GTA V PC Performance Thread

Did they update that Optimal button in the past few days or is it known not to work with every card? It seem like it worked well for you but the Optimal settings gives me settings that are beyond the capability of my card.

I don't think there's been any update the last couple of days, but I agree, the Optimal settings basically set everything except MSAA to maximum...
 
My performance is better than ever the last two days. I've even been able to crank my settings UP a little from my already absurdly high but still running smooth settings.

Anyone else noticed that the cutscenes are fixed?

That they actually run 60fps without stutters now?
 
I've decided that 4xMSAA+TXAA+SweetFX Lumasharpen is the way to go for this game. Other AA options unfortunately don't work for getting rid of shimmering in small objects in the distance (such as grass) and for some reason they make all hair and beard look very jagged. 4K DSR does quite well for this game as an alternative to its AA options but it doesn't work with G-Sync + SLI so it's a no go for me.

With a G-Sync display the above settings at 1440p seem to be quite ok, only noticeable drops in the woods (ultra grass). I'm not in the "under 60 fps at all times is unplayable" camp at all because I don't really even notice the drops with G-Sync.

This is probably the first game where I've been bothered by aliasing so much.

I highly recommend people give this SweetFx preset a try:
http://sfx.thelazy.net/games/preset/3571/
I took it as a basis for my own settings, I'm still tweaking to get a bit more natural skin tones but it makes the GTA V world look really lush without being excessively saturated.
 
Also, for those of you who aren't in the know, people are freaking the fuck out right now RE: the FOV mod because a banwave happened earlier this morning and took out a bunch of people who =allegedly=only ran the FOV mod. The GTA V Support page is nuts right now and the GTA V reddit is pretty active discussing it.
 
I only installed the patch this morning, but I did The Big Score straight after and had no issues. The game seemed less stuttery during my driving segments, but that mission is so intense I probably zoned out of noticing any issues because even flying through the countryside towards the end seemed generally smoother.
 
So what do you guys use for shadows? Nvidia or softest?

Nvidia. Makes a huge difference in terms of realism. Softest looks "clean", but not remotely realistic. Also pcss significantly improves the transition from low res to high res shadows as you walk around
 
I've decided that 4xMSAA+TXAA+SweetFX Lumasharpen is the way to go for this game. Other AA options unfortunately don't work for getting rid of shimmering in small objects in the distance (such as grass) and for some reason they make all hair and beard look very jagged. 4K DSR does quite well for this game as an alternative to its AA options but it doesn't work with G-Sync + SLI so it's a no go for me.

With a G-Sync display the above settings at 1440p seem to be quite ok, only noticeable drops in the woods (ultra grass). I'm not in the "under 60 fps at all times is unplayable" camp at all because I don't really even notice the drops with G-Sync.

This is probably the first game where I've been bothered by aliasing so much.

I highly recommend people give this SweetFx preset a try:
http://sfx.thelazy.net/games/preset/3571/
I took it as a basis for my own settings, I'm still tweaking to get a bit more natural skin tones but it makes the GTA V world look really lush without being excessively saturated.

I'm not generally one for the SweetFX presets, but that is stunning. What's the performance hit?

Also, is SweetFX seen as a mod (aka potentially bannable by Rockstar)?
 
I highly recommend people give this SweetFx preset a try:
http://sfx.thelazy.net/games/preset/3571/
I took it as a basis for my own settings, I'm still tweaking to get a bit more natural skin tones but it makes the GTA V world look really lush without being excessively saturated.

The contrast may be a little high for my tastes, but it the colors look a lot better and the haze doesn't seem quite as oppressive as the vanilla version. Definitely an improvement.
 
Just tried it myself. The sharpening and colour effects are really nice, but SMAA doesn't seem to fix the aliasing. I then tried MSAAx4 + MFAA (which is effectively MSAAx8) and there was still aliasing.

I'm guessing nothing will truly fix the aliasing apart from running at 4K.
Not really.

I'm playing at 2560 x 1440, with 4xMSAA, FXAA and MLAA enabled in NVIDIA's control panel. Almost no aliasing, besides some fences and window borders here and there, that you have to look really closely to spot, guarantee you.

But obviously, had to cap the framerate @ 30.
 
I've decided that 4xMSAA+TXAA+SweetFX Lumasharpen is the way to go for this game. Other AA options unfortunately don't work for getting rid of shimmering in small objects in the distance (such as grass) and for some reason they make all hair and beard look very jagged. 4K DSR does quite well for this game as an alternative to its AA options but it doesn't work with G-Sync + SLI so it's a no go for me.

With a G-Sync display the above settings at 1440p seem to be quite ok, only noticeable drops in the woods (ultra grass). I'm not in the "under 60 fps at all times is unplayable" camp at all because I don't really even notice the drops with G-Sync.

This is probably the first game where I've been bothered by aliasing so much.

I highly recommend people give this SweetFx preset a try:
http://sfx.thelazy.net/games/preset/3571/
I took it as a basis for my own settings, I'm still tweaking to get a bit more natural skin tones but it makes the GTA V world look really lush without being excessively saturated.

I tried this, but I still prefer the vanilla look though. It's a little bit too saturated and too unsubtle for me. My reds literally turn orange. It really does not look like those comparison screenshots.

Maybe this is because I have an IPS monitor (Acer XB270HU) and I'm using a third party .icc profile and user settings (from tftcentral). Probably the SweetFX doesn't mix well with this. I'll be sticking to vanilla.
 
Everything maxed in advanced settings as well? I have almost same set up and finding that advanced extended distance kills performance as well.

Oh, forgot those:

All maxed, aside from extended detail which I have at 50%.

I haven't gotten to Trevor's area yet though, but with these settings I don't think I've seen a dip below 60.
 
You could also try 59, 58 or 65 if 62 doesn't help. I too have always had problems limiting straight to 60fps but one these limits has always worked and done wonders (mostly 59 or 58).

59 is the smoothest for me, forced through Nvidia Inspector. Anything higher and I start seeing occasional hitches.
 
The Nvidia shadows are also bugged. When your character is in large shadows, there is a light ring surrounding the character. Other than that, it would be the choice I'd use.
 
Softest. According to the nvidia guide the nvidia pcss has the biggest performance hit and isn't worth the trade-off to me.

I used Nvida's and didn't notice too much of a hit, but I haven't done that much experimenting with that. The best of of soft shadows though is that it makes it completely OK to turn off high-res shadows. Saves a bunch of VRam/performance and looks pretty much identical.
 
I used Nvida's and didn't notice too much of a hit, but I haven't done that much experimenting with that. The best of of soft shadows though is that it makes it completely OK to turn off high-res shadows. Saves a bunch of VRam/performance and looks pretty much identical.
Yeah it's a really complicated thing since soft shadows, shadows, grass, and hd shadows are all related to each other in regards to performance. I'm on a 660 so every bit of performance and vram counts for me.
 
Softest. According to the nvidia guide the nvidia pcss has the biggest performance hit and isn't worth the trade-off to me.

Depends what hardware you have of course but in the NVIDIA guide, the difference between softest and pcss is like 3fps which is nothing given the improvment in realism and masking of the games shadow issues.

Nvidia Performance Guide said:
With every other setting maxed out, the cost of Soft Shadows is 6.4 frames per second at the very most; a comparatively low number given the improvement to every single scene.
 
I highly recommend people give this SweetFx preset a try:
http://sfx.thelazy.net/games/preset/3571/
I took it as a basis for my own settings, I'm still tweaking to get a bit more natural skin tones but it makes the GTA V world look really lush without being excessively saturated.

I would be careful with all sort of injectors right now if you are playing online. Lots of people have been getting banned after the latest patch using software that injects something to the game. Just the simple FoV fix has resulted in people getting banned.

Not saying SweetFX will get anyone banned, but be careful right now because the risk is there.
 
I would be careful with all sort of injectors right now if you are playing online. Lots of people have been getting banned after the latest patch using software that injects something to the game. Just the simple FoV fix has resulted in people getting banned.

Not saying SweetFX will get anyone banned, but be careful right now because the risk is there.

That's a real shame, it looks so good!
 
I don't know about you guys but performance has definitely been better for me since the last patch..no more stuttering not nearly as much as before.

Gtx 970 and I'm now getting 60 constant for the most part.
 
I don't know about you guys but performance has definitely been better for me since the last patch..no more stuttering not nearly as much as before.

Gtx 970 and I'm now getting 60 constant for the most part.

same for me as well. Nice to see a great GTA port for once!
Also is there a way to fix fences,gates, and certain bushes not loading fast? It seems I have to get right next to them before they un-blur and I can see it properly.
 
Does using the FOV fix to play the single player mode while your system is online result in a ban?

Pretty sure it only applies to Online since that's what you get banned from. First ban is for 2 weeks.

And for anyone who were using the trainer, it still gets detected even if you aren't actively using it online.
 
Pretty sure it only applies to Online since that's what you get banned from. First ban is for 2 weeks.

What I mean is, if I use an FOV fix to play the single player mode while my computer is online, close the game, remove the FOV fix and play online... Ban?
 
What I mean is, if I use an FOV fix to play the single player mode while my computer is online, close the game, remove the FOV fix and play online... Ban?

The game checks if you have modified the memory while you are in GTA Online, so that should work. Haven't seen any reports about being banned while playing SP and the ban is only for accessing GTA Online from what I understand.
 
The game checks if you have modified the memory while you are in GTA Online, so that should work. Haven't seen any reports about being banned while playing SP and the ban is only for accessing GTA Online from what I understand.

I've seen people mention getting banned from Online for using mods in SP, and having never gone into Online mode. Dunno if they were just talking out of their ass but personally it's not a risk I'd be willing to take.

Depends what hardware you have of course but in the NVIDIA guide, the difference between softest and pcss is like 3fps which is nothing given the improvment in realism and masking of the games shadow issues.
Yeah I guess you're right. Maybe I'll take another look but I didn't notice much of an improvement in PCSS over softest when I did a visual comparison a few days ago.
 
Yeah I guess you're right. Maybe I'll take another look but I didn't notice much of an improvement in PCSS over softest when I did a visual comparison a few days ago.
They're much more realistic in terms of showing the difference in softness or 'focus' depending on the distance of the casting object to the surface, but I wouldn't say they conceal the LOD flaws any better. The sawtooth/feathered lines you get in the distance on flat walls at certain angles to the sun is better with PCSS, but the 'box' that causes the full-detail shadow to draw in very near the character seems to be worse with PCSS than some of the other options.
 
Does anyone know what causes the 'alert' you get when you have changed settings and even tho you hit save it keeps bugging you about your changes not saved?

I cant seem to increase anything under advanced settings without it nagging me that i didnt save the changes when i did! its a bug right - ive seen it mentioned here before and its very fking annoying :s
 
Yeah, I just noticed it today. I'm running it with 4K DSR and it just didn't do anything.
Shall have to do some tinkering!



Yeah, that does look really good!

It does look really good for the most part...the one thing that bothers me is that it changes everything from Red to Orange though.
 
I thought I would be able max this game at 1080p and have constant 60fps with 970 sli but can't. Game is mostly around low 50s to mid 40s. These cards just keep disappointing. Or maybe my old i72600k just isn't good enough anymore.
 
I thought I would be able max this game at 1080p and have constant 60fps with 970 sli but can't. Game is mostly around low 50s to mid 40s. These cards just keep disappointing. Or maybe my old i72600k just isn't good enough anymore.

Is your CPU overclocked? By "maxed," do you have the advanced settings turned on? Those can really kill performance.
 
I thought I would be able max this game at 1080p and have constant 60fps with 970 sli but can't. Game is mostly around low 50s to mid 40s. These cards just keep disappointing. Or maybe my old i72600k just isn't good enough anymore.

Max, you mean with 8x MSAA? Ultra Grass and all advanced settings maxed? You will not lock at 60 without adjusting a few settings with SLI 970s. The compromises are pretty minor in my opinion. Try 2x MSAA, Very High Grass and adjust the Extended Distance Scaling to 50% of max. Everything else maxed for me and the framerate is 60-100+.

This is with SLI 970s and a i7 5820 @4.3 Ghz but I imaging a i7 2600K, especially overclocked is more than fine.
 
Is your CPU overclocked? By "maxed," do you have the advanced settings turned on? Those can really kill performance.

My cpu isn't OC anymore, and yeah.

Max, you mean with 8x MSAA? Ultra Grass and all advanced settings maxed? You will not lock at 60 without adjusting a few settings with SLI 970s. The compromises are pretty minor in my opinion. Try 2x MSAA, Very High Grass and adjust the Extended Distance Scaling to 50% of max. Everything else maxed for me and the framerate is 60-100+.

This is with SLI 970s and a i7 5820 @4.3 Ghz but I imaging a i7 2600K, especially overclocked is more than fine.

I messed around with all msaa settings even off, what does Extended distance scaling actually do because lowering that gives me big fps difference but I don't actually see any graphical difference. With it all the way down or up draw distance looks the exact same if thats what it's supposed to effect.
 
Seems like the difference between Very High Grass and Ultra Grass is not worth the perfomance hit, judging by what I see.
 
My cpu isn't OC anymore, and yeah.



I messed around with all msaa settings even off, what does Extended distance scaling actually do because lowering that gives me big fps difference but I don't actually see any graphical difference. With it all the way down or up draw distance looks the exact same if thats what it's supposed to effect.

I believe extended distance scaling just allows more details to be visible staring ahead further down the road whilst driving. Or maybe atop the hill next to the vinewood sign if you look down over the city there is more detail rather than blocks/fog. Maybe someone can confiem/correct me? Its a fps killer as many perf guides have said
 
Have they fixed vsync automatically locking fps to 30 (which is corrected by alt tabbing) yet?

How does that work? I've been using Half V-sync, which I'm not even sure what half means, and I've been locked at 30. Does Alt-Tabbing out of and then back in Gta V remove the 30 fps cap or something?
 
My cpu isn't OC anymore, and yeah.



I messed around with all msaa settings even off, what does Extended distance scaling actually do because lowering that gives me big fps difference but I don't actually see any graphical difference. With it all the way down or up draw distance looks the exact same if thats what it's supposed to effect.

http://international.download.nvidi...ve-comparison-1-100-percent-vs-0-percent.html

Check out this great guide to see what's worth using and not. http://www.geforce.com/whats-new/guides/grand-theft-auto-v-pc-graphics-and-performance-guide

You can lower a few settings a bit and barely see any difference compared to "max" and get WAY better performance. The highest setting for some stuff in GTA are really demanding, you don't have to max everything.

You will barely see a difference while playing with the advanced settings turned up, but it will still kill your framerate.
 
How does that work? I've been using Half V-sync, which I'm not even sure what half means, and I've been locked at 30. Does Alt-Tabbing out of and then back in Gta V remove the the 30 fps cap or something?

Half V-sync will try to lock the frame rate to half your refresh rate. 60 Hz. with Half V-sync will lock it at 30 fps.
 
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