GTA V PC Performance Thread

Game doesn't load for me. I click Play in Steam and the GTALauncher.exe app crashes immediately. Verified the installation files and all ok, my Windows username is all lowercase and I have the latest Windows 7 updates/Nvidia drivers. Very frustrating!
 
MSI isn't showing you the page file but regular RAM usage. If your ram usage there is hitting the cap, you may find your game crashing with an out of memory error.

Yea that's what I though, which brings me back to my original question if actually ram usage is supposed to stack, it steadily accumulates when I play gta, whereas with mk x it just jumps up and down all over the place.
If it actually is supposed to accumulate doesn't that put a playing time restriction on the game?
 
Game doesn't load for me. I click Play in Steam and the GTALauncher.exe app crashes immediately. Verified the installation files and all ok, my Windows username is all lowercase and I have the latest Windows 7 updates/Nvidia drivers. Very frustrating!

Others have reported programs like MacType causing this sort of stuff. So if you have any programs that modify visuals like that (or OSDs) you might want to try disabling them and trying again.
 
I have FXAA + TXAA + 4x MSAA enabled purely to try and get the most coverage. Temporal aliasing in games like this drives me insane, so TXAA is nice and the general blanket blurring with FXAA helps a tiny little bit with the overall image too.

Yeah, it won't produce the sharpest screenshots, but I've found myself caring a lot more about in-motion image quality these days and stuff like TXAA is nice for that when you have games like GTAV which have some rather stubborn aliasing. I don't always use it, but it's a nice option to have.

you should turn off txaa or fxaa. youre just double blurring your image with no improvement to aliasing. doesnt really matter which one you turn off.
 
Yea that's what I though, which brings me back to my original question if actually ram usage is supposed to stack, it steadily accumulates when I play gta, whereas with mk x it just jumps up and down all over the place.
If it actually is supposed to accumulate doesn't that put a playing time restriction on the game?

It should rise but not the to extent GTA is in my experience. I posted earlier it seems like it is possibly a memory leak. I had similar issues with Dying Light for a couple patches (but that was far more aggressive).
 
Getting 1080 and 60fps on my R9 290. All settings on Very High, just turned long shadows off as It was causing some issues in heavy traffic.

Game ran like shit before I installed the beta drivers, but it looks beautiful now. Much bigger jump than PS3 - PS4
 
So does that mean that I shouldn't worry about afterburner showing 8gb or more ram usage? I've been quitting the game and restarting every time I hit 7gb in fear of the game crashing and losing progress.

Afterburner shows both RAM and pagefile usage separately. If you have 8 GB RAM and Afterburner shows it's using 7 you have nothing to worry about because unused RAM is wasted RAM. It's perfectly normal for RAM use to climb very close to max. Likewise it's perfectly normal to have 7 GB RAM in use and a 10 GB pagefile.

Thanks to virtual memory you shouldn't crash even if you use max RAM because at that point Windows starts paging less used stuff out of RAM into the pagefile.

The game autosaves after each mission anyway so a crash is not the end of the world.
 
It should be noted, continually, that you should get through the prologue before running the benchmark. It loads a completely different map at the start, so they really shouldn't even let you run the benchmark at that point.
It's the same map. The benchmark somehow started when i was doing the prologue (it activated on alt tab when i was in options).

While playing as Michael during the very first seconds of the game the camera suddenly started flying through empty space for like 10 seconds.
After those 10 seconds it 'arrived' at Los Santos zooming in on Michael getting in a Hummer followed by a Mission Failed prompt.

So the snow map is on the same level. It is just placed very far away from the island the game takes place on.

I must say it was a funny experience!
 
Very cool.

So I tried the 3D mode, I got a trial of the Nvidia software.

To be honest the 3D effect didn't seem to be that good, there's a slider in-game and one on the Nvidia control panel, tried fiddling with both but it just didn't seem to have much depth. The only thing that really appeared 3D was stuff real close, e.g. character's hand and phone, otherwise everything seemed pretty flat. I might have another fiddle around as it's the first time I've used it, but it was a bit disappointing.
 
Is there a definitive way of capping frame rate and ensuring as smooth an experience as possible? I just wondered how others are capping frame rate.

I have messed around with varying settings but this is the best I have found for my set up (GTX970 O/C 1516MHz; I5-3570k @ 4.3GHz, 8GB RAM, game on 7200 RPM HDD):


  • I am running in full screen mode (borderless window drops frame rate by around 5-10fps in places)
  • No in-game vsync
  • Adaptive vsync in nVidia control panel
  • 60fps framerate in Rivatuner
 
So I tried the 3D mode, I got a trial of the Nvidia software.

To be honest the 3D effect didn't seem to be that good, there's a slider in-game and one on the Nvidia control panel, tried fiddling with both but it just didn't seem to have much depth. The only thing that really appeared 3D was stuff real close, e.g. character's hand and phone, otherwise everything seemed pretty flat. I might have another fiddle around as it's the first time I've used it, but it was a bit disappointing.

Weird.
3d vision in Max Payne 3 was really strong.
 
I can't believe I have to download this game for a third time a third fucking time

from the little I played the game ran like a dream but this "failed zlib call" error is killing me

I had this "failed zlib call" error and this solution fixed it for me: http://www.neogaf.com/forum/showthread.php?p=160093093&highlight=#post160093093


From my post:

Visit http://www.reddit.com/r/GrandTheftA...und_a_fix_for_the_social_club_download_reset/ for a full description of what to do.

Summary:

Download MD5 checker via: http://www.winmd5.com/

Open the software and in turn check each of the RPF files and see if the checksum value matches that of the list provided in the above Reddit link. If it does not match (mine was the x64e.rpf file) then delete it. The MD5 software has a verify option where you can paste the relevant checksum value for that file (provided in the Reddit thread) to make life a lot easier.

Load up the GTA V installer link again and it will re-download the missing file(s).


And another tip: If you do have to re-download anything again via the Rockstar installer and it finishes up and prompts you to retry, close the software and re-open it; everything was okay afterwards and I could finally play. I made the mistake of clicking retry after the 300MB patch and I think this is what messed it up. The installer re-downloaded the entire 358MB again.
 
I finally gave up the MSAA dream. The only way it was possible to run smoothly with it on was if I turned textures to normal, and I can't handle the blurriness when playing in first person. I gave up on it when I walked into a building and I could just barely tell what the sign on the door said.

Now that I'm using FXAA, everything is smooth as butter. I was able to turn a couple other settings up, and it's a pretty great experience. I'll feel envious when I see prettier screenshots posted here, but at least it still looks better than consoles.
 
Anyone here with 16gb ram, i7 4790k and GTX 980 tried the game out on 1080p?

Found some interesting videos on YT but only one actually showed the settings being used.
 
Is there a definitive way of capping frame rate and ensuring as smooth an experience as possible? I just wondered how others are capping frame rate.

I have messed around with varying settings but this is the best I have found for my set up (GTX970 O/C 1516MHz; I5-3570k @ 4.3GHz, 8GB RAM, game on 7200 RPM HDD):


  • I am running in full screen mode (borderless window drops frame rate by around 5-10fps in places)
  • No in-game vsync
  • Adaptive vsync in nVidia control panel
  • 60fps framerate in Rivatuner

I'm doing the same only without the adaptive setting. That always gives me tearing even when the game is running at 60fps.
 
I've given up trying to get an ideal setup for this game. Too many variables, too many different situations and now I'm encountering an issue where the performance just seems to differ from startup to startup, going from unbearable to very smooth and inbetween where it's just kind of luck of the draw.

So yea, if you're getting unexplainably bad performance, exit out and try again. Seems to work for me.

Just sticking with 1080p and 2xMSAA for the time being. I just want to play the game now...
 
you should turn off txaa or fxaa. youre just double blurring your image with no improvement to aliasing. doesnt really matter which one you turn off.

It actually doesn't seem to apply anything when putting FXAA over the top of MSAAx4 + TXAA (doesn't seem to blur it anymore than with it off, when TXAA is also on, that is). Tried a few combinations, TXAA + 4x MSAA is my preferred.
 
I'm doing the same only without the adaptive setting. That always gives me tearing even when the game is running at 60fps.

I will switch it off and see how that goes.

What are people's frametimes like in the game? How constant does it stay to 16.6 when at 60fps?

Mine was a bit 'heart monitorish'. Not big spikes just tiny spikes. I think I should just play the game rather than look at all these numbers.
 
Weird.
3d vision in Max Payne 3 was really strong.

I've never played that game in 3D, might be worth giving it a go myself later today.

If I turned my glasses on/off the only difference was the "pop" on the character's hand, when I turned them off you couldn't notice anything else different at all.

I think it's likely something is set up wrong or there's a bug or something, I've played 3D games on my TV before and they were great, Trine 2 on PS4 looked amazing for example. I moved the 3D slider in GTA and in the Nvidia control panel all the way up and it was still the same in-game, although the Nvidia demo worked fine. I'm going to have another go with it later on because something doesn't seem quite right.
 
Afterburner shows both RAM and pagefile usage separately. If you have 8 GB RAM and Afterburner shows it's using 7 you have nothing to worry about because unused RAM is wasted RAM. It's perfectly normal for RAM use to climb very close to max. Likewise it's perfectly normal to have 7 GB RAM in use and a 10 GB pagefile.

Thanks to virtual memory you shouldn't crash even if you use max RAM because at that point Windows starts paging less used stuff out of RAM into the pagefile.

The game autosaves after each mission anyway so a crash is not the end of the world.

I'll play around with it some more and see when it actually crashes.
But yea you're right it's not the end of the world, that said it did suck playing the intro mission 5 times.
 
Had to drop Extra distance scaling to zero to ensure rock solid 60fps while driving through big intersections. :'(

Now the only dips below 60 occurs in big collisions/explosions. But i refuse to drop particle effekts from very high.

Wierd to see how many people in here claiming a buttersmooth experience with MSAA or even 1440p with a 970. With my superclocked, 13500 firestrike performing 970-card settings like MSAA, distance scaling, ultra grass or high res shadows is out of the question. At solid 60fps at least.
 
Had to drop Extra distance scaling to zero to ensure rock solid 60fps while driving through big intersections. :'(

Now the only dips below 60 occurs in big collisions/explosions. But i refuse to drop particle effekts from very high.

Wierd to see how many people in here claiming a buttersmooth experience with MSAA or even 1440p with a 970. With my superclocked, 13500 firestrike performing 970-card settings like MSAA, distance scaling, ultra grass or high res shadows is out of the question. At solid 60fps at least.

Same here with my 970, could be CPU related though. I only have a i5 3550 @ 3.4
 
60fps with very few drops on my 970/4770K combo.

Settings used :

1920*1080
MSAA Off
FXAA On
Population Density and Variety 70%
Distance Scaling 90%
Texture Quality Very High
Shader Quality Very High
Shadow Quality High
Reflection Quality Very High
Reflection MSAA Off
Water Quality Very High
Particles Quality Very High
Grass Quality Ultra
Soft Shadows PCSS
Post FX Ultra
Motion Blur Strength Full
In-Game Depth of Field Effects On
Anisotropic Filtering x16
Ambient Occlusion High
Tessellation Very High

IQ is rough at times but aside from that it looks fantastic and plays great at 60fps.

I can't believe how well optimized this game is.
 
Same here with my 970, could be CPU related though. I only have a i5 3550 @ 3.4

I'm the same, same CPU and clock speed.

Using the Geforce Experience settings I get 90fps roughly in the city whilst stationary and ~70 when driving full speed, but if i go out into the desert areas it drops to just under 60fps whilst moving.

Might drop shadows or something and use VSync to keep it locked at 60fps.

EDIT: I was also only playing online, not sure if this is a factor or not. Haven't tried the SP other than the prologue.
 
It actually doesn't seem to apply anything when putting FXAA over the top of MSAAx4 + TXAA (doesn't seem to blur it anymore than with it off, when TXAA is also on, that is). Tried a few combinations, TXAA + 4x MSAA is my preferred.

i think msaa alone looks the best. if im going to have a screen full of constant shimmering anyway, id rather at least have some sharpness with it.
 
I actually don't recommend GeForce Experience at all. In my experience (no pun intended) it has been nothing but trouble. Unless you need the Shadowplay feature it's not really worth using.
 
Not sure if anyone would be interested but my 640 runs the game pretty decently.

Surprised since it's such a shitty card.

I have everything at the lowest settings and had to drop resolution to 1280x800. Can't complain too much since the game looks fine and runs anywhere from 60-80 FPS. Great port by Rockstar.
 
I will switch it off and see how that goes.

What are people's frametimes like in the game? How constant does it stay to 16.6 when at 60fps?

Mine was a bit 'heart monitorish'. Not big spikes just tiny spikes. I think I should just play the game rather than look at all these numbers.

If you're going to switch off Adaptive then be sure to alt+tab out and back into the game once you've started it up. I just tested this again and the moment I walked out of Franklin's house my frame rate locked to 30, then as soon as I tabbed back in it locked back to 60. So remember to alt+tab for that good triple buffered vsync!

My frametimes seem very consistent since I switched to fullscreen mode. They were all over the place (or at least it felt like it, I wasn't really monitoring stuff a lot of the time) when I was using Borderless Windowed.

Edit: Does anyone else get a bunch of these along with their MSI Afterburner screenshots?

gtavlauncher_2015_04_15_07_59_25_049_by_realghostvids-d8prz7e.png
 
Self Radio on: 50-55 fps

Self Radio off: 58-60 fps.

Same area same settings. Mostly very high.

What is going on?

you're lucky you just get a framerate drop. The second I turn self radio on the stuttering gets so bad the game (and the music) becomes almost unplayable its horrendous.

It's really annoying because self radio was one of the major reasons I double dipped.
 
I actually don't recommend GeForce Experience at all. In my experience (no pun intended) it has been nothing but trouble. Unless you need the Shadowplay feature it's not really worth using.

I agree with that. Updating drivers with this thing was more troublesome than I ever imagined. I prefer the old fashioned way of completely uninstalling (including deleting remaining folders and registry keys) drivers then reinstalling new ones, fresh and clean.

I really like Shadowplay though, too bad it's not available as a stand alone. I really don't need anything else.
 
Interesting. Seanspeed mentioned the same thing. Does it get better if you downsample higher?

Yup. I'm downsampling from 4k with just FXAA. I still see the occasional jaggy on the grille of a passing car, but it's a moving bullshot for the most part
 
you're lucky you just get a framerate drop. The second I turn self radio on the stuttering gets so bad the game (and the music) becomes almost unplayable its horrendous.

It's really annoying because self radio was one of the major reasons I double dipped.

Are both your game AND your actual mp3's on a SSD?

Yup. I'm downsampling from 4k with just FXAA. I still see the occasional jaggy on the grille of a passing car, but it's a moving bullshot for the most part

A moving bullshot, haha. I like that.
 
I'm sat on a train with an itchy amazon trigger finger. Someone tell me why I shouldn't buy a second 970 for sli, playing at 1440p.

The single card performance is great but I'd like to crank the MSAA.
 
I'm sat on a train with an itchy amazon trigger finger. Someone tell me why I shouldn't buy a second 970 for sli, playing at 1440p.

The single card performance is great but I'd like to crank the MSAA.

You'll regret your decision when games start using more than 3.5GB of VRAM with increasing regularity and you encounter frametime issues that aren't present on "true" 4GB cards. It'd be a better idea to hold off for now and later consider selling your current 970 to help fund the purchase of a 980 Ti.
 
If you don't mind playing at 30fps maybe or you are willing to butcher the graphics settings to maintain 60fps.

I am running an overclocked 980 1508/8000 with an overclocked 3970x at 4.6 and 32gb of ram and I struggle to maintain 60 at 1080p at the best of times and that's with mostly very high and high settings.

If you leave the advanced draw distance completely off I still don't think you could maintain a solid 60 at 1440p without dropping most of the other settings to high or very high.

A lot of people are thinking that they have a solid 60 until they get into a jet or go out into the desert at night with their lights on with all the foiliage and then the reality hits home lol!

Would you mind posting some pictures of which settings you are playing on? :(
 
You'll regret your decision when games start using more than 3.5GB of VRAM with increasing regularity and you encounter frametime issues that aren't present on "true" 4GB cards. It'd be a better idea to hold off for now and later consider selling your current 970 to help fund the purchase of a 980 Ti.

Thanks, that doesn't help me with GTAV in the immediate future though. What's the ETA on the 980ti?
 
People experiencing regular freezes should check their CPU overclock. The game hits the CPU extremely hard when the fps are unlocked. Look out for WHEA errors in the event viewer.

No, it's not.

It's MSAA + custom resolve with a temporal component.
The slightly blurry look is intentional as traditional box filter cannot be stable in motion. (page 23.)

What you call "slight blur" is what ruins the IQ. So yes, in simple terms it is FXAA with better coverage.
 
If you don't mind playing at 30fps maybe or you are willing to butcher the graphics settings to maintain 60fps.

I am running an overclocked 980 1508/8000 with an overclocked 3970x at 4.6 and 32gb of ram and I struggle to maintain 60 at 1080p at the best of times and that's with mostly very high and high settings.

If you leave the advanced draw distance completely off I still don't think you could maintain a solid 60 at 1440p without dropping most of the other settings to high or very high.

A lot of people are thinking that they have a solid 60 until they get into a jet or go out into the desert at night with their lights on with all the foiliage and then the reality hits home lol!

What on earth.

I'm sure you have a setting somehere that is killing your performance,I'm running 70-90fps (sometimes much more) at 1440p (4790k/970) Most stuff is on very high or ultra, post processing is off (I hate that stuff) and no MSAA.

Runs like a dream.
 
I agree with that. Updating drivers with this thing was more troublesome than I ever imagined. I prefer the old fashioned way of completely uninstalling (including deleting remaining folders and registry keys) drivers then reinstalling new ones, fresh and clean.

I really like Shadowplay though, too bad it's not available as a stand alone. I really don't need anything else.

Yeah i can't update drivers at all through Geforce Experience, I Tick "clean install" and it removes the drivers, crashes my pc and then I have to manually download the driver anyway with my screen res at 800x600.

I'll have a look back through and try other people's settings and get rid of the GE settings.
 
Has any one else got the problem of shimmering lights? The illuminated area of the light (floor or wall) shimmers and wobbles.

Edit: It seems to be under certain global lighting situations. Night time was okay - it seems to occur when dropping past dusk into night time. I will test more on this later.
 
If you don't mind playing at 30fps maybe or you are willing to butcher the graphics settings to maintain 60fps.

I am running an overclocked 980 1508/8000 with an overclocked 3970x at 4.6 and 32gb of ram and I struggle to maintain 60 at 1080p at the best of times and that's with mostly very high and high settings.

If you leave the advanced draw distance completely off I still don't think you could maintain a solid 60 at 1440p without dropping most of the other settings to high or very high.

A lot of people are thinking that they have a solid 60 until they get into a jet or go out into the desert at night with their lights on with all the foiliage and then the reality hits home lol!

What on earth.

I'm sure you have a setting somehere that is killing your performance,I'm running 70-90fps (sometimes much more) at 1440p (4790k/970) Most stuff is on very high or ultra, post processing is off (I hate that stuff) and no MSAA.

Runs like a dream.

There are just so many settings and variables you can tweak in this game... That's the only reason I can think of that people are getting performances all over the place with different cards.

The only true comparisons that could be made are if two people have exactly the same GPU, exactly the same settings and exactly the same slider amounts..... And that's just too hard to come by in this thread. Which is totally logical with so much settings....
 
I was wondering if anyone had any tips for my setup? I'm running an AMD 290 and i7 3770k all at stock with a fair bit of ram :)

I'm not sure what graphics settings I should be playing with to gain performance, I turned off MSAA and lowered post processing/soft shadows yet my framerate still seems to hover around the 35-50 marks depending on the area. When I had MSAA on and some other settings turned up the performance seemed to be around the same 35-50 fps. All this was based in MP which could add mess up some performance plus it isn't on the latest AMD drivers yet (I installed them last night before I went to bed).

I was just wondering what are the best settings to poke around with to get the performance up, It seems like most people wit ha 290/970 series can easily hit 60fps!

Oh I'm also running at 2560x1080 (21:9).
 
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