GTA V PC Performance Thread

Is it normal that ~30fps feel like 10fps in this game or is it due to G-Sync?
When I run the game with everything cranked up (incl. ultra grass) and playing in the city I get smooth 80-100fps but as soon as I go out of the city the framedrops are getting down to 30-40 fps but with the latter the stutter is unbearable. Any reason for this?

This game has a massive vsynce issue.
 
Hmm, just tried it. It looks lite they've disabled parallax occlusion map. Noticed it when looking at the ground outside Michaels house.
 
Oh dear, my ignorance is showing. Did not know that existed.

I just found this out last week so high five for the late club! Wish i could make it larger. Sitting on the couch even with a 73 inch screen I have a tough time reading it.

Also hope the patch fixed my 59hz bug. Shit is annoying but reading the thread I see i went about it wrong. I was trying to lock my framerate in CCC and it didn't do shit. I'll rivatuner when I get home.
 
My graphics memory usage appears to be a little lower. It used to hover above 3.4 GB, now it seems to hover around 3.2-3.3 GB. I've drive around the city and out to Trevors place. Seems pretty consistent but maybe time of day and weather conditions are a factor.
 
My graphics memory usage appears to be a little lower. It used to hover above 3.4 GB, now it seems to hover around 3.2-3.3 GB. I've drive around the city and out to Trevors place. Seems pretty consistent but maybe time of day and weather conditions are a factor.

I'm always at my worst performance driving through a heavily traffic downtown at night
 
980 SLI performance stuff.

So, this is with 3x SLI using the recommended Nvidia settings for 1080p. Namely

AO: High
AF: x16
DX11
Distance Scaling, Extended Distance Scaling, Extended Shadows Distance: 100%
FXAA: On
Grass: Ultra
High Detail Streaming While Flying: On
High Resolution Shadows: On
DOF: On
Long Shadows: On
MSAA: Off
TXAA: Off
Particles: Very High
Population Density, Variety: 100%
Post FX: Ultra
Reflection MSAA: Off
Reflection Quality: Ultra
Shader Quality: Very High
Shadow Quality: Very High
Soft Shadows: NV PCSS
Tesselation: Very High
Texture Quality: Very High
Water Quality: Very High

I used fraps to record the framerates during the benchmark. I haven't included Min/Max/Average information for the reasons that should become clear. First up, the frametimes graph of the launch version:

launchversionrgs4f.png


Next the frametimes graph of the latest patch:

latestpatch18s22.png


Frametime graphs for people not familiar with them work like this: It shows how long it took each frame to render. Lower is better, and the thinner the line is the less judder you will experience.

As you can see, framerates during loading have massively improved, which skewed the average framerate from fraps massively towards the latest patch, so we're ignoring that.

Beyond that, in the first four sections of the benchmark we see a two fold improvement. Not only are the frametimes reduced, but we're seeing improved consistency (less stuttering).

We still see improved frametimes in the last extended section of the benchmark, but if anything the stutter is marginally worse during the jet fighter section. Slight improvements in both frametime AND judder are seen in the car chase section however, (although still not nearly where I'd like them to be), so there has definitely been improvements made to SLI support, but hopefully we aren't done yet.

For comparison's sake, here is the single card frametime graph for the same benchmark on the latest patch:

singlecard0uk5f.png


The main differences are of course the lack of any big spikes during the first second and fourth sections. However, SLI shows definite improvements over single card in average framerate during the second segment (the grass heavy Vinewood sign area). It's really the only place that shows a distinct advantage.

I'll still be playing the game on a single card for now, as a result, even if I have to drop grass down below ultra. In the desert and city areas performance on a single card is close in terms of average framerate, but a lot better in terms of consistency (IE, a lot less stutter).
 
Oh god, here we go again!

They did that on consoles, didn't they? I hope it's a bug because there is no reason to do the same on PC. If they feel it improves performance, they should give us a toggle and we will decide for ourselves whether to disable POM.
 
They did that on consoles, didn't they? I hope it's a bug because there is no reason to do the same on PC. If they feel it improves performance, they should give us a toggle and we will decide for ourselves whether to disable POM.

It was a bug on PS4 as well. They broke it somehow attempting to improve performance, and apparently did it again here. Eventually it got put back in.
 
They did that on consoles, didn't they? I hope it's a bug because there is no reason to do the same on PC. If they feel it improves performance, they should give us a toggle and we will decide for ourselves whether to disable POM.

I wont touch the game again now that I completed the campaign story until they fix the shadow issues and horrible countryside performance.
 
Gtx 780 i5 3570k at 4.4. 1080p

Struggling to keep constant 60. Am I over expecting? If not what should I reduce to achieve it.
 
I've only had a short while to test, but the stuttering in Self Radio seems to be somewhat improved. However, the CPU usage is still insanely high. It's almost like I'm running Prime95 or something. At least I know my overclock is stable lol.
 
This is a shadow 'bug' but its done by design. Lots of people complain of the invisible box boundary after which shadows get blurred. Using the softer shadow settings helps obscure it. And sometimes it gets better after switching shadows to another setting, then back again. It appears more obviously in certain areas too.

Don't think that has anything to do with AF, the shadow LOD in this game is bad.

Damn, what a noob I am. It just seemed to be really noticeable all of a sudden. I've changed to PCSS shadows which is a big improvement. Cheers.
 
Graphics downgrade on a GTX670. Has gotten noticeably worse since release :(
Is it because the AO works as intended that is making the game look darker to you? Or I'm just imagining it, can't be certain about anything with this game. I have the same card and I wish I could comment on this but I have to restart the game every 30 minutes because the game just starts stuttering like crazy. It goes apeshit while accessing the hard drive every single time. Really annoying because the 30 minutes I do get to play, the game is smooth.

None of the methods of setting priority, alt-tabbing, re-enabling VSYNC are working to remove this stutter and I see this new patch has done nothing to alleviate performance issues.
 
This is a shadow 'bug' but its done by design. Lots of people complain of the invisible box boundary after which shadows get blurred. Using the softer shadow settings helps obscure it. And sometimes it gets better after switching shadows to another setting, then back again. It appears more obviously in certain areas too.

I know that all games will draw in nicer effects when the player gets within a certain distance but I just don't like that I can literally see where that box is. I'm not sure if I've ever seen that in another game before this one.
 
Is it because the AO works as intended that is making the game look darker to you? Or I'm just imagining it, can't be certain about anything with this game. I have the same card and I wish I could comment on this but I have to restart the game every 30 minutes because the game just starts stuttering like crazy. It goes apeshit while accessing the hard drive every single time. Really annoying because the 30 minutes I do get to play, the game is smooth.

None of the methods of setting priority, alt-tabbing, re-enabling VSYNC are working to remove this stutter and I see this new patch has done nothing to alleviate performance issues.

The stutter is there but intermittently. I have 16GB so I seem to be able to play for a while before it crashes.

The aliasing has got noticeably worse, very blocky. I can get rid of it by putting AA up to 16 but then performance tanks. Not sure why each patch is making the visuals worse?
 
So I formatted my PC for reasons unrelated to GTA.

I lost all my saves so that sucks, but I discovered something about performance.

My PC
i5 2400
7870 Tahiti Le
8GB Ram

My Asus MB is not an overclocking board and neither is my i5, but it has an aggressive mode.
This raises my CPU from 3100 to 3215mhz. It seems like a small increase, but it had a huge impact on my frame time.

At 3100 my frametime was all over the place. At 3216 it hovers around 16.66ms alot more reliably.
 
The stutter is there but intermittently. I have 16GB so I seem to be able to play for a while before it crashes.

The aliasing has got noticeably worse, very blocky. I can get rid of it by putting AA up to 16 but then performance tanks. Not sure why each patch is making the visuals worse?
I have 6GB RAM so atleast you have that going for you. The Anisotropic Filtering is still broken. Fixing it would help with seeing sharper textures although you can force it through the Nvidia Control Panel. Maybe it could help you out a bit with sharper textures since like you said heavy AA tanks the game.
 
Do we know which things bring down the frame rate?

I am having a:

  • GeForce GTX 780 (3GB of VRAM)
  • Intel i5 4670K 4C/4T
  • 16GM of RAM

Sign of the times how few benches there are for the 780 compared to just a few months ago. Anyhow, here goes:

Windows 8.1
Driver 350.12
4670k @ 4.2
Gtx 780 @ 1137
16Gb RAM
SSD
144Hz monitor, VSync disabled
1920x1080

All settings max except the following:

AA at FXAA
Reflection MSAA off
Shadows on softest
Grass on very high
Extended distance scaling slider at half due to hitting VRAM limit.

Thanks for this! Most helpful post for me. :)
 
What do i need to lower to get a good fps in area with a lot foliage like the desert or near the military base in the top left of the map (getting 30-40 fps right now in 1440p no msaa titan x).
 
I know that all games will draw in nicer effects when the player gets within a certain distance but I just don't like that I can literally see where that box is. I'm not sure if I've ever seen that in another game before this one.

Far cry 4 has it but a little less obvious. Although im sure when the floor changes shade of colour and a full rectangle is obvious, then it's bugged. Switching shadow settings back and forth gels then. Most of the time it's only noticeable when walking up to shadows.
 
So why is it that one of the biggest pc releases with the highest budget of all time does not know the difference between 59hz and 60hz? And how is it that this still isn't fixed?
 
What are your settings? Grass - ultra, MSAA, any of the advanced graphics options could be problematic.
I followed the comments here and turned grass to normal, MSAA off and but I do have draw distance up. Other settings are high or so.

I would want to hear others with my pc rig that are able to have 60 locked what there settings are
 
Do we know which things bring down the frame rate?

I am having a:

  • GeForce GTX 780 (3GB of VRAM)
  • Intel i5 4670K 4C/4T
  • 16GM of RAM



Thanks for this! Most helpful post for me. :)

WHAT FPS is that guy getting with those settings on a 780. I can achieve 60 but have drops when I drive, etc
 
Gtx 780 i5 3570k at 4.4. 1080p

Struggling to keep constant 60. Am I over expecting? If not what should I reduce to achieve it.

Try

DirectX 11
Fullscreen
1920x1080
60Hz

FXAA on
MSAA off
NVIDIA TXAA off
Vsync off Forced Adaptive in NVCP
Pause Game On Focus Loss On

Population Density 100%
Population Variety 100%
Distance Scaling 100%

Texture Quality Very high
Shader Quality Very high
Shadow Quality High
Reflection Quality Ultra
Reflection MSAA Off
Water Quality Very high
Particles Quality Very high
Grass Quality Very high
Soft Shadows Soft

Post FX Very high
Motion Blur Strength 10%
In-Game Depth of Field Effects On
Anisotropic Filtering Off, Forced 16x in NVCP
Ambient Occlusion High
Tesselation High

Long shadows Off
High Resolution Shadows Off
High Detail Streaming While Flying On
Extended Distance Scaling 0%
Extended Shadows Distance 30%
 
Framerate seems a bit more stable after the new patch, but I feel like there's something iffy going on now with texture quality. Textures just don't seem as sharp as they used to before the patch, imho.
 
I've only had a short while to test, but the stuttering in Self Radio seems to be somewhat improved. However, the CPU usage is still insanely high. It's almost like I'm running Prime95 or something. At least I know my overclock is stable lol.

Self Radio causes my CPU temps to go above 90c, when I switch to the game's own radio stations it reaches 85c max (which is the norm for my laptop CPU)
 
WHAT FPS is that guy getting with those settings on a 780. I can achieve 60 but have drops when I drive, etc

As mentioned in my post, mostly 60s and 70s, with dips to the 50s. Bear in mind that was before I got to Trevor, desert sections can tank my framerate down to the low 40s. Improved since the patch though, low 40s are now rare, and camera panning when during high speed driving is smoother. The latter might also have something to do with the fact I've changed mouse input to 'direct' from 'raw'.

As an aside, I would stress the importance of your monitor and whether or not VSync is enabled when assessing performance. Because tearing is hardly an issue on my 144Hz monitor I am able to run non-VSynced without penalty where my GPU is being put to full use. Not enough people state their monitor and whether they have VSync on in their benchmarks, it can be a key differentiator when comparing results.
 
No performance issues on my end after the most recent patch, if anything I've had a slight performance increase. I decided to turn on the fancy Nvidia shadows and the frame rate hit seems to be quite small where I tested it so I'll keep it on for the time being. It definitely makes the shadow quality transition way less harsh.

Edit: Actually, maybe the Raw Mouse input seems slightly smoother? It could just be the normal patch placebo effect but it actually feels quite good to me now.
 
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