GTA V PC Performance Thread

nm, fixed my SLI problem by changing the default Nvidia power management to maximum performance and restarting the computer. Runs pretty great now. Playing it at 1500p maxed outside of advanced graphics and AA off and it seems real stable at 60fps. Can do 4k 60fps but gotta drop a lot of settings and it's not stable, so sticking with 1500p which is enough downsampled w/10% smoothing to get rid of most jaggies.
 
Just ram the cop cars don't shoot.
At the next mission get a weapon selected and shoot it before entering the car.

It's a weird bug. The main thing is I know how to get past it now. Really, really sick of that drive up to the jewellery store and subsequent bike chase etc. Just want to get past the mission and move on.
 
I've just discovered that basically, I've the same performances playing at 1080p with 2xMSAA and playing 2560x1440 without [DSR]. It's time to do some in-depth tests about IQ and responsiveness, I guess.
 
What is this landing page setting ?

What's a landing page?

You mean the windows paging file?

In settings -> save and start up: turn Landing Page on.

It will let you stay on the main menu after loading the game instead of going straight to gameplay.

You can then choose to start story mode.

I did have it turned off. However, turning it back on has no effect. My particular CTD seems related to throwable items. After using one, it triggers a crash when aiming in vehicle.

Ah shame. It fixed the crash when switching character in Heists for me and some people in previous pages at least.
 
The game is really running great on my machine. I do have some stutter issues though. Those are not GPU related I guess, since EVGA Precision X is showing 60-80% GPU usage and 60+ FPS all the time.

I guess it's the harddisk and so defrag is running right now. So if you have problems with stutter, check your HDD and its speed.


On a side note: Why do Precision X and Fraps show different numbers?
 
The game is really running great on my machine. I do have some stutter issues though. Those are not GPU related I guess, since EVGA Precision X is showing 60-80% GPU usage and 60+ FPS all the time.

I guess it's the harddisk and so defrag is running right now. So if you have problems with stutter, check your HDD and its speed.


On a side note: Why do Precision X and Fraps show different numbers?

Just because the GPU usage is high doesn't mean it's not related to the stuttering.
Something is wrong with the rendering. I have ~80fps average and it still stutters.
I can have ~48-50fps when using more taxing settings and it's the same thing.
I think both the CPU and GPU are a part of the constant microstuttering.
Since the usage fluctuates like crazy sometimes.
 
I guess it's the harddisk and so defrag is running right now. So if you have problems with stutter, check your HDD and its speed.
I can confirm that, on my system at least, HDD speed has nothing to do with stuttering or anything close to that. I also had stuttering/microfreezing problems and tested the game on various different disks but there was no difference.

After the last update my stuttering problems are almost gone or greatly reduced and i'm even testing the game on an old mechanical 160GB HDD that only has like 50mb/sec reading speed according to CrystalDisk test... any mechanical HDD that is less than 3 years old should be able to do more than 100mb.
 
In settings -> save and start up: turn Landing Page on.

It will let you stay on the main menu after loading the game instead of going straight to gameplay.

You can then choose to start story mode.



Ah shame. It fixed the crash when switching character in Heists for me and some people in previous pages at least.

Thanks for the tip. I have it on and no crashes thus far.

The game is really running great on my machine. I do have some stutter issues though. Those are not GPU related I guess, since EVGA Precision X is showing 60-80% GPU usage and 60+ FPS all the time.

I guess it's the harddisk and so defrag is running right now. So if you have problems with stutter, check your HDD and its speed.

It seems SSD are making a significant difference in this game. My Kingston HyperX is proving very useful.
 
I went back to play Dragon Age today and it was running so poorly in comparison to GTA V and looks nowhere near as good. Just made me mad.
 
Just because the GPU usage is high doesn't mean it's not related to the stuttering.
Something is wrong with the rendering. I have ~80fps average and it still stutters.
I can have ~48-50fps when using more taxing settings and it's the same thing.
I think both the CPU and GPU are a part of the constant microstuttering.
Since the usage fluctuates like crazy sometimes.
I think 60-80% GPU usage is LOW! If I turn off VSync it settles @ ~ 90-95%.

I can confirm that, on my system at least, HDD speed has nothing to do with stuttering or anything close to that. I also had stuttering/microfreezing problems and tested the game on various different disks but there was no difference.

After the last update my stuttering problems are almost gone or greatly reduced and i'm even testing the game on an old mechanical 160GB HDD that only has like 50mb/sec reading speed according to CrystalDisk test... any mechanical HDD that is less than 3 years old should be able to do more than 100mb.
My disk has random seek time of 1.8Mb/sek. That's really not great. The files were scattered all over the disk with many fragments. I guess Streaming greatly benefits from files in one bit.

It seems SSD are making a significant difference in this game. My Kingston HyperX is proving very useful.
My SSD is not big enough for GTA :C
 
Do the AMD beta drivers break any other games?

I want to install them for the fps boost but I play multiple games every day and not only GTA.
 
The game is really running great on my machine. I do have some stutter issues though. Those are not GPU related I guess, since EVGA Precision X is showing 60-80% GPU usage and 60+ FPS all the time.

I guess it's the harddisk and so defrag is running right now. So if you have problems with stutter, check your HDD and its speed.


On a side note: Why do Precision X and Fraps show different numbers?


I've only started FRAPS for screenshots for a few minutes. While FRAPS was running I have problems, crashing when tried to take screenshots at downsampled resolutions and a few stutters here and there. Running the game without FRAPS works perfect so imo is better to avoid programs like EVGAPrecision, RTSS, FRAPS, etc with the game. In fact, I only can recommend those programs if you have a problem and then use it for specific diagnosis.
 
What dost POST FX settings do?

I had it on Very High but bumped it up to Ultra and couldnt tell a difference?

Very High Post FX doesn't fill the entire screen space with the fog effects for example. If you look at a foggy area (mountains for example) and pan the camera slowly you can see spots in the image that aren't layered with the effect.
The volumetric lighting (mostly god rays) is also less sharp under ultra.
Not a huge difference, but if you really look you can see it.
Makes a pretty big difference performance wise though. At night time at least.
 
what kind of performance could i expect to get from an i5-4590 / 8GB / 980 ?

I currently have a 290 (only built my PC february) and I'm getting a stable 1080p 60fps but the lack of AA and knowing that this game can look a lot better is really bugging me. i built this PC to play GTA V. i should've waited until after launch. i'm considering just ditching my 290 and buying a 980. just trying to get an idea of what kind of performance improvement i'll get??

my current settings:

fxaa ON
msaa OFF
v sync on / 59hz

density/variety/scaling MAX

textures very high
shaders very high
shadow very high
reflection high
reflection msaa off
water high
grass high
particles normal
soft shadows soft
post fx on
motion blur off
dof on
AF x16
AO high
Tessellation normal

advanced graphics everything is off except high detail streaming while flying.
 
I can confirm that 2GB of VRAM is enough for running textures on very high (and most other settings to at least high, i have nothing on "normal") and still have a steady 60fps with no drops at all (1080p).

Tested on my GTX960. The in-game VRAM bar is exceeded by around 100MBs but after a while playing the game the hardware monitor utility reports maximum VRAM usage at around 95%. My CPU is a i5 4670 and i have plenty of system RAM (16GB).

I need to test again with Afterburner though.

Not the case for my GTX680. I can get it to run at textures set to high, but i'll get random frame rate dips when driving. Reverting back to normal keeps it at a stable 60.
 
Not the case for my GTX680. I can get it to run at textures set to high, but i'll get random frame rate dips when driving. Reverting back to normal keeps it at a stable 60.
Isn't the 680 faster than the 960?

Edit: nvm, they are about the same.

It should be able to do textures at "very high" with no problems. Maybe there's some other setting that drags you back.


my settings with GTX 960, 16GB RAM, i5 4670:

fxaa -OFF
msaa -OFF
v sync -on / 60hz

density - 60%
variety - 40%
scaling - 90%

textures -very high
shaders -very high
shadow -high
reflection -high
reflection -msaa off
water -very high
grass -very high
particles -very high
soft shadows -softer
post fx -high
motion blur -off
dof -off
AF -x16
AO -high
Tessellation -high

Advanced settings, only detail streaming is on.

These settings give me 60fps/1080p locked at 99% of the time with minimal to no stuttering. I had more stuttering with the same settings before the last patch.
 
This aiming while driving crash is complete bullshit – The ultimate momentum killer. I haven't had any GPU-related crashes since re-installing the drivers but these aiming crashes have been coming in thick and fast.

Is there are a fix for this or is it completely up to chance?
 
This aiming while driving crash is complete bullshit – The ultimate momentum killer. I haven't had any GPU-related crashes since re-installing the drivers but these aiming crashes have been coming in thick and fast.

Is there are a fix for this or is it completely up to chance?
I've heard a few possible fixes on forums, like giving the game folder full permissions to all users or something like that.

Haven't tested it myself, i'm still at the beginning of the game, testing it, trying to finalize my settings for the rest of the game.
 
Today I was having some weird performance problems. Usually the game runs at 80-70 fps, but now the game was running at 30-40 fps.

It turned out to be Windows Defender on Win8, had to turn off real-time detecting.

After that the game went back to 80-70 fps.
 
Isn't the 680 faster than the 960?

Edit: nvm, they are about the same.

It should be able to do textures at "very high" with no problems. Maybe there's some other setting that drags you back.


my settings with GTX 960, 16GB RAM, i5 4670:

fxaa -OFF
msaa -OFF
v sync -on / 60hz

density - 60%
variety - 40%
scaling - 90%

textures -very high
shaders -very high
shadow -high
reflection -high
reflection -msaa off
water -very high
grass -very high
particles -very high
soft shadows -softer
post fx -high
motion blur -off
dof -off
AF -x16
AO -high
Tessellation -high

Advanced settings, only detail streaming is on.

These settings give me 60fps/1080p locked at 99% of the time with minimal to no stuttering. I had more stuttering with the same settings before the last patch.

Oh wow, thanks a bunch. It's running constant 60 at 1080 with pretty much all those settings, seems population density and variety were the culprits.

Though I still can't get away with very high textures, goes over the limit by 106mb. I can probably dial something else back slightly to push very high textures, if not them i'm fine with high textures which all together sits the entire vram usage at 2024/2047.
 
Oh wow, thanks a bunch. It's running constant 60 at 1080 with pretty much all those settings, seems population density and variety were the culprits.

Though I still can't get away with very high textures, goes over the limit by 106mb. I can probably dial something else back slightly to push very high textures, if not them i'm fine with high textures which all together sits the entire vram usage at 2024/2047.
You should be fine even if you exceed the VRAM limit for a few MBs (i also do for about the same amount). I didn't see a difference in frame rate/stability with my setup when going from high textures to very high. But it does look significantly better at times. And according to Hardware Monitor utility, my VRAM usage was at 95% max during my last play-through.

Also, i think distance scale also affects VRAM usage in game, even if the slider doesn't show it, you could scale it back a bit more, i saw no difference visually but maybe it saves you some VRAM.


In settings -> save and start up: turn Landing Page on.

It will let you stay on the main menu after loading the game instead of going straight to gameplay.

You can then choose to start story mode.



Ah shame. It fixed the crash when switching character in Heists for me and some people in previous pages at least.
Ok, this fixed the crashing when drawing weapon in the jewelry heist mission on a friend's computer. However, the settings was the opposite. He had Landing Page ON and we turned it OFF.

We also turned autosave OFF, although i don't know if that has anything to do with the fact that it was fixed and we didn't test a second time.
 
What are people using for AA transparency settings via NVCP?

There's no option for it in game and I'm wondering what kind of visual improvements, if any I'd see, and what the performance cost might be.

Also, is the map having serious jaggies an issue for anyone else?
 
Game runs flawlessly for me but for some reason, it insists on starting in windowed mode no matter how many time I switch it to fullscreen.

Any suggestions or workarounds?
 
So I maxed out my settings and have been getting 30-40 fps while playing full screen 1080p, but then when I switched to windowed it bumped it up to 50-60 fps. Why is that? Doesn't make sense.... I've replicated it a few time now and am pretty confused as to why it's happening, I shouldn't see that kind of performance bump from a few less p's (lol).
 
You should be fine even if you exceed the VRAM limit for a few MBs (i also do for about the same amount). I didn't see a difference in frame rate/stability with my setup when going from high textures to very high. But it does look significantly better at times. And according to Hardware Monitor utility, my VRAM usage was at 95% max during my last play-through.

Also, i think distance scale also affects VRAM usage in game, even if the slider doesn't show it, you could scale it back a bit more, i saw no difference visually but maybe it saves you some VRAM.

For whatever reason the game lags a ton now on the new settings and my old settings where everything is set to normal. Every few seconds or so when driving the CPU hits 99% usage so the game will drop around 10-20 frames.

I've been playing for days on my old settings and this never happened before, so I wonder what's set this off. I haven't changed anything outside of the game so i'm clueless right now as to what could be causing this.
 
Got a solid 60fps (i have the 59Hz issue) average at 2560x1600 (hooked up my Dell U3011). GPU usage on my cards remained in the 70% range during my latest session:

mZhnaig.png


I moved Grass down to Very High from Ultra, but kept everything else at max. Using 4x MSAA + FXAA. In NVCP I went to the GTA V profile and enabled 16x AF, Prefer Maximum Performance, and forced Vsync and Triple buffering. The 60fps was in the desert or city it didn't matter. I flew a bit, completed some Trevor missions, and drove from through the country side all through LS.

I've now tried and test the game in with 3 different monitors and resolutions. My preferences:

1. 4k
2. Dell U3011
3. ROG Swift

4k is first because the game looks damn amazing when running at that resolution. I put the Dell second because the colors and the size of this monitor really make GTA V pop. Swift last just because it's not as "in your face" as the other two options in terms of wow, but it is still great. GSYNC makes things nice and smooth.

I stopped using Precision X and went to Afterburner for my overclock software and OSD. Since then and the patch, I have not had any crashes. I've read of others having crashes will aiming out of windows of vehicles or heists, but thankfully I've experienced none of that.
 
I can only play in ten minute spurts, specs are as follows I5 3570k, GTX 660 2 gig vram, 16 gig ripjaw ddr3. Playing in 1080p with everything on high, no advanced graphics options switched on and just fxaa. Temps are fine throughout the session and I get a "GTA has stopped working" within ten to twenty minutes of playing. Is this a bug? Running windows 8.1.
 
So I have a. I7 970.

Curious what people have been using in terms of settings to eliminate aliasing.

I tried msaa x8 and then msaa x4 + txaa and still get a bit of distracting distant aliasing.

I am a little bit of a novice in terms of what is the typical path and performance hit when it comes to AA so any help would be great.
 
Man, this game is running smooth as fuck. I honestly did not expect my rig to handle it this good.

Admittedly, I need to keep textures on normal to not destroy my paltry GTX 660, but apart from some muddiness it's still a real looker.

Feels good to be back.
 
what kind of performance could i expect to get from an i5-4590 / 8GB / 980 ?

I currently have a 290 (only built my PC february) and I'm getting a stable 1080p 60fps but the lack of AA and knowing that this game can look a lot better is really bugging me. i built this PC to play GTA V. i should've waited until after launch. i'm considering just ditching my 290 and buying a 980. just trying to get an idea of what kind of performance improvement i'll get??

my current settings:

fxaa ON
msaa OFF
v sync on / 59hz

density/variety/scaling MAX

textures very high
shaders very high
shadow very high
reflection high - Ultra
reflection msaa off
water high - Very high
grass high
particles normal - Very high
soft shadows soft - Softer
post fx on - Ultra
motion blur off
dof on
AF x16
AO high - Off
Tessellation normal - Very high

advanced graphics everything is off except high detail streaming while flying.

I added what settings I use with my overclocked 970 and I very rarely go down below 70FPS, average 85-90. You should be able to squeeze in some MSAA (with MFAA enabled in the nvidia control panel to make it even better) and maintain 60FPS very easy with the similar settings on the 980.
 
I've got an i7-4790k@4.6 and this particular 970 which I've overclocked as well. After days of tweaking I'm happy with my settings as they provide a good balance of performance vs visuals and the game remains at 60fps@1080p 90% of the time. The other 10% is more than bearable.


I am also using SweetFX AA, I'm using a batch file to set GTA V's various executable to appropriate priorities when they're launched, and I'm using the shadow trick. I'm really pleased at how it's running at this point.

So I have a. I7 970.

Curious what people have been using in terms of settings to eliminate aliasing.

I tried msaa x8 and then msaa x4 + txaa and still get a bit of distracting distant aliasing.

I am a little bit of a novice in terms of what is the typical path and performance hit when it comes to AA so any help would be great.

I've got the same setup. I haven't eliminated aliasing while keeping fidelity and performance where I wanted it. I ended up settling for MSAA 2x + SweetFX SMAA, which looks alright with acceptable performance detriment, until you pass some chainlink fencing or a chrome car drives by...
 
Checking in.
Bought it two nights ago, downloaded it with a bunch of issues, download sped kept dropping down from an average of 10MB/s to several hundred kilobytes and if I paused and restarted the download it'd go back up.
Finally finished downloading and installing and it'd crash on startup every time.
Gave up, redownloaded it and that time everything worked perfectly.

Running a stock i5 4670K with a stock 750ti of those and 8gb of ram.
Resolution is 1080p.
IIRC when I first started playing with whatever graphics setting the game choose framerate was in the mid 40's.
Draw distance, amount and variety of people walking around were maxed, adjusted those down a couple clicks and set a few of the graphics settings from very high to high and framerate is averaging around 55.
Blazing around in a car through traffic and framerate drops to the mid to upper 40's.

My monitor is a vg248qe so tonight when I get home from work I'm gonna try over clocking my graphics card and lowering every graphic setting and see what what all I need to do to reach 120fps.

I love the amount of settings that you can tweak in this game.
 
So I have a. I7 970.

Curious what people have been using in terms of settings to eliminate aliasing.

I tried msaa x8 and then msaa x4 + txaa and still get a bit of distracting distant aliasing.

I am a little bit of a novice in terms of what is the typical path and performance hit when it comes to AA so any help would be great.

If you mean a core i7 and GTX 970, try my settings a few pages back. MSAA is to be avoided if you can, or you'll have to back off on Shadows and Grass.
 
I don't know if it's just me or how my game is set up, but did anyone else notice that the very high shader setting has a bit more washed out/blurrier look compared to high?
Curious what people have been using in terms of settings to eliminate aliasing.
Since MSAA decreases performance quite drastically I've decided to downscale the game from 1440p to 1080p with only FXAA turned on. I took the 1440p recommended settings for my GTX770 from the GeforceExperience app and tweak'ed them a bit, everything looks sharper and clearer now including things rendered far away and I'm able to maintan a steady framerate for the most part.
 
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