them. Seriously, they can't win can they?
 
WTF do you people want, exactly? The first IGN article came out and didn't mention tech stuff. GAF bitched and moaned that it wasn't discussed. Then the new article comes out today and actually covers game mechanics/tech, and even framerate, and then everyone chooses not to believe them. Seriously, they can't win can they?

I believe it's called "doubling down". Just relax and let it take you. You must become one with Us.
 
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