GTA V PC Performance Thread

Be interesting to see how much vram it's going to eat up. Big environments, fairly detailed textures, etc. Unity made me hit the 4gb wall pretty fast.
 
Running the i7 920 and a GTX 980.

I'm not even worried about my CPU.

I'm convinced the 920/30 is going to last forever. lol

That would be nice. I just need it to last one more year or less until I finally pull the trigger on a rebuild.
 
i7 4790k OC'ed to 4.7ghz
GTX 980 OC'ed to 1350mhz core, 2000mhz mem
Samsung EVO 840 1TB
16 GB 1866mhz RAM

Fully expect to max this game out (minus crazy AA) @1080P with a locked 60FPS.
 
Thinking about putting this on my SSD but there isnt enough room for both this and BF4 :(

I share your pain. It was excruciating to clean up my SSDs for this game. Mostly my own fault for not finishing games I buy, but it was not fun.
 
Thinking about putting this on my SSD but there isnt enough room for both this and BF4 :(

I share your pain. It was excruciating to clean up my SSDs for this game. Mostly my own fault for not finishing games I buy, but it was not fun.

I only have a single 120gb ssd that had around 15gb available so finding space was rough. In the end I had to download a HDD space analyzer, and I found that I for some reason still had 8gb of Vram reserved and 8gb of hibernation space reserved. Turned my vram down to the minimum recommended and turned hibernation off and that was a solid 15gb right there. Might be worth looking into if you don't ever use hibernate and you have a lot of physical ram (8gb+).

Also, everyone should be looking into their multiple Nvidia folders on their PCs, because they store a ton of garbage. I had 3gb in each folder of old driver .exes that were literally doing nothing worthwhile, just rotting.
 
I think I saw one screen where the person was using nearly 6GB, presumably at 4K.

Buffer allocation doesn't necessarily mean buffered utilized or even needed though. It's why that measurement in Fraps or what have you isn't all that useful without tying it it to performance.
 
i7 4790k OC'ed to 4.7ghz
GTX 980 OC'ed to 1350mhz core, 2000mhz mem
Samsung EVO 840 1TB
16 GB 1866mhz RAM

Fully expect to max this game out (minus crazy AA) @1080P with a locked 60FPS.

I would hope so... I'm going for 1440p maxed with a i5 2500K 4.4Ghz and OC'ed 980 as well. I could settle for 30 fps though.
 
Buffer allocation doesn't necessarily mean buffered utilized or even needed though. It's why that measurement in Fraps or what have you isn't all that useful without tying it it to performance.
True, but other shots don't seem to indicate it's the type of game that just uses what's there.

We'll see. Anyways, 6GB at 4K using turned up settings isn't really so surprising anyways.
 
i7 2600k
GTA 750Ti 2mb
8gb RAM
24 inch 1080p monitor.

I don't think I can go crazy on the mesh quality and all of the post processing effects, but I think I'll be cool with textures and hopefully AA.
 
i7 4770k
GTX 970
8GB RAM
Installed on SSD

I only play at 1080p so hoping that my PC will be fine for that. I'm quite interested in trying the 3D mode, not used Nvdia 3D vision before so I will use the trial and see what it's like, first person in 3D should be quite cool.
 
3D Vision Profiles

In addition to SLI profiles, the new GeForce Game Ready Grand Theft Auto V drivers include three new 3D Vision profiles for top titles:


Grand Theft Auto V - Rated 'Excellent'

Yeah!!!


(Cross your eyes for that hot 3D action)

gtav_3d_by_aloooo81-d8plba5.jpg
 
I might have to drag out the 120hz monitor. Been a bloody long time since I've seen 3D Vision profiles pop up in drive notes.
 
really curious, how this will perform.
specs seem to be pretty low.


have a 4770k at base clock with a reference 290.
 
Err the new drivers appear to have given me Gysnc on my desktop. Either that or they broke my monitor light. This could be pretty huge.

You're right! Have to try if it works in borderless window mode now.

Now if they only got DSR+SLI+G-Sync working...
 
Don't know if this counts but when installing the game with the rockstar social club launcher CPU usage is around 33%, when you minimize the installer it drops to 2-3%. Just a headsup for anybody who is still installing the game like me.

I have been downloading the game through the Social Club software and I noticed that whilst playing Lords of the Fallen my framerate was about 3-5fps down. When I closed the software (didn't try minimising) the framerate returned to normal. I guess it is to do with what you have mentioned.
 
I have been downloading the game through the Social Club software and I noticed that whilst playing Lords of the Fallen my framerate was about 3-5fps down. When I closed the software (didn't try minimising) the framerate returned to normal. I guess it is to do with what you have mentioned.

Yep, whoever did the code for the downloader made it very inefficient!
 
i5-3470 3.2 ghz
GTX 770 2GB
8 GB RAM

Meet the recommended requirements which isn't suprising considering this game was built for last gen consoles, but not expecting to run this completely maxed out. Hoping for 60 fps at 1080p.
 
i7 4790k OC'ed to 4.7ghz
GTX 980 OC'ed to 1350mhz core, 2000mhz mem
Samsung EVO 840 1TB
16 GB 1866mhz RAM

Fully expect to max this game out (minus crazy AA) @1080P with a locked 60FPS.

Specs-brother! I'm hoping to do the same, perhaps with a tiny bit of DSR? Fingers crossed.
 
First attempt at installing 350.12 led to an initial failure of Windows 7 to boot (first time in 2 years I've seen a problem resulting from a driver update on this particular rig).

Subsequent reboot showed no issues.

Later reboot resulted in a failure to boot Windows 7 again.

Checked installation and no sign of PhysX installation.

Deleted driver and re-installed.

All good again and PhysX once again present.
 
First attempt at installing 350.12 led to an initial failure of Windows 7 to boot (first time in 2 years I've seen a problem resulting from a driver update on this particular rig).

Subsequent reboot showed no issues.

Later reboot resulted in a failure to boot Windows 7 again.

Checked installation and no sign of PhysX installation.

Deleted driver and re-installed.

All good again and PhysX once again present.

I did update through GeForce Experience and everything went fine.
 
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