GTA V PC Performance Thread

I think I will wait for delivery of Acer Predator XB270HU at this point. Reaching stable min 60 fps requires too many compromises. Limiting fps to 40 did not feel right either.

Oh man, I'm jealous! Just can't seem to find that performance sweet spot, and GSync would probably solve the problem instantly. Time to make a pact with the devil or something; I need more money! :)
 
I posted this on reddit as it's the ONLY fix that has worked for me so far...

I've tried everything over the last 2 days to fix my frame stutters throughout the city (GTX 970, i5 4590), when it was pointed out to me in another forum that being 'stuck' at 59Hz in game (when I'm using a 60Hz display) could be the issue.

The fix is this:

*Google Custom Resolution Utility 1.2 and install it. I got it from here:
http://www.monitortests.com/forum/Thread-Custom-Resolution-Utility-CRU?page=1

Follow the instruction on that page, but in essence you just make sure it says 1080p/60Hz under "Detailed resolutions", then if your an Nvidia user make sure you select "Custom extension block" for custom resolutions to work properly, in the Extension block setting.

Click OK, then run restart64. The screen will flicker for a second so the change can take effect. You don't need to, but then you can reboot if you want.

In GTA V, under "Graphics" you will now see that 60Hz is enabled - and I guarantee the game will be smoother.

The ONLY issue I have found is that in my case (connected to my Sony 60" TV) that I can't output sound through my TV - not a biggy as I use my headset 90% of the time - but worth mentioning none-the-less.

If there are any issues, you can always run 'reset all' and everything will go back to the way it was. :)
 
Just got a second 780ti to go with my panny 4k TV :-D. Getting solid 60 in uhd with pretty high settins. Only played prologue though. Good times.
 
I don't care much about the sliders, I just get sick of the jaggies, especially in the city during the day time. Budget wise, there doesn't seem like any alternative other than wait for the rumored 980ti, but at that point I might as well wait for Pascal. I'm not going Titan X, it's too expensive for my taste.

you will need a lot more than 2 970s to get rid of the jaggies at 60 fps without dropping the quality settings a lot.
 
I posted this on reddit as it's the ONLY fix that has worked for me so far...

I've tried everything over the last 2 days to fix my frame stutters throughout the city (GTX 970, i5 4590), when it was pointed out to me in another forum that being 'stuck' at 59Hz in game (when I'm using a 60Hz display) could be the issue.

The fix is this:

*Google Custom Resolution Utility 1.2 and install it. I got it from here:
http://www.monitortests.com/forum/Thread-Custom-Resolution-Utility-CRU?page=1

Follow the instruction on that page, but in essence you just make sure it says 1080p/60Hz under "Detailed resolutions", then if your an Nvidia user make sure you select "Custom extension block" for custom resolutions to work properly, in the Extension block setting.

Click OK, then run restart64. The screen will flicker for a second so the change can take effect. You don't need to, but then you can reboot if you want.

In GTA V, under "Graphics" you will now see that 60Hz is enabled - and I guarantee the game will be smoother.

The ONLY issue I have found is that in my case (connected to my Sony 60" TV) that I can't output sound through my TV - not a biggy as I use my headset 90% of the time - but worth mentioning none-the-less.

If there are any issues, you can always run 'reset all' and everything will go back to the way it was. :)

Despite only having the 59Hz option myself, my frame counter locks at 60.0 fps with 16.6ms frame times.

Also, that "fix" from Reddit that has you tabbing out and force quitting the GTAV Launcher isn't great. The game crashes randomly shortly after I quit the launcher.
 
Why do people still use MSAA? I don't remember it being that effective, and it's X2 setting has a very subtle effect. SMAA is much better, and if you hate shimmering, use temporal AA (TXAA in this case) or FXAA with some sharpening filters.
 
Huh, my 670 had bit of a flake out on the first mission where you are introduced to Trevor.

Turned some things like shadows to soft instead of softer etc and restarted. Have noticed after awhile sometimes frame rate might start to get a bit weird, restart game and it goes all good again.

What I did find weird, I pumped up Textures to High to see if I was mission anything (went above my vram limit of 2gb) and it ran at mostly 60fps with no more hiccups than I got from Medium. Mind you there is such a small difference in the greater scheme of things it wasn't really worth talking about so I went back to Medium just to stay on the safe side.

Will definitely get one of the next gen cards to max this out when they are available, will probably be nvidia though, AMD software still sounds like a mess.
 
Why do people still use MSAA? I don't remember it being that effective, and it's X2 setting has a very subtle effect. SMAA is much better, and if you hate shimmering, use temporal AA (TXAA in this case) or FXAA with some sharpening filters.

txaa in this game requires msaa, but it doesnt matter as this implementation of txaa is broken. msaa is the best option wrt performance in this game.
 
txaa in this game requires msaa, but it doesnt matter as this implementation of txaa is broken.
Did you not see the comparison I showed a while back? It is not broken.

What's the best way to force SMAA in this game? RadeonPro crashes it.
SweetFX.

But after testing it, the in-game FXAA is actually a smidgen more effective.

Why do people still use MSAA? I don't remember it being that effective, and it's X2 setting has a very subtle effect. SMAA is much better, and if you hate shimmering, use temporal AA (TXAA in this case) or FXAA with some sharpening filters.
SMAA isn't even close to being as good in this game.

And you cant use TXAA without MSAA. It *is* MSAA with a temporal aspect on top. FXAA w/sharpening filters doesn't come close, either.

Fact is - MSAA/TXAA deals with shimmering far better than other solutions in this game. That's why I use it.
 
So uh.. what is the optimal between all these AA thingies then ?
I think my game runs fine, I took one or two things from very high to high or ultra to very high, and I think it's 1080p60fps now, running on a i5-4ksomething and a 970.

My PC is getting really hot though, so if I can get it to heat a bit less I wouldn't mind
 
Oh man, I'm jealous! Just can't seem to find that performance sweet spot, and GSync would probably solve the problem instantly. Time to make a pact with the devil or something; I need more money! :)

Yeah, I am hoping this will be the case. Staying above min 30 fps is not really a problem in the game, even with the more intense settings activated, so gsync should lead to a notable improvement. Regarding money, keep your mind occupied with Pillars of Eternity (thinking about making this my new priority) or something (sli dysfunctional ubi backlog?) until the next paycheck hits!
 
so a second 970 won't get me 1080p60 max settings with at least 2x MSAA? Maybe with grass not on Ultra?

I'm tempted as it comes with a free copy of Witcher 3.

I'm using 4x MSAA w/ near max settings (grass and tessellation down a notch, advanced options off) at 1080p60 on two 970s and the only framerate drops I get are due to the CPU bottleneck (2500K at 4.5 GHz hits 100% in the city occasionally).
 
For people still having issues with stuttering:

- If you are on 8GB or less, this might be the cause
- If your card has only 2GB, you are most likely hitting the limit without noticing. The estimate they give in the graphics settings is not exact, the game uses more memory.

Also using an SSD is highly recommended.

If you are experiencing crashes:

- Make sure your OC is 100% stable for GPU and CPU. This game will destroy your OC if it is not rock solid. I had two crashes before I reduced my CPU OC which I thought was 100% stable. Since many hours my game hasn't crashed now.

Are occasional short flickers common for this game?

My MSI 970 is overclocked, but has proven to be stable with benchmarks and every game I've played so far.

If you are talking about the sky flickering while driving from time to time... Yes, this is normal, even happens on consoles.
 
Despite only having the 59Hz option myself, my frame counter locks at 60.0 fps with 16.6ms frame times.

Also, that "fix" from Reddit that has you tabbing out and force quitting the GTAV Launcher isn't great. The game crashes randomly shortly after I quit the launcher.

Yeah, when I disabled Vsync in game then turned it on in the Nvidia control panel, FRAPS showed me maxing at 60 rather than 59 also.

BUT I was still getting stutter.

Seriously, give my fix a try, it will improve things a lot.
 
So uh.. what is the optimal between all these AA thingies then ?
There really isn't any 'optimal' AA solution. It just depends on what you sort of power you have to work with, how bothered by the aliasing you are, and even what *type* of aliasing, as different solutions can deal with different things.

I wouldn't bother considering MSAA unless you've got a GTX780/R9 290 or above, though. Or you don't mind playing at 30fps.
 
For people still having issues with stuttering:

- If you are on 8GB or less, this might be the cause
Yea, I still wonder about this.

Using MSI Afterburner, I found that altogether, my system hit a maximum 6.7GB of RAM usage(out of my 8GB total). But the pagefile metric, which I have no idea what it actually is, hit a maximum 10GB.

So.....anybody with an idea of what this means? What pagefile is, or how this is affecting my experience?
 
There really isn't any 'optimal' AA solution. It just depends on what you sort of power you have to work with, how bothered by the aliasing you are, and even what *type* of aliasing, as different solutions can deal with different things.

I wouldn't bother considering MSAA unless you've got a GTX780/R9 290 or above, though. Or you don't mind playing at 30fps.

I don't want insane settings or AA, I got a 970 so it shouldn't be too much of an issue, but I'd rather have 60 fps and my PC not overheating, so I can settle for something a bit lower than what I can get
 
The difference is real man. Once you experience it's very hard to go back. I struggle whenever I hook up my other monitors. Will be waiting for this years ROG Swift panel that is 4k, IPS, and GSYNC to replace my current 4k screen.

Yeah I'm compensating by vsync-ing every game. Very sensitive to stutter/judder/tearing.
 
Yea, I still wonder about this.

Using MSI Afterburner, I found that altogether, my system hit a maximum 6.7GB of RAM usage(out of my 8GB total). But the pagefile metric, which I have no idea what it actually is, hit a maximum 10GB.

So.....anybody with an idea of what this means? What pagefile is, or how this is affecting my experience?

Everything that was in the Ram, or any background tasks that need the Ram are allocated to the page file. It's not unusual, as GTA uses lots of Ram the page file grows a few gigs from normal use.
 
i didnt, i just recall seeing an fxaa and smaa comparison. post #?
#1773

I don't want insane settings or AA, I got a 970 so it shouldn't be too much of an issue, but I'd rather have 60 fps and my PC not overheating, so I can settle for something a bit lower than what I can get
With my 970, I've personally got it on 1080p/MSAAx2. I can do MSAAx4, but it is a less stable 60fps. There's just so many different areas in the game with differing performance, I figure I'll just keep it at MSAAx2 and hopefully that keeps everything at 60fps as much as possible. Whether you can hold 60fps and *never* drop is something probably more to do with CPU or maybe even memory limitations.
 
Everything that was in the Ram, or any background tasks that need the Ram are allocated to the page file. It's not unusual, as GTA uses lots of Ram the page file grows a few gigs from normal use.
So if the pagefile is going over 10GB, is that just a sum figure? Or does that mean it's asking for more than the 8GB I have and causing me issues?
 
To chime in on the AA discussion, 2xMSAA + MFAA (forced through control panel) is the best compromize between performance and coverage for me.
 
I am very impressed in how this game runs on my 960 however the experience is slightly ruined by the sudden pauses i get every time i go to a new area (when you see the name of the area changing at the bottom right of the screen). It's so bad that i even lose control of my car when this happens because it's not just a frame drop, its a small pause.

I downloaded the "game ready" drivers, i installed the game on a different HDD (the one i used initially was an older, slowed disk) and even lowered some settings a bit (even though the game runs silky smooth with no drops otherwise) and i still get these annoying pauses. If it was just a matter of dropped frames it wouldn't be an issue, however these pauses last much longer than your average stutter. It goes like this: Game runs like butter, small pause, game runs like butter. It's only 1 frame, but it lasts too long.

It feels like it's some kind of streaming issue but i don't have an SSD drive to test it. Anyone else have a similar problem?
 
Has anyone noticed any significant benefits from killing the launcher.exe file off once in game? I do this without fail now but I read that alt-tabbing out can set up a memory leak?

I also tried to set the priority to high but I get an error saying access denied.

To chime in on the AA discussion, 2xMSAA + MFAA (forced through control panel) is the best compromize between performance and coverage for me.

On a night time do you notice light sources shimmering when using this AA? From my experience: Illuminated billboards wobble and shimmer and so does the area where strong light is cast e.g. on the pavement from headlights.
 
#1773


With my 970, I've personally got it on 1080p/MSAAx2. I can do MSAAx4, but it is a less stable 60fps. There's just so many different areas in the game with differing performance, I figure I'll just keep it at MSAAx2 and hopefully that keeps everything at 60fps as much as possible. Whether you can hold 60fps and *never* drop is something probably more to do with CPU or maybe even memory limitations.

i had missed that, but yeah i believe i mentioned earlier that just like FC4, it only works when standing still. once you move everything breaks. in those gifs you were standing still. once you move those alphas revert right back to regular msaa levels of aliasing.
 
I am very impressed in how this game runs on my 960 however the experience is slightly ruined by the sudden pauses i get every time i go to a new area (when you see the name of the area changing at the bottom right of the screen). It's so bad that i even lose control of my car when this happens because it's not just a frame drop, its a small pause.

I downloaded the "game ready" drivers, i installed the game on a different HDD (the one i used initially was an older, slowed disk) and even lowered some settings a bit (even though the game runs silky smooth with no drops otherwise) and i still get these annoying pauses. If it was just a matter of dropped frames it wouldn't be an issue, however these pauses last much longer than your average stutter. It goes like this: Game runs like butter, small pause, game runs like butter. It's only 1 frame, but it lasts too long.

It feels like it's some kind of streaming issue but i don't have an SSD drive to test it. Anyone else have a similar problem?
I guess it's because you have a HDD, can't you afford a SSD ? Even a 120 GB one, shouldn't be too expensive and you probably won't regret it
 
G-sync has really come into its own in this game for me. No frame stutter, no major input lag and even when the frame rate does drop due to me pushing excessively high settings it's barely noticeable.
 
I guess it's because you have a HDD, can't you afford a SSD ? Even a 120 GB one, shouldn't be too expensive and you probably won't regret it
Ok but is it the problem for sure? If other people don't have this behavior with mechanical HDDs then there is something else that goes wrong and needs to be fixed.
 
So if the pagefile is going over 10GB, is that just a sum figure? Or does that mean it's asking for more than the 8GB I have and causing me issues?

It means that 10GB of requested memory addresses are allocated to the pagefile rather than the actual Ram, this keeps the actual ram free for GTA, and prevents the background processes from crashing with an "ram allocation" error. This way we can run as many programs in the background as we want without running out of memory and keep the demanding application allocated to the actual Ram. So this is having no effect on you.
 
I guess it's because you have a HDD, can't you afford a SSD ? Even a 120 GB one, shouldn't be too expensive and you probably won't regret it
SSDs are amazing but buying one so that GTA takes up half the space is unnecessary and a waste.

Games shouldn't need an ssd to function. An SSD should be used for an operating system first and maybe games second.

I have a HDD for games and it runs fine with it. Loading is slow tho
 
I have a HDD for games and it runs fine with it. Loading is slow tho
Well I mean that's the point lol
Maybe he can afford a 250 GB SSD, in that case he still has plenty of space for other games.
As long as he doesn't have a third world internet connection he can just keep the games he plays installed instead of all his steam library (I'm sure some people do that hah)

@nkarafo : I can't tell for sure it's that but I don't see what else it could be. Do the character switches take a long time too ? On my PC it takes about 5 seconds
 
On a night time do you notice light sources shimmering when using this AA? From my experience: Illuminated billboards wobble and shimmer and so does the area where strong light is cast e.g. on the pavement from headlights.

I did not, but will keep my eyes open.

G-sync has really come into its own in this game for me. No frame stutter, no major input lag and even when the frame rate does drop due to me pushing excessively high settings it's barely noticeable.

Agreed. Bought my AOC 144hz screen last year just because the old one broke down and haven't really used it much for gaming. Really the perfect game to break it in, the tech is awesome.
 
I'm running from an HDD and have no such problem while entering new areas (970, i7, 8GB RAM).
Thanks, so my HDD is not the issue.

It has to be something else. I have 16GB Ram and for this i have reduced the page file manually (6BG maximum) maybe i should just let windows handle this? I thought with so much RAM i wouldn't have to face such issues.

Also, can a RAM Disk benefit the game in some way?
 
Ok I'm starting to get a little hacked off, I got to the Franklin introduction for it to crash and lock my PC up as I pulled into the alleyway, so then I restart from Michaels talk with the shrink and it crashes in the intro.


Arrrrghhhhh


Edit - Steam version BTW

Edit 2 - I replayed a few times and eventually it's let me get past it.
 
I'm trying to make sense of this thread. I gather that the original enthusiasm over the quality of the port is gradually being replaced by frustration as crashes and other issues seem to occur after several hours of play?
 
Anyones framerate all over the place with a AMD 290? I seem to run anywhere between 35 and 90fps... I don't mind not being a solid 60 but with it jumping all over the place it seems a little disracting.

When I have messed with the graphics difference I have seen barely any difference between having 2xMSAA with everything maxed out to turning MAA off and the advanced shadow settings. Still seems to run at about 50fps as average but jumps to 35/90 depending on location.
 
@nkarafo : I can't tell for sure it's that but I don't see what else it could be. Do the character switches take a long time too ? On my PC it takes about 5 seconds
I'm not that far in the game where i can switch players so i can't test it now.

Although, i don't mind about long loading times as long as the HDD is not a bottleneck while i'm actually in control.
 
I'm trying to make sense of this thread. I gather that the original enthusiasm over the quality of the port is gradually being replaced by frustration as crashes and other issues seem to do occur after several hours of play?

graphically it's beautiful, I've managed to get everything on very high, with extended diatancwbti max and it is awesome, but if it crashes that offer its hot worth it
 
I'm trying to make sense of this thread. I gather that the original enthusiasm over the quality of the port is gradually being replaced by frustration as crashes and other issues seem to occur after several hours of play?

Yeah, I've had 4 crashes:
Day 2: D3D error
Day 3: GTAV stopped working, Full blown Gpu driver crash and auto reboot, GTA hang and had to kill in middle of heist.

That's in about 12hours of gameplay. It's possible it's just my gpu overclock is just one notch too high.

It's not that bad though. Still runs good and plays awesome.
 
I'm trying to make sense of this thread. I gather that the original enthusiasm over the quality of the port is gradually being replaced by frustration as crashes and other issues seem to occur after several hours of play?

People having issues will always be more vocal than those who are not. That initial enthusiasm is valid, and can be put down mostly to GTA V not being ported in a similar fashion to the horror show that was GTA IV.
 
Does anyone know if it's possible to move the game from my HDD to my SSD or do I have to download the entire game again?
 
i had missed that, but yeah i believe i mentioned earlier that just like FC4, it only works when standing still. once you move everything breaks. in those gifs you were standing still. once you move those alphas revert right back to regular msaa levels of aliasing.
In FC4, you could tell it breaks because when moving, everything sharpened up again. That is not the case here. I'm pretty sure it's still working. You're gonna make me do more comparisons, aren't you?.......lol

It means that 10GB of requested memory addresses are allocated to the pagefile rather than the actual Ram, this keeps the actual ram free for GTA, and prevents the background processes from crashing with an "ram allocation" error. This way we can run as many programs in the background as we want without running out of memory and keep the demanding application allocated to the actual Ram. So this is having no effect on you.
Good to know, thanks.

I'm trying to make sense of this thread. I gather that the original enthusiasm over the quality of the port is gradually being replaced by frustration as crashes and other issues seem to occur after several hours of play?
Well, many people are simply playing the game, rather than posting here! Saw some people had over 20 hours in just 2 days.

And of course there are picky people, and others who are trying to solve issues. The general performance of the game is very good and very scalable. But it does have some kinks to be worked out.
 
I would say the game is very well optimised for what we see on screen.
My Gpu varies from 50% to 99% usage depending on what I'm doing due to the variety of the environment. It shows that all areas have been optimised well to use as little horsepower as possible.

Games such as FC4, hog the GPU constantly even if you look at the sky.

It makes it very hard to get the settings right for a constant fps however.
 
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