GTA V PC Performance Thread

Can someone give me more info about the In-Game Depth of Field Effects?
I don´t see any difference turning them on or of (Post-FX on Ultra).
I also maxed Motion Blur Strength and it´s still the same picture?!
 
Can someone give me more info about the In-Game Depth of Field Effects?
I don´t see any difference turning them on or of (Post-FX on Ultra).
I also maxed Motion Blur Strength and it´s still the same picture?!

Not sure if you've seen it yet but Andy at Nvidia put together a wonderful guide where he breaks down all the settings pretty well. It might answer your question.

http://www.geforce.com/whats-new/guides/grand-theft-auto-v-pc-graphics-and-performance-guide
 
Has anyone else been having this issue where speck of white dots appear on glass/windows? It's only noticeable at night & only shows up once in a while when I move the mouse/camera around. It’s not a huge deal, but it is annoying. Especially when driving around in first person view.

nmdLrMp.jpg

bRSFKQZ.jpg

lbJAnQ8.jpg

sfBXjkI.jpg
 
Core i7 920 @ 3.8GHz
4GB (yes four) DDR3 @ 1044MHz (or something like that)
GTX 770 2GB @ 1306MHz core
Windows 8.1
GeForce 350 drivers.

gtavsettings77uxn.jpg


Pass 0 - 68.566650 AVG FPS
Pass 1 - 65.527191 AVG FPS
Pass 2 - 71.282867 AVG FPS
Pass 3 - 86.886703 AVG FPS
Pass 4 - 74.710365 AVG FPS

Framerate tends to drop into the 50s in grassy areas, whilst GPU utilisation is also dropping to around the high 80% range. But the CPU still seems to have room left. I'm not sure why it does this. The GPU is generally under utilised as I tend to see it at around 94% utilisation. This was the same case on another graphics card I tried which was significantly less powerful.
Seems to be a bottleneck with the game engine to me.
 
Maybe someone can help me out.

I am finding that I am getting better performance with 1080P, 4X MSAA, TXAA, everything maxed, compered to 1620P DSR.....is this normal?

Wouldn't the 4XMSAA be almost as taxing as 2160P DSR?

I get a locked 60 except a few spots in the north drop to 45-50

Are my results inline with other people with similar rigs?


Specs:
i5-4690k OC 4.6ghz
16GB 1866mhz
2x 970 SLI




Anyone? There has to be someone with SLI 970 that could help.
 
People with a 970 locking to 30fps are out of their damned minds IMO. Or insane IQ/eye candy enthusiasts. I've been playing at 1440p 60-87fps and it doesn't look that bad. Guess I will try cranking some things up to see what the fuss is about.

It's great that you achieved a minimum of 60 fps with your 970. I sure can't run the game at 1440p and 60-87fps with no dips below 60fps with mine unless I downgrade the graphics to a point it doesn't look nearly as pretty as I would have liked. I think aliasing and pop in can make a massive difference in a game like GTAV. I honestly think it's the best looking game ever with everything maxed and smooth IQ.

Though personally I haven't locked to 30. I tried but I think unlocked 30-40 feels better to me.

That's the wonderful thing about PC gaming: options. :)

Couldn't agree more. If i wanted to play at 30 fps I would have just got it 6 months ago.

Most people who own a PS4 or XONE have. I don't have a next gen console though, and 6 months ago the game didn't look this good.
 
https://support.rockstargames.com/hc/en-us/articles/202518358-Available-Command-Lines-for-GTAV-on-PC
Did anyone try these? I'm curious what kind of impact on image quality the three different FXAA settings have...

Not sure if you've seen it yet but Andy at Nvidia put together a wonderful guide where he breaks down all the settings pretty well. It might answer your question.

http://www.geforce.com/whats-new/guides/grand-theft-auto-v-pc-graphics-and-performance-guide

You get the same result from changing the PostFX quality.
 
It's great that you achieved a minimum of 60 fps with your 970. I sure can't run the game at 1440p and 60-87fps with no dips below 60fps with mine unless I downgrade the graphics to a point it doesn't look nearly as pretty as I would have liked. I think aliasing and pop in can make a massive difference in a game like GTAV. I honestly think it's the best looking game ever with everything maxed and smooth IQ.

Though personally I haven't locked to 30. I tried but I think unlocked 30-40 feels better to me.

That's the wonderful thing about PC gaming: options. :)



Most people who own a PS4 or XONE have. I don't have a next gen console though, and 6 months ago the game didn't look this good.

I understand what you're saying, and you're completely right, that is one of the beauties of PC gaming.

I'm just of the mindset where to me, 60 fps has become the norm, and anything substantially less, I get bothered by. I know there are plenty of PC gamers out there who feel the same way. At the same time, there are plenty who feel the same way you do also.

I look at it like this...Even if I have to lower a couple settings from Ultra to Very High, or whatever the case may be, to achieve 60 fps, that's fine with me because it's still going to look better than a console's graphics 10 times out of 10.
 
Couldn't agree more. If i wanted to play at 30 fps I would have just got it 6 months ago.

Otoh, if I wanted it to look like the PS4 version I would have gotten it 6 months ago :P


The high settings and all their shiny reflections at night, amazing rain and puddles, nice grass, etc... does make it look pretty different. Like playing on DX10 it looks like a last-gen game, whereas on DX11 maxed it looks like a next-gen game.


If you love image quality, graphical effects and framerate, there's no clear winner. You really need to go with smoothness or impressive visuals.
 
I got 1440p/60fps with textures on medium with a GTX 780., which look significantly worse to not be the worth the trade off. Still, I can't believe how much time I've put into this game. 60 hours since release, 58 of this have been Online. Fucking around with the trainer in single player is a good ass time to.

A thing I like to do online is get in an armored truck and go around causing hell and then shoot ALL the tires out and go bumper karting. It's a really good time.
 
Ok, putting a frame counter on this game has opened my eyes to a lot. Here I thought my framerate was 20-30fps at 4k with two 980s in SLI, but actually the game runs at 60fps with constant dipping to 58fps (and sometimes down to 45fps) and the dips back and forth between 58fps-61fps constantly make the game feel like it's 20fps and in slow motion and jerky.

The crazy thing is that the settings hardly matter. I can run the game at 1080p and still have dips to 57/58fps every 5-10 seconds when driving in the city causing a brief slowdown jerk. This is why even overclocking the cards doesn't fix the drops. I mean normally you think if there's drops to 57fps you just turn some stuff off to get 3-4fps boost and stay at 60 min, but all settings on lowest still will give the 57fps drops while driving, just not as often.

The framerate will stay at 59.9 but will constantly go down to 58 or 57 and then go up over 60 to like 60.3. It basically seems like all of my issues with this game will driving (on foot is generally stable) come down to frame limiting judder.


I've tried Nvidia control panel v-sync ON, ON (smooth), Adaptive (get a lot of tearing here) and using Rivatuner to limit framerate, but either I get tearing, or the game feels like slow motion or I get smooth with constant judder. Wonder what would be a good solution.

Also, how do you even lock this at 30fps with Nvidia? I tried doing adaptive (half-refresh) and the game won't boot. Using rivatuner alone to limit it to 30fps causes pretty constant tearing and a feeling of slow motion.

Hmmmm....

Is the problem you are having something like... the game is running smooth and fast but it appears if like.. someone is hitting the brakes at regular intervals? Like full speed-stop-full speed-stop? I had something like that with this game and lowering the Post FX from very high to high solved it, now everything is running smoothly.
 
Has anyone else been having this issue where speck of white dots appear on glass/windows? It's only noticeable at night & only shows up once in a while when I move the mouse/camera around. It’s not a huge deal, but it is annoying. Especially when driving around in first person view.

I noticed this in the very opening cutscene..but I haven't seen it since. It baffled me too..
 
If you love image quality, graphical effects and framerate, there's no clear winner. You really need to go with smoothness or impressive visuals.

To a degree, sure. However, I would argue that the difference between completely maxed out, and just below maxed out image quality is a lot less noticeable than 60 fps compared to 30 fps. At 1080p anyway.

If we're talking 4K and Gysnc, then we've got a different story on our hands...
 
I'm in such a shitty spot. Fuck you nvidia for only going with 3gb of ram on the 780ti. What were you thinking? :(
I feel like getting a second one would be such a bad idea.
 
I'm in such a shitty spot. Fuck you nvidia for only going with 3gb of ram on the 780ti. What were you thinking? :(
I feel like getting a second one would be such a bad idea.

Two 3GB cards in SLI != 6GB of VRAM.

The VRAM is mirrored, so getting a second 3GB card would still mean only 3GB usable.
 
One really weird SLI bug I've found is that if I put "Extended Distance Slider" up anything over 0%, even 10% it makes any sort of smooth area stuttery. Like it's impossible to ever have a smooth framerate with extended distance slider on. Turn it back to 0% though and instantly smooth 60fps for a bit.

With SLI off, the extended distance slider doesn't seem to have a huge drop on performance if just pushed up a bit. So it seems like a bug imo, that using that setting at all causes SLI trouble.

Is the problem you are having something like... the game is running smooth and fast but it appears if like.. someone is hitting the brakes at regular intervals? Like full speed-stop-full speed-stop? I had something like that with this game and lowering the Post FX from very high to high solved it, now everything is running smoothly.

Yeah, it's like driving 100mph and constantly hitting the breaks down to 50mph every 3-10 seconds.

Although honestly it seems like no matter what I do, when I get driving at a high-speed in the city the framerate always drops to 30fps locked with any kind of v-sync no matter what settings I use and then once I slow down it jumps back to 60fps. Everything depends on the speed of driving. Go slow and the game runs smooth, but the faster I drive, the more unstable and worse the framerate is.

I usually use Post FX at ultra or very high. Will try changing it to high.
 
One really weird SLI bug I've found is that if I put "Extended Distance Slider" up anything over 0%, even 10% it makes any sort of smooth area stuttery. Like it's impossible to ever have a smooth framerate with extended distance slider on. Turn it back to 0% though and instantly smooth 60fps for a bit.

Weird, haven't had that problem with SLI 780s.
 
Weird, haven't had that problem with SLI 780s.

Yeah, most people in this thread with SLI setup don't seem to be having any SLI bugs/related issues.

As I just got my SLI setup for this game I would've thought my SLI setup is not setup right, except I've been testing it with other games like AC Unity, Far Cry 4, Batman Origins, 3dmark and they all work great, no glitches/problems and benchmarking them I'm getting great SLI performance. I mean on 3dmark Firestrike demo I'm getting numbers blowing away even most of the review benchmarking for SLI 980s. Yet GTAV runs like crap.

It's just GTAV that's not working right on my EVGA 980 SC SLI setup. I mean it works, but it doesn't work great and lots of stuttering/glitching stuff like the extended distance slider.
 
Your PC is acting up that's what's up.

Their PC is fine, that's how it works for everyone. The game uses double buffered vsync until you alt+tab or change a graphics setting that 'resets' it (gives you a brief black screen). Once you've done that it will use triple buffered vsync. It's a bug!
 
Sad to say I'll be waiting for the 980ti to drop in May before playing this again. Way too many compromises to maintain a steady 60fps at 1080 with a single 970. 1080p + FXAA looks awful.

Game looks too good at 1440p+ with MSAA, advanced graphics sliders maxed, PCSS, etc. to play through it without them.
 
Their PC is fine, that's how it works for everyone. The game uses double buffered vsync until you alt+tab or change a graphics setting that 'resets' it (gives you a brief black screen). Once you've done that it will use triple buffered vsync. It's a bug!

Works fine with me.
 
Their PC is fine, that's how it works for everyone. The game uses double buffered vsync until you alt+tab or change a graphics setting that 'resets' it (gives you a brief black screen). Once you've done that it will use triple buffered vsync. It's a bug!
That explains it. Good to know.
 
Recording your clips (ie holding down on the d pad then pressing A to enable saving your action replay or whatever its called.) Mine doesnt stay enabled. After getting wasted, rather than being able to save my clip, its disabled. This a bug or me being silly?
 
So GTA has started to fail to launch Fullscreen.

It will start to launch, then kick itself to windowed mode and I have to ALT + ENTER it back to fullscreen.

This happens EVERY. FUCKING. TIME. and it's annoying.

Doesn't seem to impact anything but it's annoying. Not sure why it's happening.
 
So R* told me that the 59Hz bug is a problem with my GPU, not the game itself. Sounds like horseshit.

fCtb.png

It's more likely a monitor issue. My second monitor reports 59.995 Hz or something like that, which GTA5 picks up as 60Hz. My main monitor reports something like 59.54 Hz and GTA says it's 59 Hz.
 
It's more likely a monitor issue. My second monitor reports 59.995 Hz or something like that, which GTA5 picks up as 60Hz. My main monitor reports something like 59.54 Hz and GTA says it's 59 Hz.

And yet no other game has ever v synced my monitor to 59 fps in the 9 years ive been using it.


Edit - on a sample of about 10 diff videocatds
 
It's more likely a monitor issue. My second monitor reports 59.995 Hz or something like that, which GTA5 picks up as 60Hz. My main monitor reports something like 59.54 Hz and GTA says it's 59 Hz.

I think you misunderstand. The bug in question is where alt-tabbing sometimes changes the refresh rate from 60 to 59, forcing you to change it back in the settings menu. Very annoying, and doesn't happen in any of my other games.
 
I'm thinking Nvidia's next drivers will help with frame rates. Having tested a lot in Trevor's section, I can get 80-100 in the Paleto forest but some spots like near Trevor's trailer drops to 55. CPU is like 40% and GPU drops below 85%. When I'm at around 85% on GPU, frames are flying out at 100-120fps, you can walk 5 yards and drops to 55fps and GPU is around -60-70% for no reason, CPU is hardly being tickled.

1080p or 1440p doesn't look good so I tend to play at 2160 or 1800p anyway but was interested in how the game is functioning at 1080/1440p. 95% of the time the game runs great.
 
I'm thinking Nvidia's next drivers will help with frame rates. Having tested a lot in Trevor's section, I can get 80-100 in the Paleto forest but some spots like near Trevor's trailer drops to 55. CPU is like 40% and GPU drops below 85%. When I'm at around 85% on GPU, frames are flying out at 100-120fps, you can walk 5 yards and drops to 55fps and GPU is around -60-70% for no reason, CPU is hardly being tickled.

1080p or 1440p doesn't look good so I tend to play at 2160 or 1800p anyway but was interested in how the game is functioning at at 1080/1440p. 95% of the time the game runs great.

You probably have some advanced options turned on. It could be a GPU bandwidth issue from just pushing so many high resolution effects (ie. long high res shadows displayed at a high render resolution). Or maybe it is a driver issue since you seem to have it working well in the forest.
 
You probably have some advanced options turned on. It could be a GPU bandwidth issue from just pushing so many high resolution effects (ie. long high res shadows displayed at a high render resolution). Or maybe it is a driver issue since you seem to have it working well in the forest.

No, all that is off. I was testing with lowish settings at 1080p.
 
And yet no other game has ever v synced my monitor to 59 fps in the 9 years ive been using it.


Edit - on a sample of about 10 diff videocatds

It's weird, right? On my end the Nvidia Control Panel says it's 60Hz but Geforce Experience says it's 59Hz.

I think you misunderstand. The bug in question is where alt-tabbing sometimes changes the refresh rate from 60 to 59, forcing you to change it back in the settings menu. Very annoying, and doesn't happen in any of my other games.

Ah, I thought this was about the game only having 59Hz as an option despite using a 60Hz monitor.

Works fine with me.

Really? So this never happens when you start the game?

https://youtu.be/zwGw-O06pl0

This is with fullscreen mode and driver vsync btw.
 
txaa is blurry as fuuuuck

to my eyes it looks like the vaseline filter in 4
Hmmm. Come to think of it, I haven't tried mssa without txaa.

I'll give it a check later on.

Edit: Yeah okay wtf. I'm going back to 4k 30fps with fxaa. Costs way too much performance to get rid of aliasing at 1080p. I don't have any at 4k with fxaa, and settings are still maxed (except for advanced graphics).
 
Top Bottom