GTA V PC Performance Thread

Posted these in the PC screenshot thread. I guess shadow quality also affects ambient occlusion more than the actual setting lol. First picture of each set is with my normal gameplay settings, second picture is the same but with FXAA off, MSAA x4 and TXAA enabled, shadow quality set from high to very high, Post FX from very high to ultra and shadow softness from softer to softest.

A5tb.png

C5tb.png


D5tb.png

B5tb.png
 
No. It tests the worst case scenario for the settings you've picked. If that's what you get in the benchmarks, then you really need to scale it back if you want the rest of the game playable.

This is assuming your benchmarks are working as intended (haven't heard anyone complain thus far)



Ha. Nice catch. Think Andy got them swapped.

The performance I get in the benchmark is nothing like I experience in game after 20hrs of play. I get about 1/4the performance. I don't notice any large drops in frame rate while actually playing. I sometimes get drops to the 30s but stay mostly in the 40s and its plenty tolerable to me. Haven't had to changes settings sinc I started playing.
 
I got tired of playing around and tweaking. I just put it at 4k (DSR), and locked it to 30fps. Grass is at very high, Reflection MSAA is off, Extended Distance slider is at 0, Long Shadows Off. Everything else at very high & ultra.
 
finally picked it up, running 3570k@4.4, 8gb , titan x (+200,+400)

Graphics
Resolution: 3840 x 2160
Refresh Rate: 60Hz
FXAA: Off
MSAA: 2x (MFAA enabled in nv cpl)
Nvidia TXAA: Off
Vsync: Off (gsync enabled)
Population Density: 100%
Population Variety: 100%
Distance Scaling: 100%
Texture Quality: Very High
Shader Quality: Very High
Shadow Quality: Very High
Reflection Quality: Very High
Reflection MSAA: Disabled
Water Quality: Very High
Particles Quality: Very High
Grass Quality: High
Soft Shadows: Softer
Post FX: High
Motion Blur Strength: 0%
In-Game Depth of Field Effects: Off
Anisotropic Filtering: x16
Ambient Occlusion: High
Tessellation: Very High

Advanced Graphics
Long Shadows: Off
High Resolution Shadows: Off
High Detail Streaming While Flying: On
Extended Distance Scaling: 50%
Extended Shadow Distance: 0%

it looks insanely good at these settings, 2xmsaa is worth it imo although without it i can raise a few more settings and still get 60 ish

uses around 4.8gb vram/5gb system ram and averages 45-50fps in the city, occasionally dropping to low 40's(and up towards 60), driving through the country is around 40-45 but driving through lots of grass it drops to 35 or so. no stutters (thanks gsync), no crashes, great port, one question though does MFAA work on this i thought it has to be enabled by nvidia?
 
The performance I get in the benchmark is nothing like I experience in game after 20hrs of play. I get about 1/4the performance. I don't notice any large drops in frame rate while actually playing. I sometimes get drops to the 30s but stay mostly in the 40s and its plenty tolerable to me. Haven't had to changes settings sinc I started playing.

That's the strangest thing I've read so far. For me it's the other way around. I can potentially get fps drops below 60 in the country side that I never get during the benchmarks. Interesting.
 
Just CTD'd during the Blitz Play heist. I remember there being a workaround saying to park the getaway vehicle near Devin Weston's house?
Turn the landing page back on and restart the game. It happens in other missions as well and the workaround isn't a guarantee.
 
Posted these in the PC screenshot thread. I guess shadow quality also affects ambient occlusion more than the actual setting lol. First picture of each set is with my normal gameplay settings, second picture is the same but with FXAA off, MSAA x4 and TXAA enabled, shadow quality set from high to very high, Post FX from very high to ultra and shadow softness from softer to softest.

D5tb.png

B5tb.png

That hair difference is pretty big for sure. In the first shot he looks like he's balding. I love this shot btw looks baller as fuck.
 
So I think I finally found what caused my stutters : VoprX and Oculus, I uninstalled both, rebooted, and no more stutter, I can finally play the game in good conditions.
 
Decided to pump up shaders and reflections after seeing the mirror comparison. Let's see if textures makes the roads look nicer.

Are there any other tweaks to improving the quality of AF other than setting it to quality with inspector or the control panel? Like LOD tweaks or something?

Yoooo

I didn't know this ;_;

Also for some reason...2560x1440 doesn't look ...impressive to me. 2560x1600 looks good. 4k without question. But 1440 even with 4x MSAA and TXAA...something looks off.

2560x1600 does look better! Fixes the dodgy looking minimap too. Not my native aspect ration but it does look better.
 
So I think I finally found what caused my stutters : VoprX and Oculus, I uninstalled both, rebooted, and no more stutter, I can finally play the game in good conditions.

This is one of the reasons why I hate it when people blame it on the developers when the game crashes, stutters etc. Check the state of your PC or any weird programs that you have installed before blaming PC gaming. This is not directed to the guy I'm quoting but to the people that have been saying this since the thread started.
 
This is one of the reasons why I hate it when people blame it on the developers when the game crashes, stutters etc. Check the state of your PC or any weird programs that you have installed before blaming PC gaming. This is not directed to the guy I'm quoting but to the people that have been saying this since the thread started.

It's the nature of new releases of anything really so I don't think that'll change unfortunately.
 
So i think i figured out my problem, when i start my game im getting 100+ fps, but after 10-30 mins it drops in half. i decided to turn on my vram display with afterburner and yep my 970s are maxing out at 3.5gb. fuck me. nothing i can do about it.
 
I got in the forest area in Paleto(?) bay up north and my fps dipped to 53-54fps, so ive tweaked to this for 58ish min fps. The game is running 60fps literally everywhere.

i7 3770 4.25Ghz
2x4Gb 2000mhz cl10
GTX 970 1545/7800Mhz

2103x1183 DSR (1080 native)
FXAA - ON
MSAA - OFF
V-sync - OFF On in NVCP as Adaptive
Pop density - 100%
Pop variety - 100%
Distance scaling - 90%
Texture quality - very high
Shader quality - very high
Shadow quality- very high
Reflection quality - ultra
Reflection msaa - off
Water quality - very high
Particles quality - very high
Grass quality - very high
Soft shadows - Soft
Post fx - very high
Motion blur strength - 10%
In-game dof - on
AF - Off 16x in NVCP
AO - Off due to broken
Tessellation - High

Advanced Graphical:
Long shadows OFF
High res Shafows OFF
High detail streaming ON
Extended Distance 50%
Extended shadows 30%

Now if you don't mind drops to 50fps in the forest turn on PCSS. Near Trevor's home you will get 56fps+ with PCSS on and the above settings.
OR
Turn on MSAA 2x and MFAA in NVCP if jaggies are a bigger concern.

And with either on you are going to have to sacrifice a lot of other settings to get a solid 60, likely Shadows on High and Grass on High.
 
So I think I finally found what caused my stutters : VoprX and Oculus, I uninstalled both, rebooted, and no more stutter, I can finally play the game in good conditions.

This is interesting. I have a rift, but the Oculus program isn't running and the Rift isn't turned on. Wouldn't think it would have an effect, but I guess I can try uninstalling it and see if it effects performance.
 
how does 30fps feel in this game. I'm looking at maxing out most of everything(FXAA) with an i5 3330, 8gb and gtx970 at 1080p.

Why do that when you could get close to max at 1080p60? The last few settings make hardly a huge difference on IQ unless you need 8xMSAA....
 
This is one of the reasons why I hate it when people blame it on the developers when the game crashes, stutters etc. Check the state of your PC or any weird programs that you have installed before blaming PC gaming. This is not directed to the guy I'm quoting but to the people that have been saying this since the thread started.
Yeah, but as I blamed the 1.01 patch (build 334) to be the cause of the stutter, I kinda feel bad for that, as it was not the cause.

I'll update the ticket I opened on Rockstar Support to tell what I may have found, at least that it was not the patch.

I even downloaded the day one patch and downgraded my game and launcher, and it still had stutters. So it was not the cause.


This is interesting. I have a rift, but the Oculus program isn't running and the Rift isn't turned on. Wouldn't think it would have an effect, but I guess I can try uninstalling it and see if it effects performance.

Note that when I suspected them (VorpX and Oculus), I disabled their services and closed their software, then rebooted, without change.
So I don't know if uninstalling helped or if it's just a coincidence (as there also were Windows 8.1 updates today).

I don't know if it was the real cause of the constant stutter that appeared in my game (at the same time as the 1.01 update, build 334).
 
I settled on downsampling from 1440p, everything maxed except grass and postfx very high, MSAA off, and the distance stuff in advance off. Pretty much 55-60 all the time (I've since turned off afterburner because my OCD was killing me) and just been enjoying it now.

It sure looks pretty and it sure looks 60 so /shrug
 
Both cards are being used, but the SLI scaling isn't particularly good anyhow in this game yet. It's around 50% from tests being done.

I seriously feel it's the 4gig vram that's really limiting performance more than raw power in this game. It's also weird how people are getting completely different performance with 980s and 980 slis here.

What's the best way to capture a clip and upload. Would like you guys to analyze my performance because I'm getting maybe 20-30fps at 4k with FXAA on two OC'd 980s with everything on Very High, shadows on softest, reflection AA on off, postfx on Ultra, population variety on 0% and population density down to 75% and all advanced options turned off.

This is all when driving btw. When walking and shooting I get near 60fps most of the time. It's just that when driving and it starts loading in new textures/objects at high resolution the framerate tanks. Which is why I feel it's a VRAM thing.

Rest of computer is a 4900k cpu, 16gig ram, SSD.

There's something wrong if you're only getting 50% scaling. My 980 SLI gets about 80 or 90 last I check. But no way is it 50%. PC Gamer preview the game at 4K/60fps with settings on high or very high with two 980's. Have you tried using the DDU software to completely uninstall the graphics driver and reinstall? Disable Afterburner/Precision X?
 
Yeah, but as I blamed the 1.01 patch (build 334) to be the cause of the stutter, I kinda feel bad for that, as it was not the cause.

I'll update the ticket I opened on Rockstar Support to tell what I may have found, at least that it was not the patch.

I even downloaded the day one patch and downgraded my game and launcher, and it still had stutters. So it was not the cause.

This reminds me, this is not the first time people have problems with their Oculus drivers installed. I've read in other PC performance threads people uninstalling them in order to fix weird issues caused by it.
 
I'd rather have a locked and smooth 30fps rather than have an inconsistent 60fps.

And you can also have a locked 60fps at very close to max, just check out the settings I posted on this page. In only specific spots at specific angles at specific times of day do I get a drop to 58-59fps. That could be alleviated by running 1080p rather than my DSR setting. But the DSR clears up more aliasing.
 
Maybe someone can help me out.

I am finding that I am getting better performance with 1080P, 4X MSAA, TXAA, everything maxed, compered to 1620P DSR.....is this normal?

Wouldn't the 4XMSAA be almost as taxing as 2160P DSR?

I get a locked 60 except a few spots in the north drop to 45-50

Are my results inline with other people with similar rigs?


Specs:
i5-4690k OC 4.6ghz
16GB 1866mhz
2x 970 SLI
 
I can run this game on a GTX 670 2gb card on triple monitors (5760 x 1080) with Very High Textures, and it has yet to drop lower than around 30fps.....wtf.
 
Been using self radio since the start not heard any stuttering.

The issue with Self Radio isn't stuttering in the audio, it's that when you have Self Radio enabled (basically if you have music in the folder) it causes framerate stuttering.

It lowers my FPS so I've been playing without it until they fix it.
 
I got tired of playing around and tweaking. I just put it at 4k (DSR), and locked it to 30fps. Grass is at very high, Reflection MSAA is off, Extended Distance slider is at 0, Long Shadows Off. Everything else at very high & ultra.

I did this a few days ago. This is one game where I prefer steady frames and 4K/30fps is the answer. Also, the game looks clear as fuck in 4K and gets rid of most of the damn aliasing.
 
The issue with Self Radio isn't stuttering in the audio, it's that when you have Self Radio enabled (basically if you have music in the folder) it causes framerate stuttering.

It lowers my FPS so I've been playing without it until they fix it.

I imagine that issue goes away if the music is on an SSD? Because I've been using self radio constantly without stuttering or framerate issues.
 
This RAM usage I have (upto 7.2GB) doesn't seem to break the game. It kinda just sits there for ages and ages and the game plays pretty much fine. Still, it should'nt be that high.

Anyway, with my PC -
3770@4.5ghz
8GBRAM@2400mhz
4GB GTX 980 - I go for these settings (need to verify but from memory)

2,560 x 1,440DSR (1080 native)
FXAA - ON
MSAA - OFF
V-sync - On
Pop density - 100%
Pop variety - 100%
Distance scaling - 100%
Texture quality - very high
Shader quality - very high
Shadow quality- high
Reflection quality - high
Reflection msaa - x8
Water quality - very high
Particles quality - very high
Grass quality - high
Soft shadows - Soft
Post fx - very high
Motion blur strength - 30%
In-game dof - on
AF - x16
AO - on
Tessellation - High

Advanced Graphical:
Long shadows OFF
High res Shafows OFF
High detail streaming ON
Extended Distance 100%
Extended shadows 0%

Sacrificed shadows for grass. Having both at very high hit frames hard. Might try adaptive v-sync. Is AO broken? Never turned it off. Might try that. AO always used to hurt frame rate.
 
Quick correction to something I posted before: 16x AF in-game is not broken but it's just really really bad compared to driver-forced 16x AF. There is a difference between in-game AF off and 16x but it's just still very fuzzy and very unlike 16x AF in other games. I still highly recommend forcing AF in driver rather than using the terrible in-game version.

Edit: Two more amendments: While taking a closer look at shadows, I misinformed by saying that shadows are static at most times. The fact is that they just move very very slowly during the day time and then very quickly at dawn and sunset. I also had my mind blown while inspecting grass shadows - they don't actually cast shadows but, rather, they block light from reaching grass behind it. This is very obvious when looking at a single isolated tuft of grass. I think that this would make a huge difference in terms of computational cost because it doesn't need to calculate and draw an actual shadow over things: it just has to not brighten the occluded region. This still has a steep cost associated with it but at least it doesn't have to change the shadow angle and length and render it over things.
 
Ok, putting a frame counter on this game has opened my eyes to a lot. Here I thought my framerate was 20-30fps at 4k with two 980s in SLI, but actually the game runs at 60fps with constant dipping to 58fps (and sometimes down to 45fps) and the dips back and forth between 58fps-61fps constantly make the game feel like it's 20fps and in slow motion and jerky.

The crazy thing is that the settings hardly matter. I can run the game at 1080p and still have dips to 57/58fps every 5-10 seconds when driving in the city causing a brief slowdown jerk. This is why even overclocking the cards doesn't fix the drops. I mean normally you think if there's drops to 57fps you just turn some stuff off to get 3-4fps boost and stay at 60 min, but all settings on lowest still will give the 57fps drops while driving, just not as often.

The framerate will stay at 59.9 but will constantly go down to 58 or 57 and then go up over 60 to like 60.3. It basically seems like all of my issues with this game will driving (on foot is generally stable) come down to frame limiting judder.


I've tried Nvidia control panel v-sync ON, ON (smooth), Adaptive (get a lot of tearing here) and using Rivatuner to limit framerate, but either I get tearing, or the game feels like slow motion or I get smooth with constant judder. Wonder what would be a good solution.

Also, how do you even lock this at 30fps with Nvidia? I tried doing adaptive (half-refresh) and the game won't boot. Using rivatuner alone to limit it to 30fps causes pretty constant tearing and a feeling of slow motion.

Hmmmm....
 
Sorry if this has been answered already, but does anyone know which settings are going to be more cpu intensive?

I've had my 3570k sitting at 4.4ghz for the longest time, but this game has made me want to push past that. Just hit 4.6 and it seems stable so far, but haven't put it through its paces yet.
 
Ok, putting a frame counter on this game has opened my eyes to a lot. Here I thought my framerate was 20-30fps at 4k with two 980s in SLI, but actually the game runs at 60fps with constant dipping to 58fps (and sometimes down to 45fps) and the dips back and forth between 58fps-61fps constantly make the game feel like it's 20fps and in slow motion and jerky.

The crazy thing is that the settings hardly matter. I can run the game at 1080p and still have dips to 57/58fps every 5-10 seconds when driving in the city causing a brief slowdown jerk. This is why even overclocking the cards doesn't fix the drops. I mean normally you think if there's drops to 57fps you just turn some stuff off to get 3-4fps boost and stay at 60 min, but all settings on lowest still will give the 57fps drops while driving, just not as often.

The framerate will stay at 59.9 but will constantly go down to 58 or 57 and then go up over 60 to like 60.3. It basically seems like all of my issues with this game will driving (on foot is generally stable) come down to frame limiting judder.


I've tried Nvidia control panel v-sync ON, ON (smooth), Adaptive (get a lot of tearing here) and using Rivatuner to limit framerate, but either I get tearing, or the game feels like slow motion or I get smooth with constant judder. Wonder what would be a good solution.

Also, how do you even lock this at 30fps with Nvidia? I tried doing adaptive (half-refresh) and the game won't boot. Using rivatuner alone to limit it to 30fps causes pretty constant tearing and a feeling of slow motion.

Hmmmm....

If your screen/monitor is 60Hz, then you will have to set the in-game v-sync to the 'half' option (which causes the game to vsync to half your refresh rate).
 
Crash Theft Auto V. My god... I cannot for the life of me not have the game crash while changing settings. It'll CTD with some error message that I can't see because the whole pc screen turns black or red and I can't see anything unless I restart the computer. I feel like shelving the game until this issue is fixed.
 
Now it's getting even crazier. If I disable SLI and play on a single 980...the game runs incredibly smoother. All of the weird judder/jerks/instability is gone.

Like if I lock it at 30fps 4k, on SLI I'm getting constant tearing. Whereas on a single card it's completely smooth console-like 30fps experience at 30fps 4k.

The framerate does seem lower on the single card and hover closer to 30fps on 4k, but it lacks all of the weird framerate fucked up stuff I'm getting constantly in SLI where it's 60fps but can't ever hold it. Hmmm. Wonder if there's something wrong with my SLI settings.

If your screen/monitor is 60Hz, then you will have to set the in-game v-sync to the 'half' option (which causes the game to vsync to half your refresh rate).

Thanks.
 
I was using half refresh and noticed my frametimes were kinda crap. I have a weird mix of stuff going on now. I use after burner to lock framerate at 30fps and in game Vsync and I have perfect 33.33ms frametimes.
 
Sorry if this has been answered already, but does anyone know which settings are going to be more cpu intensive?

I've had my 3570k sitting at 4.4ghz for the longest time, but this game has made me want to push past that. Just hit 4.6 and it seems stable so far, but haven't put it through its paces yet.

As far as I can tell, Population Density and Distance Scaling are the two CPU-intense settings due to the extra AI that they spawn.

Now it's getting even crazier. If I disable SLI and play on a single 980...the game runs incredibly smoother. All of the weird judder/jerks/instability is gone.

Like if I lock it at 30fps 4k, on SLI I'm getting constant tearing. Whereas on a single card it's completely smooth console-like 30fps experience at 30fps 4k.

The framerate does seem lower on the single card and hover closer to 30fps on 4k, but it lacks all of the weird framerate fucked up stuff I'm getting constantly in SLI where it's 60fps but can't ever hold it. Hmmm. Wonder if there's something wrong with my SLI settings.

This sounds like (actual) micro stutter but I'm no expert on it and dual GPUs: http://en.wikipedia.org/wiki/Micro_stuttering

That and driver compatibility are the main reasons I don't think I'll ever get multiple GPUs and would rather just get the strongest single GPU.
 
Sorry if this has been answered already, but does anyone know which settings are going to be more cpu intensive?

I've had my 3570k sitting at 4.4ghz for the longest time, but this game has made me want to push past that. Just hit 4.6 and it seems stable so far, but haven't put it through its paces yet.

extended distance scaling causes all kinds of performance drops, none of which are accompanied by a rise in cpu or gpu usage. thats the first thing id turn off, the visual difference is pretty damn small.
 
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