GTA V PC Performance Thread

My thoughts are that you're definitely being bottlenecked by your CPU.

Ah, figured. Actually managed to get increased performance by turning off FXAA and downsampling from 1440p. Now i keep pretty steady 50-60. Noticed 1080p was locked at 59hz so i think that might have been the biggest issue. heard that can create jutter or something. I With Shadows at medium and increased view distance my game runs even better (and looks better, except for the shadows where honestly i barely even notice any major change from high to medium).
 
Two 3GB cards in SLI != 6GB of VRAM.

The VRAM is mirrored, so getting a second 3GB card would still mean only 3GB usable.

Yes. That is the point of my post. I play at 1440p and 3gb just isn't enough. :/ so instead of buying another 780ti I need to either buy 2 970s and only get .5 gb more vram, go amd and get a 295x2 (which I don't want to do) or hope the 980ti is amazing.
It'd be much easier to spend only $300-400 to get another 780ti but I need more vram.

There's really no good option.
 
Yes. That is the point of my post. I play at 1440p and 3gb just isn't enough. :/ so instead of buying another 780ti I need to either buy 2 970s and only get .5 gb more vram, go amd and get a 295x2 (which I don't want to do) or hope the 980ti is amazing.
It'd be much easier to spend only $300-400 to get another 780ti but I need more vram.

There's really no good option.

Were I in your shoes, I would either sell the 780ti and buy a single 970 for a small loss then wait for next generation of cards (probably not even the 980ti tbh), or I would just live with the 780ti until the next generation of cards.

It's an awkward upgrade from a 780ti but you're right, there's really little in the ways of "good" options for you without throwing a ton of money at the problem.

I run 1440p downsampled to 1080p in GTAV pretty comfortably with my single 970. I wouldn't want to deal with the SLI. I always prefer single card solutions.
 
I'm looking to upgrade my Radeon HD 7970 ghz edition to better play GTA V, and more importantly, prepare for the Witcher 3. Where do I start? Didn't I read somewhere that there was a massive upgrade coming to GPUs? I haven't been following them since I built my PC 2 years ago so I could be completely off. Thanks.

Edit: I primarily play PC on my TV (1080p). What if I were to upgrade to 4k TV? What would be the best solution for that too?
A 7970 GHz is quite sufficient to play GTA V with every graphical setting that matters on at mostly 1080p60. Use these settings that I have thoroughly tested on a 280X:
http://www.neogaf.com/forum/showpost.php?p=161228200&postcount=5111

Concerning upgrading, you'll want to wait for the next gen of GPUs at the least. Any upgrade right now won't net you much unless you get a 980 or Titan or multiple GPUs.
If you read this page and previous pages you'll see I'm just confirming what others have found, that some parts drop below 60. I tested it myself repeatedly and including rebooting.

95% or 99% of the time, whatever, it's way above 60fps.

Ok, it sounded like you were reporting something new/rare due to low fps with low GPU/CPU usage with low/lowest settings. In my experience, all of my low fps is due to maxing out my hardware according to Afterburner (see settings in the above link), including having walked all over Trevor's trailer. I screenshotted 2 spots where my fps was exceptionally low. In other locations around the trailer, I was at 60-70 fps.
17255000782_175873077f_o.png

I then tried this with all settings at lowest (including slider bars) and I never dipped below 85 fps. Here was where the lowest fps was where it seemed like I was CPU-limited for some reason and using more CPU with lowest settings than my usual settings, which might be an interesting finding that there are some elements in the game that will scale up when your GPU is no longer a limiting factor:

So basically I'm saying that there's something wrong with your system OR that AMD's drivers are actually better than Nvidia's... which we both know is generally not true.
 
Any word on a fix yet for the memory leak? I still see online it's happening to lots of other people. I get 60fps no problems for like 30 minutes and then it starts to stutter and get progressively worse until it becomes either unplayable or crashes. Having to restart the game/PC every 45min just to play is really annoying.
 
It's crazy how much performance MSAA sucks up in this game, even on my 780ti. I'm able to run this game at 1620p (1080p x1.5 DSR), with a mix of mostly high and ultra settings and extended range cranked to 50% at a fairly consistent 60 fps (except in very grassy areas, where it can drop as low as 50). To get essentially the same framerate with either 2xTXAA or 4xMSAA, I have to drop it down to 1080p, and eliminate any extra distance scaling.

It such a big hit, it makes me wonder if there's something Rockstar needs to do to their engine to better support AA (other than just adding SMAA).

Also it may have been a placebo effect, and I'll have to do some further testing soon, but am I crazy in thinking forcing the highest quality FXAA (3) is better than what runs in the game by default?
 
It's crazy how much performance MSAA sucks up in this game, even on my 780ti. I'm able to run this game at 1620p (1080p x1.5 DSR), with a mix of mostly high and ultra settings and extended range cranked to 50% at a fairly consistent 60 fps (except in very grassy areas, where it can drop as low as 50). To get essentially the same framerate with either 2xTXAA or 4xMSAA, I have to drop it down to 1080p, and eliminate any extra distance scaling.

It such a big hit, it makes me wonder if there's something Rockstar needs to do to their engine to better support AA (other than just adding SMAA).

Also it may have been a placebo effect, and I'll have to do some further testing soon, but am I crazy in thinking forcing the highest quality FXAA (3) is better than what runs in the game by default?

So what do you prefer? The DSR/FXAA team or the MSAA/TXAA team? I'd pick DSR/FXAA any day. Yes, there is shimmering, but IQ/AA itself is much much better in terms of visuals and performance imo. I don't mind the shimmering that much.

Also, they really need to fix the Self Radio stuttering.
 
So GTA has started to fail to launch Fullscreen.

It will start to launch, then kick itself to windowed mode and I have to ALT + ENTER it back to fullscreen.

This happens EVERY. FUCKING. TIME. and it's annoying.

Doesn't seem to impact anything but it's annoying. Not sure why it's happening.

Same here its happened since the first day/
 
GTA 5's system memory usage seems rather high. I have 8gb installed, I try to keep my background programs to a minimum and they use 1.5gb. Which means I have 6.4gb usable by games and apparently (as I can't get the game to stop crashing when I run RTSS) GTA 5 can use up to 7gb.

Tempted to upgrade to 16gb.
 
GTA 5's system memory usage seems rather high. I have 8gb installed, I try to keep my background programs to a minimum and they use 1.5gb. Which means I have 6.4gb usable by games and apparently (as I can't get the game to stop crashing when I run RTSS) GTA 5 can use up to 7gb.

Tempted to upgrade to 16gb.

I upgraded from 8 to 16 this week. I can't say I've really observed a difference. The overall system is snappier when I alt-tab but that's about it. It appears the actual game was consistently loaded on my RAM so no game performance improvement.

Still, I'm not regretting it for the $50 I spent. This is probably not going to be the only game in the future that taxes an 8 gig system. BF4 was hitting the system memory hard too. It will likely continue.
 
So what do you prefer? The DSR/FXAA team or the MSAA/TXAA team? I'd pick DSR/FXAA any day. Yes, there is shimmering, but IQ/AA itself is much much better in terms of visuals and performance imo. I don't mind the shimmering that much.

Also, they really need to fix the Self Radio stuttering.

I'm honestly leaning back towards DSR/FXAA. Feels really smooth, looks better (though in motion shimmering is still an issue). The kicker though is the extended distance scaling.....I like knocking down as much popup as possible, and with MSAA on, it just chews through way too much performance to let me play with that setting and keep it at 60fps.
 
I'm honestly leaning back towards DSR/FXAA. Feels really smooth, looks better (though in motion shimmering is still an issue). The kicker though is the extended distance scaling.....I like knocking down as much popup as possible, and with MSAA on, it just chews through way too much performance to let me play with that setting and keep it at 60fps.


I hear ya. So what's the reason TXAA only works with MSAA?
 
GTA 5's system memory usage seems rather high. I have 8gb installed, I try to keep my background programs to a minimum and they use 1.5gb. Which means I have 6.4gb usable by games and apparently (as I can't get the game to stop crashing when I run RTSS) GTA 5 can use up to 7gb.

Tempted to upgrade to 16gb.

Check your page file to see if it's being used by the game a lot. Windows seems to do a good job managing memory if games need it.
I really doubt adding more RAM will help much in GTA5.

The game even runs on my machine which only has 4GB. The game crashes all the fucking time though but it's an issue many people are having even with 16GB of main memory.
 
I hear ya. So what's the reason TXAA only works with MSAA?

TXAA is just MSAA with an FXAA-like post-processing filter made by Nvidia to cut down on temporal aliasing (the shimmer). That's why TXAA looks softer than MSAA, because it's being applied to the whole image like FXAA. It does knock down the temporal aliasing and improve the anti-aliasing pretty well in GTA V, but at the expense of a little image softness (nowhere near as bad as Watchdogs was though). MSAA is such a large hit to performance though, I'm thinking the tradeoffs for other effects and visual fidelity are worth a bit of shimmer.

Some day when I care enough I'm going to try and get ReShade working with SMAA in this game and see how it compares.
 
TXAA is just MSAA with an FXAA-like post-processing filter made by Nvidia to cut down on temporal aliasing (the shimmer). That's why TXAA looks softer than MSAA, because it's being applied to the whole image like FXAA. It does knock down the temporal aliasing and improve the anti-aliasing pretty well in GTA V, but at the expense of a little image softness (nowhere near as bad as Watchdogs was though). MSAA is such a large hit to performance though, I'm thinking the tradeoffs for other effects and visual fidelity are worth a bit of shimmer.

Some day when I care enough I'm going to try and get ReShade working with SMAA in this game and see how it compares.

This is way off. Txaa is msaa with custom resolve and filters. Samples are then combined over multiple frames in an accummulation buffer. Its the last part that seems to be broken in this game
 
This is way off. Txaa is msaa with custom resolve and filters. Samples are then combined over multiple frames in an accummulation buffer. Its the last part that seems to be broken in this game
What makes you think its broken?
Its cleary broken in FC4 because it does not really work for vegetation, but i cant see such huge flaws in GTA.
 
Check your page file to see if it's being used by the game a lot. Windows seems to do a good job managing memory if games need it.
I really doubt adding more RAM will help much in GTA5.

The game even runs on my machine which only has 4GB. The game crashes all the fucking time though but it's an issue many people are having even with 16GB of main memory.

I tested the game with 4/8/16 GB of memory with my 2500K@4,5 and GTX 970 and the only difference was some small hitches with 4 GB RAM. There's no point in going 16 GB unless you have some other programs taking up 4GB+ memory.

I wonder how much the AO will drop the performance once it's fixed. I have a feeling there's going to be a lot of people wondering why their performance tanked after a patch.
 
GTA 5's system memory usage seems rather high. I have 8gb installed, I try to keep my background programs to a minimum and they use 1.5gb. Which means I have 6.4gb usable by games and apparently (as I can't get the game to stop crashing when I run RTSS) GTA 5 can use up to 7gb.

Tempted to upgrade to 16gb.

I moved up from 8GB to 12GB when I finally got around to playing through Unity as the game would gradually eat up virtually all of my free RAM. Prior to the upgrade, I had to go as far as downloading RAM Map to drain Win7's standby pool as the OS wouldn't release the RAM as it's supposed to (imagine my frustration when a particularly large Mega.co.nz download failed because Firefox ran out of RAM even though Win7 had around a gig "standing by" for situations just like this).

I considered 16GB but ultimately decided that, despite the peace of mind doing so would offer, it wasn't worth spending twice the money on something that I may be replacing later in the year.
 
Whoops, my mistake. But it does still rely on normal MSAA, right?

It doesnt have to. But adding an msaa component will help of course

What makes you think its broken?
Its cleary broken in FC4 because it does not really work for vegetation, but i cant see such huge flaws in GTA.

Ive seen txaa when it works across several different titles on various engines . The end result is always identical. That is, theres almost zero aliasing. Switch back and forth between txaa on and off and tell me theres any actual reduction in shimmer in this title
 
Okay, I'm a bit lost... My game is suddenly playing perfectly when yesterday it wasn't. This morning I disabled Radeonpro and the game was running at more than 60fps most of the time and even when running through Paleto bay through the grass on High with my settings on mostly very high/high, I had 60fps with infrequent drops to 50 whereas before it'd be 40-50 easily.

I tested this out as usually when I go to the trailer(where you change characters for Director mode), the game would drop 30fps if I put the setting to morning or sunset. Now it doesn't. Again just now i reenabled Radeonpro and my settings still work as before but with better performance. I literally had 60fps in the middle of huge firefights standing before a forest with grass on high and my settings on very high as usual...


What?
 
I can't seem to run this in borderless windowed mode without it crashing. Alt-tabbing will make the game crash as well.

Windows 7

i5 3570k 3.4 ghz
16gb Memory
EVGA GTX 970 SSC
 
Well this game is something else. Loaded it up, was floating around 30-45fps, alt-tabbed, went back in and rock solid 60fps. Even outside of trevor's house it only dipped to 55 for a few seconds.

The game is running really well now. More like 98% of the time 60fps. Couple dips to the high 50s here and there. I'm going to call it a win and just play the game.

alt-tab if performance is feeling like crap. I guess the whole triple buffering sometimes not working is legit.

I can't seem to run this in borderless windowed mode without it crashing. Alt-tabbing will make the game crash as well.

Windows 7

i5 3570k 3.4 ghz
16gb Memory
EVGA GTX 970 SSC

Don't use borderless windowed. It was the reason for many stutters and mouse lag for my system and others. I greatly prefer it but this game doesn't seem to like it.
 
Ah, figured. Actually managed to get increased performance by turning off FXAA and downsampling from 1440p. Now i keep pretty steady 50-60. Noticed 1080p was locked at 59hz so i think that might have been the biggest issue. heard that can create jutter or something. I With Shadows at medium and increased view distance my game runs even better (and looks better, except for the shadows where honestly i barely even notice any major change from high to medium).

Maybe you should oc that FX-8320 to 4ghz
 
It's more likely a monitor issue. My second monitor reports 59.995 Hz or something like that, which GTA5 picks up as 60Hz. My main monitor reports something like 59.54 Hz and GTA says it's 59 Hz.

So R* told me that the 59Hz bug is a problem with my GPU, not the game itself. Sounds like horseshit.

fCtb.png

My TV shows 59Hz too, might just be a rounding issue, haven't noticed any stutter or performance problems because of it

edit: oh the refresh rate switch when alt tabbing?, nvm then i havent encountered that issue myself
 
Some people opted for a 970 over a next gen console. I know i want to upgrade my PC first. I agree though. If I had a 970 I would definitely be targeting 60fps. I think my i5 2400 might hold me back though.

I've got an i5-2500 (not the k version) and it doesn't seem to hold back gtav back at all. I have most settings at very high and I am almost always 60 fps or higher. should be fine with an i5-2400.
 
Soooo, after 55hours, story mode beaten and everything running smooth, the game comes up with a crash when I try to go in story mode, it just minimize and go black lol, safe mode works, but if I put my normal graphic presets (some highs and some very highs) it just happen again.

Edit: i got this popup, AMD display driver has stop responding but as recovered successfully
 
I5 4690 and GTX 970 and it was damn choppy at very high settings and that included the sound. So weird. Had to set it down to high to get it playable.

And I set to high and this shit is unacceptable. 30 frames with dips into the teens.
 
I5 4690 and GTX 970 and it was damn choppy at very high settings and that included the sound. So weird. Had to set it down to high to get it playable.

And I set to high and this shit is unacceptable. 30 frames with dips into the teens.

That's pretty weird unless you're playing at like 4k.
 
All updates have been downloaded on windows and nvidia. Even running that geforce experience program.

I installed my two sticks of ram on the same color. Could that be a problem?
Did you install the Intel Chipset drivers? It could be that your CPU is not working as it should.
 
Did you install the Intel Chipset drivers? It could be that your CPU is not working as it should.
I installed everything from the motherboard CD, so I'm guessing it was installed.


Im also playing borderlands 2 uncapped and everything maxed out and I get dips into the low 30s
 
Im also playing borderlands 2 uncapped and everything maxed out and I get dips into the low 30s

yeah, something is definitely wrong here. i'd just do a quick check at your motherboard's manufacturer's site and see if anything's there.
also, yeah, installing the ram sticks into the same color slots is usual for dual channel ram. It should be in your manual.
 
These are my new settings on my 580 and now I get a good 60 fps with very high textures. Drove around the city for about 15 minutes and no stutter or pop in. I'm at 2300/1500 vram but game plays fine.


Screen Type- Fullscreen
Resolution- 1920x1080
Aspect Ratio- 16:9
Refresh Rate 60HZ

FXAA- On
MSAA- Off
TXAA- On
Vsync- On
Pause Game On Focus Loss- On

Population Density- Full
Population Variety- Half
Population Scaling - Full

Texture Quality- Very high
Shader Quality- High
Shadow Quality- High
Reflections Quality- High
Reflection MSAA- Off
Water Quality- High
Particles Quality- High
Grass Quality- High
Soft Shadows- Nvidia pcss
Post FX- Normal
Motion Blur Strength- Full
Depth Of Field- Off
AF- X2
Ambient Occlusion- High
Tesselation- Normal

Advanced Graphics

Long Shadows- On
High Resolution Shadows- On
High Detail Streaming While Flying- On
Extended Distance Scaling- 40%
Extended Shadows Distance- Off
 
yeah, something is definitely wrong here. i'd just do a quick check at your motherboard's manufacturer's site and see if anything's there.
also, yeah, installing the ram sticks into the same color slots is usual for dual channel ram. It should be in your manual.
I just checked and its not dual channel. Should I take it out and put it on the other color?
 
These are my new settings on my 580 and now I get a good 60 fps with very high textures. Drove around the city for about 15 minutes and no stutter or pop in. I'm at 2300/1500 vram but game plays fine.


Screen Type- Fullscreen
Resolution- 1920x1080
Aspect Ratio- 16:9
Refresh Rate 60HZ

FXAA- On
MSAA- Off
TXAA- On
Vsync- On
Pause Game On Focus Loss- On

Population Density- Full
Population Variety- Half
Population Scaling - Full

Texture Quality- Very high
Shader Quality- High
Shadow Quality- High
Reflections Quality- High
Reflection MSAA- Off
Water Quality- High
Particles Quality- High
Grass Quality- High
Soft Shadows- Nvidia pcss
Post FX- Normal
Motion Blur Strength- Full
Depth Of Field- Off
AF- X2
Ambient Occlusion- High
Tesselation- Normal

Advanced Graphics

Long Shadows- On
High Resolution Shadows- On
High Detail Streaming While Flying- On
Extended Distance Scaling- 40%
Extended Shadows Distance- Off

Postfx on very high provides much more visual return than high res shadows imo. Below cery high the entire lighting model looks very wrong
 
I had a friend say that he read somewhere on the internet(where everything is to be believed)that custom soundtracks/self radio are causing performance issues for some. Can anyone here on GAF confirm or deny this claim?
 
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